Michael Bay circling 'Transformers 5' production

Ben Gourlay | Celebrities & Entertainment | Sep 21, 2015 7:02 PM CDT

Despite a previous report which suggested that Michael Bay and Mark Wahlberg were planning on exiting the fifth entry from the multi-billion dollar 'Transformers' franchise, a number of outlets such as ComingSoon are claiming that the director and star combo are looking at making a comeback.

With Bay's next film '13 Hours: The Secret Soldiers of Benghazi' in the can, the director is looking forward to future projects and whilst he has taken to Twitter to deny he's officially the 'Transformers 5' director, he has said he's met with Producer Steven Spielberg to thrash out a story.

'Transformers 5' has previously been announced for a 2017 release date.

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Elite: Dangerous gets Steam VR support, will work on the HTC Vive

Anthony Garreffa | Gaming | Sep 21, 2015 6:39 PM CDT

Frontier Developments, the studio behind Elite: Dangerous, have just announced that their game will have support for Steam VR thanks to the HTC Vive headset.

Elite: Dangerous already has VR support thanks to the Oculus Rift, but this is a very good announcement for the Vive. HTC is set to unleash the Vive sometime in November in a very limited run, with more headsets being made available early next year. Creative Director of Frontier Developments, Jonny Watts, explains: "Back in December 2013 we were among the first to support virtual reality with a triple-A game, and for me, exploring, trading and fighting throughout Elite Dangerous' 1:1 scale Milky Way remains an unequaled virtual reality experience. We have been working closely with Valve to bring Elite Dangerous to HTC Vive, and we are delighted with the quality we have been able to achieve".

The big difference between the Oculus Rift and the HTC Vive is that the Rift is more of a sitting experience, and while the Vive can be used in the same way, if you've got the room for it, it's going to offer a much better VR experience. You'll be able to achieve this if you have a 15x15-foot room, with the Vive sporting its 'Lighthouse' base station. This blasts sensors into the room picking up an entire VR space that you can play in.

Continue reading: Elite: Dangerous gets Steam VR support, will work on the HTC Vive (full post)

PlayStation VR is the 'ultimate weapon' for devs, says Sony

Virtual Reality represents a whole new dimension for gaming, and Sony is extremely confident that the PlayStation VR will help usher in the new age. In a recent interview, Sony corporate exec Shuhei Yoshida went so far as to call the PlayStation VR an "ultimate weapon" for developers.

PlayStation VR is the 'ultimate weapon' for devs, says Sony

"Using [PlayStation] VR tech, it's so easy, it's almost unfair. It's like an ultimate weapon," Yoshida told at TGS 2015. "I think it's going to be a hugely powerful weapon for game developers to create new and exciting experiences for consumers."

Sony has said that it wants small bite-sized experiences for PS VR that appeal to a wide-spread audience. Developer's are encouraged to market their games as "simple, passive experiences" rather than huge AAA narratives. "Because VR is such a new media, you can create totally amazing experiences with very very limited resources if you have the right idea," Yoshida said, highlighting a popular soccer indie called Headmaster.

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Sony's PS4 gets its first early access game

Derek Strickland | Gaming | Sep 21, 2015 1:53 PM CDT

Sony has quietly added the PlayStation 4's first paid early access game to the platform, a move that could pave the way for cross-platform game testing and development.

Although Dungeon Defenders II is still in development, it will be available on the PlayStation 4 on September 29. Trendy Entertainment's arena sequel has been on Steam's early access since late 2014 and is now coming to Sony's PS4 in a "pre-alpha" build state.

Curiously enough Sony hasn't exactly billed the game as "early access". To be a part of the pre-alpha testing players will have to buy an in-game microtransaction bundle to get in, which start at $14.99. "Please note that Dungeon Defenders II is still under development," Trendy Entertainment's Philip Asher said in the update. "During this time some features, like local co-op and controller support, will be ahead of the PC version, but other features and content will be rolling in after they are released on PC."

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PS4 price cut to spread overseas, says Microsoft

Derek Strickland | Gaming | Sep 21, 2015 8:42 AM CDT

As Sony's direct competitor in the console war, Microsoft has kept up with the old mantra of "know thy enemy" quite well. As a result, Xbox division head Phil Spencer has made some predictions on Sony's next move, and "fully expects" that Sony will expand the PS4's recent price cut overseas to the west.

"When I think about the playbook they've used in the past, I fully expect [Sony] will drop [the PS4's] price," Phil Spencer told IGN in a follow-up interview. "If history tells, then we'll see a price drop from them coming."

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Star Wars: Battlefront to have dedicated servers

Derek Strickland | Gaming | Sep 21, 2015 7:46 AM CDT

DICE has confirmed that Star Wars: Battlefront will indeed have dedicated servers to power the game's new skill-based matchmaking system, putting the fears of a peer-to-peer system to rest.

"We'll still have dedicated servers [in Battlefront], absolutely," DICE's Jamie Keen told PlayStation Lifestyle at TGS 2015. "It's one of the hallmarks of making sure we deliver an unparalled online service for the game." Given Battlefront has the 40-player Walker Assault mode, most gamers assumed DICE would go with dedicated servers. Then again the Frostbite engine has P2P support "baked in" and has been used for Battlefront 3's co-op missions.

We still don't have any concrete details on how Battlefront's new matchmaking system works, but DICE has made the extremely unpopular decision to cut out server browsers entirely on PC. This led to considerable backlash from the PC gaming community that sees server browsers as a must-have for games like Battlefront, giving users the freedom to pick and choose the type of maps and sessions they want to play.

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Intel's new Xeon CPU will feature 28 CPU cores, 56 threads in total

Anthony Garreffa | CPU, APU & Chipsets | Sep 20, 2015 4:56 PM CDT

Intel isn't far away from releasing its Skylake Purley-powered Xeon processors, with the new platform set to feature a huge 28 Skylake cores, and thanks to Hyper-Threading, a total of 56 threads of CPU power.

These new Xeon processors are not destined for the consumer desktop, as they will include multi-processor setups. The new Xeon E5 and Xeon E7 processor ranges will see the Xeon E5 range packing between two and four CPUs on a motherboard, while the Xeon E7 steps it up, considerably. The upcoming Xeon E7 range will pack an 8-socket design, allowing for an insane amount of CPU horsepower, especially when each CPU has 56 threads.

Intel will be unleashing its new Omnipath Architecture inside of the new Skylake-powered Xeon processors, something it calls Storm Lake (Generation 1). This new PCH will be codenamed Lewisburg, where it will include updated Ethernet controllers. The Skylake Purley update will also pave the way for Socket P, with a TDP that's configurable between 45W and 165W. The PCIe slots will have 48 lanes of bandwidth to play with, but this could change at any time.

Continue reading: Intel's new Xeon CPU will feature 28 CPU cores, 56 threads in total (full post)

There's no point in playing Destiny without The Taken King

Derek Strickland | Gaming | Sep 19, 2015 10:51 PM CDT

Bungie and Activision are sending a clear message with Destiny's new The Taken King expansion: if you don't want to buy it, then there's no reason to play. Rather than moving away from the controversial paid DLC models, Destiny has embraced them in a whole new way for Year 2, which offers a decidedly shocking look at the future of the franchise.

Destiny's The Taken King isn't just an expansion: it's a whole new game. Bungie has finally made Destiny into the game we always wanted. But even with all of these new additions and changes, Activison and Bungie are still up to the same old marketing tricks.

Just as I was starting to have faith in Bungie again, I'm reminded how exactly Destiny works. The game is built upon a ridiculous paygate scheme that literally forces gamers to purchase new expansions if they want to continue onward. With every passing DLC, little bits and chips of the core game are locked off: Xur selling expansion-only gear, daily heroic missions and weekly Nightfall strikes featuring DLC-only missions.

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A New Hope for original 'Star Wars' theatrical cuts release

Ben Gourlay | Celebrities & Entertainment | Sep 19, 2015 9:14 PM CDT

The rumours of a release of the original, non-special edition release of the 'Star Wars Trilogy' have been swirling ever since the purchase of Lucasfilm and all its properties by the Disney corporation back in 2012, even thought the new owners failed to release the product before 'The Force Awakens' launch in December. But according to Director John Landis, Disney will do what fans have been demanding for years.

Filmmaker John Landis, director of dozens of films and music videos such as 'Animal House', 'The Blues Brothers', 'An American Werewolf in London' and Michael Jackson's 'Thriller' has been a friend and colleague of 'Star Wars' creator George Lucas for decades and his words hold far more weight than an anonymous sources.

While this is far from official confirmation from Disney, I'm very hopeful that fans will recieve a surprise ahead of the 40th anniversary of the saga in 2017.

Continue reading: A New Hope for original 'Star Wars' theatrical cuts release (full post)

AMD loses its high profile CPU architect Jim Keller

Anthony Garreffa | Business, Financial & Legal | Sep 18, 2015 4:32 PM CDT

It was only last week that AMD effectively spun off its GPU division into Radeon Technology Group, and now the chipmaker is in the headlines again as it has lost another high-profile employee in the form of its Chief Architect of Microprocessor Cores, Jim Keller. Keller is leaving AMD to pursue other opportunities.

Keller is known for his work with AMD in their early days of CPU dominance, as he was a key player in the creation of the original Athlon architecture, the K7. After that, he was the lead architect on the K8 architecture, and played a large role in developing the world's first native x86-64 bit architecture. Keller left AMD for Apple to help make its A4 and A5 processors, joining AMD once again in 2012 to lead the development of the Zen architecture.

An AMD spokesperson talked with HEXUS, where they said: "Jim was responsible for overseeing the teams defining the roadmaps for AMD's CPU cores, systems IP, and server and client SoCs". Obviously some people might be worried about AMD losing a key player of theirs, so the spokesperson added: "Jim helped establish a strong leadership team that is well positioned for success as we enter the completion phase of the "Zen" core and associated system IP and SoCs. Jim's departure is not expected to impact our public product or technology roadmaps, and we remain on track for "Zen" sampling in 2016 with first full year of revenue in 2017".

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