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Gaming Posts - Page 73

Divinity: Original Sin 2 launch nearly didn't happen

By: Shaun Grimley | More News: Gaming | Posted: 1 hour, 4 mins ago

Larians Studios' epic ARPG Divinity: Original Sin 2 nearly didn't launch on its scheduled release date. In a Kickstarter update Larians Studios' Founder Swen Vincke, revealed that a power outage of not just the studio, but the entire city (Ghent, Belgium) caused some stressful hours prior to launch.



This power outage wasn't the only issue encountered by the team, Swen also reveals that the PC they had planned to use for uploading the final build to Steam refused to boot. In the end, Swen and his team were able to upload the build in time for a successful launch. There is some bad news with translations for other languages not available at launch, this is due to writers making late changes and not having time to voice other languages. However, this update should be released this week.


It appears the public are happy with D:OS2, with over 85,000 concurrent users recorded on Steam today. This is a huge achievement and I would expect this to push over the 100k mark, remember that D:OS2 is also released on GoG so there may already be over 100k concurrent players across both platforms.

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Thieves rob van full of Total War: Warhammer 2 CE's

By: Shaun Grimley | More News: Gaming | Posted: 3 hours, 22 mins ago

If you've seen Oceans Eleven or The Italian Job, you would be familiar with movies based upon pulling off the perfect heist to steal precious cargo. In Milton Keynes, UK the perfect heist has been pulled off, if you're a fan of the Total War series that is.



Total War: Warhammer 2, set for release September 28, has fallen victim to the greatest heist of the century as a van transporting copies of its collector's edition was robbed.


"We'd like to reassure fans who have pre-ordered their Serpent God Edition that this incident will not affect them receiving their copy," Total War brand director Rob Bartholemew said. "Copies of the game obtained before launch will not be playable until the game is activated at 8am BST on launch day."


Unfortunately for the thieves, their perfect heist has a certain flaw. The thieves are unable to play Total War: Warhammer 2 until it launches. Instead, the thieves will be have to make to with the Lizardmen-inspired 'Puzzle Sphere' that is included with the Serpent God Edition.

Continue reading 'Thieves rob van full of Total War: Warhammer 2 CE's' (full post)

No VR support for Star Wars Battlefront II

By: Anthony Garreffa | More News: Gaming | Posted: 8 hours, 47 mins ago

We don't have much longer to wait until EA releases Star Wars Battlefront II, with developer Criterion saying that "there is no VR" in the game.




The news came from Metro GameCentral, who talked with Criterion General Manager, Matt Webster, who said: "There is no VR. At some point we could sit down and spend a good number of hours talking about where VR needs to get to in order to work with that, because in something like this you're doing the job of a fighter pilot. And in the real-world that has a significant physiological effect on you, which would dramatically limit the audience".


Webster continued: "But making the VR demo absolutely informed the work we're doing now. So there's a lot of the VR mission's soul in Starfighter Assault".


Star Wars Battlefront II drops on November 17 for the PC, Xbox One, and PS4.

Project CARS 2 renders 1440p, upscales to 4K on PS4 Pro

By: Anthony Garreffa | More News: Gaming | Posted: 11 hours, 5 mins ago

Project CARS 2 will be sliding onto the market this week, with more details now out on the PS4 Pro version of the game, as it has more hardware at its disposal.




Slightly Mad Studios has said that Project CARS 2 will render at 2560x1440, and then upscale "beautifully" to 4K, which should be made possible through checkerboard rendering. Not just that, but the PS4 Pro will be capable of better-looking graphics quality on everything from cars, track objects, grass, and more.


The PS4 Pro has the additional power to provide improved track detail, increased detail and resolution with shadow rendering, as well as more detail and resolution with reflection rendering, too.


Microsoft will have the cherry-on-top version of Project CARS 2 in November with the release of the Xbox One X and its specific enhancements, but we all know the PC will have the absolute best of everything available.

Divinity: Original Sin 2 nears 500,000 sales

By: Derek Strickland | More News: Gaming | Posted: 12 hours, 29 mins ago

Divinity: Original Sin 2 is apparently quite popular among RPG fans, and has amassed nearly 500,000 sales in total.



In a recent interview with Eurogamer, Larian Studios owner Sven Vincke confirmed that Divinity: Original Sin 2, the developer's latest deep and sprawling cRPG sequel, has sold almost 500,000 copies.


"It is fantastic but it is also way beyond what we expected," Mr. Vincke told Eurogamer. "We're close to hitting 500K units sold which is a number I believe took us two or three months with Divinity: Original Sin 1."


While 500,000 copies is certainly a great boon for a developer like Larian, it's unclear whether or not Divinity: Original Sin 2's early access numbers are included in this metric. As per SteamSpy's figures, the game had 234,192 early access owners on Steam before its final release on September 14. If these figures do include early access figures, then Divinity: Original Sin 2 has sold about 265,808 copies on Steam since launch if we round the game's total sales to an even 500,000.


Mr. Vincke goes on to say that the huge influx of players has taken a toll on Larian's servers, but he affirmed they "should be up and running again soon."

Continue reading 'Divinity: Original Sin 2 nears 500,000 sales' (full post)

How publishers calculate game budgets

By: Derek Strickland | More News: Gaming | Posted: 14 hours, 33 mins ago

Video games aren't cheap. Games like Grand Theft Auto V and Destiny command $100 million dollar budgets, with recurring franchises like NBA 2K, Madden, and Call of Duty all costing significant amounts to make. But how do publishers plan these numbers?




In his latest book Blood, Sweat and Pixels, Kotaku's Jason Schreier reveals an interesting rule of thumb that developers and publishers use to estimate the budget for a game project: $10,000 per person per month. Of course this is just a "ballpark figure" and the actual budgets are lost in the shadowy depths of NDA territory, but it does give gamers an idea of just how much these games cost to develop and bring to market.


"That's a good ballpark number," Obsidian Entertainment's Adam Brennecke told Mr. Schreier in the book. "Based on the average salary for a developer plus overhead, it costs about $10,000 per person at the studio. Some are more expensive. And that's how you usually do budgets with publishers too."


But calculating budgets isn't that simple: far from it. Almost every big AAA game is made by hundreds--if not thousands--of people in multiple teams across the globe. Ubisoft's games typically are made by multiple multi-national teams that often have to embrace "crunch" to get a project finished. And these projects can take upwards of five years to develop--if they even get developed and released at all. With these metrics in mind, it's no wonder that publishers are embracing the digital Games-as-a-Service (GaaS) model to make money. This monetization path, which sees publishers like Ubisoft, Take-Two Interactive, Electronic Arts, and Activision selling in-game microtransactions and loot boxes to make recurring revenues, is responsible for billions of dollars in earnings every year.

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Atari is making two new games

By: Derek Strickland | More News: Gaming | Posted: 15 hours, 36 mins ago

Atari, one of the most influential names in the entire world, today announced a partnership with crowdfunding platform Fig to develop and release two new games.




Atari is teaming up with Fig, a crowdsourcing program that treats funders as stakeholders and delivers a portion of a game's proceeds, to help develop and publish two new games: a reboot of a beloved Atari game, and a brand new IP from the once-mighty games-maker. Exact details of the two new games were undisclosed.


"Fig is providing a model where gamers not only help to get the titles they are most passionate about funded, but also have the opportunity to share in the financial returns with developers and publishers," Fred Chesnais, CEO of Atari, said in a press release announcement. "We're excited that Fig has opened up the vast potential of crowdfunding to IP holder and publisher alike by changing the narrative and allowing us to partner with our fans."


Atari is also developing a new console called the Ataribox, which is likely a Steam Link type set-top box that plays specific games released on an Atari storefront, or perhaps even a microconsole that comes pre-loaded with old Atari classic games and also plays the publisher's new releases.


It'll be interesting to see if these two new games will be playable and released onto the Ataribox platform.


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Square Enix possibly prepping unified digital game store

By: Derek Strickland | More News: Gaming | Posted: 20 hours, 8 mins ago

Japanese games-maker Square Enix, who's best known for titles like Final Fantasy and Kingdom Hearts, is apparently preparing the launch of a unified online digital storefront to sell its games.




Back in May I reported that Square Enix plans to launch a "Square Enix digital sales global website" that will "create a libraty of catalog titles and eliminate backward compatibility issues." Now the company appears to be laying the groundwork for such a service.


The publisher recently sent an email informing users that the Square Enix Online Store will be merged with the Square Enix Members registration system, essentially combining both accounts with a single sign-in. This will allow users to browse the storefront--which should be updated to a new and improved digital store that's unified for global users, among other services--while signed into their main Square Enix Members account.


I personally predict that Square Enix will go one step further and release their own uPlay-like launcher, complete with a point system that incentivizes players to buy the games directly from the publisher. These digital storefronts pose significant advantages for publishers, as they sell their wholly-owned games and keep all of the revenues, unlike game sales on Steam or GoG which take a portion of sales. It's unlikely this storefront or launcher will be anywhere else other than PC insofar as game sales, but the points system could be tied to PlayStation 4, Xbox One, and even the Nintendo Switch.

Continue reading 'Square Enix possibly prepping unified digital game store' (full post)

Angry Birds IPO is a thing, could be worth $1 billion

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 4 hours ago

Rovio burst onto the mobile gaming scene with Angry Birds all those years ago, but now the bird-flinging mobile phenomenon into its own IPO.




Rovio Entertainment, the Finnish parent of Angry Birds, is ready to make the game public - in two weeks, according to sources. As for the price range of the Angry Birds IPO, we're looking at a gigantic $1 billion... enough to buy tons of bacon.


Angry Birds has been downloaded over 3.7 billion times, launching in 2009 and becoming a smash hit. It spawned The Angry Birds Movie, plush toys, other games, and so much more since.

Battleground hits a new peak of 1.34 million players

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 10 hours ago

I feel like we need to hire a dedicated news writer for all things PlayerUnknown's Battlegrounds, with the first-person Battle Royale game hitting headlines daily. Battlegrounds




The latest milestone that PUBG has hit is a new peak concurrent player number, with an absolutely flipping huge 1,348,374 gamers at once - completely demolishing any other game right now. This means that Battlegrounds has officially beaten Dota 2's all-time concurrent players record of 1,291,328.


Bluehole recently announced that there have been over 10 million copies of Battlegrounds sold so far, but I'm sure that we'll see the game hit 11 million sometime this week... with sales not slowing down at all, and if anything, they're speeding up.


It was only a week or so ago that creator Brendan 'PlayerUnknown' Greene said that he sees PUBG possibly reaching 100 million users... and as time goes by it doesn't seem so crazy, does it?