Unreal Engine 5.7 preview now out with production-ready Procedural Content Generation Framework

Epic Games says that one of the big features inside of Unreal Engine 5.7 is Procedural Content Generation Framework (PCG) in new experimental plugin.

Unreal Engine 5.7 preview now out with production-ready Procedural Content Generation Framework
Comment IconFacebook IconX IconReddit Icon
Gaming Editor
Published
1 minute & 45 seconds read time
TL;DR: Unreal Engine 5.7 Preview introduces a production-ready Procedural Content Generation Framework with nearly double the performance of UE5.5, enhanced GPU overrides, multiplatform support, and a new PCG editor. It features an experimental Procedural Vegetation Editor for Nanite-ready foliage, improved lighting, Substrate materials, and advanced MetaHuman and animation tools.

Unreal Engine 5.7 Preview is now available with production-ready Procedural Content Generation Framework (PCG) with nearly twice the performance compared to UE5.5.

Epic Games says that it has added GPU parameter overrides, scaling improvements, and better multiplatform support, as well as FastGeo. There's a new PCG editor that introduces spline drawing, volume creation, and painting, while PCG Graphs are now capable of running in standalone mode.

The developer adds that there's a new Procedural Vegetation Editor inside of the new experimental plugin, which will allow developers direct creation and customization of Nanite-ready foliage inside of the Unreal Editor, and it will let users grow and shape trees, tweak leaves and branches, and export meshes without the need of third-party tools.

Nanite Foliage is also shipping in an experimental mode, combining Assemblies, Skinning, and Voxels to render dense, detailed vegetation with "playable" performance.

Some of the other changes in Unreal Engine 5.7 Preview include MegaLights moving out of beta with expanded lighting support and tweaking controls, as well as Substrate materials reaching production-ready status, which will enable layered materials with higher accuracy and platform flexibility.

Epic notes that MetaHuman updates bring the Creator plugin to both Linux and macOS, with Python and Blueprint APIs for scripting. Link Live Face support for real-time animation is in the pipeline for the final release of UE5.7, too. Animation and rigging improvements include Selection Sets, a redesigned Constraint interface, blend shapes, sculpting, and skeletal editing features.

You can read more about Unreal Engine 5.7 Preview right here.

Best Deals: Unreal Engine 5 Game Development with C++ Scripting: Become a professional game developer and create fully functional, high-quality games
Today7 days ago30 days ago
$35.99 USD-
--
--
$35.99 USD-
Check PriceCheck Price
* Prices last scanned 4/9/2026 at 11:34 am CDT - prices may be inaccurate. As an Amazon Associate, we earn from qualifying purchases. We earn affiliate commission from any Newegg or PCCG sales.

Gaming Editor

Email IconX IconLinkedIn Icon

Anthony joined TweakTown in 2010 and has since reviewed 100s of tech products. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering and has recently taken a keen interest in artificial intelligence (AI) hardware.

Follow TweakTown on Google News
Newsletter Subscription