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Top 5 Gaming Fails of 2015 - A List We Wish We Didn't Have to Make (Page 4)

By Anthony Garreffa on Dec 17, 2015 at 07:06 pm CST - 1 min, 57 secs reading time for this page

3.) The Witcher 3 (CD Projekt RED)

Even though CD Projekt RED delayed the release of The Witcher 3: Wild Hunt from late 2014 to May 2015, it still launched with issues. The developer even went as far as delaying The Witcher 3 so that it would not "release the game with bugs that undermine the gameplay". Sorry, CD Projekt RED... but yeah, you kind of failed that. Saying that you want to delay the game so that gamers wouldn't experience a messy launch, and then having a messy launch... well, I don't even know what to say.

Top 5 Gaming Fails of 2015 - A List We Wish We Didn't Have to Make 05 | TweakTown.com

Once the game launched, it was quickly patched and fixed up, with the v1.07 patch arriving in July 2015 weighing in at a huge 7GB. But, the v1.07 patch for The Witcher 3 actually reduced the performance of the game on the Xbox One and PS4. DigitalFoundry tore the patch apart, saying: "Essentially, gameplay on Xbox One now appears to rely on a similar double-buffer v-sync set-up to the PS4 game, locking its frame-rate to 20fps during these lulls in performance. This means that the reading on our graph is consistently lower on patch 1.07 as compared to 1.05, where it was free to waver between 20-30fps freely. On a matching route through the bog, frame-rate can be up to 8fps slower on the latest version of the game".

They added: "That said, patch 1.07 comes with an exhaustive changelog that impacts more than just frame-rate, but overall image quality remains static. A cursory glance suggests the visual settings remain the same between the two, up to and including foliage and shadow LODs. Xbox One's curious dynamic resolution also shows no gains in holding a genuine 1080p during open-world travel or combat - it continues to upscale from a lower resolution".

In our eyes, The Witcher 3 was one of the bigger failures of 2015 - but the next two, are far, far worse!

Last updated: Jan 30, 2019 at 10:26 pm CST

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Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

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