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RTS games aren't dead, Iron Harvest ends Kickstarter $1.5M+
Iron Harvest, the upcoming real-time-strategy title from KING-Art Games has announced on their Kickstarter page that they are closing their very successful campaign.
KING-Art Games announced on their Kickstarter page that they have received a massive $1,530,887 in total before closing the campaign, "We made $1,298,626 on Kickstarter plus an additional $232,261 via our PayPal shop, for an astonishing total of $1,530,887!" This huge achievement means that Iron Harvest is one of the "most successful video-game Kickstarters in recent years." That also means that the real-time-strategy genre is not completely dead as of yet, there still is quite a decent player-base waiting for a solid title to be released.
On the Kickstarter announcement, KING-Art Games explains the process they will have to go through to filter everyones pledges and support, here is what they had to say "We will get a list of everybody who actually paid, including their e-mail addresses, by the end of next week. After that (by the end of next week or the week after), we're going to send all supporters (regardless of whether you supported us on Kickstarter or at our shop) an email with information on how to access our KING Art Portal website." If you are interested in checking out the Kickstarter for Iron Harvest, the official website is here.
Continue reading: RTS games aren't dead, Iron Harvest ends Kickstarter $1.5M+ (full post)
Spider-Man prequel book announced, 'Hostile Takeover' reveal
Insomniac Games' upcoming Spider-Man title has had a book announcement from Titan Books, the announcement was for two books to be released relating to the game. One addressing the events before the game takes place, and the second being an art book revealing never before seen images of Spider-Man.
The announcement was shared through Polygon and explained that a novel written by David Liss titled "Marvel's Spider-Man: Hostile Takeover features some of Spidey's most famous friends and foes, including the Shocker, Echo, the Blood Spider, J. Jonah Jameson, Mary Jane Watson, and Wilson Fisk - the Kingpin." According to the announcement, the novel will also connect past character relationships to that of which will be featured in the game, essentially this novel is a prequel and definitely something you should pick up if you really want that full Spider-Man experience.
The second book is an artbook, titled "Marvel's Spider-Man: The Art of the Game", the book is written by Paul Davies and will feature exactly what you think it will, art. More specifically though it was detailed in the announcement that the book will be "Packed with never-before- seen images of Spider-Man, his costume and equipment, the Marvel version of his hometown New York, and the deadly villains he battles, fans will learn about every facet of the game, from the initial designs, blueprints, and the breathtaking final concepts." Check out the below images which also came with the announcement.
Continue reading: Spider-Man prequel book announced, 'Hostile Takeover' reveal (full post)
PS5 lead console architect is asking devs what they want
I exclusively reported that the PS5 would feature a discrete GPU when it arrives, but then all the hype train started again with reports that the PlayStation 5 would be released this year - which is kind of ridiculous, and now we're hearing new reports that it won't arrive until 2020, which sounds much more reasonable.
Now there's news from Eurogamer and Digital Foundry editor Richard Leadbetter, who said that Sony's lead console architect that is the brain child behind the PlayStation, Mike Cerny. Cerny has reportedly been "hitting the road" to talk with developers to see what they want inside of the next-gen PS5, and that's the only development in the PlayStation 5 so far. Developer kits are reportedly not in the wild, period.
Sony will use a discrete GPU according to my sources, and I wouldn't be surprised to see an 8C/16T processor in the form of the Ryzen 7 2700. I think we'll need to see at least 16GB of RAM, and at least 2-4TB of HDD space for future-gen games that will be in 4K. I'm hoping the PS5 is completely 4K exclusive, pushing next-gen games at 60FPS minimum. Anything else would be a disappointment, really.
Continue reading: PS5 lead console architect is asking devs what they want (full post)
Detroit: Become Human renders at native 4K on the PS4 Pro
Detroit: Become Human will be one of the biggest PS4 exclusives of 2018, with Heavy Rain developer Quantic Dream now teasing that Detroit will be rendering at native 4K on the PS4 Pro.
Quantic Dream's art director Christophe Brusseaux said in a recent interview with IGN that the PS4 Pro "allowed us to release a game in native 4K", which is exciting for current, and future PS4 Pro owners. Brusseaux said: "Our IGN First month of coverage with PS4's exclusive Detroit: Become Human continues! In this new look at the cinematic PS4 adventure game from inside Quantic Dream's Paris-based development studio, we look at the custom, made-for-PS4 tech that powers the game, including the native-4K benefits of PS4 Pro".
Detroit will render at 1080p 30FPS on the normal PS4 while the beefed-up PS4 Pro will push it out at 4K 30FPS, with both versions featuring HDR support. This will be impressive to see, but remember that earlier this year at GDC the developer said Detroit would render at 4K "checkerboard" at 30FPS, so the art director could've said something wrong... but I really hope he didn't.
Continue reading: Detroit: Become Human renders at native 4K on the PS4 Pro (full post)
Far Cry 5 has been cracked on PC
Far Cry 5 has been cracked on PC less than a month on the market, despite multiple layers of copy protection.
Cracking group CPY recently confirmed that Far Cry 5's DRM has been successfully circumvented--which is undoubtedly welcome news to gaming pirates everywhere. The game itself uses three layers of protection from Denuvo, EAC, and VMProtect, and actually uses the latest Denuvo 5.0 version to boot.
Ubisoft will likely handle this by releasing a patch that locks players out of the game via an update, and it'll be interesting to see if the publisher keeps using Denuvo to secure its games in the future. Before Far Cry 5, Assassin's Creed: Origins was the latest game to feature multi-layer protection, which stood in the way of cracking for multiple months.
Continue reading: Far Cry 5 has been cracked on PC (full post)
Call of Duty: Black Ops 4 may not have singleplayer campaign
Activision's hugely anticipated Call of Duty: Black Ops 4 won't have a traditional singleplayer campaign, key sources have told Polygon.
Up until 2018 (if reports are accurate) campaign modes have been the peanut butter to the Call of Duty franchise's multiplayer jelly, and the two essentially merged make a complete game. But it appears this age-old formula is getting scrapped because of dev timelines. Anonymous industry sources have told Polygon that Black Ops 4's campaign mode wouldn't have been finished in time for the game's planned October launch. A tipster told Charlie Intel that Blops 4's campaign was "too outlandish, too out there" and it was scrapped by Activision. It's possible the truth lies on either side or somewhere in the middle.
In a bid to fill the singleplayer-sized hole, Treyarch is reportedly putting more dev effort into multiplayer. This means incorporating the Black Ops zombies mode as well as some new/expansive co-op modes and content. It's also possible that the game's story will be synergized with the co-op aspects, possibly something like a Firefight + campaign mish-mash scenario.
Continue reading: Call of Duty: Black Ops 4 may not have singleplayer campaign (full post)
Dark Souls remaster on Switch delayed a bit
The Dark Souls remaster port on Nintendo's handheld console hybrid will miss its original May 25 release date, publisher Bandai Namco today confirmed.
The upcoming Dark Souls remaster is still on target for Xbox One, PS4 and PC, but the devs behind the Switch flavor need extra time to ensure optimum performance on the system. Dark Souls on Switch is now slated for "Summer 2018" and might be pushed back a few weeks or so. No definite timeline was given. Since the Switch uses lower-end hardware when compared to the easier scalability between today's modern consoles and PC the console can be a bit more complicated to develop certain games onto.
"Due to the nature of causality, we must announce that the Nintendo Switch version of #DarkSoulsRemastered will be pushed back to summer of 2018, and with it, the release of the Solaire of Astora amiibo. PC/PS4/X1 versions will maintain their May 25th release date," the Dark Souls Twitter account wrote.
Continue reading: Dark Souls remaster on Switch delayed a bit (full post)
Kingdom Come: Deliverance mod gives third-person view option
A modder has taken to Kingdom Come: Deliverance to release a PC mod that allows for players to view their character from the third-person point of view.
Modder 'Fuse00' has explained that this mod is for keyboard and mouse users only as there is currently no gamepad support. Fuse00 also recommends that players that desire to implement this mod should use a mouse that has 5+ buttons.
Now you might be thinking that is this mod is 100% perfect and looks amazing, unfortunately though there is still quite a few creases that need to be ironed out. An example of this is that currently the game will not allow the players to interact with anything high above their character, as well as there is no archery support at the moment as there is no way to aim in third-person mode. To view the full mod advantages and disadvantages check out the official Nexus Mods website here.
Continue reading: Kingdom Come: Deliverance mod gives third-person view option (full post)
Street Fighter V new DLC character announcement, meet Falke
Capcom has released a new gameplay trailer on their Street Fighter YouTube channel, the gameplay trailer introduces the new character Falke, the Guardian Hawk.
Falke certainly does look like quite a unique character, her staff named Harmony has the ability to infuse Psycho Power into objects and release it through them.
Check out the above video to see Falke in action, or if you are interested on the upcoming characters official description here it is: "Falke was built to be an alternative clone for M. Bison. She was heavily experimented on by Shadaloo and was forced to train day in, day out to achieve perfection. Falke has the unique ability to infuse Psycho Power into objects and release it through them, mainly through her staff, which she named Harmony. Years of harsh training went by, causing Falke to spiral deep into despair, wishing for it all to end. Finally, Ed came to her rescue and they both were able to escape Shadaloo. Now, the two have a sibling-like bond and are searching for others like them in need of help."
Continue reading: Street Fighter V new DLC character announcement, meet Falke (full post)
Nintendo Switch update 5.0.2, stability improvements added
Nintendo has rolled out their newest system update for the Nintendo Switch, patch 5.0.2 will "enhance the user's experience."
According to the 5.0.2 patch notes, the update will be featuring "General system stability improvements" that have a goal of enhancing the "user's experience."
Nintendo explain that they have fixed a problem with the motion controllers as well as resolved an issue with user icons. Here is exactly what they had to say: "Resolved an issue that caused motion controls to respond incorrectly when playing games that use the feature." This is the second one: "Resolved an issue that caused user icons for recommended friends to not display correctly."
Continue reading: Nintendo Switch update 5.0.2, stability improvements added (full post)
Agony's PC version will have a censorship removal option
The Kickstarter project Agony has had an update to their Kickstarter page, the Unreal Engine 4-powered hell will have censorship, but the PC version will have the option to remove this feature.
PlayWay explained on their post that the reason for the censorship is due to the title not being able to be released on consoles if it is an AO (adult only) rating. PC gamers will be glad to know that there is a "special, optional patch for PC that will remove the aforementioned "censorship." PlayWay "wanted to do something similar for consoles"but unfortunately "from a technical and legal point of view it is simply not possible."
Console gamers may but upset with this turn of events and PlayWay are aware of that, so the developer has decided to allow "backers who have bought the console version of Agony will be able to convert it into a PC version." There is currently no details on how players will have to go about this conversion but PlayWay does say that some clarity will be shed in their next update.
Continue reading: Agony's PC version will have a censorship removal option (full post)
God of War composer discusses Kratos' theme and immersion
It is less than a week now until God of War is released and to add to the intense countdown Sony has released a new video detailing the chosen music for God of War and more specifically Kratos' theme.
Bear McCreary is the composer behind the new God of War, he is known for creating soundtracks for games and T.V shows, examples include: Outlander, The Walking Dead, Black Sails and Defiance.
McCreary delves into the creation of Kratos' theme, explaining that the music behind the characters will be evolving with the characters personal growth. This choice of musical progression allows for the characters in-game to give off a sense of being 'human', players will be much more immersed in the story as they watch the personal growth of characters change with their theme music. Check out the above video to hear Bear McCreary explain his musical vision for Kratos.
Continue reading: God of War composer discusses Kratos' theme and immersion (full post)
Sea of Thieves update will stop it from being too BORING
Sea of Thieves isn't the most exciting game at launch, with Rare completely aware of this so the developer will be making some changes in their upcoming May update that will address at least some of the boredom.
In the upcoming update to Sea of Thieves, the developer will be introducing The Hungering Deep, something that focuses on a "new AI threat" and a special event. Not only that, but Rare will be including weekly events that they promise will add "new mechanics" and rewards. Later in the summer we're told to expect a new ship type with Cursed Sails, and a new region with Forsaken Shores.
Both of these updates will include new gameplay dynamics, AI enemies, and rewards. The developer has said that their plans are more "fluid" after they promised pets and ship captaincy earlier, something the developer has said is now "on the back burner" while they address immediate problems of... well, not much to do in Sea of Thieves.
Continue reading: Sea of Thieves update will stop it from being too BORING (full post)
Bethesda rumored to announce next-gen Starfield game at E3
Bethesda is quietly preparing their next big game, something that could be unveiled and fully detailed at E3 2018 which is now less than two months away.
Starfield is the game in question, a new sci-fi title that the developer could tease during their E3 2018 showcase. As time goes on we're hearing more about it, with ResetEra user 'AAMARMO' posting in a speculation thread about the game, where he is trying to work out what Starfield is about.
Based on the current description of Starfield, AAMARMO thinks it could be a mobile game and not a next-gen AAA game by Bethesda... but then 'Potterson' added to it, saying Starfield will not be a mobile game and to "just wait for E3". How does Potterson know this? The user added: "Nah, sorry. Not really an "insider" or "press sneak fu**". Just happen to know something so I thought I share. I can't say more yet".
Continue reading: Bethesda rumored to announce next-gen Starfield game at E3 (full post)
AtGames apparently making Mega Drive mini, not SEGA
Unlike Nintendo, SEGA may not actually make its own retro mini console.
A bit ago SEGA confirmed that a Mega Drive Mini console will launch in Japan...but it appears that third-party console-maker AtGames is behind the wheel. The company recently put up a Tweet that said the tiny console will be powered by the "latest AtGames technology," but the post was quickly deleted following big backlash from gamers. AtGames has frustrated lots of gamers with its Genesis re-release systems due to reported shoddy quality and no one's too please they'll be making the new nostalgic systems.
However SEGA did drop some hints that it wouldn't be making any new hardware--re-release retro machines or otherwise. SEGA Games COO Kenji Matsubara recently told Yahoo Japan that the company could import AtGames' infamous SEGA Flashback system to sell in the overseas region. "We are considering importing and selling the 'Sega Genesis Flashback',... [it] is built-in game software primarily sold in North America & Europe," Matsubara said.
Continue reading: AtGames apparently making Mega Drive mini, not SEGA (full post)
EA: we can't make similar mistakes, and we won't
EA is a titan when it comes to monetizing its games, but not every microtransaction strategy works for every game--a lesson that the publisher learned over months of grueling lootbox controversy with Battlefront II. Now EA says it can't afford to mess things up again--and that they won't.
EA's newly appointed Chief Design Officer Patrick Soderlund recognizes that Battlefront II's lootboxes were handled poorly, and flat out asserts that the company won't follow the same path with 2018's big new Battlefield game nor with BioWare's massively ambitious new IP, Anthem. But why did EA even try to monetize Battlefront II the way it did? In a word: returns.
"We had the intent that was designed for us to have more people play it over a longer period of time. And like a lot of other games on the market, to be able to afford to do that we had an idea of getting returns from that. But at the same time, we got it wrong," Soderlund told The Verge in a recent interview.
Continue reading: EA: we can't make similar mistakes, and we won't (full post)
Anthem will be 'unlike anything you've played' says BioWare
Anthem, BioWare's new 'genre-melded' IP represents a huge investment for EA and a big new step for the Mass Effect devs, and is hyped up to be something brand new and unique.
Everything we know about Anthem makes it out to be a third-person-style Destiny-esque game that blends BioWare's worldbuilding, stories, and quests with online-based live services and multiplayer. And it's even possible the game will have microtransactions of some sort to fuel tons of new updates and engagement-driving content. But apparently there's more to Anthem that meets the eye and BioWare affirms the game will be totally new and unique.
In a recent post, returning BioWare General Manager Casey Hudson said that the studio has learned a lot from Mass Effect: Andromeda (especially the let down surrounding the Quarian Ark DLC) and promised that everything from characters, stories, and worldbuilding must be aligned with dev innovations. On other words, if the graphics are snazzy and fancy but the story falters, things are imbalanced and BioWare wants to avoid this.
Continue reading: Anthem will be 'unlike anything you've played' says BioWare (full post)
State of Decay 2 will require 20.31 GB of free space
On the Microsoft Store the system requirements for the upcoming title State of Decay 2 has been revealed. The title will be requiring a an approximate 20.31 GB of free space.
State of Decay 2 will be requiring quite a hefty chunk of free space and that number is only estimated to go up for players that are playing on the Xbox One X with enhancements. 4K Ultra HD and HDR support are planned for the title so it would be advised to make sure to keep some HDD space freed up.
State of Decay 2 will also be featured in Microsoft initiative to add all of their first-party titles that they publish to the Microsoft Store for free if the player has a Game Pass.
Continue reading: State of Decay 2 will require 20.31 GB of free space (full post)
Kratos voice actor describes the feeling of voicing a God
The voice actor behind the God of War Kratos has explained what it is like to voice and God and the responsibilities and feeling he had to endure while brining Kratos to life.
Sony Interactive Entertainment posted a video onto their YouTube channel and it details the Brazilian voice actor for Kratos, Ricardo Juarez. Juarez discusses the emotions Kratos has gone throuigh in his previous games, he also explains the changes Kratos has featured which tie into how the voice acting had to be adaptive and balanced.
Juarez says that Kratos' past rage and fury tone has been balanced in this game, this is mostly due to the fatherly relationship he now has with his son Atreus. Juarez says that learning to keep Kratos' anger tone but mixing it with a now more subtle and understanding tonality was his main goal when voicing the God.
Continue reading: Kratos voice actor describes the feeling of voicing a God (full post)
Hyrule Warriors: Definitive Edition character trailer series
Hyrule Warriors: Definitive Edition is on its way to the Nintendo Switch and to celebrate the re-release being on the way Nintendo has released a character highlights trailer.
From the above trailer we get introduced to Link, Zelda, Impa, Linkle, Lana, Cia and Volga. We also get to see each of these characters in action, battling armies of foes with what seems like ease.
The re-release of Hyrule Warriors on the Nintendo Switch will be coming with specific optimizations for the hand-held console, while also improving the graphics, mechanics and adding more characters. The Wii U version of the game wasn't the most popular title on the console, some even saying it was a failure of a release, but with the recent mass popularity for the Nintendo Switch we could see a rebirth of Hyrule Warriors that could spark into quite an impressive launch.
Continue reading: Hyrule Warriors: Definitive Edition character trailer series (full post)






















