Sleeping Dogs to get some very nice PC-exclusive features

Sleeping Dogs will ship with perks for Team Fortress 2 players, as well as DX11 and more PC graphics.

1 minute & 9 seconds read time

PC gamers are definitely getting looked after when it comes to United Front Games' title Sleeping Dogs. The developer is working with Square Enix's London Studios, and are looking to make the PC version of the game something special indeed.

A new post on the official Sleeping Dogs' website shows that a bunch of PC-specific features will bring the Hong Kong island to life. If you've got the horsepower, there's optimizations for the latest AMD and NVIDIA-based GPUs that'll impress. Sleeping Dogs will ship with a high-resolution texture pack, "bringing eye-watering detail and crisp clear rendering to everything from city skyscrapers to crumbling ancient temples."

The developers have added another layer of depth at higher resolutions, using increased small object detail which renders items from a much greater distance with an "incredible sense of scale and detail". In-game shadows have also received some lovin', where they'll have support for high-resolution shadow textures, high quality shadow filters and support for Screen Space Ambient Occlusion (SSAO).

Sleeping Dogs to get some very nice PC-exclusive features |

Sleeping Dogs also supports both dual- and quad-core setups, brings enhanced performance for both NVIDIA's SLI and AMD's CrossFire platforms, support for keyboard and mouse setup (key mapping included) as well as optimizations for both 3D and multi-monitor on both AMD, and NVIDIA hardware. Finally, a developer is listening and catering to PC users. There's a video above that you can check out, but at the end of the day, I'm not all that impressed. It looks good, sure, but I guess I expect more these days. Low resolution textures and details on most things, we're still seeing the strain of current-gen consoles, I think.

There's a huge list of system requirements, and PC features, if you want to check them out.


Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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