Roberts Space Industries has just pushed out Star Citizen Patch 11.1, which has enabled support for Oculus Rift within the Hangar Module. This is quite the surprise, but something that was promised when the game hit its $12 million stretch goal.
All you'll need to do is make sure your game is up-to-date with the latest patch, and then create a file named 'user.cfg' in your Star Citizen/CitizenClient folder, and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8' and voila, you have virtual reality support thanks to the Oculus Rift, in Star Citizen.
There are various issues of course, as this is just early days yet:
- KNOWN ISSUE - To enable Oculus Rift mode create a file named 'user.cfg' in your 'StarCitizen/CitizenClient' folder and add the lines 'sys_currentHMDtype=1' and 'r_stereostrength=-8'
- KNOWN ISSUE - You may be able to get a better picture by setting the resolution to the native Oculus Rift resolution (1200-800)
- KNOWN ISSUE - When in-game, your look direction is independent from your travel direction. The player's body can be turned using the mouse to adjust the player's movement direction.
- KNOWN ISSUE - There are some camera pops and camera direction changes when entering vehicles and during other animation-driven movements.
- KNOWN ISSUE - During some player animations the camera may stop being updated by the Rift.
- KNOWN ISSUE - There is some stereo separation when looking at objects close to the player, eg. ship controls when in cockpits.
- KNOWN ISSUE - There can be some render skewing/warping when viewing the game at extreme angles.
- KNOWN ISSUE - Rift head tracking only functions in 1st person mode.
- KNOWN ISSUE - Some animations can cause the Rift view to become offset from the player's body.
- KNOWN ISSUE - UI elements such at the "Use" icon are doubled.
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