Gaming Posts - Page 136
The official trailer for Hitman 2's first Expansion Pass location has been released, and we get a great display of New York and what will be featured there.
Owners of the Expansion Pass or Expansion Pack 1 will be able to take their Hitman skills to The Bank in a new campaign mission. Not only will players be able to enjoy a new campaign mission but they will also be able to dive into some brand new contracts, new challenges, unlocks, and acquire achievements and more.
According to the official description, "New York will also include its own Mastery Progression system, and each level of location mastery reached will unlock either a new starting point, agency pickup, tool or weapon." Players cans also unlock a new "double-breasted trench coat for Agent 47 (The New Yorker), along with a customized Bartoli 12G shotgun and additional new items, which can all be carried over to other locations and missions." Hitman 2 is available for PS4, Xbox One and PC.
Capcom's Devil May Cry has released on the Nintendo Switch, and we now have some great side-by-side comparison footage that compares the Switch version with the PS2 version, and an Xbox 360 version.
The footage comes from Direct-Feed Games and gives us a great example of what we will be working with on the Nintendo Switch graphically wise. This comparison shows that the Nintendo Switch version of Devil May Cry sits somewhere in-between that of the Xbox 360 and PS2 - from a graphical perspective.
Some scenes we can we see that the Nintendo Switch version shines better than the Xbox 360, and others it looses out. The PS2 version has completely fallen behind and is easily the worst out of three examples. Overall, if I was to crown one of the platforms king, I would have to give it to the Nintendo Switch version. This is because the color gradient that is used throughout the game seems to be more balanced in the Switch version, and doesn't have a film of whiteness layered over the top that the Xbox 360 one has.
Just last Friday Crash Team Racing Nitro Fueled raced onto consoles and now that gamers have gotten their hands-on the new title we have confirmation for what framerate and resolution it runs at.
The above video is by VG Tech and gives us a great side-by-side comparison between Crash Team Racing Nitro Fueled running on the PS4/Xbox One and Nintendo Switch. Right off the bat we can see that Crash Team Racing Nitro Fueled is locked at a measly 30FPS across all systems.
While some could argue that it might not seem necessary for a racing game of this type to exceed 30FPS, I think it still would of been good if the beefier consoles supported 60FPS for a smoother experience. We also find out from the video's description that the Nintendo Switch version of the game runs at 720p in docked mode and only 480p in handheld.
GOG has unleashed its new GOG GALAXY 2.0 into closed beta with a bunch of new features that all gamers will love, including the ability to import ALL of your games across the PC and consoles into one master collection.
The team explains: "GOG GALAXY 2.0 is an application designed for all gamers, that will allow to combine multiple game libraries into one and connect with friends across all gaming platforms, PC and consoles". This is a very cool feature, as you can also keep track of all of your achievements, hours played in a game, and the games you own -- all in a single location. Your entire library can be customized down to the use of game backgrounds in GOG GALAXY 2.0 which is really cool.
You can sign up for the beta right here.
The new Avengers game is a huge undertaking for Crystal Dynamics, representing a massive series of Herculean trials that'll last for years to come.
Service games are very difficult to make, but the real headache comes after launch, when developers have flexibly adapt to gamers' whims. This means tons of adjusting, balancing, and new content rollouts at any given time. The new Avengers game is a live service project with emphasis on cinematic-driven singleplayer merged with an always-evolving co-op multiplayer scope. It's a hybrid of gaming's two most lucrative and powerful experiences, which means Crystal Dynamics has to work twice as hard.
In a recent interview with Games Industry.biz, Crystal Dynamics' studio lead Scott Amos says Marvel's Avengers is the biggest game they've ever made, and talks about the massive amount of manpower that's going into the project.
"From our side, it's the biggest thing that we've ever done," Amos said.
The new Final Fantasy VII: Remake won't feature all of the same materia from the 1997 JRPG classic, Square Enix confirms.
In a recent interview with Japanese games magazine Famitsu, game director Tetsuya Nomura confirms new materia will appear in the Final Fantasy VII: Remake. The downside is new materia is trading places with some old materia, meaning some spells and abilities from the old-school version won't be included. Neither Nomura or Square Enix has confirmed which spells will and won't be included in the Remake.
The rationale behind this materia change-up is centered around the game's new intricate action-based combat mechanics. Rather than a full turn-based affair like its predecessor, Final Fantasy VII: Remake is a blend of Final Fantasy XV's frenetic hack-and-slash combat with the original's ATB battle sequencing system. The game uses a new Tactical Mode that slows down time, along with an ATB gauge that fills up as you strike enemies. Strategy and finesse is required and players will consistently have to manage resources and plan their next moves carefully.
Nintendo is stocking up on lots of memory from chip-maker Macronix, the Taipei Times reports, but this doesn't necessarily mean a new revised Switch is on the way.
Taiwanese memory-maker Macronix, one of the leading suppliers of non-volatile memory on the market, just reported a strong surge in purchases from Nintendo, one of its best clients. Macronix noted this was "highly unusual," and that Nintendo's orders "has exceeded our expectations in the past two months. Demand is better than we thought." Speculation sees this move as Nintendo's preparation for a new Switch console revision, possibly a new model that uses the same Tegra chip as NVIDIA's new refreshed Shield set-top box, or even the rumored Switch Mini system. But how Nintendo uses Macronix chips gives context to the buy up.
Macronix chips aren't actually used in the handheld-console hybrid's main components. The Nintendo Switch currently only uses Macronix's CMOS flash memory in its JoyCon controllers and its dock stations, as per iFixit's teardowns. Macronix does indeed make LPDDR RAM chips that could theoretically be used in the Switch, but the device actually uses two of Samsung's K4F6E304HB-MGCH 2 GB LPDDR4 DRAM chips.
A new report has come out by a French publication website regarding some unrelease Blizzard titles, Diablo 4 and Overwatch 2. The report says that both of the titles have been shown to a select amount of Blizzard employees.
The report was published by Le Monde, and concentrates on the struggle Blizzard Europe has had by laying off 30% of their employees. As the article goes on, more of Blizzard current situation was revealed and according to the following translation the "Teams at Blizzard Entertainment have already been presented with the long-awaited Diablo 4 and know that a new Overwatch game is in development".
The translation continues and says that "neither of these two games will be released before 2020, at the very best, and employees at Versailles have no idea if they will still be around when they eventually release. Activision Blizzard will be making less of a profit, but this will still amount to a lot of profit , says a veteran employee." It seems that the BlizzCon this year will be quite eventful as we could certainly get some teasers for both of these titles.
Ever wondered what it would be like if Super Mario went battle royale? Well, now that curiosity can be fulfilled with DMCA Royale, a Super Mario parody battle royale game.
InfernoPlus, the developer behind DMCA Royale released his parody game sometime last week and it allows players to join a 75-player race where players could eliminate each others progress. DMCA Royale when it was first released was originally called Mario Royale, that was before Nintendo's lawyers got involved. The game then re-released as DMCA Royale and all of Nintendo's assets were replaced with seal team six's original content.
DMCA Royale now features the characters Infringio and his brother Copyright Infringo, instead of Mario. DMCA Royale is quite popular as well, at the time of writing this I was getting full lobbies of players and there was about 1,000 people online battling for first place. If you are interested in some battle royale action in your web browser, check out DMCA Royale here.
Cloud streaming games is going to be a massive part of gaming future and SEGA has said they are more than excited for the arrival of new platforms such as Google Stadia and Project xCloud.
In an interview with GamesIndustry, COO/President, Gary Dale and Executive VP of Publishing, John Clark sat down to discuss why SEGA has an interest in the coming cloud streaming platforms. Clark said "The thought of people on low-end laptops being able to play games like Football Manager and Total War is something we really embrace and support, so we're really interested to see how all the players push forward with significant streaming announcements and services."
Clark continued and said that "bandwidth is a very important thing, just to see how the services function. So we'll look at Google Stadia's rollout with a lot of interest to see how that maps out. And for the future, we're all interested to see how economies of streaming are going to work, the business models, etc." Clark reiterates that streaming and cloud have been around for quite some time, but now it seems that the technology is picking up to the point where the platforms can be more utilized.