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The Witcher 3 sold over 6 million copies in six weeks

| Aug 26, 2015 3:32 PM CDT

Today CD Projekt RED has announced that its celebrated dark fantasy RPG The Witcher 3: Wild Hunt cleared an impressive 6 million copies sold within the first six weeks of its launch.

"We've just concluded our shareholder conference where we announced that The Witcher 3: Wild Hunt family got a bit bigger -- we sold over 6 million copies of the game in six weeks since launch," CD Projekt RED studio head Adam Badowski revealed. At $60 a pop we can estimate that CDPR made a whopping $360 million in less than two months from its magnum opus. Wow.

CDPR isn't about to let all that success go to its head, and Badowski affirms that the studio isn't going to let cash compromise its artistic vision. Ultimately gamers come first to CDPR. "One could think we have six million reasons to be happy and that's it," Badowski said. "Yes, six million copies is a great achievement for a company making RPGs, but this business is not only about that. If our games are a gallery of sound, picture and text - you are the visitors of this gallery. To an artist, there's no sweeter sight than people enjoying their work. That's why, in the name of all the devs in the studio, I'd like to say thanks to each and every one of you."

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Continue reading: The Witcher 3 sold over 6 million copies in six weeks (full post)

Nintendo NX will let you share replays and track high scores

| Aug 26, 2015 2:54 PM CDT

A new patent reveals that Nintendo's upcoming NX system has a unique and rather dynamic sharing functionality that will let users compare and share high scores, achievements and video replays.

The Nintendo NX patent, originally spotted by Nintendo Enthusiast, is pretty beefy, but the general jist of it centers around users comparing their in-game feats. Essentially players will be able to compare each other's scores on a wide network of users, send and receive replay video clips, and check their standings on live leaderboards.

All shared data will consist of a "sheet" of content including high scores (which can be cross-checked with live leaderboards), a grading system (stars, etc), customized user-created messages and drawings (think Miiverse sketches) and the ability to view replay video. All users will be able to share and publish these "sheets" of content. The above picture is a mock-up scheme that servers as an example of a shared post.

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Continue reading: Nintendo NX will let you share replays and track high scores (full post)

StarCraft II launches Archon Mode with Red Bull tournament support

| Aug 26, 2015 6:28 AM CDT

Described as "two players, one army - two armies, one game" in a recently issued press release, Red Bull has announced that StarCraft II's new Archon Mode will be featured in its next Red Bull battle Grounds playoffs.

StarCraft II launches Archon Mode with Red Bull tournament support

Set to be featured in Blizzard's standalone expansion, Legacy of the Void, Archon Mode sees two players take over a single army, controlling it in unison against a same-structured opposing team.

Said to be even more intense and exciting than the common 1v1 mode as seen over the many years of StarCraft II and Brood War tournaments, this mode will see air time on September 19 in Washingson D.C, at the next live Red Bull event.

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Continue reading: StarCraft II launches Archon Mode with Red Bull tournament support (full post)

Avalance Studios makes the Mad Max game's car a reality

| Aug 26, 2015 4:31 AM CDT

Ever wanted to drive your favorite gaming car in real life? Forget Burnout Paradise and Need for Speed, Avalanche Studios went out and created the 'Magnum Opus' from its upcoming Max Mad game, thanks to the help of West Coast Customs.

Avalance Studios makes the Mad Max game's car a reality

Set for release on September 1 across PlayStation 4, Xbox One and PC, Mad Max will be centered around a new vehicle called the 'Magnum Opus', setting out to provide players with a trusty vehicle to last a literal life-time.

This short documentary covers some backstory on the title itself, the creation of the vehicle and also an annual wasteland gathering which takes in the Mojave Desert - looking like Borderlands meets Mad Max, but in real life.

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Continue reading: Avalance Studios makes the Mad Max game's car a reality (full post)

GOG Galaxy now lets gamers roll back, or completely skip game updates

| Aug 26, 2015 2:25 AM CDT

GOG Galaxy has just unveiled a very awesome new feature, letting gamers rollback patches and updates to their games. This is a useful addition to GOG Galaxy, as some patches or updates can break games or remove features that gamers loved before the update came along.

The company is quite know with gamers as DRM-free with anti-Steam features, but with this new feature they are ahead of the curve. GOG Galaxy's Technology Vice President, Piotr Karwowski said: "We know that patches can occasionally break a game or affect your mods". GOG Galaxy also now provides you with an option to opt-out of automatic updates, with the ability of buying games directly from its store without the platform. This is a nice change from the likes of Steam or Origin.

But the problem that we have here, is that GOG Galaxy doesn't offer the latest games, with one of the most bleeding edge games being The Witcher 3: Wild Hunt. So while GOG Galaxy might now feature some of the best features for patch and update rollbacks, now the company just needs to get games into its library, quicker.

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Continue reading: GOG Galaxy now lets gamers roll back, or completely skip game updates (full post)

Kojima heralds the end of an era in new Metal Gear Solid V trailer

| Aug 25, 2015 11:13 AM CDT

The last trailer for Metal Gear Solid V: The Phantom Pain went live today, and it feels like Kojima's heartfelt goodbye to fans across the world.

Kojima heralds the end of an era in new Metal Gear Solid V trailer

Hideo Kojima's new (and final) Metal Gear trailer has a very distinct air of finality to it, and the feels are quite overwhelming. Everyone wants to play Metal Gear Solid V, and for good reason. But at the same time it represents the end of an era; when MGSV releases, it will be the last true Kojima MGS game we'll likely ever see. Sure Konami says that it'll make more Metal Gear Solid games in the future, but it won't ever be the same. It just won't be the same.

Although the footage is labeled as the launch trailer for Metal Gear Solid V: The Phantom Pain, it's more of a kind of epitaph on the gravestone that is MGS in its current form; a sort of eulogy read during the funeral of the series. We're sad to see it go, but we're also glad it's been around since 1998 and that we'll get one last hurrah before it's over. And the end will be anything other than a quiet slip into death--Kojima's MGS will go out with an explosive bang.

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Continue reading: Kojima heralds the end of an era in new Metal Gear Solid V trailer (full post)

This 70's-themed Game Boy emulator fits in your pocket

| Aug 25, 2015 9:38 AM CDT

If you're like me, you've often wondered what retro game systems would look like if they were displaced into different timelines--NES consoles with joysticks etc--and one talented gadgeteer shows us what a Game Boy might have looked like in the era of wood paneling.

Back in the day faux wood paneling found its way on everything from station wagons to game consoles like the Fairchild Channel 4 and the legendary Atari 2600. And now that stylish veneer has skipped a few decades to enfold the a customized Game Boy style handheld emulator.

Introducing the PE358, a pocket-sized portable game system created inspired by the Game Boy Advance SP console. Crafted by the renown Swedish designer Love Hultén, the PE358 is a full-fledged emulator encased in a simple clamshell-style screen-and-controller duo enfolded by sturdy walnut box. The screen even resembles an old tube TV display, adding in even more old-school nostalgia..

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Continue reading: This 70's-themed Game Boy emulator fits in your pocket (full post)

GTA V's new photo-realistic mod looks better than real life

| Aug 25, 2015 7:05 AM CDT

GTA V has just received its first major photo-realistic overhaul mod that brings incredible pristine visuals that look better than real life.

GTA V's new photo-realistic mod looks better than real life

The amazing Toddyhancer mod was created by Martin Bergman in the Rockstar Editor, and contrary to popular belief Bergman says that he didn't go nuts with anything too complicated to create the mod: "Don't go bananaz! its just Reshade Shaders, ENB series, simple tweaks and some tonemapping with class!" Right now the mod is a work in progress and doesn't have a name, but it looks to be a strong contender for this generation's ICE Enhancer mod for GTA V.

Toddyhancer's lighting is superlative, bringing a truly unique filmic look and feel to every single environment, capturing a huge scale of hues across day to night timeframes. Although the overhaul is a feast for the eyes, game performance is going to take a hit with a hard 40FPS cap. The FPS dip is quite noticeable in the mod's trailer, but Bergman attributes most of the lag to playing and recording on a laptop.

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Continue reading: GTA V's new photo-realistic mod looks better than real life (full post)

The Division could see a post-release graphics upgrade

| Aug 24, 2015 12:45 AM CDT

The graphics in The Division have been watered down over the years since it was first revealed, almost to the point where anyone can tell that it has been downgraded. But now there's news that there will be post-release patches that will make the visuals better, but is that good enough?

The Division could see a post-release graphics upgrade

YouTube channel 'Open World Games' has talked about this exact topic, as you can see in the above video. The graphics in The Crew were downgraded as well, yet another Ubisoft title by the way, with the graphics improving with patches. The Division on the other hand, is already capped at 30FPS because of the lackluster hardware in the Xbox One and PS4, but now we're having to wait for years before the graphics get to as good as they were in 2013.

The video above is the best example of this, which compares The Division from 2013, to 2014 and then into 2015. As time goes by, you can see that the visuals have been severely watered down. This shouldn't be new for anyone familiar with Ubisoft titles, as it has happened to the biggest games under their umbrella for years - including Watch Dogs, The Crew, Assassin's Creed, and many more titles.

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Continue reading: The Division could see a post-release graphics upgrade (full post)

PS4 exclusive Until Dawn begins pre-loading, requiring 46GB HDD space

| Aug 23, 2015 10:25 PM CDT

Save the cheerleader, save your HDD space: PS4 exclusive 'Until Dawn' is now pre-loading, requiring some 46GB of the HDD space on your PlayStation 4 console.

PS4 exclusive Until Dawn begins pre-loading, requiring 46GB HDD space

Until Dawn is one of the few PS4 exclusives launching this year, especailly now that Uncharted 4: A Thief's End has been delayed into 2016. Until Dawn stars Hayden Panettiere of Heroes fame, as well as Peter Stormare who kicked some ass in Prison Break, and many other TV shows and movies. Where Until Dawn is new, is that it features an unpredictable and dynamically adaptive story, where gamers' actions within the game can have a huge impact on how Until Dawn pans out.

The developers explain: "Featuring innovative choice mechanics and the Butterfly-Effect Interface, gives players the chance to see the path of their story amid the thousands that are possible. Seemingly insignificant choices as well as huge moral dilemmas that will question your sense of fairness, good and evil, can have major unforeseen consequences. Using the power of the superior rendering capability of the Killzone Shadowfall Engine, and the power of the PlayStation 4 together with proprietary major enhancements in lighting, camera, and animation systems, Until Dawn brings emotional and credible performances of a talented Hollywood cast to life in its realistically terrifying environments".

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Continue reading: PS4 exclusive Until Dawn begins pre-loading, requiring 46GB HDD space (full post)

Could Bungie be working on bringing Destiny to the PC?

| Aug 23, 2015 2:14 AM CDT

All signs are pointing to Bungie making Destiny available on the PC in the near future, with the developer hiring a "PC Compatability Tester". Bungie has the job listed on its website.

The description reads: "The PC Compatibility Tester will evaluate PC hardware-specific features and ensure various systems work together across multiple PC configurations to provide a great experience". The developer is looking for someone that is "experienced and comfortable with building PCs from scratch".

Back at E3 2014, Activision Publishing CEO Eric Hirshberg teased three months before Destiny launched, that the PC version of the game was "something we're talking about and looking at very carefully". Earlier in 2014, Bungie writer Eric Osborne teased: "We have a lot of people who play on PCs. We have a lot of appetite to build that experience".

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Continue reading: Could Bungie be working on bringing Destiny to the PC? (full post)

NVIDIA partners with ESL, trying to win over new customers

| Aug 22, 2015 3:36 PM CDT

The Electronic Sports League (ESL) is teaming up with NVIDIA, contributing all GeForce GTX GPUs for PCs used in the ESL One event. The massive Counter-Strike: Global Offensive tournament features some of the best teams in the world competing for more than $250,000 in prizes.

"GeForce GTX is our de facto standard for professional eSports events," said Ulrich Schulze, VP of pro gaming at ESL, in a statement. "CS:GO players require extremely high frame rates and as low latency as possible. NVIDIA GeForce GTX and G-sync technologies deliver on all fronts."

As eSports grows, with even more people viewing live and recorded streams over the Internet, it's a great opportunity for the NVIDIA logo to be prominently displayed. There were almost half a million people watching the tournament yesterday and there should be large amounts of viewers throughout the rest of the weekend.

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Continue reading: NVIDIA partners with ESL, trying to win over new customers (full post)

Bethesda has high hopes for Doom multiplayer gaming fun

| Aug 22, 2015 9:55 AM CDT

It looks like Bethesda is looking forward to the launch of the latest Doom video game, and has high hopes for its entrance into multiplayer action.

"It has some old school sensibilities but it is doing it in a very modern, fresh next-gen way," said Pete Hines, VP of PR and marketing at Bethesda, in a statement to MCV. "The multiplayer is not your traditional first-person shooter multiplayer. IT is not one shot and the other guy is dead, it is not about who has the fastest trigger finger or reactions."

Hines also said Doom could battle "toe-to-toe" against other "really big shooters," as the multiplayer dynamics offer "something you're not going to get from many other first-person shooters."

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Continue reading: Bethesda has high hopes for Doom multiplayer gaming fun (full post)

Nintendo might greenlight movie adaptations of iconic franchises

| Aug 22, 2015 8:13 AM CDT

Throughout the decades Nintendo has been forced to reinvent itself in some capacity with every new generation, and now it looks like the Japanese gaming giant might make a dramatic change and open the doors to film adaptations of its beloved franchises like The Legend of Zelda.

"Because games and movies seem like similar mediums, people's natural expectation is we want to take our games and turn them into movies," Nintendo's Shigeru Miyamoto said in an interview with Fortune. "I've always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different."

"As we look more broadly at what is Nintendo's role as an entertainment company, we're starting to think more and more about how movies can fit in with that," he added. "And we'll potentially be looking at things like movies in the future."

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Continue reading: Nintendo might greenlight movie adaptations of iconic franchises (full post)

Take-Two: GTA V tops 54M units shipped, GTA series reaches 220M

| Aug 22, 2015 6:49 AM CDT

Grand Theft Auto V has topped 54 million copies shipped, with the Grand Theft Auto series reaching 220 million units, according to Take-Two Interactive. The disclosure was filed in a recent SEC report, with the game studio describing 2015 as "one of [its] best years ever."

Instead of noting how many units have been sold, the number of units shipped describes shipments to game retailers. However, it's still an impressive accomplishment, as Grand Theft Auto one of the most successful game franchises - still unable to close in on Mario or Pokemon, but ahead of Call of Duty.

However, Grand Theft Auto could put pressure on Pokemon - which tallies close to 300 million - as there are new game updates and editors in the works.

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Continue reading: Take-Two: GTA V tops 54M units shipped, GTA series reaches 220M (full post)

Double your DualShock 4's battery life for just $5

| Aug 22, 2015 5:44 AM CDT

Want your DualShock 4 to last longer? The solution is simple--just swap out the battery.

With a sleek feel and an innovative touchpad, the PS4's wireless DualShock 4 controller is arguably one of the best controllers in recent memory, but it has one problem: the power-draining lightbar. Although the lightbar is a nifty little feature that actually changes color to signal in-game interaction, most PS4 users would be happy to nix the light just to get some extra usage time before having to recharge.

The easiest solution is simply unscrewing the DualShock 4 and swapping out its stock 1,000 mAh battery and replacing it with this 2,000 mAh battery for just $4.32 which will double its battery life. Or you could spend $13 for Nyko's PS4 PowerPak.

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Continue reading: Double your DualShock 4's battery life for just $5 (full post)

Nintendo NX's games will come on cartridges, no disc drive supported

| Aug 22, 2015 1:18 AM CDT

A new patent filing has unloaded a bevy of new information on Nintendo's mysterious NX console, giving a new perspective on what Nintendo is cooking up for the future. The patent, which was filed in February and just released, describes Nintendo's filing as a "Stationary Game Apparatus, Game Apparatus, Game System, Recording Medium and Speed Control Method".

What we know so far is that the NX won't have a disc drive, that it sports two NAND flash memory banks as well as a primary hard-disk for storage, a processor, and its very own Wii U-like wireless display controller. Rather than relying on Blu-ray discs the console will instead rely on SD memory cards, which herald a nostalgic transition back to the cartridge medium which most of us grew up on. Only instead of the 128MB SNES cards of our youth, the NX will need at least 32-64GB SD cards to keep up with today's demanding games. It's likely that the system will also be buffered by digital games and apps via Nintendo's eShop.

According to the filing, the NX includes "a processor, a first memory, a second memory, an internal HDD (Hard Disk Drive), an image output unit , a communication unit, a wireless communication unit, a power supply unit, an HDD connection unit, a card slot, and a wireless display controller".

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Continue reading: Nintendo NX's games will come on cartridges, no disc drive supported (full post)

PS4 exclusive Driveclub sells over 2 million copies so far

| Aug 21, 2015 9:37 PM CDT

Evolution Studios, the developer behind PlayStation 4 exclusive Driveclub, has announced that they've sold over 2 million copies of the game. The studio has said that it reached the goal before the free trial version was offered through PlayStation Plus.

The developer has also said that it will continue to support Driveclub for another year at least, with more DLC expected in the near future. Evolution Studios teased that there will soon be new features, modes, tracks, cars and even some "big surprises" announced soon. Monthly updates are on the horizon, with the studio to soon add fan-requested features such as fully customizable multiplayer lobbies, new difficulty options, more tracks, community events, extra photo mode options, fine tuning for drift mode, smarter notifications, and "a lot more".

Driveclub fans are already enjoying a Double XP weekend which is active on all 15 cars in the PlayStation Plus edition, with the Double XP weekend continuing until Monday, August 24.

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Continue reading: PS4 exclusive Driveclub sells over 2 million copies so far (full post)

Bethesda: Fallout 4 will top Skyrim as the 'biggest release ever'

| Aug 21, 2015 9:36 AM CDT

Bethesda has grown considerably over the years, evolving from a dev studio to a titan reigning over a consortium of studios and IP's. The company wants to start firing on all cylinders for the future, but first it plans to dethrone Skyrim and crown Fallout 4 as its most popular game release.

In a recent interview with MCV, Bethsoft exec Pete Hines discusses the company's most important game for the next year or so: "I think Fallout 4 can top Skyrim [to become] our biggest release ever. But we will see. It is part of my job to build the megaphone that we hold up to the game, and the game decides how loud it goes. Just how big it is going to be is hard to say. Skyrim was a massively big deal."

Although Fallout 4 will be the nexus of Bethsoft's attention for quite some time, it still has a number of other projects like Doom 4 and Dishonored 2 in the works. Hines went on to say that the studio wants to find a consistent stride that involves "releasing up to three to four games a year", but Bethsoft isn't about to release first-party juggernauts like Elder Scrolls and Fallout together in the same period. This push towards more production isn't going to jeopardize the studio's carefully cultivated image of quality over quantity and Hines affirms that we don't have to worry about Bethesda becoming another Activision or Ubisoft.

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Continue reading: Bethesda: Fallout 4 will top Skyrim as the 'biggest release ever' (full post)

Gaming trailers just got real, check this immersive Until Dawn video

| Aug 21, 2015 9:33 AM CDT

Although not in-game footage specifically, this trailer is "inspired by the emotional experience of Until Dawn" and features one young woman's bid to free herself from the clutches of serial-killing madmen.

Gaming trailers just got real, check this immersive Until Dawn video

This R18+ PlayStation 4 exclusive title is 'Road Not Taken - Until Dawn' and is based on a classic poem by Robert Frost. The video itself is produced by the PlayStation Australian team and depicts some of the sequences of gameplay you can come to expect in Until Dawn, deciding the fate of your character depending on action you take.

The main character, Sam, is played here by Hayden Panetierre, and this short film showcases ways that you might go about escaping or confronting your masked killer, trying all options available through a process of trial and error.

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Continue reading: Gaming trailers just got real, check this immersive Until Dawn video (full post)

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