An individual claiming to have worked on early builds of the upcoming Naughty Dog game "Intergalactic" has said the new game is like The Last of Us Part II meets Dark Souls in terms of the open world, but has combat similar to God of War 2018.
The individual took to 4Chan to drop the information, meaning take the following information with a healthy amount of skepticism as it isn't coming from a reputable source. The leaker says they tested Intergalactic on PS5 Pro dev kits, and that players should think about the open-world as a "nest sandbox," with big areas with layers of traversal, not the open-world experience found in Ubisoft games. The leaker adds there will be planetside traversal, which includes a mix of gliders, parkour, and "faith anchors," which the protagonist can link to and unlock fast travel checkpoints.
The leaker goes on to mention the combat, saying it feels "very good" and has "satisfying feedback". Adding players will be comboing enemies through stringing together basic attacks, jumps, and dashes. There is also the inclusion of a weak point mechanic, with the leaker saying the protagonist can use the pistol seen in the trailer to target weak points, "some of which can be seen while the enemy attacks." Additionally, players will be able to "break limbs to handicap enemies and use special tools to inflict unique status" effect damage.
Leaked Details:
worked QA on builds from Feb-May
can't say much or I'll get f***ed, but here's what I saw
think The Last of Us 2 meets Dark Souls
NOT open world in the Ubisoft sense, it's like a nested sandbox, big areas with layers of traversal
planetside traversal = mix of glider, parkour, and these "faith anchors" you can link to unlock fast travel checkpoint
combat is very good, satisfying feedback, several combos by stringing jumps and dashes into attacks.
you can break limbs to handicap enemies and use special tools to inflict unique status. It's very similar to God of War 2018 but with less focus on combos juggling enemies. you can use weapons, including the pistol seen in the trailer, to target weakpoints, some of which can be seen while the enemy attacks.
the effects of metal destruction, explosions and particles is really well made
the "bounty hunter" protagonist talks with a dialogue wheel is back but very sparse, player is still mostly alone
several encounters are optional, you can stealth, avoid, even negotiate (sometimes), or hack enemies
The planet is a tomb of failed civilizations, think Elden Ring lore but in space
something cut the planet off from the rest of the galaxy 600 years ago shortly after a technocult implemented a planet-wide lockdown
Druckmann's script is HEAVY. Like religious apocalypse fanfic meets hard sci-fi
there's cutscenes and several characters you interact but you can still piece together a lot of info by finding items, journal entries and exploring.
tested on PS5 Pro devkits
lighting engine is insane whole levels shift color based on "planetary phase" throughout the game so you can
music goes from ambient drone to "metal" religious choir and then to rock
there are "Relics" that work like builds, but you can hold 2 and swap them and those can be upgraded
Final thing: Launch window internally said late 2026, full cinematic trailer at Game Awards 2025 if things stay on.



