Gaming News - Page 138
Yesterday Microsoft pretty much revealed everything there is to know about the Xbox Series X, including specs, software architecture features, new SSD tech and memory cards, and amazing upscaling capabilities. Tomorrow Sony will do the same for the PS5.
Sony will reveal key information about the next-gen PS5 in a special live stream tomorrow hosted by system creator Mark Cerny, the company today announced. Cerny will "provide a deep dive into PS5's system architecture, and how it will shape the future of games." We expect to see detailed info on PlayStation 5 specifications--Cerny should confirm RDNA 2 in the PS5's GPU, for instance--ray tracing capabilities, the ultra-fast SSD, and hopefully some game demos.
The PlayStation 5 and Sony's official next-gen plans have been shrouded in mystery. Now that everyone is home worldwide due to COVID-19, it's the perfect time to reveal a big console. We may even get a look at the PlayStation 5's console design, something that's been hotly anticipated since the funky V-shaped devkits popped up months ago.
Doom Eternal comes out in just 4 days, and id Software is already planning its next demon-slaughtering adventure.
Doom Eternal is set to unleash unholy chaos this week and we're ready to rip and tear like never before. But like any studio, id Software is already planning out what's next for the Doom Slayer. Game devs constantly iterate and plot out their ideas and often start working on the next project even while the current game is still in development.
According to Doom Eternal's creative director Hugo Martin, id is laying the foundations for a sequel. "We're already moving on...we already have ideas for the next thing. And DLC. DLC is guaranteed. It'll be like an episode; we released the movie, and now we're going to release an HBO series of it. It's basically the adventures of Doom Guy. But it's hard to say when we're going to move on to the next game," Martin said in a recent Joe Rogan Experience podcast.
Memory cards are back and they're better (and more expensive) than ever. The Xbox Series X will use special memory cards to expand the console's built-in 1TB solid state drive. External hard drives are still supported, but they offer limited functionality and are locked to older games.
Microsoft has teamed up with Seagate to make special expandable memory cards for the Xbox Series X that plug into the vertical slot in the console's rear side. These cards pack fully-fledged PCIe 4.0 SSDs that're identical copies of the powerful drive used in the console. The Xbox Series X also supports current external HDDs as expandable memory. But things get a bit tricky with legacy HDDs.
Games that're optimized to use the new hardware aren't compatible with HDDs because of the huge performance disparity. Although Xbox Series X won't get exclusive games, it will offer enhancement upgrades of games that use the new high-speed SSD's DirectStorage and Xbox Velocity Architecture. Once a game is upgraded, it can hit high performance like 120FPS with ray tracing, 4K 60FPS, and more, but only if it runs from the internal SSD or the new expandable storage drives.
The Xbox Series X has baked-in boost mode functionality that will upgrade select current-gen games to run at native 4K.
Microsoft's next-gen Xbox is fully backward compatible with every Xbox One game, but it'll actually play all of these games better. Xbox Series X has two ways to boost in-game performance of older games: Native upgrades that're performed on a system level, and enhancement patches issued out by developers. What's incredible is that some first-party games will actually mix the benefits of both.
Microsoft today confirmed that select current-gen Xbox One games will be automatically boosted to native 4K resolution on UHD displays. The system's 3.8GHz Zen 2 CPU and Navi GPU-outfitted hardware handles all the work, and there's no optimizations from the developer. Devs don't have to touch their games at all and there's no downloads. The games are simply automatically upgraded by the system itself, and is part of the console's new robust software stack and expanded backward compatibility support.
Microsoft's new Xbox Series X uses a 1TB PCIe 4.0 NVMe SSD to hit blazing fast speeds and open the doors to incredible new opportunities for game developers.
Today Microsoft revealed the Xbox Series X's full specs, confirming beastly hardware like a 3.8GHz Zen 2 CPU, 12.15TFLOP Navi GPU, and 16GB of GDDR6 RAM. The console's full might comes from the sum of its parts, the magical conjunction of hardware and software that allows serious performance boosts. One part, the console's new solid state drive, will help revolutionize console gaming as we know it.
The Xbox Series X uses a custom-made proprietary PCIe 4.0 SSD that's specifically designed to synergize with the rest of the system on a hardware and software level. The SSD itself is being made in partnership with Seagate and can deliver up to 4.8GB/sec compressed data transfer rates. That's 40x faster than the mechanical HDDs found in the Xbox One X. This translates to speedy load times like booting State of Decay 2 in 8 seconds versus the 30 seconds on the Xbox One X. It isn't just raw speed that makes the SSD so special, though: The underpinning software stack that optimizes asset management and compression is also vital.
Microsoft today revealed the full specs of its new next-gen Xbox Series X console, and they're absolutely monstrous.
The Xbox Series X is going to revolutionize console gaming. Outfitted with a beefy 8-core 16-thread 3.8GHz Zen 2 CPU with hyperthreading, a 12.15 TFLOP Navi GPU clocked at 1.825GHz, and 16GB of GDDR6 memory, the system's raw hardware specs rival today's modern PC builds.
The Xbox Series X's CPU has two modes: It can run at 3.8GHz on up to 8 cores of the Zen 2 CPU with SMT off. With simultaneous multi-threading on, developers can hit 3.6GHz using all 8-core 16 threads of the Zen 2 CPU. Digital Foundry says the system won't have a boost clock mode to raise frequencies and perf is locked in these modes. Microsoft expects most developers to use the non-SMT option to ensure more streamlined backward compatibility with current Xbox One games, which are designed for 7 cores.
Gears 5 can hit Ultra PC settings with Ultra textures on the Xbox Series X, maintaining 60FPS throughout--the game is even running at over 100FPS on the console. Now we have our first look at just how impressive backward compatibility enhancement patches can get.
Current-gen first-party games like Gears 5 are already tapping the Xbox Series X's 3.8GHz Zen 2 CPU and titanic 12.15TFLOP Navi 2x GPU to deliver insane upgraded performance. Digital Foundry reports Gears 5's performance on the Xbox Series X is equivalent to that of an RTX 2080 GPU-powered PC.
In just two weeks, the Coalition got Gears 5 running at Ultra-level PC settings with high-level textures and a ton of improvements. The Coalition is working closely to get UE4 running on Xbox Series X, and have produced in-game enhancements like UE4's new ray-traced global illumination lighting effects, improved contact shadows, and more.
Control, our favorite game of 2019, is getting its first expansion. And it looks just as weird as the main game.
Today Remedy launched a new gameplay trailer for Control's electrifying and ultra-weird new Foundation DLC, which is coming out on March 26 on PS4, Xbox One and PC for $15. The expansion delves into the deepest roots of the game's true star: The Oldest House, a supernatural, constantly-shifting environment that has a life of its own. The photo-realism is absolutely mind-blowing and the world is just as bizarre as ever, complete with interdimesional brutalist designs.
The Foundation DLC brings a bunch of new abilities, too. Jesse can now summon crystals to stab enemies, and even prisms that act like makeshift platforms for those stellar vertical levels. There's also a Lovecraftian boss horror from some hellish abyssal plane waiting for us.
Minecraft being one of the most popular games ever created owes its success to its vast array of creative features. Now, those creative features are being used in a way that has never been before.
Introducing, 'The Uncensored Library' a new Minecraft server that boasts freedom of the press rights. Yes, that's right, this Minecraft server is open to the global public who want to read books that contain articles that are originally censored. The people behind this project are the organization Reporters Without Borders and BlockWorks.
These groups decided to make this Minecraft server for people in countries such as Egypt, Russia, Saudi Arabia and Vietnam where censorship has taken hold. Players who jump into the server can read censored articles from Mada Masr, grani.ru, Javier Valdez, Jamal Khashoggi, and Nguyen Van Dai. According to James Delaney, the Managing Director at BlockWorks and Architect of the Uncensored Library, "The Uncensored Library is a bold use of Minecraft. It really encapsulates everything that is great about this game and the community it has created."
Many fans of the Alien franchise were dying to know what 3D Realms had in store for its now-canceled Alien game. Back in late February, 3D Realms' VP, Frederik Schreiber, revealed some most-wanted details, and now he has done it again.
3D Realms' canceled Alien game was meant to be called Aliens: Hadleys Hope, and it was originally meant to be the ultimate Aliens gaming experience. From the pitch notes, players would have been able to play as both Marines and Aliens. Marines would have to work together as a team, and each marine would have its own unique abilities and classes. As you might've expected, if players decided to play as marines, their goal would be to eliminate all aliens in sight, kill the queen and escape the planet.
If players decided to play as aliens, they would start deep underground in a terraforming facility. Players would then spawn in a facehugger and begin to view the game world through the perspective of the facehugger. The first goal when playing the Aliens was to take the first facehugger and find a colonist to give birth to the first Xenomorph. From there, players would have been able to control every alien through a HiveMind, which means players could've controlled each alien individually and swapped between all of them in real-time.