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Gaming Posts - Page 137

SEGA is excited to widen their audience with cloud streaming

By: Jak Connor | Gaming | Posted: Jun 24, 2019 @ 2:00 CDT

Cloud streaming games is going to be a massive part of gaming future and SEGA has said they are more than excited for the arrival of new platforms such as Google Stadia and Project xCloud.

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In an interview with GamesIndustry, COO/President, Gary Dale and Executive VP of Publishing, John Clark sat down to discuss why SEGA has an interest in the coming cloud streaming platforms. Clark said "The thought of people on low-end laptops being able to play games like Football Manager and Total War is something we really embrace and support, so we're really interested to see how all the players push forward with significant streaming announcements and services."

Clark continued and said that "bandwidth is a very important thing, just to see how the services function. So we'll look at Google Stadia's rollout with a lot of interest to see how that maps out. And for the future, we're all interested to see how economies of streaming are going to work, the business models, etc." Clark reiterates that streaming and cloud have been around for quite some time, but now it seems that the technology is picking up to the point where the platforms can be more utilized.

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Luigi's Mansion 3 under careful development, 2019 release

By: Jak Connor | Gaming | Posted: Jun 24, 2019 @ 1:00 CDT

Nintendo showcased some more of Luigi's Mansion 3 at this years E3 but didn't give a solid release date and for good reason. Luigi's Mansion 3 is in careful and not rushed development.

We saw some Luigi's Mansion 3 gameplay at the Nintendo Treehouse livestream (located above), where we got to see Luigi turn from Goo Luigi to normal Luigi and some ghost busting action. Luigi's Mansion 3 is being developed by Next Level Games and in an interview with Polygon, Nintendo's product marketing manager, Bill Trinen said that Next Level Games is "putting a lot of care into the game".

The development process seems to be a meticulous, and that Nintendo isn't pressuring Next Level Games to rush the game out. Trinen continued and said "We want to let them put the care into it they want, so we're waiting on them to let us know and we'll solidify the release date." This is simply great to hear, gamers love when development studios decide to take their time with a title rather then release a game that is half-baked and full of issues.

GGEZ: Blizzard's global esports boss Kim Phan leaves company

By: Anthony Garreffa | Gaming | Posted: Jun 23, 2019 @ 22:32 CDT

Blizzard has just lost its global esports director after 13 years on the job, with Kim Phan leaving the Warcraft, Starcraft and Overwatch developer in pursuit of a "new endeavor" in the gaming industry.

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Phan's resignation was effective as of June 14, with the news coming in less than a month after Overwatch League Commissioner Nate Nanzer departed Blizzard, taking a job with competitor Epic Games. In her departure post, Phan said: "As I hang up my sword and shield, I look forward to a bright future and wish all my Blizzard friends and family the very best".

With both Phan and Nanzer leaving Blizzard in the middle of rumors of low morale and mounting resignations from Blizzard, it seems the company and its future in esports is being questioned.

SuperData: PUBG 'continues to sell millions of units'

By: Anthony Garreffa | Gaming | Posted: Jun 23, 2019 @ 21:29 CDT

Fortnite is still making oodles of money with analyst group SuperData showing us that Epic Games made a swift $203 million from Fortnite across all platforms (PC, console, mobile) which is up from April but "down 38% from May 2018".

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SuperData notes that the console version of Fortnite "continues to contribute the largest share of players and revenue".

But it is PUBG that continues to shine with SuperData showing in its Top Grossing Titles by Category, with the game absent from the top 10 on all platforms but the analyst firm notes that PUBG "quietly continues to sell millions of units". SuperData notes: "We estimate that PUBG has sold 4.7 million digital units across PC and console year-to-date through May, maintaining its position as one of the best selling shooter titles on any platform despite losing much of the spotlight to EA's Apex Legends and Fortnite".

Minecraft fully modded = best looking game EVER?!

By: Anthony Garreffa | Gaming | Posted: Jun 23, 2019 @ 20:34 CDT

A few months ago I wrote a story about ray tracing-style effects through the use of path tracing in Minecraft with incredible results, but I feel like the game has taken another gigantic leap in the graphics department with a new video below combining the Stratum 2048x2048 textures, 'ray tracing' at 4K, realistic graphics mods and oh-so-much more. Check it out:

Modder 'Hodi' has a Patreon page where he concentrates on making textures only, and to goo effect - I mean, that video above sells the entire thing easily, right?! Powered with an Intel Core i7-6700K, 16GB of RAM and an NVIDIA GeForce GTX 1080 Ti we have the results above, a glorious-looking Minecraft that seems out-of-this-world good.

Hodi used the following mods, textures, and tweaks:

  • Minecraft 2019 - Stratum 2048x POM/PBR | Continuum Shader - Ultra Realistic Graphics - Ray Tracing - 4K
  • tratum 2048x POM/PBR
  • minecraft realistic graphics
  • minecraft photorealistic textures
  • minecraft raytracing
  • minecraft ray tracing
  • minecraft Continuum Shader
  • minecraft 2019
  • minecraft ultra textures
  • minecraft ultra graphics
  • minecraft texture download
  • minecraft resource pack

Another video I found on my hunt for the Stratum 2K Photorealism + Continuum 2.0.2 mods for Minecraft led me to the above video by 'Ultimate Immersion' and it looks f***ing wild. I mean, seriously - this is just Minecraft with mods and it looks absolutely mind blowing -- especially when you consider how barebones basic Minecraft actually is in the graphics department.

Cyberpunk 2077 might get multiplayer post-launch

By: Derek Strickland | Gaming | Posted: Jun 23, 2019 @ 18:47 CDT

At one point Cyberpunk 2077 was envisioned with some sort of online multiplayer in mind, but CD Projekt RED says singleplayer comes first.

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Cyberpunk 2077 could get a multiplayer mode at some point, but lead quest designer Pawel Sasko says the sci-fi FPS RPG will be 100% singleplayer when it releases in April 2020.

"Yes, 100 per cent [Cyberpunk 2077 will be singleplayer at launch]. We're not really working on multiplayer, our sole focus is single-player. We'll do that, then we'll see. We're not saying no but we're not saying yes. If something does happen it will definitely be post-launch and that's as much as I can say right now," Sasko told Eurogamer.

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Ubisoft excited about PS5, Project Scarlett

By: Derek Strickland | Gaming | Posted: Jun 23, 2019 @ 18:18 CDT

Developers like PlatinumGames may not be impressed by next-gen consoles, but Ubisoft sure is.

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Ubisoft is making one of the most ambitious games in the entire industry right now. Watch Dogs Legion is a fully-fledged RPG that merges GTA-level cityscape mechanics with an insanely in-depth party-management system, coupled with the added bonus of being able to play as anyone in the entire realm of futuristic London. Making a game like that is quite taxing on current-gen hardware, and will likely squeeze out every last drop of the PS4 Pro's and Xbox One X's power. So it's no wonder that Ubisoft is quite excited about the new duo of next-gen consoles with their beastly specs.

In a recent interview with The Telegraph, Ubisoft's EMEA director Alain Corre expressed strong enthusiasm for the PlayStation 5 and Project Scarlett systems."The next generation of consoles are a really major leap from the current generation, and for us creators, it is fantastic because we have always been very excited in trying to capture the cutting edge of what technology can offer," Corre said.

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U.S. to conquer games market in 2019, analyst firm predicts

By: Derek Strickland | Gaming | Posted: Jun 23, 2019 @ 17:33 CDT

The United States will become the best-earning country in the global games market in 2019, analyst firm Newzoo predicts.

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China, which typically reigns in games revenue charts, will soon be usurped by the United States. Analyst firm Newzoo forecasts the U.S. to earn $36.9 billion in 2019, beating China by some $400 million. These figures show a 11% uptick for U.S. earnings and will make up 26% of total global games revenues in the year, compared to China's 24%. The firm says China's recent game approval freeze has stunted growth and will have a major impact on yearly cashflows.

Total global games revenues will rise to $152.1 billion, up a strong 9.6% year-over-year, driven mostly by free-to-play mobile titles with microtransactions.

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Final Fantasy 8 Remaster has cheats and convenience features

By: Derek Strickland | Gaming | Posted: Jun 23, 2019 @ 16:13 CDT

Square Enix caters to gamers on a tight schedule with shortcuts in Final Fantasy 8's upcoming remaster.

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Final Fantasy games are huge, sprawling affairs with tons of unlockables that can take 100+ hours to attain. But not everyone can or will spend that kind of time on an RPG, so Square Enix is embedding cheats, shortcuts, and convenience features in Final Fantasy 8 Remastered to speed things up. Yoshinori Kitase, who directed the original PS1 classic back in 1999, confirmed Squall's adventure comes with time-saving options like triple speed for movement and battles, full HP and ATB gauges for easy combat, and a no-encounter option that was previously only unlockable with Diablos' No Encounter ability.

The PC version will retain its exclusive options like unlocking all moves, GF abilities, Triple Triad cards and weapons (massive time-saver that shaves off dozens of hours), and all magic unlocked. Most of these just take the fun and prestige out of playing Final Fantasy games...but the latter is admittedly welcomed. I've spent way too much time with FF8's Draw system.

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Breath of the Wild sequel is a mashup of lots of DLC ideas

By: Derek Strickland | Gaming | Posted: Jun 23, 2019 @ 15:32 CDT

Breath of the Wild is getting a sequel because all of Nintendo's ideas wouldn't fit into the small parameters of DLC.

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Breath of the Wild's upcoming sequel should be pretty ambitious, or at least ambitious compared to the 2017 epic RPG. We don't know much about the game, but we do know Nintendo's plans simply didn't fit in the realm of possibility for DLC. These ideas were too grand, too big to be defined by the base game itself. So rather than do post-launch DLC, Nintendo consolidated most of its ideas into a Breath of the Wild sequel that expands on the first game.

In a recent interview with Kotaku, Zelda producer Eiji Aonuma confirmed that substantial changes to Breath of the Wild wouldn't really fit in the tight boundaries of DLC. To achieve their vision, Nintendo would need to make a whole new game.

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