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Gaming News - Page 137

The CPU in Street Fighter II definitely cheats when versing players

Jak Connor | Sep 24, 2019 at 06:04 am CDT

For fighting game fanatics, Street Fighter II is up there with some of the greatest and most iconic fighting games ever. But what about the games its difficulty?

First, this isn't the first time players considered the thought that perhaps the Street Fighter II CPU was a little bit too much to deal with. Players suspected that the CPU had moments of invincibility and doesn't play by the same rules as what players do. In the above video, we can see numerous examples of how the Street Fighter II CPU had a clear advantage over players.

The video was released by Desk and it shows that the CPU consistently recovers from stuns 1/5 of the time it takes players to recover. Not to mention that the CPU also doesn't have to charge up for special moves like Guile's Somersault Kick, while also being able to mash buttons faster than players could even imagine. This video is for all those Street Fight II players who thought the CPU was a little too much to deal with, yes, your suspicion was correct.

Red Dead Redemption 2 PC release coming, Rockstar officially classify

Jak Connor | Sep 24, 2019 at 03:08 am CDT

There has not been a whimper of evidence out of Rockstar for Red Dead Redemption 2 coming over to the PC, but just recently a filling from the company has been spotted on the Australian Classification website.

Red Dead Redemption 2 PC release coming, Rockstar officially classify | TweakTown.com

If you head over to the Australian Classification website, you can see that Rockstar Games has filled a new classification with the board for "Red Dead Redemption 2" under the category "Computer Games". The title was given a 'MA15+', and it should definitely be noted that Red Dead Redemption 2 was already classified for PS4 and Xbox One back in 2018.

Since there is already classification for RDR2 on Xbox One and PS4, it leaves one platform with the most likely chance to receive RDR2, PC. This also ties directly into the fact that Rockstar released their very own PC launcher which would no doubt be the way they would give PC fans RDR2 if it were to eventually make it to PC.

Happy 130th birthday, Nintendo - thanks for everything!

Anthony Garreffa | Sep 23, 2019 at 11:44 pm CDT

130 years ago today Fusajiro Yamauchi founded Nintendo Koppai in Kyoto, Japan. From there, the Japanese company would warm the hearts of millions upon millions of gamers, changing the gaming world as we know it.

Happy 130th birthday, Nintendo - thanks for everything! | TweakTown.com

Nintendo started out in the gaming world with hanafuda playing cards, but then the founder's great-grandson changed the company throughout the mid-1900s into things like love hotels, taxis, and other businesses -- but then Nintendo went into the electronic toy market and the rest is history.

My earliest gaming memory is waking up at 6am one morning to see my Dad and my uncle sitting on the lounge, NES controllers in-hand, playing the original Super Mario Bros. and clocking it overnight.

Continue reading 'Happy 130th birthday, Nintendo - thanks for everything!' (full post)

Epic adds bots to Fortnite to help train noobs up

Anthony Garreffa | Sep 23, 2019 at 10:28 pm CDT

Epic Games is introducting new AI bots into Fortnite and its online matchmaking, with Epic explaining the AI bots "will behave similarly to normal players and will help provide a better path for players to grow in skill".

Fortnite bots will not be in the competitive matches, but as you get better at the game the AI bots won't be spun into the matchmaking and you'll be playing against real people -- or so you'll think, I guess. Epic is wanting to go for the participation model of Fortnite, where "anyone can win" because you don't need kids screeching and throwing their Xbox controller at the TV when they inevitably lose in a Fortnite match.

Epic is also making some tweaks to the matchmaking process, where Fortnite players will be better matched with players in their skill level. The new v10.40 update will be rolled out into Fortnite in the next few days, including the new AI bots while the tweaked matchmaking system will roll out over the coming weeks so the developer can see how players react.

Death Stranding weaponizes pee, blood, and poo

Derek Strickland | Sep 23, 2019 at 05:29 pm CDT

Hideo Kojima's new game is kind of mind-boggling. It has an out-of-this-world story arc, online multiplayer that binds people together in a unique way, and it's one of the only games I can remember that lets you weaponize your own human waste. That's right: Sam's pee, blood, and even poo can be used to craft ammo and other weapons in the game.

Death Stranding weaponizes pee, blood, and poo | TweakTown.com

In a recent Tokyo Game Show 2019 stream, Kojima said a few things I thought he'd never say, including discussing the potency of bloody urine when used as a weapon. Sam's natural bodily functions actually serve a direct purpose to fuel your progress. It turns out eating and drinking has a tangible effect on gameplay other than for health responses; peeing and pooing will actually help fill out your ammo inventory.

When Sam uses the bathroom in a safe house, the high-tech equipment extracts vials of lethal compounds from his waste which can then be used for weapons, grenades, and even to lure enemies away. "This can be weaponized. Sam has unique bodily secretions because he can go to the other side and come back. So all of his waste can be weaponized. So his shower water, his urine, it all becomes weapons. The bloody urine is especially powerful," Kojima said in the stream. "He really is unique. He knows his body fluid can be used against the BTs, so he prepares it here."

Continue reading 'Death Stranding weaponizes pee, blood, and poo' (full post)

Switch Lite JoyCon drift risk is possible, may use same analog sticks

Derek Strickland | Sep 23, 2019 at 03:16 pm CDT

The new $199 handheld-only Switch Lite may use the same JoyCon analog sticks as the base model, putting it at risk for the dreaded JoyCon drift.

Switch Lite JoyCon drift risk is possible, may use same analog sticks | TweakTown.com

JoyCon drift is a big problem on the Switch. It makes most games basically unplayable, forcing gamers to buy and snap on a new controller. But unlike the normal $299 model, the new Switch Lite's JoyCons are fastened to the side and can't be replaced. Now there's evidence the newer handheld Switch may suffer the same drifting issues.

A recent Switch Lite teardown from YouTuber SpawnWave reveals some interesting info. The cheaper Lite model apparently uses the same JoyCon analog sticks as its predecessor, indicating the Lite could be hit with the devastating hardware fault. The Lite's sensors look the same as the 2017 model's, but they have different model numbers, which could indicate some new tweaks.

Continue reading 'Switch Lite JoyCon drift risk is possible, may use same analog sticks' (full post)

Google readies Apple Arcade competitor with unlimited gaming, no mTX

Derek Strickland | Sep 23, 2019 at 01:58 pm CDT

Google aims to disrupt Apple Arcade with its own $4.99 a month all-you-can-play games offering.

Google readies Apple Arcade competitor with unlimited gaming, no mTX 6346 | TweakTown.com

Google today announced Play Pass, a $4.99 a month subscription service that bundles more than 350 apps and games. Similar to Apple Arcade, every game on Play Pass is a premium experience and won't have in-game purchases, microtransactions, or ads. Titles include Star Wars: Knights of the Old Republic, Evoland, Terraria, Limbo, This is the Police, Hoplite, and Wayward Souls. Premium apps will also be wrapped in the service.

Play Pass is compatible with mobile phones, laptops, and tablets that run Android 4.4 and Play Store version 16.6.25. Family sharing is also confirmed, and subscribers can share their subscription with up to 5 family members. There was no mention of cross-platform cloud saves, but I don't see why they wouldn't be included.

Continue reading 'Google readies Apple Arcade competitor with unlimited gaming, no mTX' (full post)

Epic exclusivity didn't stop Borderlands 3's runaway success

Derek Strickland | Sep 23, 2019 at 12:35 pm CDT

Borderlands 3's Epic Games Store exclusivity didn't stop it from moving huge sales on PC.

Epic exclusivity didn't stop Borderlands 3's runaway success | TweakTown.com

Borderlands 3 is a massive success for 2K Games and Take-Two. The sequel shipped over 5 million units in five days, and sold 50% more copies than Borderlands 2, making it the fastest-selling 2K Games title of all time. It's timed exclusivity on the Epic Games Store turned out to be a huge boon--not only did 2K enjoy a nice signing bonus and get to keep 85% of all game sales revenues, but Borderlands 3 sold more than any other 2K game on PC in that five-day period. Thanks to Borderlands 3's success, the series is now a billion-dollar franchise.

Take-Two notes that 70% of Borderlands 3 sales were digital, which is absolutely huge for total earnings. We don't know what percentage was from EGS sales, or how many copies actually sold on EGS, but we're betting most of the copies were on PS4 thanks to the system's massive 90-million strong install base.

Continue reading 'Epic exclusivity didn't stop Borderlands 3's runaway success' (full post)

'Never say never' to Borderlands coming to Switch, says game director

Jak Connor | Sep 23, 2019 at 07:07 am CDT

As a Nintendo Switch user I'd definitely appreciate if I had the ability to be able to play Borderlands anywhere I wanted. The idea of having access to the looter whenever and where ever I want is definitely a big enough reason for me to re-buy the games.

This isn't the first time Borderlands being brought to the Switch has been brought up, as Gearbox Software boss Randy Pitchford once answered a fan reply saying that he "would love" to bring Borderlands to the handheld console. Since then it has been speculated whether or not the console could handle the title, and what kind of graphical downgrades it would have to undertake to see it run stable.

No announcements came for a Switch version, even after the release of Borderlands 3, but then during an interview on The Borderlands Show, Creative Director Paul Sage told Greg Miller, to "never say never". Could this mean that Gearbox Software are considering bringing the looter shooter over to Nintendo's console? Possibly, I could say positively that the company has considered the idea and when it would be possible for them to make it support the Switch, or if to hand it over to a porting company such as Panic Button.

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PlayStation partners with the United Nations to battle climate change

Jak Connor | Sep 23, 2019 at 03:05 am CDT

A new post on the PlayStation Blog has detailed the new partnership between the United Nations and PlayStation called Playing for the Planet.

PlayStation partners with the United Nations to battle climate change | TweakTown.com

The blog which is authored by the new Sony Interactive Entertainment (SIE) President, Jim Ryan states that SIE has made considerable commitments to reduce the amount of power consumpion their current and future consoles. They have done this by "utilizing efficient technologies such as System-on-a-Chip architecture integrating a high-performance graphics processor, die shrink, power scaling, as well as energy saving modes such as Suspend-to-RAM."

Ryan also says that as a result of these measures they have been able to avoid almost 16 million metric tons of carbon emissions, which would of also risen to 29 million metric tons over the next 10 years. Ryan also mentions the improvements that will be arriving with the PlayStation 5, according to Ryan "the next generation PlayStation console will include the possibility to suspend gameplay with much lower power consumption than PS4 (which we estimate can be achieved at around 0.5 W)."