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Gears of War 5 aiming for 4K 60FPS on Xbox One X

Anthony Garreffa | Gaming | Jun 21, 2018 11:36 PM CDT

Gears of War 5 will be something special for Xbox One X owners, with developer The Coalition saying that they are internally aiming for 4K 60FPS on the Xbox One X.

Gears of War 5 aiming for 4K 60FPS on Xbox One X

During an interview with Wired at E3 2018, The Coalition boss Rod Fergusson talked about internal technical targets for Gears of War 5. Fergusson explained: "Our target is always 60fps, and we believe - with everything we've done, the learning we've taken from Gears 4, and the optimizations we've been able to do beyond that - that's exactly what we're going to be doing, 60fps at 4K. The new technology of this generation has been fantastic".

This is a big change for the Gears of War franchise, as Gears of War 4 ran at 4K 30FPS for the single-player campaign, with 60FPS reserved for multiplayer. The PC version however, is a massive upgrade over the Xbox versions of Gears of War 5.

Continue reading: Gears of War 5 aiming for 4K 60FPS on Xbox One X (full post)

Microsoft teams with Nintendo for Minecraft crossplay fun

Anthony Garreffa | Gaming | Jun 21, 2018 10:32 PM CDT

In a move that I don't think many saw coming, Microsoft and Nintendo have teamed on a new crossplay-focused Minecraft trailer, with one gamer playing on an Xbox One controller, and the other with the Joy-Con Grip from the Nintendo Switch.

Microsoft teams with Nintendo for Minecraft crossplay fun

The new Minecraft Better Together update launched last year that enabled crossplay between Xbox, PC, and mobile platforms. But now there has been an update to the Nintendo Switch version of Minecraft that allows Switch owners into the crossplay ecosystem. What about the PS4? Yeah well, Sony doesn't play well with others.

The official Twitter account for Nintendo America tweeted out:

Continue reading: Microsoft teams with Nintendo for Minecraft crossplay fun (full post)

Microsoft nixes VR plans for Xbox, says PC is best platform

Anthony Garreffa | Extended Reality (XR) | Jun 21, 2018 9:34 PM CDT

Microsoft seemed keen to push VR into the arms of Xbox gamers, but now it seems they're putting the brakes on any virtual/augmented/mixed reality devices for their Xbox consoles.

Microsoft nixes VR plans for Xbox, says PC is best platform

Mike Nichols, Microsoft's chief marketing officer of gaming explained in an interview with GamesIndustry.biz: "we don't have any plans specific to Xbox consoles in virtual reality or mixed reality". He continued, saying that the PC is "probably the best platform" for virtual and mixed reality experiences, and that with Xbox "our focus is primarily on experiences you would play on your TV".

If we rewind the clock back to 2016, where Xbox boss Phil Spencer said that the named-at-the-time Project Scorpio console that later became the Xbox One X, would support "high-end VR" like the PC. Microsoft went as far as teaming with Oculus to support Xbox controllers with the Rift, too.

Continue reading: Microsoft nixes VR plans for Xbox, says PC is best platform (full post)

Cyberpunk 2077 won't have any loading screens

Anthony Garreffa | Gaming | Jun 21, 2018 7:39 PM CDT

Cyberpunk 2077 is shaping up to be one of the biggest games in development, with developer CD Projekt Red teasing some exciting news.

Cyberpunk 2077 won't have any loading screens

Kyle Rowley, the associate design director for Cyberpunk 2077 was chatting with people on the official Discord server for the game, confirming it will have absolutely no loading screens. This is pretty damn mind blowing considering that it's an open-world game with a bunch of buildings you can enter.

Cyberpunk 2077 features a beautiful, dense world that is bigger than previous CDPR developed games like The Witcher series. To hear that there are no loading screens in Cyberpunk 2077 feels almost impossible at this stage, increasing the hype for this game a whole lot more.

Continue reading: Cyberpunk 2077 won't have any loading screens (full post)

Remedy wants to make Alan Wake 2

Derek Strickland | Gaming | Jun 21, 2018 7:04 PM CDT

What would Remedy be working on if it had total freedom? Maybe Alan Wake 2.

Remedy wants to make Alan Wake 2

Although Remedy is currently deep in developing Control (formerly P7) its ambitious new IP that blends Quantum Break with supernatural sci-horror, the studio says it wants to make a new Alan Wake game.

"So we own the Alan Wake IP, yes. I just want to say right away that it's very dear to us and close to our hearts. We all love Alan Wake at Remedy and I think all of us want to see a new Alan Wake game," Remedy's Mikael Kasurinen told DualShockers at E3 2018. "I just want to say that out loud. Unfortunately, I can't speak to it anymore than that. We'll see what happens with Alan Wake next but we all want to see it happen, absolutely."

Continue reading: Remedy wants to make Alan Wake 2 (full post)

Cyberpunk 2077 uses next-gen engine technology

Derek Strickland | Gaming | Jun 21, 2018 6:21 PM CDT

It's no secret that Cyberpunk 2077 is the most ambitious game CD Projekt RED has ever made, and that the game is running on next-level tech. But shortly after the game's E3 2018 trailer and subsequent gameplay demo the devs affirm they're aiming to push current-gen consoles to their limits.

Cyberpunk 2077 uses next-gen engine technology

With flying cars, a living, breathing city with real-time AI, deep RPG elements, and chaotic FPS action, Cyberpunk 2077 is sounding better by the minute. Everything we've seen and hear about the game so far has left quite an impression and rightly so: it's all powered by CD Projekt RED's newly evolved world-building engine technology, something that's been in development for quite some time. Sure, we've known Cyberpunk 2077 would use crazy high-end tech to achieve the devs' sci-fi vision, but actually seeing it is quite different. After all CDPR has been laboring for years on iterating and one-upping its games engine in an effort to outdo their prowess with The Witcher 3: Wild Hunt.

According to CD Projekt RED CEO Marcin Iwinski the team is still trying to squeeze even more out of the engine to prepare for the game's mysterious release.

Continue reading: Cyberpunk 2077 uses next-gen engine technology (full post)

PS4 gets $20 greatest hits label

Derek Strickland | Gaming | Jun 21, 2018 5:24 PM CDT

Sony resurrects its Greatest Hits label for the PlayStation 4 age and discounts a ton of great games in the process.

PS4 gets $20 greatest hits label

As a kid growing up I loved Sony's Greatest Hits libraries, first with PlayStation and then PlayStation 2. Sure you got a green (or red) stripe on the side and your game box lost some authenticity, but waiting a while got you the same game for cheaper. Now more than four years into the current console life cycle, Sony is doing the same thing with PS4 games.

For some strange reason Sony changed the branding for its discounted PS4 games label: it's called "PlayStation Hits" instead of the familiar "Greatest Hits" that's been around from PS1 all the way to PS3. The games, which cost $19.99, include big names like Bloodborne, Uncharted 4, DOOM, Metal Gear Solid 5 and even Yakuza's 0 and Kiwami.

Continue reading: PS4 gets $20 greatest hits label (full post)

Nintendo to keep using lootboxes to drive engagement

Derek Strickland | Gaming | Jun 21, 2018 4:42 PM CDT

Despite having an online presence with the Wii, Wii U, and 3DS, Nintendo is still new to monetizing engagement via microtransactions. But it's something it wants to learn.

Nintendo to keep using lootboxes to drive engagement

Nintendo--like all hardware-makers with first-party games--understands the new frontier of online engagement. The company has pushed into season passes in games like Zelda: Breath of the Wild and has had success with its microtransaction-laden mobile games. But this is just the beginning and Nintendo probably won't stop rolling out randomized lootboxes. After all they're quite profitable: Fire Emblem Heroes (a mobile game with random lootbox-style purchases) raked in $295 million in its first year.

Despite the big pushback against these trends in the console realm, Nintendo of America President Reggie Fils-Aime affirms that lootboxes will remain in the company's arsenal of engagement-driven monetization. "Loot boxes, broadly speaking, have gotten a bit of a bad rap. The game mechanic of buying something that you're not sure what's inside is as old as baseball cards," Fils-Aime told Bloomberg in a recent interview.

Continue reading: Nintendo to keep using lootboxes to drive engagement (full post)

Intel CEO resigns, CFO steps up to the 10nm plate

Anthony Garreffa | Processors | Jun 21, 2018 9:33 AM CDT

Intel CEO Brian Krzanich has made a shock exit from the company, resigning effective immediately after it was exposed he was involved in a "past consensual" relationship with an Intel employee.

Intel CEO resigns, CFO steps up to the 10nm plate

Krzanich is being replaced with Intel CFO Robert Swan, after Krzanich took position as CEO back in May 2013. He was tasked with shifting Intel from a PC-centric company to a silicon/data centered company, something he achieved in short time. Krzanich was also previously the COO and executive vice president of Intel after he joined the company in 1982.

Intel Chairman Andy Bryant said in an official statement: "The Board believes strongly in Intel's strategy and we are confident in Bob Swan's ability to lead the company as we conduct a robust search for our next CEO. Bob has been instrumental to the development and execution of Intel's strategy, and we know the company will continue to smoothly execute. We appreciate Brian's many contributions to Intel".

Continue reading: Intel CEO resigns, CFO steps up to the 10nm plate (full post)

Sony doesn't need to enable cross-play, why risk 1st place?

Jak Connor | Gaming | Jun 21, 2018 4:00 AM CDT

An analyst from MIDiA Research, Karol Severin has addressed why Sony feels as if they need to protect their user base from potential threats.

Sony doesn't need to enable cross-play, why risk 1st place?

The recent debuting of Fortnite to the Nintendo Switch has posed a question towards Sony as to why the company won't be allowing cross-play between platforms. Analyst Karol Severin, from MIDiA Research has addressed this question and said that from a business point of view Sony has made a strong choice here. According to Severin, "PlayStation has the largest console gaming ecosystem out there" as they are a single platform, "Microsoft owns two gaming platforms (Xbox and Windows)" so it makes more sense for them to have cross-play but how does Sony benefit from this relationship?

Xbox is quite far behind Sony in regards to active gamers on their platform, for Microsoft to harp on the 'cross-play' movement could simply just be a way for them to close to the gap between Sony's leading console. Unfortunately, Sony's standpoint is definitely not looking out for their players, but from a business point of view I can understand that Sony is looking to the future and seeing themselves still sitting as the number one console.

Continue reading: Sony doesn't need to enable cross-play, why risk 1st place? (full post)

Unity's amazing Book of the Dead tech demo launched

Jak Connor | Gaming | Jun 21, 2018 3:00 AM CDT

Unity has launched their brand new technology demo titled Book of the Dead, the demo showcases what is possible with using Unity 2018.

Unity's amazing Book of the Dead tech demo launched

Unity is promoting their new Scriptable Render Pipeline which has increased the customization abilities of the rendering architecture Unity can support. From the above demo released by Unity, we can see the photogrammetry-scanned real-world environments combined with Unity textures and high-quality scanned assets.

The Book of the Dead technology demo is a interactive story and if you are interested in downloading it and viewing the capabilities of the Unity Engine visit the official website here.

Continue reading: Unity's amazing Book of the Dead tech demo launched (full post)

Super Smash Bros Ultimate is the most tweeted E3 title

Jak Connor | Gaming | Jun 21, 2018 2:00 AM CDT

On Twitter's blog page, Rishi Chadha, the Head of Gaming Content Partnerships has written an E3 summary for the most popular tweets throughout the week.

Super Smash Bros Ultimate is the most tweeted E3 title

According to Chadha, during the week of E3 "there were nearly 15 million #E3 related Tweets" and the "highest spike in E3 conversation came during the Nintendo Direct press conference between 9-10 AM ET on June 12 with 890K Tweets."

The blogpost also reveals where the leading countries of these tweets came from, taking first place is the United States, then Japan, followed by the UK and then Spain and France. The blogpost also offers the most tweeted about companies/newly-announced games. Nintendo comes in at first, followed by Xbox and then Super Smash Bros. Ultimate. Super Smash Bros. Ultimate was also the most talked about newly-announced title, beating Kingdom Hearts 3 and Fallout 76. If you are interested in reading the official blogpost from Twitter you can check it out here.

Continue reading: Super Smash Bros Ultimate is the most tweeted E3 title (full post)

Resident Evil 2 Remake, zero plans for Nintendo Switch debut

Jak Connor | Gaming | Jun 21, 2018 1:00 AM CDT

During Sony's E3 2018 presentation we saw that Resident Evil 2 was being remade, a gameplay trailer was displayed during the conference and it did not disappoint. What is disappointing though, Capcom currently has no plans on bringing the title to the Nintendo Switch.

Resident Evil 2 Remake, zero plans for Nintendo Switch debut

This information was confirmed by Capcom Brand Manager Mike Lunn during E3 2018. Lunn was asked if a Nintendo Switch iteration was planned, Lunn replied with "No, not at this time. We just wanted to focus on PS4, Xbox One, and PC at the moment."

This is not a permanent goal for Capcom, so Nintendo Switch users don't be upset quite just yet. Capcom has already brought Resident Evil 7 to the Nintendo Switch in the form of a cloud streaming service, we could see this very same form of cloud based streaming service for a Resident Evil 2 Remake later down the track.

Continue reading: Resident Evil 2 Remake, zero plans for Nintendo Switch debut (full post)

PUBG's new Sanhok map, Fortnite-like 'Event Pass' launching

Anthony Garreffa | Gaming | Jun 21, 2018 12:21 AM CDT

The new Battlegrounds map is launching this week, with Sanhok pitting players into a 4x4km area set in a Southeast Asian-inspired location.

PUBG's new Sanhok map, Fortnite-like 'Event Pass' launching

PUBG has been testing out the map in its test servers for a while now, but the official launch of Sanhok takes place with an update arriving on June 22. It's not just a new map that arrives this week, but a new "Event Pass" that is similar to Fortnite and its Battle Pass.

The new Event Pass, as PUBG Corp. explains: "is designed for players who wanted a trackable progression-related system, and at the same time allows you to unlock new content in PUBG in a way that is different from the crate and key system".

Continue reading: PUBG's new Sanhok map, Fortnite-like 'Event Pass' launching (full post)

Join the 'Vikings' war in our latest Blu-ray giveaway!

Ben Gourlay | Contests & Giveaways | Jun 21, 2018 12:00 AM CDT

To celebrate the release of the first part of 'Vikings' latest season on home video, we have seven Blu-ray copies of the series to give away thanks to our friends at 20th Century Fox Home Entertainment.

 Join the 'Vikings' war in our latest Blu-ray giveaway!

Season Five begins with Ivar the Boneless asserting his leadership over the Great Heathen Army, while Lagertha reigns as Queen of Kattegat. Ivar's murder of his brother Sigurd sets the stage for vicious battles to come as Ragnar's sons plot their next moves after avenging their father's death.

Bjorn follows his destiny into the Mediterranean Sea and Floki who is suffering from the loss of his wife Helga, takes to the seas submitting himself to the will of the Gods. This season is full of startling alliances and unbelievable betrayals as the Vikings fight to rule the world.

Continue reading: Join the 'Vikings' war in our latest Blu-ray giveaway! (full post)

Bithumb hacked, over $30 million in cryptocurrency stolen

Anthony Garreffa | Cryptocurrency & Mining | Jun 20, 2018 10:40 PM CDT

Another day... another massive cryptocurrency heist, this time with South Korean exchange Bithumb being hit for over $30 million.

Bithumb hacked, over $30 million in cryptocurrency stolen

The new $30 million heist of Bithumb has been a bit deal, considering the exchange is the sixth-largest of crypto trading in the world, is worrying to say the last. Bithumb has announced it will pay victims of the breach back, with the SK exchange using its own reserves to pay users.

Bithumb posted to their Twitter, announcing: "All deposit and withdrawal service will be stopped to make sure the security. We will keep notice you of the restart of the service. We apologize for your inconvenience and thanks for your understanding".

Continue reading: Bithumb hacked, over $30 million in cryptocurrency stolen (full post)

Ex-Intel CPU architect joins GPU division under Raja Koduri

Anthony Garreffa | Processors | Jun 20, 2018 9:46 PM CDT

Intel is acquiring the freaking Justice League of industry heroes for its new GPU division, lead by GPU architect and legend Raja Koduri.

Ex-Intel CPU architect joins GPU division under Raja Koduri

Ex-RTG Marketing boss in Chris Hook, Athlon and Ryzen architect Jim Keller (who is also ex-Tesla) and now ex-Intel and Larrabee CPU architecture architect Tom Forsyth has announced he's re-joining Team Blue to work with Raja on Intel's new GPU architecture.

Intel's refreshed GPU division has some serious talent and brainpower behind it now, with Forsyth's recent announcement taking place on Twitter where he said: "I start at Intel shortly as a chip architect in Raja Koduri's group. Not entirely sure what I'll be working on just yet". Gives me shivers, the excitement for Intel's mysterious GPU division is growing, and I love it.

Continue reading: Ex-Intel CPU architect joins GPU division under Raja Koduri (full post)

GeForce GTX 1180 delayed? Too many current-gen cards left

Anthony Garreffa | Graphics Cards | Jun 20, 2018 8:10 PM CDT

It looks like NVIDIA might be delaying the launch of its next-gen GeForce GTX 1180, with sources saying a major Taiwanese OEM has returned 300,000 GPU units to NVIDIA... which could delay the new GTX 11 series cards.

GeForce GTX 1180 delayed? Too many current-gen cards left

SeekingAlpha is reporting that a major OEM that is considered in the "Taiwan Top 3" has returned 300,000 GPUs to NVIDIA. The site reports: "Reports out of Taiwan now suggest that NVIDIA has a gaming GPU inventory problem. 'Semiaccurate' reported on the issue yesterday, and cited excess inventory in the channel as the primary reason for new gaming GPU delay. The glut is so severe that one top Asian OEM partner reportedly returned 300k GPUs to NVIDIA".

Why would there be so many GPUs floating around and then returned? Well, the cryptocurrency mining epidemic would've caused this, and while it was good for a few months business-wise, now it could be biting NVIDIA in the (green) ass.

Continue reading: GeForce GTX 1180 delayed? Too many current-gen cards left (full post)

Fortnite makes $100 million on iOS in just 90 days

Anthony Garreffa | Gaming | Jun 20, 2018 7:36 PM CDT

In just 90 days on iOS it seems Epic Games can't be stopped with Fortnite absolutely dominating on Apple's iPhone and iPads, with Fortnite making $100 million in the three-month span.

Fortnite makes $100 million on iOS in just 90 days

Knives Out is the PUBG-like Battle Royale giant on iOS, but Fortnite made 335% more money over the 90-day period which is quite simply insane. In just 30 days, Fortnite made $25 million joined by another $50 million in the 45 days after, with no signs of slowing down.

Fortnite might have made $100 million in 90 days but it only comes close to the $154 million that Clash Royale from Supercell made in its first 90 days on iOS. PUBG on mobile doesn't count yet because it has only been on iOS for 60 days now and hasn't reached $100 million, yet.

Continue reading: Fortnite makes $100 million on iOS in just 90 days (full post)

Psyonix introduces new cosmetic Rocket Pass system

Jak Connor | Gaming | Jun 20, 2018 5:00 AM CDT

Psyonix is going to be following in the steps of Epic Games and Fortnite by introducing what seems to be quite similar to that of a Fortnite Battle Pass.

Psyonix introduces new cosmetic Rocket Pass system

If you are unfamiliar with how the Fortnite Battle Pass system works, it is a system that allows for players to purchase a two month long season pass that grants access to cosmetic content while also giving additional rewards to players that earn more XP. Rocket League is now doing the exact same thing, giving players the opportunity to "earn free Customization Items, Player Banners, in-game Titles, and Decryptors."

The Rocket Pass will come in the form of two options, The Free Rocket Pass and also The Premium Pass. Players can upgrade to the Premium Pass for ten keys which comes in at $9.99, the premium option includes "new Customization Items, new Car Bodies, Keys, Premium Player Banners and Premium Titles." If you are interested in reading the full breakdown of the Rocket Pass visit the official Rocket League website here.

Continue reading: Psyonix introduces new cosmetic Rocket Pass system (full post)

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