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Xbox 720 'Durango' development kit sold on Ebay for $20,100
Someone who managed to get their hands on an Xbox 720 'Durango' development machine took a big risk by throwing it on Ebay. Turns out that the big risk was seemingly worth it as the auction has now ended with the sales price being just a bit north of $20,000. But don't worry as "All proceeds go to charity. And by charity, I[he] mean my[his] new car."
Posted by user SuperDaE, this was the latest move in a series of leaks that were sure to be angering Microsoft. Prior to this auction, DaE had been leaking images of the tower. This tower is nowhere near what the final version of the product will look like. It is just the hardware so that game developers can start making games ahead of launch.
Since the appearance of the development kit isn't known by anyone except for those who have it, it's a bit difficult to say if this is the real deal. The case looks like a standard computer case and could easily house standard PC components. We will have to wait until the purchaser goes public with the details.
Continue reading: Xbox 720 'Durango' development kit sold on Ebay for $20,100 (full post)
Crysis 3, CryEngine 3 trailer gives us a preview of the eye-candy we can expect from Crysis 3, actual in-game footage used
It's time to start getting excited for Crysis 3 and CryEngine 3. I already gave it an award from when I saw it at E3 and it continues to impress. The creators of Crysis and CryEngine, CryTek, have given us a new glimpse into the technical capabilities of the CryEngine 3 graphics engine, the engine that powers Crysis 3. Make sure to watch the video below in 720p and full screen--it makes it that much better!
Words aren't really necessary, but I'll attempt to get them back after watching that video. The video highlights the technical achievements managed by the CryTek team. Lens flares, dynamic cloud shadows, dynamic fog shadows, cloth and vegetation simulation, and tessellated vegetation all combine to make the game world incredibly beautiful.
And then there's the "top secret tessellated toad tech." Not sure why they have this, but it certainly looks good. I wonder if it will rain toads in Crysis 3 as a sign of the apocalypse. No? Well, I'm sure it's there for a reason. Tell us what you think about the video in the comments or on our Facebook page!
Sleeping Dogs to get some very nice PC-exclusive features
PC gamers are definitely getting looked after when it comes to United Front Games' title Sleeping Dogs. The developer is working with Square Enix's London Studios, and are looking to make the PC version of the game something special indeed.
A new post on the official Sleeping Dogs' website shows that a bunch of PC-specific features will bring the Hong Kong island to life. If you've got the horsepower, there's optimizations for the latest AMD and NVIDIA-based GPUs that'll impress. Sleeping Dogs will ship with a high-resolution texture pack, "bringing eye-watering detail and crisp clear rendering to everything from city skyscrapers to crumbling ancient temples."
The developers have added another layer of depth at higher resolutions, using increased small object detail which renders items from a much greater distance with an "incredible sense of scale and detail". In-game shadows have also received some lovin', where they'll have support for high-resolution shadow textures, high quality shadow filters and support for Screen Space Ambient Occlusion (SSAO).
Continue reading: Sleeping Dogs to get some very nice PC-exclusive features (full post)
Next-gen Xbox looks to support Skype, according to a Microsoft job ad
According to a Microsoft job advertisement, it has revealed that the next-generation Xbox will support Skype. Xbox maker, Microsoft, are looking for a "UI Designer & Prototyper - Xbox", to work at the company's UK-based Skype division on projects that are related to the "next-gen Xbox". The job ad also says:
The job ad also states that the successful candidate would be "working with the Xbox team directly in Redmond, USA. (both current Xbox and next gen)". Well, is that enough proof of the next-gen Xbox? Or will Microsoft also deny this, and claim it never happened and was taken out of context? Are you surprised that the next-gen Xbox will support Skype? I'm not. The company acquired them, and the next-gen Xbox is going to need to throw everything including the kitchen sink into the next-gen Xbox if it wants to survive in the market when it hits.
Continue reading: Next-gen Xbox looks to support Skype, according to a Microsoft job ad (full post)
Microsoft says Xbox Live switch from MS Points to real money a "glitch"
It looks as though Xbox Live could soon be doing away with Microsoft Points, even as Microsoft claims the change is just a glitch. On Wednesday, some Avatar items showed up on Xbox Live with real, local currency price tags instead of Microsoft Points. Later that day, the prices reverted back to the traditional Microsoft Points.
Was it a slip? Signs point to yes and this is a good thing. The idea behind virtual currency is that it gets consumers to spend more money than they otherwise would. Hence a change to real currency would be much appreciated by many as users would no longer need to do the conversion to figure out just how much they are spending.
Microsoft told GamesIndustry yesterday:
Ouya's journey on Kickstarter comes to an end, they finish with $8.5 million and over 63,000 backers
Ouya's journey on Kickstarter has come to an end, and what a journey it has been. The Kickstarter-funded, Android-powered home gaming console raised its required $950,000 goal in 24 hours, and since then has reached limits that the creator didn't even realise.
We've posted a few times about Ouya, as it is a great story of gamers all across the world coming in and pledging their money toward a device that isn't even available yet. There were multiple models to choose from, with some Kickstarter-exclusive models that are sure to get people bragging once they receive them. The $225 (or more) pledge was a Kickstarter-exclusive, where you received an Ouya console, with two controllers, each with your username ETCHED into it. Yes, how cool is that. I managed to get in on one of those, and I'm incredibly excited as there are only 2,500 of them making their way out to people.
Ouya received over $200,000 in the last couple of hours of funding, as well as over 1,000 more backers. Ouya finished its Kickstarter funding with $8,579,673, and 63,264 backers at the time of writing. This number is slowly increasing with the few remaining pledges.
Day Z passes one million players, soon to offer standalone version
Zombie apocalypse game, Day Z, if you haven't heard about it, is a mod for ArmA II, and has been quite successful. It's talked about quite often, and started out as just as play around mod by Dean Hall. But, his mod for ArmA II has just passed one million players, after only being available in April of this year.
The mod hasn't even reached beta status yet, and has been announced its going to be featured in its own standalone game. The announcement of the game was made on the official Day Z Tumblr this morning, with Bohemia Interactive, who is the studio behind ArmA II handling development. Hall will serve as project lead. Hall has some words on the standalone release:
Continue reading: Day Z passes one million players, soon to offer standalone version (full post)
OMGTT: Evidence of Source 2, Half-Life 3 has been found in Source Filmmaker SDK
When typing this news, I had to type the 'summary', where I fumbled and typed "Half-Life 2", because I'm not used to referencing Half-Life 3, and in my fanboy excitement, mistakes happen. I picked it up, and here we go: some very eagle-eyed developers at ValveTime have seen some discoveries worth posting some news about. It was also worthy of a new creation 'OMGTT', in the title of this news.
The discovery is that Valve are working on a next-gen Source engine, Source 2, the next version of their 10-year-old engine. Valve's Source engine has powered some of the biggest PC games of all time, such as Half-Life 2, Portal and its sequel, Team Fortress 2, Left 4 Dead and its sequel, and more. Evidence of Source 2 comes from Valve's own Source Filmmaker, which is a free movie-making tool that allows users to create videos using the same assets from within the Source engine itself.
A comment was found on one of SFM's python files provides the best evidence of Source 2's existence to date:
Activision Blizzard have sold 10 million copies of Diablo III
According to Activision Blizzard's recently quarterly report, the powerhouse developer earned $1.1 billion in net revenue for the second fiscal quarter and a total of $2.2 billion for the first six months of the fiscal year.
These numbers were boosted by the huge sales of Diablo III, which saw 10 million copies sold and counting. 10 million copies is only until June 30, and there are sure to be more to come. This has made it "the #1 best-selling PC game in North America and Europe for the first six months of 2012".
Activision Blizzard also gave credit to other titles, such as Call of Duty: Modern Warfare 3, and Skylanders: Spyro's Adventure. All three of these games became "the top three best-selling games in North America and Europe", for the same period of time. Whilst these three games saw some insanely good numbers and praise, Blizzard's other game, World of Warcraft, did not.
Continue reading: Activision Blizzard have sold 10 million copies of Diablo III (full post)
Valve ports Left 4 Dead 2 to Linux, outperforms Windows version
Linux gamers rejoice! Valve, continuing to show its distaste for the upcoming Windows 8, has redoubled its efforts on bringing gaming to Linux. The latest example of this effort is the porting of Left 4 Dead 2 to Linux and with it came an interesting result: the Linux version performed better than the Windows version. What???
It's true! According to internal testing done by Valve, they found the Windows version performed around 14% slower, once the Left 4 Dead 2 Linux version was optimized. When the Linux version was originally ported to the high-end hardware, Valve only received 6 FPS. They say this is typical at the beginning of a successful port.
The hardware was a powerful system: Intel Core i7 3930k, NVIDIA GeForce GTX 680, and 32 GB RAM. Valve optimized the engine to make use of the more efficient Linux kernel and then moved onto making it more efficient with OpenGL. Interestingly, they managed to optimize the Windows version that used OpenGL to the point where it also performed better than Windows and DirectX.
Continue reading: Valve ports Left 4 Dead 2 to Linux, outperforms Windows version (full post)
Activision announces release dates for last two content packs for Call of Duty: Modern Warfare 3
Activision has released the launch dates for the last two downloadable content packs for Call of Duty: Modern Warfare 3. With the new packs come new multiplayer maps, game modes, and missions to the popular first-person shooter. Incredibly, these two packs bring the DLC count up to 29 in just under a year.
Collection #3 will be released on August 9 and is titled Chaos Pack. With it comes a new game mode: Special Ops Chaos Mode; three new Face Off maps: Vortex, U-Turn and Intersection; and four new Special Ops missions: Vertigo, Arctic Recon, Light 'Em Up and Special Delivery. The new game mode sounds somewhat similar to Zombies in Black Ops as it pits players against unending waves of enemies, helped by power-ups.
Collection #4 is due to be released on September 6 and is called Final Assault as it is the last DLC that is planned to be released for Modern Warfare 3. Final Assault adds five new multiplayer maps to the game. Boardwalk will see players fighting on a beach in Jersey Shore, Gultch will be set in a mining town, Parish will be set in the French district of New Orleans, and Decommission and Offshore will be set on an ocean liner and oilrig.
OUYA inks partnership deal with VEVO, has also passed $6 million in funding
Kickstarter funded OUYA has passed $6.2 million in funding, and has also teamed up with VEVO to make sure that "music lovers have plenty of places to watch videos", even on an indie game console. OUYA also announced another partnership just a few days ago, inking a deal with cloud gaming company OnLive.
OUYA chief, Julie Uhrman, has said that OUYA is all about entertainment, and that means expanding "beyond gaming", and she is right. As for the VEVO deal, its SVP of Product and Technology, Michael Cerda, has said that the company supports "OUYA's vision that the future lies in being open and accessible for users looking for high quality entertainment experiences". OUYA also adds:
Rockstar are "making substantial progress" on GTA V, could we see it on next-gen consoles?
During Take-Two Interactive's Q1 FY13 earnings call, the company said that Rockstar were "making substantial progress" on Grand Theft Auto V, but weren't prepared to share a release date for the upcoming game. The company did acknowledge two screenshots for the game that were released earlier this month, which the company says shows off GTA V's "vast, detailed, open-world setting".
When pushed to reveal whether the game would see a release this financial year, Take-Two said that it hadn't "talked about a release date so can't talk about the credibility of a release date we haven't announced". According to a now-updated Take-Two release schedule, platforms for GTA V are still 'TBA'. This has now sparked the question of "will we see GTA V on next-gen consoles?"
Funnily enough, I mentioned that it would be great if Rockstar could release GTA V on next-gen consoles, over three months ago now. I think we'll see the beginning of console gaming split into two, which I've covered before in previous editorials. A high-end AAA title like this, with a multi-hundred-million-dollar budget, would be shooting themselves in the foot to release the game now with next-gen consoles most likely getting released next year.
Star Wars: The Old Republic to become free-to-play up to level 50 this fall
It hasn't even been a year since the release of Star Wars: The Old Republic, yet the company is already moving the game to free-to-play status. Announced today, the game will become free-to-play up to level 50 using 8 different character classes this fall. Of course, this free-to-play will include some restrictions.
"Players want flexibility and choice," says Matthew Bromberg of BioWare Austin in a press release, "The subscription-only model presented a major barrier for a lot of people who wanted to become part of The Old Republic universe."
"Since launch, we've been listening to feedback from our fans and adding new content and refining The Old Republic at a breakneck pace. We believe we are in a position to help improve the service even more, not only by continuing to add new content, but also by expanding the game to many more Star Wars fans, increasing the populations on worlds and the vibrancy of the community," says executive producer Jeff Hickman.
RumorTT: Xbox 720 developer kit details leak out
The specifications of the Xbox 720 development kit leak out and provide us with a look at what to expect from the Xbox 720 when it finally launches, likely next year. DaE, his pseudonym, tried to sell a "Durango" developer kit for a massive $10,000 on the Assembler Games forum over the weekend. His account was quickly banned and the post removed.
But that didn't stop us from scrounging some details, first. The kit reportedly ran an eight-core Intel CPU, an Nvidia graphics card, and 8GB of RAM. Not to shabby, and likely to match many of the gaming computers running around when it comes out. The RAM is expected to be half of this amount, however, as developers usually receive a system with higher specs.
A Microsoft Visual Studio screenshot suggests that the CPU used is of the x86 variety and that it supports AVX. This indicates a move away from custom hardware that caused Microsoft so many red rings of death. The details are of course unconfirmed, but other sites have confirmed with people working on games for the 720 that they are correct.
Continue reading: RumorTT: Xbox 720 developer kit details leak out (full post)
Fan remake of GTA III is nearly here, Grand Theft Auto III: Rage Classic, built on the GTA IV engine
The original Grand Theft Auto III is set to be released on the PSN store tomorrow, which is part of the PlayStation 2 Classics series. One of the seriously huge letdowns is that its being released without much change at all, so no HD support or trophy system. The game will sell for $10.
But, there's a fan remake on its way in the form of Grand Theft Auto III: Rage Classic. The Rage Classic version of the game is built from the RAGE engine that powered GTA IV, where the cars will reportedly drive better, and the on-foot combat is said to be world's better than the semi-mess GTA III was.
Rage Classic is built by the same people who bought you Vice City Rage, and San Andreas Rage with a forum thread for the project started last July, but doesn't have a release date for the first beta. If you'd like to read more on it, check out the 80-page thread for more details.
Call of Duty: Black Ops 2 PC system requirements released, won't need to sell a liver to play the game
BT Games have sneakily posted the PC system requirements for the upcoming Treyarch-made Call of Duty: Black Ops 2. The system requirements are very modest meaning the game should run on even older systems:
Can you wait for COD: Black Ops 2? I don't think people will be buying it for the graphics, but the amount of production money that this games budget would be, could afford Activision to spend some money on a new graphics engine, don't you think?
EA's CEO talks of next-gen consoles coming soon
With EA stock trading at a 52-week low, EA CEO John Riccitiello said during an interview with CNBC that the fundamental problem is not with the company itself, but with investors understanding the business.
Julia Boorstin sat down with the CEO for an exclusive interview at Fortune's Brainstorm Tech conference, where the Riccitiello said that he's currently in the process of shifting EA from being about packaged goods to digital revenue. We reported just over two weeks ago that EA saying it's "inevitable" that they'll become a 100-percent digital company.
Riccitiello said during the interview that the industry's focus on NPD's packaged game sales numbers is misguided, and overlooks the massive growth EA have been seeing in digital revenue. EA have had a number of social and mobile gaming acquisitions, with the company saying it had found success on the Facebook social games platform, as well as Apple's game store.
Continue reading: EA's CEO talks of next-gen consoles coming soon (full post)
Ouya to get first access to Robotoki's 'Human Element' a post-zombie-apocalyptic game
To be brutally honest, I didn't even know about Robotoki, until I received Project Update (#4) from Ouya, the Kickstarter-funded console. The e-mail that hit my inbox explained that the team had received their first exclusive game.
The game, Human Element, is from Robotoki, whose president of game development, Robert Bowling, is ex-Activision. You know, the good, old Call of Duty days. His Twitter account @fourtwozero hinted that he had some news, and this news is that Ouya gamers will get the very first access to his new game Human Element. Human Element is a post-zombie-apocalyptic game. Robotoki is the first studio to commit to building a game exclusively for Ouya: an episodic prequel that will set the stage for his eventual release of Human Element in 2015.
Human Element definitely sounds great, so after I found out about it, I did a bit of digging. Games Industry has an interview with Bowling, where he explains that the game seems to blur the lines between reality, and gaming. One thing that stood out from this interview, was that Bowling touched down on the fact that Human Element is a cross-genre, cross-platform 'experience'. Bowling notes in the interview:
Dishonored has some great PC customization options
Back in April, Arkane Studios' teased the debut trailer to Dishonored. Then, it was only last month that Arkane Studios talked of the PC standards being "a religion", and that the PC version will get its own interface. Now we're hearing more of the fruits of this developers labor.
We can now see just how much Arkane Studios' passion for PC gamers has leaked into Dishonored. The official Bethesda blog offers a look into Dishonored PC's customization options, and there is quite a lot of them. In the above screenshot, you can really see the length to which Arkane Studios have gone. UI options allow the gamer to disable HUD elements one by one. This allows the best balance between hand-holding, and immersion.
Arkane are also offering the following:
Continue reading: Dishonored has some great PC customization options (full post)


