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Sony announces Project Morpheus, its VR headset for the PlayStation 4

Sony officially unveils its VR headset for the PlayStation 4, known as Project Morpheus.

@anthony256
Published Tue, Mar 18 2014 8:03 PM CDT   |   Updated Sat, Aug 8 2020 10:29 AM CDT

GDC 2014 - After months upon months of teasing the world, Sony has just taken the wraps off of its VR headset for the PlayStation 4, known as Project Morpheus.

Sony announces Project Morpheus, its VR headset for the PlayStation 4 05 | TweakTown.comSony announces Project Morpheus, its VR headset for the PlayStation 4 06 | TweakTown.com
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Project Morpheus is a VR headset designed for the PlayStation 4, which comes in two pieces: a closed display, and something that resembles the PlayStation Move sensor. The unit unveiled at GDC 2014 is the development kit for Sony VR games, with Shuhei Yoshida, President of Worldwide Studios for Sony saying: "We believe Morpheus will further enhance, with integration with PlayStation Camera and PS Move." Yoshida has said that the prototype of Project Morpheus is "by no means final," so we should expect a change in the final product.

Sony announces Project Morpheus, its VR headset for the PlayStation 4 07 | TweakTown.com

PlayStation R&D Engineer Richard Marks talked about Morpheus, saying that it needed a high-resolution, high-quality screen, great sound, and control - all of which Sony seems to have under control. SCE is working on "binaural tech" for the audio side of things, with Marks making a point of the PS4 camera being "almost custom-built for VR."

Marks said that VR needs to be easy to use, something that should be as easy as picking it up off your coffee table, and jumping into a virtual world. For this to happen, I really want to see Project Morpheus be wireless, but I think for the first-gen device we're going to have a cable attached.

Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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