Latest News - Page 4014

id Tech 4 game engine code released, thanks John Carmack

Anthony Garreffa | Gaming | Wed, Nov 23 2011 11:20 PM CST

Before id Software sold themselves [and their souls] to consoles, id Tech 4 engine was great. It powered Doom 3, and by 2007 it went on to become the most successful project by id Software to date. It also powered other games such as Quake 4, Prey, Enemy Territory: Quake Wars, Wolfenstein and Brink.

id Tech 4 game engine code released, thanks John Carmack | TweakTown.com

John Carmack has now confirmed that the source code for Doom 3 is now available, only after some delays due to legal issues. Those legal issues arise from the use of "Carmack's Reverse" algoritm which has to do with a method of rendering shadow volumes using a stencil buffer.

Continue reading: id Tech 4 game engine code released, thanks John Carmack (full post)

Steam's Autumn Sale, 23 - 27 November

Anthony Garreffa | Gaming | Wed, Nov 23 2011 11:01 PM CST

Steam have started their Autumn Sale which will run until the end of the weekend, with today's sale including Portal 2, Men of War: Vietnam, Call of Duty: Black Ops, Duke Nukem Forever, Test Drive Unlimited 2 and many, many more.

Steam's Autumn Sale, 23 - 27 November | TweakTown.com

As for savings, how's this for some great pricing? Portal 2 is 66-percent off, $29.99 down to $10.19, COD: Black Ops has 50-percent off, $89.99 down to $44.99, Duke Nukem Forever includes 66-percent off, down from $49.99 to $16.99 and TDU2 has an amazing 75-percent off, from $19.99 to just $4.99.

Mass Effect 2 has 75-percent off, from $19.99 down to $4.99 and the Sam and Max Complete Pack also has 75-percent off, slashing the original $49.99 price down to $12.49. More sales are obviously on, and I'll continue to post some of the stand-out games for you. Black Friday sales are here already, it seems!

Continue reading: Steam's Autumn Sale, 23 - 27 November (full post)

Apple partners with Sharp for production of iPhone and iPad displays, possible TV release in 2012?

Anthony Garreffa | Displays & Projectors | Wed, Nov 23 2011 10:24 PM CST

We all know that Apple and Samsung's relationship has been a bit... interesting, over the past few months, but today's news is actually quite the surprise. Apple is reportedly shifting production of iPhone and iPad displays to Sharp in Japan, and may even introduce a television with Sharp-based screens as early as the middle of next year.

Apple partners with Sharp for production of iPhone and iPad displays, possible TV release in 2012? | TweakTown.com

Jefferies & Co were behind the latest report, with New York-based analyst Peter Misek giving the skinny on Apple's new foray into display production. Apple moving its business to Sharp will be at the expense of Samsung, as they are the current partner for Apple's displays.

Misek said in an interview:

It's a huge deal for Sharp because they spent significant amounts of capital to try and expand capacity and upgrade their facilities. It gives Apple a partner that they can control manufacturing and secure supply at a lower price.

Continue reading: Apple partners with Sharp for production of iPhone and iPad displays, possible TV release in 2012? (full post)

AMD cancels 28nm APUs from GlobalFoundaries

Anthony Garreffa | BREAKING STORY | Wed, Nov 23 2011 9:54 PM CST

AMD are reportedly having more issues with their APUs in production with GlobalFoundaries on the 28nm process. Rumors have started emerging over the last few days that AMD cancelled its Wichita and Krishna APUs, the 28nm successors to its C-Series and E-Series chips for budget and mainstream notebooks.

AMD cancels 28nm APUs from GlobalFoundaries | TweakTown.com

AMD are now looking to move production of 28nm chips from GlobalFoundaries to TMSC, as well as starting completely from scratch. As ExtremeTech have said, "the implications and financial repercussions could be enormous," there's just no other way to put it. Moving 28nm APUs from GloFo to TMSC means completely scrapping the existing designs and laying out new parts using gate-laste compared to gate-first manufacturing currently in place at GloFo.

Continue reading: AMD cancels 28nm APUs from GlobalFoundaries (full post)

Big Fish sells subscriptions of its games on the iPad, offers dozens of titles for just $6.99 a month

Anthony Garreffa | Gaming | Wed, Nov 23 2011 9:19 PM CST

Apple have just allowed a video-game company to offer their titles on a subscription for the iPad, something they've only thus far allowed magazine and newspaper publishers. Big Fish Games, a Seattle-based publisher, won approval from Apple to become the first to offer access to dozens of titles for $6.99 per month.

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Until today, games have only been made available as a one-time purchase, requiring users to download individual applications. Apple introduced their subscription feature earlier this year, where the founder of Big Fish, Paul Thelen, seeing an opportunity to offer an "all-you-can-eat" service. This is great as it allows players to go into one game, then into another, without having to download separate games.

Game-subscription services have not had a perfect track record, but mix the popularity of the iPad, with easy payment methods provided by Apple's App Store, makes this a much better step in the right direction. Thelen says:

This is the first time that the technology has matched the business model.

Continue reading: Big Fish sells subscriptions of its games on the iPad, offers dozens of titles for just $6.99 a month (full post)

Amazon's Kindle Fire won't feature the Android Market

Anthony Garreffa | Mobile Devices, Tablets & Phones | Wed, Nov 23 2011 8:16 PM CST

Well, this is quite the development and is sure to set a fire under the rug for most people. The only method that Kindle Fire owners will be able to install apps is through the Amazon Appstore for Android, it does not ship with Google's Android Market, period.

[img]2[/img]

This means that Android developers need to make sure that their apps will be available on the Amazon Appstore, if they want to get a piece of those 12 million Fire owners that Amazon hope to have in 2012. Right up until now, Amazon has been very Apple-esque in the way that they treat developers, and publishers. By having your app on the Amazon Appstore, you give up more control than Apple actually asks of you, with you giving up the control to set your own price and control your app's description, with more restrictions behind those Fire-y curtins.

Google's open approach to the Android Market is what draws a lot of people to it, versus the rose-tinted world of Apple's App Store, or Amazon's Appstore. If the Fire does indeed sell 12 million tablets next year, what will happen to owners who want a game, or app that just isn't made available on the Amazon Appstore? I hate to think that Amazon could have this plan back fire on them...

Continue reading: Amazon's Kindle Fire won't feature the Android Market (full post)

Radeon HD 7000M mobile GPUs set to launch next month

Anthony Garreffa | Laptops | Wed, Nov 23 2011 5:16 AM CST

AMD is reportedly set to unleash their first Radeon HD 7000M series GPUs for notebooks on December 9th. There are said to be at least 16 models to be announced, all based on two silicons: "Thames" and "Seymour", and are being carved out of toggling various components within those GPUs.

Radeon HD 7000M mobile GPUs set to launch next month | TweakTown.com

AMD will launch models across the Radeon HD 7400M series, 7500M series, and 7600M series. Thames and Seymour are brand new chips that are built on the 28nm silicon fabrication process, which will allow AMD more TDP headroom where they can ramp up the clock speeds.

At the moment, there's no details on things like stream processor, ROP, and TMU counts, but ComputerBase.de have compiled a list which shows GPU and memory clock speeds, memory interface widths, and memory type. The table also makes a mention of higher-end GPU models with names of "Chelsea", "Heathrow", and "Wimbeldon".

Continue reading: Radeon HD 7000M mobile GPUs set to launch next month (full post)

UnRumorTT: Xbox 720 '2012 Launch Rumors are Silly'

Anthony Garreffa | Gaming | Wed, Nov 23 2011 1:18 AM CST

Well, it feels like this is a game of tug-of-war, one day we hear rumors of a next-generation Xbox coming out in 2012, then a day flips past and it is not coming. Michael Pachter of Wedbush Securities says that the Xbox 720 won't launch next year and probably won't even see the light of day in 2013, either.

UnRumorTT: Xbox 720 '2012 Launch Rumors are Silly' | TweakTown.com

He believes that Microsoft might launch an updated version of the Xbox 360 instead. He said:

Those [2012 launch] rumors are silly. Microsoft is still selling a ton of Xbox 360s, and they won't replace the existing one until sales begin to slow. I think the rumors are based upon leaks about modifying the current Xbox 360 to allow it to operate Windows 8.

Continue reading: UnRumorTT: Xbox 720 '2012 Launch Rumors are Silly' (full post)

Battlefield 3 PC patch has gone live, tonnes of fixes

Anthony Garreffa | Gaming | Tue, Nov 22 2011 11:14 PM CST

The PC version of Battlefield 3 received its patch last night, weighing in at roughly 450MB. The patch has a huge change log/fix list, which fixes a bunch of issues people were experiencing, also while balance and gameplay adjustments have been made.

Battlefield 3 PC patch has gone live, tonnes of fixes | TweakTown.com

My triple-monitor, SLI system is still having issues. Even thought the patch includes "fixed multiple problems when using multiple monitors (Eyefinity/Surround)", this is my beef with DICE. There are countless people across Battlelog, and various other forums who are experiencing severe issues with multiple monitors. Did DICE not consult NVIDIA or AMD with this game? Did NVIDIA and AMD not test it on their setups? Did no-one at DICE, NVIDIA, or AMD, during testing, think to try it out on multi-monitor setups? Triple 17, 19, 21, 22, 23, 24 and 30-inch setups would take me less than a few days of tinkering around. Yet, with all those teams and power, DICE couldn't do it?

This is why I'm so strongly opposed to consoles, and the development going to consoles for AAA titles. NVIDIA and AMD have all these new technologies like Eyefinity, Vision Surround, 3D Vision Surround, yet half the games either don't work on them, or have huge amounts of issues like BF3 does.

/whinge.

[I do apologise for the whinge, but hey, it kind of acts as a warning to the community about triple-monitor setups and Battlefield 3, something other sites aren't covering - if you want to discuss it with me, hit my e-mail up for a chat.]

Continue reading: Battlefield 3 PC patch has gone live, tonnes of fixes (full post)

ASUS Transformer Prime gets caught on video, Ice Cream Sandwich included

Anthony Garreffa | Mobile Devices, Tablets & Phones | Tue, Nov 22 2011 10:15 PM CST

Not much to say about it, but there's a video below of a hands-on experience with ASUS' Transformer Prime, which packs NVIDIA's Tegra 3 quad-core (with fifth "companion" core) SoC. The video is actually showing off the Prime with Android 4.0/Ice Cream Sandwich.

I must say, it looks absolutely delicious. Maybe that's the Ice Cream Sandwich I'm drooling over, but Prime looks fast. Very fast. The video shows off the UI, movement between screens, a quick game of Riptide GP, and 1080p video playback which is absolutely seamless. The only issue is Prime will not launch with ICS, but will have it in a future update.

ASUS Transformer Prime gets caught on video, Ice Cream Sandwich included | TweakTown.com

I now know how Twilight fans feel when they catch a glimpse of R Patz.

Continue reading: ASUS Transformer Prime gets caught on video, Ice Cream Sandwich included (full post)

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