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343i finally fixing Halo Infinite's monetization, and here's how
Months after high prices and over-monetization that fractured the Halo community, Halo Infinite's microtransaction scheme is finally getting fixed.
Halo Infinite head of design Jerry Hook confirms the game is getting a complete monetization overhaul. Starting with season 2, players will be able to earn credits by playing the game.
Season 2 is 99 days away (more than 3 months) and until then Halo Infinite will continue with its paid-only microtransaction currency. 343i has slightly adjusted prices of Halo Infinite's cosmetic microtransactions however there are still $12 packs that include nothing more than color schemes, a single visor, and a stance.
Continue reading: 343i finally fixing Halo Infinite's monetization, and here's how (full post)
Ubisoft Quartz NFTs only made $2,392, likely hurt by higher supply
Some of gaming's biggest names are getting into NFTs, but not all of them have been successful.
NFTs are the latest monetization scheme that could make big waves in gaming. The market is particularly appealing for the likes of Konami and Ubisoft, who both have a wealth of characters from wholly-owned IPs to use as collectibles. Both companies have tried their hands at NFTs but only one has succeeded.
Konami's Castlevania NFTs have been quite popular, generating over $164,000 in auction on OpenSea. Ubisoft's Quartz NFTs, however, have been the opposite. The Quartz NFTs were minted as in-game cosmetics in Ghost Recon Breakpoint that could be auctioned and re-sold on platforms like Rarible and Objkt. Ubisoft Quartz NFTs have significantly higher supply than Konami's NFTs, with hundreds and even thousands of Quartz NFTs minted out versus the one-of-a-kind items minted by Konami.
Continue reading: Ubisoft Quartz NFTs only made $2,392, likely hurt by higher supply (full post)
Most game devs not interested in NFTs or crypto, GDC survey suggests
The majority of surveyed video game developers are not interested in utilizing NFTs or cryptocurrencies in their video games, a new GDC report finds.
GDC's new State of the Game Industry 2022 report indicates that most participating game developers do not want to enter the play-to-earn marketplace with NFTs or cryptocurrency monetization schemes. According to the report, 70% of developers were not interested, whereas 7% were very interested and 21% were somewhat interested.
It's worth remembering that the survey sampling is not broad by any means and accounts for about 2,700 developers. This means that 1889 out of 2700 game developers had no interest in NFTs and crypto, and roughly 756 developers were highly or somewhat interested.
Continue reading: Most game devs not interested in NFTs or crypto, GDC survey suggests (full post)
D2 new runewords: This new D2R runeword is very strange
Diablo 2 Resurrected's new v2.4 patch is expected to change up the meta with a host of new runewords, character rebalances, and gear adjustments. A new D2R runeword has been revealed...and it's kind of odd.
A new D2R runeword has leaked. This time it's a revamped version of Plague, a classic runeword that was originally slated to release in Diablo 2 Lord of Destruction v1.15 but was withheld.
For some reason, Blizzard has changed up Plague's stats a bit. Plague's order has changed to Cham + Shael + Um, a hefty cost but also a new use for the under-utilized Cham rune. The new version of Plague reads like some strange experimental build that has a very specific use case. Everyone's trying to figure out why you should use Plague over something like Hoto or even a powerful melee weapon like Grief or Breath of the Dying.
Continue reading: D2 new runewords: This new D2R runeword is very strange (full post)
Netflix won't be making all of its own video games
Although Netflix is purchasing its own game development studios, the streamer has no intention of making all of its own games.
In a recent Q4 report, Netflix confirms our suspicions: Most of the gaming content for its service won't be developed in-house. Instead, Netflix will license its IPs out to third-party studios similar to Disney's position with Lucasfilm Games.
All of the mobile games currently on Netflix have been created by independent third-party studios. Netflix is already spending billions (its asset content account spent $17 billion in 2021) to create video content, and adding tens or even hundreds of millions for games development isn't particularly appealing. Better to license out the IP to another studio who will fund the project and collect royalties on any sales--assuming the games go to major platforms aren't exclusive to the Netflix ecosystem.
Continue reading: Netflix won't be making all of its own video games (full post)
COD Xbox exclusive: Microsoft to keep Call of Duty on PlayStation
Microsoft's CEO of Gaming Phil Spencer confirms Call of Duty will not be Xbox exclusive any time soon and will still come to PlayStation systems.
Following a long day of debating on COD's exclusivity, Xbox gaming boss Phil Spencer finally delivers the verdict: Call of Duty will remain on PS4 and PS5.
"Had good calls this week with leaders at Sony. I confirmed our intent to honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation. Sony is an important part of our industry, and we value our relationship," Spencer said on Twitter.
Continue reading: COD Xbox exclusive: Microsoft to keep Call of Duty on PlayStation (full post)
Reminder: Sony authorized to spend $18 billion on investments
Microsoft's rich coffers are paying for its $68.7 billion Activision-Blizzard buyout, but Sony only has a fraction of that to spend on acquisitions.
Following Microsoft's huge Activision-Blizzard buyout, now is a good time to remind everyone about Sony's current trajectory. Sony's board of directors and shareholders have authorized the expenditure of only 2 trillion yen, or $18 billion USD, for strategic investments across a three year period. This is part of Sony's Fourth Mid-Range plan that lasts until FY23.
The spending plan includes buyouts and acquisitions of video game, entertainment, and software companies, as well as share buyback repurchases and capital investments in companies like Epic Games.
Continue reading: Reminder: Sony authorized to spend $18 billion on investments (full post)
Call of Duty exclusivity: First Xbox, then PlayStation...now Xbox?
Is Call of Duty now exclusive to Xbox? Will the franchise sill come to PlayStation? How long is Activision's marketing deal with Sony? These are major questions that will determine the future of Call of Duty, Microsoft, Activision, and Sony.
Everyone wants to know whether or not Call of Duty is coming to PlayStation consoles after Microsoft buys Activision-Blizzard. Why spend $68.7 billion to release games on a competing platform? Money, for one--Call of Duty is a thunderous success on PlayStation hardware, and Sony has shipped over 116 million PS4s to date. That kind of install base mixed with powerhouse game sales equals lots of revenue.
But there's a chance Microsoft could keep Call of Duty off of PlayStation platforms in an effort to push Game Pass subscriptions. Quality content is a compelling reason to buy a subscription. Exclusive content is a better one.
Continue reading: Call of Duty exclusivity: First Xbox, then PlayStation...now Xbox? (full post)
Activision: This is the right transaction, right buyer, at right time
Activision-Blizzard has issued a new SEC filing that explains terms and logistics to its developers and employees.
Why is Activision selling to Microsoft in a huge $68.7 billion deal? According to a new Securities Exchange Commission document, it's a simple matter of opportunism. "This is the right transaction, with the right buyer, at the right time," Activision said in the report.
Continue reading: Activision: This is the right transaction, right buyer, at right time (full post)
Sony to lose $260 million a year if Call of Duty goes Xbox exclusive
Sony could lose hundreds of millions of dollars if Call of Duty becomes exclusive to Xbox platforms.
Microsoft's recent $68.7 billion buyout of Activision-Blizzard has prompted a big question: Will Call of Duty still come to PlayStation? The answer isn't quite simple. But the numbers are: Key financial experts like CitiGroup estimate that Sony will lose 10 billion yen to 30 billion yen ($87.5 million to $262.6 million) if Call of Duty doesn't release on PlayStation systems.
Activision's megaton franchise contributes hundreds of millions in distribution payments to Sony, Microsoft, and other platform-holders like Valve every year. The annualized release cadence is a dependable source of third-party earning contributions for Sony. It could also be the same for Microsoft, who would pocket Activision's 70% cut of all Call of Duty game sales and revenues.
Continue reading: Sony to lose $260 million a year if Call of Duty goes Xbox exclusive (full post)
Sony believes Activision games won't be Xbox exclusive
Sony believes that Microsoft will honor Activision's existing contractual obligations and keep specific games coming to PlayStation platforms.
Future Activision games won't be full Xbox exclusives and avoid PlayStation platforms, at least that's what Sony thinks. Following huge $68.7 billion Activision-Blizzard buyout, Sony believes that Microsoft will honor its existing contracts that were signed by Activision before the deal closes--which is something that Xbox CEO of Gaming Phil Spencer has already confirmed will happen.
"We expect that Microsoft will abide by contractual agreements and continue to ensure Activision games are multiplatform," Sony told The Wall Street Journal.
Continue reading: Sony believes Activision games won't be Xbox exclusive (full post)
Halo Infinite Big Team Battle is still broken after new update
Halo Infinite's big team battle mode is still broken following a new hotfix patch.
Today 343 Industries deployed a new hotfix patch to address the ongoing big team battle issues. Unfortunately, the update didn't fix the issues and BTB's prevalent matchmaking issues remain. This marks the second month in a row that big team battle has been almost unplayable due to connection errors, glitches, and frozen loading screens. Our own tests showed that BTB had an 80% failure rate; out of 20 attempts, there were 16 failures and 4 successfully played games.
"Today's BTB hotfix does not appear to be the outcome we expected. There are minor improvements, but overall matchmaking issues are still occurring. Thanks to the folks who have been working hard and we're sorry this didn't quite get the job done. Work continues," Halo community director Brian Jarrard said today on Twitter.
Continue reading: Halo Infinite Big Team Battle is still broken after new update (full post)
Take-Two CEO: GTA trilogy remaster doing 'great' despite launch issues
The new Grand Theft Auto: The Trilogy - The Definitive Edition is apparently selling well despite its controversial launch.
The new GTA trilogy remaster released with a ton of issues, including graphical hiccups, bad animations and character models, and a lot of glitches. Rockstar has stepped in to offer free games and a multitude of patches to fix the myriad of problems. Plus the original versions of the game had to be removed from sale on PC because they non-licensed music in the source code.
Take-Two CEO Strauss Zelnick recently acknowledged the game's slips at launch, and says the GTA trilogy remaster is doing very well insofar as overall company metrics.
Continue reading: Take-Two CEO: GTA trilogy remaster doing 'great' despite launch issues (full post)
Activision CEO contemplated buying press websites to control coverage
Activision-Blizzard CEO Bobby Kotick reportedly suggested buying websites in an attempt to control the press.
In an attempt to control the narrative around Activision-Blizzard's damning controversy, company CEO Bobby Kotick reportedly suggesting direct acquisitions of video game press websites like Kotaku and PC Gamer. New reports from The Wall Street Journal say Kotick discussed possible press company buyouts with the board of directors to help stem the tide of scathing articles.
Throughout the last few months, Activision-Blizzard's dirty laundry--which culminates in years of alleged discrimination, sexual harassment and toxic workplace culture--has been aired by dozens of news articles across a multitude of websites as well as official documents like public lawsuit filings.
Continue reading: Activision CEO contemplated buying press websites to control coverage (full post)
New D2R runewords: Unbending Will, Flickering Flame, Wisdom, Mist
Four new Diablo 2 Resurrected runewords have leaked so far, including Unbending Will, Wisdom, Mist, and Flickering Flame.
A bit ago we reported on Unbending Will, the first new Diablo 2 runeword released in the last 17 years. Now three other runewords have been leaked, showing us what to expect from Diablo 2 Resurrected's big new v2.4 update.
Three other runewords of various utility have surfaced: Flickering Flame (Nef + Pul + Vex), Wisdom (Pul + Ith + Eld), and Mist (Cham + Shael + Gul +Thul + Ith). The first two runewords are so-so and have some specific applications.
Continue reading: New D2R runewords: Unbending Will, Flickering Flame, Wisdom, Mist (full post)
Rockstar Games receives $77 million tax credit for RDR2, GTA 6
Rockstar Games' UK studio has received over $77 million in relief throughout 2019 and 2020, likely to help offset high costs of developing games like Red Dead Redemption 2 and the new GTA 6.
According to new reports from Tax Watch, Rockstar North received £56.6 million (roughly $77 million) from the UK's Video Game Tax Relief fund throughout 2019 and 2020. Rockstar received nearly 50% of all VGTR relief during the period.
As outlined in previous articles, Rockstar North is carefully managed to make the most of this relief. The UK-based Rockstar studio makes very little operating profit and pays lower taxes as a result. The VGTR fund adds notional costs (that is, estimated costs) to help inflate Rockstar North's overall taxable costs and losses so it can quality for credits. The HMRC (the UK's version of the IRS) offers a cash payment for losses at a 25% rate.
Continue reading: Rockstar Games receives $77 million tax credit for RDR2, GTA 6 (full post)
Phil Spencer becomes Microsoft's first CEO of gaming
Phil Spencer is now officially the top boss of Xbox gaming.
Yesterday marked a historic day for gaming. Microsoft announced its plan to buy Activision-Blizzard for $68.7 billion and merge the Call of Duty publisher in its Xbox Studios lineup. Phil Spencer has been promoted as the new CEO of Gaming--a role that hasn't existed before--at Microsoft. As CEO, Spencer will oversee all facets of the company's interactive entertainment business.
"As Satya mentioned, I am now CEO, Microsoft Gaming. This change is a reflection of the incredible work each of you are doing to create the best entertainment ecosystem anywhere. As a leadership team, we know how much exciting but difficult work we have ahead of us, so it's crucial that we operate as a single, unified team," Spencer said in an email to employees that was made publicly available.
Continue reading: Phil Spencer becomes Microsoft's first CEO of gaming (full post)
Microsoft's $68.7 billion Activision buyout is largest in game history
Microsoft makes acquisition history for the second time with its near $70 billion buyout offer for Activision-Blizzard.
Trillion-dollar tech titan Microsoft intends to buy Call of Duty publisher Activision-Blizzard for $68.7 billion. Microsoft is offering to buy all Activision-Blizzard shares at a 45% premium.
Suffice it to say this is the single largest video games acquisition of all time and beats the previous record holder (Take-Two's $12.7 billion offer for Zynga) by a staggering $56 billion, or 440%.
Continue reading: Microsoft's $68.7 billion Activision buyout is largest in game history (full post)
Activision CEO Bobby Kotick to leave following Microsoft buyout
Activision-Blizzard CEO and President Bobby Kotick will leave the company after Microsoft's buyout goes through.
Bobby Kotick will depart Activision once Microsoft's acquisition buyout closes, multiple sources have told The Wall Street Journal and Bloomberg. The news comes months after Kotick promised to resign if he couldn't fix the company-wide issues and toxic workplace culture.
Kotick will continue his role as CEO until regulatory approval has been made on the deal, which is expected to be finalized during Microsoft's FY22 period (June 2022 through July 2023).
Continue reading: Activision CEO Bobby Kotick to leave following Microsoft buyout (full post)
Xbox Game Pass now has 440 games, offers tremendous value
With over 400 games and counting, it's easy to see why Xbox Game Pass has nearly doubled its subscribers in the last two years.
As part of its announcement on the acquisition of Activision-Blizzard for nearly $70 billion, Microsoft revealed a big jump in Game Pass subscribers. The all-you-can play service has attracted 25 million users as of today, making it one of the most powerful video game subscriptions on the market and representing a 150% jump in total subs in almost two years.
The service has yet to be profitable at Microsoft and is a multi-decade investment that serves as both an entry point and a destination to its gaming ecosystem. Xbox Game Pass is synergistic in that it not only fuels repeated subscriptions, but also monetization via free-to-play live service games and full game sales. The value proposition alone is undeniable: The service offers access to 440 games total across four generations of Xbox that are made available across PC, consoles, and now mobile phones.
Continue reading: Xbox Game Pass now has 440 games, offers tremendous value (full post)






















