Gaming Posts - Page 144
So I really wanted to travel to Japan next year for the 2020 Tokyo Olympics and now I want to go even more knowing that the Haneda Excel Hotel Tokyu is offering up a hotel room called the Superior Cockpit Room that features a freaking built-in flight simulator.
Yeah, so the hotel has installed an actual Boeing 737-800 flight simulator into a hotel room -- which will even have its own instructor on-hand (during the day) with people able to pay $276 for a 90-minute shot on the flight simulator. But when it's not being used, like at night... it will revert back to being a normal hotel room for around $233 a night.
The hotel will cover the flight controls with an acrylic board so that guests can't just jump on int and start having fun. I wonder if hardcore flight simulator fans would want to book the room for a couple of nights and just live in there playing on the flight simulator. I mean, who wouldn't want to? The hotel is found right next to the airport so you will feel and most likely hear the real airplanes taking off and landing while you're sitting in an actual high-end flight simulator.
We are just two weeks from the release of Wolfenstein: Youngblood with Bethesda releasing the official PC requirements for the game, where you won't need much to get it up and running, but at a minimum you'll need 40GB of HDD space.
Wolfenstein: Youngblood requires at a minimum an AMD FX-8350/Ryzen 5 1400 or Intel Core i5-3570/Core i7-3770, you'll need 8GB of RAM minimum and a GeForce GTX 770 4GB (or new GTX 1650) or "AMD equivalent". The recommended specs aren't that much higher, with an FX-9370/Ryzen 5 1600X or Intel Core i7-4770 while RAM requirements go up to 16GB of RAM and the graphics card up to a GTX 1060 6GB or RTX 2060 or again, "AMD equivalent".
So for Radeon gamers you'll need somewhere along the RX 560/570 through to the new Radeon RX 5700 to play Wolfenstein: Youngblood. Wolfenstein: Youngblood launches on July 27 and will include RTX abilities for NVIDIA GeForce RTX owners, it is also bundled with any RTX 2060 SUPER (my review here) or RTX 2070 SUPER (my review here) graphics cards or gaming PC powered by RTX SUPER along with Control.
Fallout Miami gets new gameplay footage showing off a bright tropical wasteland off the irradiated coasts of Florida.
Pink sunsets. Palm trees. Waves. Beach shores. Clear pools of shimmering water. These are hardly things you associate with Fallout, but thanks to the immensely talented team behind the Fallout Miami mod, all this and more is coming to the post-apocalyptic RPG. It's a far cry from Vice City's brilliant neon-lit streets, sleek sports cars, and alluring nightlife, but Fallout Miami does capture the look, feel, and historical landmarks of post-nuclear Miami.
The Fallout 4 mod is being built from the ground up by a team of volunteers, and will have content comparable to a pretty big expansion when it's ready for release. "Fallout Miami comprises of a large section of Miami Beach. The in-game map is twice the size of Far Harbor. The geographic area covered is roughly from South Pointe Pier to Fontainebleau Hotel," the team says.
The biggest reason the Epic Games Store is an appealing platform for devs? Money, of course.
Epic Games has two major ways it lures developers onto its PC store: upfront cash from signing six- or twelve-month timed-exclusivity deals, and the promise of keeping 88% of revenue from all games sold. Both mechanisms are extremely powerful and attractive for everyone from smaller-scale indie devs like Saber Interactive to mega-million publishers like Ubisoft, Deep Silver, and 2K Games. Exclusivity is the only real advantage the Epic Store currently has over Steam, especially since Epic really doesn't make very many games any more besides Fortnite updates. Epic won't stop until it forces Steam to adopt a new revenue split--and it's forcing change with its Fortnite billions.
But how much does Epic pay out for these deals? It paid $2 million for Phoenix Point's one-year exclusivity. Now Sniper Elite developer Rebellion says Epic is paying quite a bit of cash to snag games for its store. "Generally I think I would prefer not to do exclusives but I understand Epic's position with it. Quite frankly they are paying through the nose to build their store. All credit to them, it's fantastic, and we'll take some of their money, thank you very much," Rebellion co-founder Jason Kingsley said at a recent Develop event in Brighton, UK.
Thanks to the recent U.S.-China trade war, other major tech titans are pulling some of their console production out of China.
The specter of pricey tariffs have scared companies like Nintendo, Microsoft, and Sony into moving games hardware manufacturing and assembly from China into other overseas regions, sources tell Nikkei Asian Review. New amendments would raise tariffs on China-imported goods by 25%, including console games hardware and accessories.
All three of the games industry's major players recently warned that tariffs would tremendously disrupt the precariously balanced and carefully calculated hardware industry, which relies on strict budgets and tight supply line margins to operate. The companies say that 96% of all consoles imported into the U.S. were made in China, and the region is host to major plants like Foxconn that create and assemble critical components such as processors. As a result of these disruptions, the MSRP of games console hardware is expected to rise as companies pass the increased costs onto consumers.
Epic boss Tim Sweeney explains why his company's new fledgling PC storefront keeps buying up exclusivity rights, and acknowledges its shortcomings.
Right now there's only one reason to use the Epic Games Store: it's the only place to buy and play certain games on PC. This is a huge advantage that Epic isn't about to give up any time soon. Epic is using its Fortnite billions to win over indie developers and even big-name players like Ubisoft, Deep Silver, and Take-Two. But for Epic, this strategy isn't necessarily about making money, or at least directly: it's about making a more sustainable industry for devs.
"We believe exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry," Epic Games CEO Tim Sweeney said on Twitter.
Final Fantasy VII: Remake might be a full-on PlayStation 4 exclusive after all, at least according to recent comments from Square Enix.
Despite issuing a press release hinting otherwise, Square Enix appears to rescind its earlier confirmations that Final Fantasy VII: Remake is only timed-exclusive on the PS4. "The highly anticipated FINAL FANTASY VII REMAKE will debut first on the PlayStation 4 computer entertainment system on March 3rd, 2020," reads the pre-E3 press release.
Xbox Germany recently erroneously announced the Remake for Xbox One, seemingly confirming our suspicions of a release on PC and Xbox. Now the games-maker says they flat-out don't have plans for other platforms. "As previously announced, Final Fantasy 7 Remake will be released for the PlayStation 4 on March 3rd 2020. We have no plans for other platforms," Square Enix told IGN. But it literally previously announced that the Remake will only release first on PS4, not that it's exclusive to PS4.
The Mortal Kombat 11 director, Ed Boon has taken to Twitter to tease the new DLC character Nightwolf that is on his way to Mortal Kombat 11.
This isn't the first time Boon has teased the upcoming DLC fighter, the first image that he released not to long ago showcased the characters hatchet. This time, Boon has released an image of the characters face and we can see the some of Nightwolf's facial features and color.
Judging by these teasers and how much Boon is teasing the character, we can assume that sometime soon we will be getting a reveal trailer for Nightwolf, so stay tuned. Mortal Kombat 11 is available on Xbox One, PS4, Nintendo Switch and PC.
Being a gamer and coming across a piece of gaming art that truly captures the excellence of the desired game or franchise is always a pleasure. Today is one of those days, as we take a look at the legacy The Legend of Zelda franchise has created.
The above image was created by John Su, who is an programmer at Blizzard Entertainment and an art hobbyist. Looking at the image now, we are taken back to the roots of what The Legend of Zelda franchise has done for gamers. We can see the design progression of both Zelda and Link as the franchise paved its way forward, and while there is always certainly going to select fan favorites I believe each of the drawings provides some level of satisfaction for fans.
John Su has also posted in the Twitter thread other fun ideas he had when designing this piece, we can see that the Super Smash Bros. smash orb was jokingly placed in the middle of Zelda and Link and also a rupee. While this art piece is obviously incredible, I can't help but float the idea across that Ganon and his design progression would be a welcomed addition. Nice snag Destructoid!
One of the biggest gaming franchises ever released is no doubt the Halo franchise, and while you might not know the names behind the series other than Bungie, a decorated co-creator of the franchise has teased a new title.
The big name behind the new title which is called 'Disintegration' is Marcus Lehto, he was the creative director at Bungie for years as the Halo franchise was being rolled out. Disintegration seems to be taking the same route as the Halo, as the title is a sci-fi shooter and judging from the trailer players will be taking to the stars for an adventure.
Lehto will be developing the game with his own indie studio V1 Interactive and is also partnering with 2K Games' Private Division label for publishing purposes. There isn't much else to talk about for Disintegration, other than that more news is going to be released at this years GamesCom on August 19th. The trailer says that a "full reveal" will be happening on this date, so make sure to keep your eyes peeled for Disintegration if you are a fan of Halo.