Learn about how TweakTown tests and reviews hardware. As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.
Stay Updated
Follow TweakTown for breaking tech news, reviews, and daily updates.
Micron ships 11Gbps HBM4, working on HBM4E, and is ready with GDDR7 memory at 40Gbps+
Micron has teased that it's well-positioned with its GDDR7 memory, which is designed to deliver ultra-fast performance with pin speeds exceeding 40Gbps.
NVIDIA's current GeForce RTX 50 series "Blackwell" gaming GPUs ship with GDDR7 memory with speeds of 28Gbps to 30Gbps, but in its recent earnings call, Micron confirmed it has 40Gbps+ GDDR7 memory ready. The company has been working in close collaboration with NVIDIA on pioneering the adoption of LPDRAM for servers, and now that NVIDIA's launched its LPDRAM in their GB (Grace Blackwell) AI server family, Micron has been the sole supplier of LPDRAM in the data center.
Micron President & CEO Sanjay Mehrotra said: "In close collaboration with NVIDIA, Micron has pioneered the adoption of LPDRAM for servers, and since NVIDIA's launch of LPDRAM in their GB product family, Micron has been the sole supplier of LPDRAM in the data center. In addition to our leadership in HBM and LP5, Micron is also well-positioned with our GDDR7 products, which are designed to deliver ultra-fast performance with pin speeds exceeding 40 Gbps, along with best-in-class power efficiency to address needs of certain future AI systems".
Microsoft announces new microfluid technology breakthrough that helps cool next-gen AI chips
Microsoft is experimenting with a totally different way to cool AI chips by using microfluidics to deliver liquid directly inside of the silicon. Check it out:
Unlike using regular cold plates that are positioned on top of the chip and are blocked by packaging layers, Microsoft's new approach cuts tiny channels into the silicon itself, where coolant flows through the grooves and drags heat away from the source.
Microsoft says that in its tests, the use of microfluidics removed heat up to 3x more effectively than cold plates, and that it also sliced the maximum GPU temperature rise by 65%, depending on the workload and the chip type. AI models were also used to map hotspots on the chip, and to direct the coolant with increased precision.
Origin Code intros high-capacity VORTEX DDR5 kits: up to 256GB, with active triple-fan cooling
US-based memory manufacturer Origin Code has just unveiled its new VORTEX DDR5 memory modules, with a high-capacity 256GB kit that features an active triple-fan cooler. Check it out:
Origin Code says its new VORTEX DDR5 memory redefines what high-end memory can be by infusing cutting-edge features with a sleek design, a breakthrough in thermal management, and a "fresh approach" to how components work together inside of today's most powerful systems. The company has its new VORTEX DDR5 memory available in four different flavors:
Unreal Engine 5.7 preview now out with production-ready Procedural Content Generation Framework
Unreal Engine 5.7 Preview is now available with production-ready Procedural Content Generation Framework (PCG) with nearly twice the performance compared to UE5.5.
Epic Games says that it has added GPU parameter overrides, scaling improvements, and better multiplatform support, as well as FastGeo. There's a new PCG editor that introduces spline drawing, volume creation, and painting, while PCG Graphs are now capable of running in standalone mode.
The developer adds that there's a new Procedural Vegetation Editor inside of the new experimental plugin, which will allow developers direct creation and customization of Nanite-ready foliage inside of the Unreal Editor, and it will let users grow and shape trees, tweak leaves and branches, and export meshes without the need of third-party tools.
Android users can now use their words to edit photos
Google has announced in a new blog post that Android users will now be able to edit their images in Google Photos by simply using their words.
The company explains the feature was first introduced on the Pixel 10, but has now been rolled out to all Android users in the US. The idea is that users will now be able to make the edits they want without having to change between editing tools within Google Photos. Instead, users can simply describe the edits they want to make either through text via the chat box or with their voice, which will write out what they say in the chat box.
Here's how it works. Users can tap "Help me edit" and describe the change they want to make to their image, and after some processing time, Photos will attempt to make the requested changes through the power of Google's Gemini. Notably, users don't have to be super specific with their image-altering requests, as Google writes that a user can simply say, "Make it better," and the AI will do the rest.
Continue reading: Android users can now use their words to edit photos (full post)
Micron begins shipping industry's fastest HBM4 at 11Gbps, to partner with TSMC for future HBM4E
Micron has confirmed it has started shipping the industry's fastest 11Gbps HBM4 DRAM to its customers, while teasing it will partner with TSMC for its next-gen HBM4E memory.
In its recent earnings call for Q4 and FY2025, the US-based company teased some key developments in its DRAM and NAND flash businesses. Firstly, Micron posted $11.32 billion in revenue compared to $9.3 billion in the previous quarter, while full-year revenues grew to $37.38 billion up from $25.11 billion.
Micron announced it had produced and shipped its first samples of its bleeding-edge HBM4 memory, with over 11Gbps pin speed and up to 2.8TB/sec of bandwidth. The company says its new HBM4 memory should outperform all of the competition -- SK hynix and Samsung, really -- in terms of performance and efficiency.
Intel officially ends game readiness for mainstream CPU graphics
Intel has announced it will be moving away from providing driver support for several CPU families, and instead focus on solely providing critical security updates.
Intel announced the news via a new blog post, where it explained it will be moving 11th - 14th Gen Intel Processor Graphics and related Intel Atom, Pentium, and Celeron processor graphics to a legacy software support model. This means Intel will only provide software support for affected products on critical fixes and security vulnerabilities, not additional driver support such as day 0 game support.
Intel points this out directly in its FAQ, stating that it will not offer Day 0 Game support for the processors listed below. It is worth noting that Intel's newer Core Ultra series, which includes Meteor Lake, Lunar Lake, and Arrow Lake, will continue to receive Day 0 Game support through monthly Graphics Driver updates. Moreover, this transition to legacy software updates won't affect the majority of gamers, as most are running a dedicated GPU and not using their integrated graphics on their Intel CPU.
Continue reading: Intel officially ends game readiness for mainstream CPU graphics (full post)
Qualcomm and Google announce development of new Android PCs
The Snapdragon Summit 2025 is currently underway in scenic Maui, where I've been invited to attend as a Snapdragon Insider. Although the latest Snapdragon hardware announcements are scheduled for tomorrow, which Qualcomm President and CEO Cristiano R. Amon teased as being a game-changer for the AI era during his opening keynote address, there was one surprise reveal when he brought the Senior Vice President of Devices & Services at Google on stage.
During an informal fireside chat, where the two discussed the long history between Qualcomm and Google (they even brought the first, and still working, Android phone on stage), they teased and announced an exciting new project currently in development. And that is a new line of computers or PCs that will be Android-driven for the AI era.
Now, these won't be Chromebooks (which run on ChromeOS), but instead full PCs that bring the Android ecosystem, Gemini AI, and next-generation Snapdragon chips together in a way that has made Android one of the most popular operating systems for smartphones. Yes, these will be Android PCs.
Continue reading: Qualcomm and Google announce development of new Android PCs (full post)
Google claims US government pressured YouTube to remove user-generated COVID videos
YouTube has announced it will be rolling back channels that were deleted over producing COVID-19 and election misinformation in 2020, with the video platform's owner, Alphabet, having sent a letter to the House Judiciary Committee, claiming the Biden administration pressured the company to remove user-generated COVID-19 and election content despite it not violating the platform's terms of service.
The letter states that the "political atmosphere" had forced the company's hand to initiate the bans on channels producing what at the time was being deemed misinformation, with Alphabet's lawyers writing, "It is unacceptable and wrong when any government, including the Biden Administration, attempts to dictate how the Company moderates content."
Notably, during 2020, YouTube rolled out a "medical misinformation policy" that banned content that contained conspiracy theories about the pandemic, which resulted in many channels being banned from the platform.
OpenAI and NVIDIA's new AI project requires 4-5 million GPUs in one project alone
OpenAI and NVIDIA have a new $100B+ deal that requires up to 10 gigawatts of NVIDIA AI systems and up to 5 million GPUs for a single project, alongside its Stargate AI supercomputer project.
During a recent interview with CNBC between NVIDIA and OpenAI, we get some greater insight into the $100 billion deal and upwards of 4-5 million AI GPUs. NVIDIA CEO Jensen Huang explained: "This new project we're talking about, 10-gigawatts, or roughly, 4 million or 5 million GPUs, that's approximately, in one project, what we shipped all year this year, and twice as much as last year, twice as much as the year before that... This is a giant project".
There was a DeepSeek moment that the world hasn't felt yet according to OpenAI CEO Sam Altman, who said that the models at this point are "actually quite capable for things far beyond what most people use them for in ChatGPT" and that the world is "just catching up with that".
Intel XeSS multi-frame generation reference found in driver files
After reiterating that it will continue to compete in the discrete GPU market, hints have been dropped that Intel is working on its own version of Multi-Frame Generation.
It was only recently that NVIDIA and Intel announced a huge $5 billion deal that involves NVIDIA supplying RTX GPU chiplets for Intel to use on its CPUs, which caused many to think the end was near for Intel's Arc GPU line-up. However, that isn't the case. An Intel spokesperson said the company will continue to compete in the discrete GPU market.
Intel's Battlemage GPU is currently still in development, and to really compete with other GPUs on the market, the company will need to release its own form of multi-frame generation, or at least that is what recently changed driver files are suggesting.
Continue reading: Intel XeSS multi-frame generation reference found in driver files (full post)
Here's how to improve Borderlands 4 performance on consoles
Borderlands 4 released with shaky performance at best on PC, but now reports indicate that PC isn't the only platform suffering from performance problems; both consoles are as well.
The tech experts over at Digital Foundry discovered that Borderlands 4's performance dwindles over time on all consoles, particularly in the 60FPS performance modes. By comparison, the Quality modes, which restrict the game to 30FPS, hold up better for continuous play, but are still at risk of the performance decline if the game is played for long enough.
What is happening exactly? Digital Foundry found that when in Performance mode, Borderlands 4's performance begins to decline over the course of about one hour, which, when exceeded, will result in the average FPS dropping from the target 60FPS down to the mid-40s. Why does this happen? Currently, there isn't any official explanation as to why performance declines over time, but Digital Foundry's leading theory is that there is some kind of memory leak that becomes more prominent over time.
Continue reading: Here's how to improve Borderlands 4 performance on consoles (full post)
DDR5 memory OC record broken again: this time over 13,000 MT/s on GIGABYTE Z890 AORUS Tachyon
The DDR5 memory OC frequency world record has been broken yet again, with overclocker "SaltyCroissant" reaching over an incredible 13,000 MT/s on the GIGABYTE Z890 AORUS Tachyon ICE motherboard.
The Canadian overclocker used Corsair DDR5 Vengeance memory and an Intel Core Ultra 7 265K processor, with the new DDR5 RAM OC world record having other renowned overclockers like GIGABYTE's HiCookie, Corsair's Sofo, and Splave involved in the new record.
The entire top part of the GIGABYTE Z890 AORUS Tachyon ICE motherboard -- including the CPU socket and DDR5 DIMM slots -- were put under dedicated LN2 pots. The overclockers specifically chose the GIGABYTE Z890 AORUS Tachyon ICE motherboard as it's an overclocking board ready with just two DDR5 DIMM slots, with the motherboard previously used to reach a record DDR5 OC to 12,726 MT/s earlier this year.
Report: Marathon to be absent from Sony's new State of Play, no updates before November
Don't expect to see Marathon at Sony's new State of Play event tomorrow--sources tell Forbes' Paul Tassi that the game won't show up.
Marathon won't make a surprise appearance during tomorrow's State of Play stream, new reports indicate, and Bungie may not be prepared to show Marathon for at least a few months. Sources tell Forbes' Paul Tassi that Marathon will essentially be out of the limelight until November, if then.
Amid problematic development, a business combination from Sony's $3.7 billion buyout, and continued pressure from executives to deliver revenue targets, Bungie is currently re-tooling Marathon while PlayStation Studios apparently continues absorbing the developer.
Report: Nintendo discontinues low-capacity game carts for Switch 2, now offers only two choices
Nintendo has removed all previous lower-capacity cartridges for the Switch 2 generation, sources tell Bloomberg's Takashi Mochizuki.
Game developers releasing their titles onto Switch 2 have fewer options than the previous generation. According to a new report from Bloomberg, Nintendo has discontinued all Game Card sizes other than the higher-cost model for the Switch 2. Conversely, Nintendo had a wide array of Game Card sizes for the original Switch generation: 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, and 32 GB capacities (and not 64GB) were made available to developers.
For the Switch 2, Nintendo only offers two choices for physical game releases: the 64GB capacity Game Card, and the new digital-oriented Game-Key Cards. These selections come with their own unique and immediate trade-offs.
Borderlands 4 pre-orders on Switch 2 cancelled as Gearbox delays port
The Switch 2 version of Borderlands 4 has been delayed for an unspecified period of time, Gearbox has announced.
Borderlands 4 was originally supposed to launch on Switch 2 next week, but Gearbox has chosen to push the game back to give developers more time to polish and refine the port. Considering Borderlands 4's erratic performance at launch, and the fact that Borderlands 4 was said to run at 30FPS 'with some dips' on Switch 2, this seems like a good decision.
The studio has cancelled all digital pre-orders on the Nintendo eShop, and plans to launch the Switch 2 version of Borderlands 4 when the cross-save update is ready. No release date or timing was given, however a launch before the holiday season would be beneficial to both Take-Two and Gearbox. The studio has also advised consumers to seek pre-order refunds from retailers.
Continue reading: Borderlands 4 pre-orders on Switch 2 cancelled as Gearbox delays port (full post)
Phil Spencer on Kojima's new Xbox-funded horror game: 'OD is truly something new'
Hideo Kojima showed off the first-ever gameplay footage for his new Xbox-funded horror game OD, and Microsoft's Phil Spencer offers his perspective on the terrifying project.
10 years ago, Konami conscripted Metal Gear Solid series creator Hideo Kojima to make a Silent Hill game. The result gave us PT, a playable demo that might be the most terrifying game ever made. While Konami may not have believed in Kojima's vision for horror, Xbox certainly did, and now a full decade later, Kojima has debuted gameplay for OD, a kind of spiritual successor to PT that's being funded by Xbox Game Studios.
Xbox gaming CEO Phil Spencer was in attendance at the studio's Beyond the Strand 10-year anniversary, and he shared some quick details about what we can expect from OD, saying that it will innovate on three major fronts--gameplay, story, and Microsoft's golden egg, engagement. "OD is bold, it's unique, and it's unmistakably from this studio," Spencer said.
Third-largest retail chain delists Xbox products, stops selling Xbox games and consoles
US retailer Costco has delisted all Xbox products from its website and has removed Xbox consoles, games, and accessories from store shelves.
Microsoft's gaming presence may be starting to be diminished at US retailers. Costco, the third-largest retail chain in the world, has removed all Xbox products from its website and its physical store locations. Right now, Costco only carries PlayStation and Nintendo products, which traditionally have sold better than Xbox.
While there's no official explanation from Costco, I've reached out to multiple customer service reps to no avail--no one seems to know what is happening. Searching for Xbox products on the Costco website nets zero results, however it's worth mentioning that competing warehouse retailers like BJ's and Sam's Club are both still selling Xbox consoles, games, accessories, and gift cards, albeit a very limited selection (BJ's is selling 17 different Xbox games, whereas Sam's Club is only selling 4).
Kojima's new game OD may be Tales From the Crypt-style horror anthology
Hideo Kojima's new project OD could actually turn out to be an innovative horror anthology that combines the worlds of interactive video games and passive movie-watching.
Today, Kojima Productions celebrated its 10th anniversary with a special stage show, revealing the first-ever gameplay for the mysterious new horror game OD. The footage shows a bizarre spiritual successor to the 10-year-old horror classic PT, with Sophia Lillis lighting candles in an enigmatic puzzle that's dripping with cursed cultish vibes. Lillis meets a terrible fate when she comes face-to-face with a terrifying Resident Evil-like entity.
OD is being made in collaboration with horror director Jordan Peele, and Kojima said that Peele will craft his own "fear" for the game. Kojima's fear, for example, is based on loud knocks--that's why the trailer is called Knock. While other directors haven't been confirmed, Kojima did say some very interesting things about OD that makes it seem the project could end up being an anthology where each chapter is different, similar to shows like The Twilight Zone, Tales From the Crypt, and Tales From the Darkside. The idea could be that each horror director chooses their own "fear" and builds a gameplay segment around that, all facilitated by real-time interactivity via Xbox cloud gaming.
PHYSINT first images released, Hideo Kojima's Metal Gear spiritual successor coming to PS6
Hideo Kojima has released the first teaser images for his new stealth game PHYSINT, but the game is still many years away from release.
Kojima Productions' 10th anniversary Beyond the Strand special has revealed new details about upcoming PlayStation exclusive PHYSINT. The project was announced early last year as an "action espionage game," and sees the Metal Gear Solid creator returning to the genre that he helped establish.
Now Kojima has released the first teaser image for PHYSINT, showing the game's main protagonist wearing a high-tech tactical suit underneath an over cloak. The game has the enigmatic tagline "here comes the feeling," which somehow fits the style. Kojima says that PHYSINT is a "next-stage tactical espionage action game" that will be "using technology even further than OD," also confirming it's about 5-6 years away. That pretty much means PHYSINT will launch on Sony's PlayStation 6, not the current-gen PS5.






















