Gaming News - Page 139
The Nintendo Switch is no doubt an impressive console that has sold very well for Nintendo. But what is fueling that success?
Well, for game developers, the foundation for the Nintendo Switch's success is the hardware that is underneath the handheld console. Until now, gamers who are enjoying playing games on their Nintendo Switch haven't been able to see what that hardware is doing while games are being played-introducing the 'Tesla, The Nintendo Switch Overlay' mod.
This new mod allows gamers to get real-time diagnostic feedback on what that hardware is specifically doing (Tegra X1 chipset). In the above video, Digitial Foundry takes this mod and runs it through several big titles on the Nintendo Switch. DOOM, Mario Odyssey, Zelda, and more titles were tested, and what they found was those game developers utilized different parts of the Tegra X1 chipset. The mod showcased the current GPU/CPU temperatures, CPU core usage, memory clock speeds, RAM usage, and thermals. On top of that, users can also overclock their Nintendo Switch.
If you haven't seen the survival mechanics coming to Star Citizen, then you might want to check that out as they sound pretty damn amazing -- and even more immersive, which are set to drop in Alpha 3.9.
Cloud Imperium Games has announced that Star Citizen Alpha 3.9 will feature the aforementioned survival mechanics, with the developer teasing that Alpha 3.9 will include support for food, third, and temperature survival. You will need to keep your fluids up, with players in Star Citizen to drink things between bottled water through to energy drinks. As for food, you'll have to find things between fruits (that you can harvest youself), burritos to canned food.
Star Citizen Alpha 3.9 will see people having to look after how much they're eating and drinking, but not too realistic that it ruins gameplay. The developer explains: "In terms of how often you should be eating/drinking - the idea behind it was to make it long enough so that it was not intrusive to the gameplay - but short enough that at least you had to eat/drink once a play session (i.e. several hours)".
So, Xbox Live is down and gamers are ripping their hair out -- especially with the world in panic lockdown mode over COVID-19 coronavirus, more gamers than ever before are at home and wanting to play games.
Microsoft has taken to its official Twitter account for Xbox Support, explaining: "We understand some users may be experiencing errors with sign in or matching making on Xbox Live, and are currently investigating". The service was down for just over 3 hours or so, with Xbox Support tweeting out again:
The tweet explains that players should "once again be able to sign in and access Xbox Live services normally". Yay!
EA has just joined the COVID-19 coronavirus lock down, where it has now limited social gatherings in an effort to "fight this pandemic". The company has said it has postponed all live game events until "the global coronavirus situation improves".
This means that EA has just temporarily halted live game events involving some of the biggest games in the world, including battle royale superstar Apex Legends. Other EA games included in the live event lockdown include the Apex Legends Global Series, FIFA 20 Global Series, FIFA Online 4 Live, and Madden NFL 20 Championship Series.
Online events will continue, with gamers and staff able to play and work remotely, respectively. EA explains: "This has been an unprecedented few days in an already unprecedented time. As the world works to limit the spread of the coronavirus pandemic, a sweeping set of societal and cultural changes are now impacting all of our daily lives. We'd like to take a moment to update all of you on what we're doing at Electronic Arts to ensure the health and wellbeing of our employees, while also making sure that everyone is able to keep playing their favorite games".
Like its predecessor, Doom Eternal will come with a built-in FPS and CPU/GPU performance overlay that shows you real-time metrics.
Doom Eternal's new id Tech 7 engine offers tons of new improvements like enabling insane 1000FPS gameplay on PC, but some familiar features are coming back too. Today Doom engine lead Billy Khan confirmed Eternal will have an in-game FPS overlay that tracks and relays GPU usage, per-core CPU load, VRAM usage, and of course frame rates. We're not sure if Doom Eternal's overlay will be more robust than Doom 2016's, but it's likely. The original game was missing vital stats like GPU and CPU temps.
Khan suggests gamers use the built-in id Tech 7 overlay and warns gamers to disable any other FPS counters while running the native overlay. "The performance metrics are back. You can display FPS, CPU time, GPU time, and much more. For optimal performance, use the idTech7 metrics over external overlays. External overlays introduce bubbles, often decreasing performance slightly."
id Tech 7 engine optimizations have ensured Doom Eternal is future-proofed for years to come, especially when it comes to enthusiast-grade PC hardware. Let's hope the FPS overlay has likewise been tweaked and gets some attention too.
Doom Eternal launches on March 20, 2020 on PlayStation 4, Xbox One, and PC.
On the heels of recent Silent Hill news, an old rumor from January that Sony wants to buy some of Konami's biggest franchises has resurfaced. But Konami is very unlikely to sell.
Sources tell Rely On Horror that Sony is funding two new Silent Hill games: A Silent Hill reboot with original series devs at the helm, and a remake of Silent Hills with Hideo Kojima as director. Now gamers are connecting an old 4Chan rumor (now deleted) that Sony wants to buy Castlevania, Silent Hill, and Metal Gear Solid from Konami. After all, the original post did predict two new Silent Hill games, leading to others like Dusk Golem to report the same.
Although Konami has sat on its biggest IPs for years now, it's very unlikely to sell the keys to its kingdom, so to speak. There's few assets that're more precious to a games developer than wholly-owned intellectual properties. Metal Gear Solid, Castlevania, and Silent Hill represent decades of earnings. But there's just one problem: Konami isn't really making games any more. The publisher hasn't released a big new marquee AAA game in its wholly-owned IPs since 2015's Metal Gear Solid V: The Phantom Pain. Konami has shied away from developing big costly games.
As studios like Naughty Dog impose merciless crunch that's hospitalizing its developers, id Software didn't crunch while making Doom Eternal.
Doom Eternal's core development team--at least the higher-ups--didn't crunch long hours readying the game for release. At least that's what creative director Hugo Martin said in a recent podcast with Joe Rogan.
"It's not really crunch. It's like a lifestyle. I live and breathe this. No one makes me stay at the office, and even when I come home I see my kids, I do my thing, and then I just do research. It sounds ridiculous but my research is that of a 13 year old. I play video games and read comic books and engross myself in pop culture because essentially what we do is make pop culture content," Martin said.
Sony Interactive Entertainment is reportedly producing and funding two new Silent Hill exclusives for PlayStation: A Silent Hills remake with Kojima Productions at the helm, and a reboot of the classic original game.
Rather than spend big on new Silent Hill games, Konami will license the IP out to Sony, sources familiar with Konami's plans tell tell Rely On Horror. Sony has two projects in the works including a Silent Hill reboot and very tentative plans for resurrecting Silent Hills with original director Hideo Kojima at the helm. Silent Hills was originally cancelled in 2015 and Konami hasn't released a big-budget game in its original IPs since then.
The sources say original Silent Hill creator Keiichiro Toyama will lead the reboot, alongside other series vets like creative designer Masahiro Ito, and Akira Yamaoka, who composed Silent Hill's soundtracks. Back in January, Ito confirmed he's currently working on a new project.
Rockstar Games is the latest AAA games dev to mandate employees work from home due to the worldwide coronavirus pandemic.
The offices of all of Rockstar's eight international game dev studios from Rockstar North to Rockstar Bangalore are now on lockdown. The billion-dollar games-maker has enacted remote work policies to safeguard against COVID-19. The studio has actually created robust tools and hardware to ensure game devs can continue their work without disruption--which is critical considering Grand Theft Auto VI is on the horizon. Rockstar titles get delayed enough as it is.
"In the interest of reducing the possible impact of COVID-19, Rockstar Games has implemented work from home policies across our international offices and studios. After significant research and consultation with our teams around the work, we began rolling out remote work solutions worldwide across the past week, and we are confident we have a robust system in place for our teams to continue their work with a minimum disruption," Rockstar said in a statement on Twitter.
In the wake of the coronavirus outbreak, thousands, if not millions of people are now being forced to stay indoors. But what are these people doing to entertain themselves? Gaming, of course.
According to the official Steam stats, the gaming platform has just reached a new record in terms of concurrent players. According to the stats, Steam almost broke 20 million concurrent players, with the new record being set at 19,728,027 players being online at the same time. This increase in concurrent players is no doubt due to the coronavirus outbreak forcing people to stay at home.
The stats also show that games such as Counter-Strike: Global Offensive, DOTA 2, Player Unknown's Battlegrounds (PUBG), Rainbow Six Siege, Grand Theft Auto V, and other titles are getting an influx in players. If Steam's charts are any indication of what is going on, I would say that this same increase would be present across all gaming platforms. If you are interested in checking out the stats for yourself, a link can be found here.