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Extended Reality (XR) - Page 74

Discover the latest in Extended Reality (XR): virtual reality (VR), augmented reality (AR), mixed reality (MR), and 3D tech - from gaming headsets to immersive experiences and hardware updates. - Page 74

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Verizon VMS1100 DVR system has up to 12 tuners and 2TB of storage

Shane McGlaun | Apr 2, 2014 11:12 AM CDT

If you have a lot of people in your home that like to watch TV and record lots of shows to the DVR, you have undoubtedly run into issues before with not having enough tuners. Your options then are to watch something recorded or interrupt one of the other tuners. If you live in an area served by the Verizon Fios QuantumTV service you can get a new whole home DVR that has the most tuners out there.

The device is the new VMS1100 media server and it has six tuners on its own. It can be paired with another box allowing it to add up to six additional tuners for a total of 12. The VMS1100 on its own has 1TB of storage space when combined with other set top boxes with its own tuners it can have up to 2TB of storage.

As you might guess, the cost of a whole home DVR system this powerful isn't cheap. The main box is said to rent for $22 monthly for a single box, $32 monthly for the dual set up with 12 tuners, and each additional box for TVs is $10 monthly. You also have to pay the monthly cable bill.

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Continue reading: Verizon VMS1100 DVR system has up to 12 tuners and 2TB of storage (full post)

States ranked on how likely they are to survive a zombie attack

Shane McGlaun | Apr 1, 2014 10:41 AM CDT

If you are a fan of The Walking Dead or other zombie movies and shows, you probably have wondered how you would fare in a zombie apocalypse. I know I would not want to be in a major city in the event of a zombie outbreak, too many people to be turned. I'd certainly rather be in a rural area.

A site has taken a bunch of statistics on gun owners and fitness along with data gleaned from Facebook and cobbled together a list of the states most likely and least likely to survive the zombie apocalypse. The list is entertaining if you like zombie shows, but ultimately the research is a bit weak.

The publisher of the list doesn't even give us a key so we know what the points mean. It appears the less points in a category, the better. I also take issue with Texas being labeled as not surviving the zombie hoard. We may not have as many paintball or laser tag places as some states, but there are three gun ranges within a 15-minute drive of me in a city of 100,000 people. I think a gun range and a real weapon is the best training. The best state to be in according to this list if the zombies come is Alaska with the worst being New Jersey.

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Continue reading: States ranked on how likely they are to survive a zombie attack (full post)

John Carmack weighs in on the acquisition of Oculus VR by Facebook

Anthony Garreffa | Mar 31, 2014 12:25 PM CDT

When John Carmack left the walls of id Software for Oculus VR, we knew good things were about to happen, and it was a time when the thought of the world's largest social network acquiring a virtual reality start up were far, far from your mind. Carmack, the Chief Technology Officer of Oculus VR, has finally weighed in on Facebook acquiring the company he just joined.

"Titans" is a term Carmack used to talk about Facebook and Oculus VR, where he said: "The fairly rapid involvement of the Titans is inevitable, and the real question is how deeply to partner with, and who. Honestly, I wasn't expecting Facebook (or this soon). I wasn't personally involved in any of the negotiations - I spent an afternoon talking technology with [Facebook CEO] Mark Zuckerberg, and the next week I find out that he bought Oculus".

People have concerns, thinking that Facebook will be the end of Oculus VR - something that I'm going to write about in a few days when I get home - but Carmack has said: "There is a case to be made for being like Valve, and trying to build a new VR ecosystem from the ground up. This is probably what most of the passionate fans wanted to see. The difference is that, for years, the industry thought Valve was nuts, and they had the field to themselves. Valve deserves all their success for having the vision and perseverance to see it through to the current state".

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Continue reading: John Carmack weighs in on the acquisition of Oculus VR by Facebook (full post)

Oculus VR secures Valve's Michael Abrash as its new Chief Scientist

Anthony Garreffa | Mar 28, 2014 12:52 PM CDT

Oh, you thought Oculus VR news was done for the week? Well, it just keeps on going, as the VR start up that will soon be operating under Facebook has just announced that it has Valve's Michael Abrash as its new Chief Scientist.

Abrash is one of the key components in the world of VR, as he worked his magic in the early days of gaming with id Software, on the Xbox, and much more. Recently, he has been working with Valve on its VR and AR research and technologies. The Oculus VR blog has a lengthy post talking about it, something you need to definitely read.

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Continue reading: Oculus VR secures Valve's Michael Abrash as its new Chief Scientist (full post)

True Player Gear's new VR headset looks a lot like Oculus Rift

Charles Gantt | Mar 28, 2014 11:05 AM CDT

Virtual Reality gaming is one of the hottest topics in the tech world right now, and with both Sony and Oculus VR making massive announcements recently, it seems that the buzz is only getting louder. Today I ran across what could be the next VR company to to hit the big times and could give Oculus VR and Sony a run for their money.

True Player Gear is a six-year old company that is based out of Montreal, Canada, and has made some very stout claims about its VR Headset. The five-employee company has posted an image of its device on Reddit, and I have to admit that it looks very similar to an Oculus Rift DK1, but its hardware and features are said to be much greater. The True Player Gear Totem is said to feature a full 1080p OLED screen, two high-resolution cameras for position tracking and Augmented Reality, and a 3 axis 1kHz gyro, 3 axis 4kHz accel, 3 axis magnetometer to also aid in position tracking.

There is not much information on the company's website, but the device is said to be compatible with PlayStation, Xbox and PC, and can handle all 3D video formats. The list of supported engines is also quite nice, but Oculus also supports most of them. The company did mention on Reddit, that it will feature expansion ports for Makers to hack into, surround sound, and individual eye focusing. The company also said that it would be launching a Kickstarter later this year, so hopefully we will get clued in a little more on the project and product before then.

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Continue reading: True Player Gear's new VR headset looks a lot like Oculus Rift (full post)

CliffyB calls Notch a "pouty kid" over Notch's thoughts on Oculus VR

Anthony Garreffa | Mar 27, 2014 8:22 PM CDT

You might remember the name 'CliffyB' as one of the brains (now ex-brain) of Epic Games. Cliff Bleszinski took to his Tumblr to talk about the recent acquisition of Oculus VR by Facebook: "The brain droppings of a formerly employed videogame ninja". CliffyB seemed to think it was going to happen, where he said: "this is exactly what was going to happen". He explained in much more detail:

It gets better, as the founder of Epic Games took a swipe at Oculus VR's Kickstarter backers - who are after Oculus VR's blood - saying that investing in a Kickstarter project guarantees you a reward, and now equity and that "crowdfunding can only take you so far, especially when you're doing something this ambitious". He also took a big swipe at Minecraft creator Notch, where he said: "Notch, your cancelling Minecraft makes you look like a pouty kid who is taking his ball and going home. It's a bratty and petty move and it saddens me greatly".

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Continue reading: CliffyB calls Notch a "pouty kid" over Notch's thoughts on Oculus VR (full post)

Oculus VR's founder addresses concerns over Facebook acquisition

Anthony Garreffa | Mar 26, 2014 2:03 PM CDT

Facebook announced it was acquiring Oculus VR yesterday for some $2 billion in cash and stock, but the founder of the company, Palmer Luckey, took to Reddit to fan some of the flames that have burst out over the acquisition. Palmer talked about Facebook's market, and whether it would lose control of Oculus:

When it comes to the timing of the announcement itself:

Someone asked whether we'll see deep integration of Facebook and its services into the world of Oculus Rift:

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Continue reading: Oculus VR's founder addresses concerns over Facebook acquisition (full post)

Oculus VR's Kickstarter backers are after Oculus VR's blood

Anthony Garreffa | Mar 26, 2014 1:42 PM CDT

Yesterday, Facebook announced it was acquiring Oculus VR, the startup behind the VR headset, Oculus Rift. Well, there were some 9,522 backers for the Oculus Rift on Kickstarter, where Oculus VR was asking for $250,000 in funding to get its vision of a VR headset off the ground.

Without those nearly 10,000 people, Oculus VR would not be where it is now, right? None of these people will benefit from the acquisition by Facebook, but could this change? Could we see these backers benefit financially from the acquisition? On Oculus VR's Kickstarter page, some backers are voicing their anger.

One backer, Sergey Chubukov, said: "You selling out to Facebook is a disgrace. It damages not only your reputation, but the whole of crowdfunding. I cannot put into words how betrayed I feel by this." You can read more of the reactions on the Kickstarter page.

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Continue reading: Oculus VR's Kickstarter backers are after Oculus VR's blood (full post)

The fallout begins over Facebook's acquisition of Oculus VR

Charles Gantt | Mar 25, 2014 6:23 PM CDT

The fallout has already begun over the acquisition of Oculus VR by Facebook that was announced earlier today. Facebook's stock began to take a hit after the announcement, which closed on the positive side for the day, but has fallen below its opening price of $64.25. This means that Facebook has lost between $1.5 and $1.8 billion in market cap in the hour or so since the acquisition announcement was made.

The fallout does not stop there though, and some developers are announcing their plans to stop development of their games for the Oculus Rift. Most notability is Markus Persson, AKA Notch, the creator of Minecraft, who tweeted that Facebook creeps him out and as a result he would be canceling development of Minecraft for the Oculus Rift. This leaves Minecraft in VR open to just Sony when the Minecraft for PS4 launches later this year. Although there is a mod out there that already enables Minecraft to the Oculus Rift, it is in no way as intuitive as native support would be.

The fallout on social media has been well voiced also with many leaving comments asking why Oculus VR would let Facebook buy it. Others have been predicting the death of Oculus VR as we know it, and very few have spoken positively about the acquisition. Shortly after the announcement I received several messages asking me what my thoughts on the acquisition are, and personally, I am going to withhold judgement until I see what changes will be made. I still plan on buying a Oculus Rift DevKit 2, and will continue to use my DevKit 1.

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Continue reading: The fallout begins over Facebook's acquisition of Oculus VR (full post)

Facebook announces plans to acquire Oculus VR for $2 billion

Charles Gantt | Mar 25, 2014 5:01 PM CDT

Facebook has just announced that it will move forward with plans to acquire the virtual reality headset maker, Oculus VR, for a cool $2 billion in cash and stock. This figure includes $400 million in cash and more than $1.6 billion in 23.1 million shares of Facebook's common stock. The agreement also features an additional $300 million in earn-out cash and stock if Oculus VR meets certain milestones Facebook as set for the company.

"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," said Facebook founder and CEO, Mark Zuckerberg. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."

"We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world," said Brendan Iribe, co-founder and CEO of Oculus VR. "We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it's only just the beginning."

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Continue reading: Facebook announces plans to acquire Oculus VR for $2 billion (full post)

Oculus unveils its Rift Devkit 2, opens pre-orders for $350

Charles Gantt | Mar 19, 2014 6:43 PM CDT

Today Oculus unveiled the second generation of its Rift development kit, and it appears to be a major improvement over its predecessor. The Oculus Rift Devkit 2 is an upgraded, and refreshed version of the company's original virtual reality headset, and boast many new features and improvements over the original Oculus Rift.

The new Oculus Rift DevKit 2 features better latency, better frame rates, and a higher resolution (960x1080 per eye) that is said to greatly reduce the infamous screen-door effect experienced on the original Oculus Rift. Positional head tracking has been greatly improved and is now accurate down to less than a millimeter, and the new screen is a low persistence OLED display that virtually eliminates motion blur and judder.

"DK2 isn't identical to the consumer Rift, but the fundamental building blocks for great VR are there. All the content developed using DK2 will work with the consumer Rift. And while the overall experience still needs to improve before it's consumer-ready, we're getting closer everyday - DK2 is not the Holodeck yet, but it's a major step in the right direction," Oculus said in a press release.

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Continue reading: Oculus unveils its Rift Devkit 2, opens pre-orders for $350 (full post)

Sony announces Project Morpheus, its VR headset for the PlayStation 4

Anthony Garreffa | Mar 18, 2014 8:03 PM CDT

GDC 2014 - After months upon months of teasing the world, Sony has just taken the wraps off of its VR headset for the PlayStation 4, known as Project Morpheus.

Project Morpheus is a VR headset designed for the PlayStation 4, which comes in two pieces: a closed display, and something that resembles the PlayStation Move sensor. The unit unveiled at GDC 2014 is the development kit for Sony VR games, with Shuhei Yoshida, President of Worldwide Studios for Sony saying: "We believe Morpheus will further enhance, with integration with PlayStation Camera and PS Move." Yoshida has said that the prototype of Project Morpheus is "by no means final," so we should expect a change in the final product.

PlayStation R&D Engineer Richard Marks talked about Morpheus, saying that it needed a high-resolution, high-quality screen, great sound, and control - all of which Sony seems to have under control. SCE is working on "binaural tech" for the audio side of things, with Marks making a point of the PS4 camera being "almost custom-built for VR."

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Continue reading: Sony announces Project Morpheus, its VR headset for the PlayStation 4 (full post)

Respawn is testing Titanfall with the Oculus Rift

Anthony Garreffa | Mar 17, 2014 2:40 AM CDT

Respawn Entertainment has teased that it has been playing Titanfall with Oculus VR's virtual reality headset, the Oculus Rift. The developer's Community Manager, Abbie Heppe told Digital Spy: "We've been so busy just trying to get the game out. That is one of those things that we will evaluate post launch. We have them in the office, we've definitely played around with them, but that was more a side project for some of our coders."

Heppe continued: "After launch we will have probably a little more time when we are not totally crazy trying to get a game out. I've walked through a couple of the demos and it's pretty neat, especially with the cool stuff we have in Titanfall, there is a lot of possibilities. I'm always a little bit sceptical when it comes to stuff that's wearable because you've seen people attempt to do it in the past and it's never caught on large-scale. But it's so much fun to play with, so we'll see"

So there you have it, we could expect some virtual reality goodness in Titanfall, but I wouldn't hold your breath, it could be a while.

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Continue reading: Respawn is testing Titanfall with the Oculus Rift (full post)

3D printed food on full display during SXSW, attendees chowing down

Michael Hatamoto | Mar 9, 2014 2:18 PM CDT

During South by Southwest this year, 3D printing is on full display, with industry supporters handing out 3D-printed food to event attendees. Major tradeshows and conventions, such as CES 2014 and SXSW are helping display 3D technology on a big platform, introducing a new audience to potential for the food industry.

3D printed food should give the 3D printing industry a strong boost in 2014, with a larger number of casual consumers being exposed to the technology. Chocolate maker Hershey's is expected to support 3D printing for the next few years, creating edible chocolate sweets for visitors at its factory in Hershey, Pennsylvania.

3D Systems, which partnered with Hershey's and other select companies, has the ChefJet food printer - though with a price tag still around $5,000, only a small number of bakeries and food makers will be able to afford the niche technology. During SXSW, the ChefJet is using sugar, water and alcohol to print delicious candies that taste sugary and sweet.

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Continue reading: 3D printed food on full display during SXSW, attendees chowing down (full post)

Augmented reality continues to grow in popularity, go mainstream

Michael Hatamoto | Mar 4, 2014 3:28 PM CST

Augmented reality isn't a new technology, but its growing emergence has given developers and retailers an innovative manner to approach customers.

Startup companies such as Blippar, Daqri, Layar, Sayduck, and Waygo are developing niche augmented reality apps and services - and bigger companies are dumping more research funds into seeing how to integrate AR into customer offerings.

Moving forward, the regular augmented reality market is expected to grow 30 percent year-over-year during the next four years - and the mobile augmented reality will top $1 billion annually by 2015 - as consumers, developers, and companies willing to try using augmented reality.

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Continue reading: Augmented reality continues to grow in popularity, go mainstream (full post)

Star Citizen's Hangar Module now supports Oculus Rift

Anthony Garreffa | Feb 26, 2014 11:11 PM CST

Roberts Space Industries has just pushed out Star Citizen Patch 11.1, which has enabled support for Oculus Rift within the Hangar Module. This is quite the surprise, but something that was promised when the game hit its $12 million stretch goal.

All you'll need to do is make sure your game is up-to-date with the latest patch, and then create a file named 'user.cfg' in your Star Citizen/CitizenClient folder, and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8' and voila, you have virtual reality support thanks to the Oculus Rift, in Star Citizen.

There are various issues of course, as this is just early days yet:

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Continue reading: Star Citizen's Hangar Module now supports Oculus Rift (full post)

Oculus rumored to host its on virtual reality convention, 'RiftCon'

Anthony Garreffa | Feb 22, 2014 3:50 AM CST

An interesting trademark was filed with the US Patent and Trademark Office from Oculus VR, the startup behind the Oculus Rift VR headset. The trademark is for an exhibition dedicated to all things VR called RiftCon.

The company filed for the RiftCon trademark on February 14, while everyone was busy binge watching House of Cards, and includes the following description: "Organizing exhibitions for cultural, educational, or entertainment purposes; organizing exhibitions in the fields of interactive entertainment, virtual reality, consumer electronics and video game entertainment industries for cultural or educational purposes; entertainment services, namely, arranging and conducting of competitions to encourage use and development of interactive entertainment, virtual reality, consumer electronics, and video game entertainment software and hardware".

The idea of VR-focused exhibition is great, as the world of virtual reality hasn't even reached the consumer level yet. Oculus is on the forefront of this, but it'll be more interesting to see this RiftCon event happen as the launch platform for the consumer version of the Rift headset, and continue each year to showcase all things VR.

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Continue reading: Oculus rumored to host its on virtual reality convention, 'RiftCon' (full post)

New 3D printer from BigRep lets you print full-size furniture

Michael Hatamoto | Feb 20, 2014 11:11 PM CST

Technology to bring 3D printing closer to the mass market is accelerating, though most 3D printed items tend to be rather small in size. To help demonstrate the effectiveness of printing larger items, BigRep, a company founded in 2014, opens the door to printing items such as furniture. The device is launching worldwide at large trade shows, and begins shipping in two months, with a $39,000 MSRP.

The BigRep One can print full-scale objects in sizes up to 45x39x47 inches, and has the ability to print plastics, nylons, Laywood (wood fibers mixed with polymers), and Laybrick (something similar to sandstone-type of material).

"We know that the need for 3D prints has increased enormously in the creative industries among architects, artists and inventors, among others," said Lukas Oehmigen, BigRep founder, in a press statement. "We have developed printing technology that lowers costs by about 90%, opening the door to a new dimension. Clients may now affordably produce life-size, three dimensional objects."

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Continue reading: New 3D printer from BigRep lets you print full-size furniture (full post)

Oculus Rift DK1 no longer being produced, DK2 on its way?

Anthony Garreffa | Feb 20, 2014 8:32 AM CST

The original Oculus Rift development kit (or DK1) is no longer being manufactured by Oculus VR, with the company out of the necessary materials to produce more Rift DK1 units, according to a post on the /r/Oculus section of Reddit.

Oculus VR is "looking for alternate sources for the needed components", but doesn't have a time frame of when additional Rift units will be made available. The company will sell out of its inventory in each region, but once this happens it will halt sales in that particular region until it can deliver new orders to consumers.

Right now, Oculus VR is only selling and shipping Rift DK1 units to the following countries:

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Continue reading: Oculus Rift DK1 no longer being produced, DK2 on its way? (full post)

Sony will reportedly show off VR headset for the PS4 at E3 this year

Anthony Garreffa | Feb 20, 2014 1:25 AM CST

We've heard a bit about Sony's venture into virtual reality, but nothing has entered actual reality just yet. Another tease is here, with an industry insider hinting that Sony would show off a VR headset for the PS4 at E3 2014 in June.

Ahsan Rasheed, or thuway on Twitter, posted on the social network: "Ugh I just got a bit of info I was sworn to secrecy on :-/. VR is going to be amazing. You will say KANDO". He continued: "Very interesting solutions, multiple prototypes, but the end product is Hnnnnng. Say hello to Gran Turismo 7", suggesting that Sony is indeed working on its own VR headset.

If you were excited with that news, prepare your VR underwear for the next bit: Rasheed also mentioned PS4 VR in one last final tweet, where he listed upcoming Sony projects:

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Continue reading: Sony will reportedly show off VR headset for the PS4 at E3 this year (full post)

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