World of Tanks is crashing onto the PS4 next week

Jeff Williams | Gaming | Jan 14, 2016 3:05 PM CST

World of Tanks, the free-to-play online armored vehicle mayhem simulator, is completing it's console infiltration by releasing on the PlayStation 4 on January 20th 2016.

The Xbox 360 was the first foray into consoles for Wargamin.net's World of Tanks, and it was a rousing success. The Xbox One was next, and in it they added cross-play functionality between the two consoles so that you didn't have to leave your friends behind. Now the PS4 is the next to be blessed with what might be arguably the most fun free-to-play MMOTPS (massively multiplayer tank person shooter).

On PC and Xbox One alone there are around 12 million daily users that log-in, far more than the amount of concurrent Steam users on at any one time on an average day. The micro-transactions in-game aren't required by any means, and you can play, successfully, without spending a dime.

Continue reading: World of Tanks is crashing onto the PS4 next week (full post)

Witcher 3's Blood and Wine DLC 'better than main game', devs say

Derek Strickland | Gaming | Jan 14, 2016 2:30 PM CST

CD Projekt RED is extremely confident that The Witcher 3's final expansion, Blood and Wine, will be an amazing experience.

Witcher 3's Blood and Wine DLC 'better than main game', devs say

The upcoming Blood and Wine expansion isn't like your average DLC: CDPR says that it's actually like its own separate game. The content features a huge 20-hour story that's entirely separate of The Wild Hunt, featuring nothing but fresh gameplay experiences. Blood and Wine will conclude the epic journey of Geralt of Rivia, and CDPR is sending the legendary witcher out with a bang. While many regard The Witcher 3 as a perfect magnum opus, CDPR notes that they felt they could improve, and Blood and Wine will be the fruits of their improvements.

How can you top something like The Witcher 3? To start, the Polish devs have created a new "charismatic enemy" that players won't soon forget, and tied that devious antagonist with a winding, sprawling story that arcs across the new region of Toussiant. The result is something that CDRP says is "even better than the main game".

Continue reading: Witcher 3's Blood and Wine DLC 'better than main game', devs say (full post)

Legend of Zelda: Twilight Princess HD getting amiibo exclusive dungeon

Jeff Williams | Gaming | Jan 14, 2016 2:02 PM CST

The Legend of Zelda: Twilight Princess is getting it's very own amiibo exclusive dungeon to compliment the already large selection of difficult dungeons in the classic Gamecube game.

The name of the new dungeon was revealed on the French Amazon site as "La Cave du Crepuscule" which translates, through Google Translate of course, to The Cave of Twilight. Ominous sounding, to be sure, and a good fit for the revival of Twilight Princess. Amazon France posted the details in error, though it seems that even Amazon US has followed and you can take a look at the unreleased amiibo, which is Wolf Link.

We've known about Wolf Link for some time, though what we didn't know is that Wolf Link would come with a special dungeon to complete. Other amiibo's will also have other cool effects and should give you in-game boosts and other incentives when you use them. You'll be able to replenish your health or arrows or some such. The listing also says that you'll be able to use these amiibo's with the upcoming Zelda title for the Wii U. The Legend of Zelda: Twilight Princess HD comes out on March 16th, which isn't too far off. And the other Zelda game is still slated for a general "2016" release date.

Continue reading: Legend of Zelda: Twilight Princess HD getting amiibo exclusive dungeon (full post)

Seagate reveals its first 10TB helium-filled hard drive

Derek Strickland | Storage | Jan 14, 2016 1:30 PM CST

Storage titan Seagate has just revealed its first helium-filled hard drive aimed at the cloud datacenter market.

Seagate reveals its first 10TB helium-filled hard drive

Seagate's new helium-filled hard drive is set in a 3.5" form factor and features 10 terabytes of storage capacity. The drives specifically target cloud datacenters that need extensive storage space as well as memory efficiency, both of which helium-filled drives can accommodate. Traditional hard drives are filled with air, but filling the drives with helium allows manufacturers to fit more platters to increase capacity, improve power usage, and maximize accuracy of the actuator arm.

The new hermetically-sealed enterprise-class hard drives feature seven platters at 1.43 TB a piece, along with 14 heads. Speeds have yet to be determined, and are assumed to be 7200RPM. Seagate affirms that the helium-filled drives utilize the company's PowerChoice technology to help manage power consumption during idle times. Thanks to the benefits of helium gas, the new 10TB drives have a Mean Time Between Failure (MTBF) rate of 2.5 million hours, which is significantly better than existing enterprise drives.

Continue reading: Seagate reveals its first 10TB helium-filled hard drive (full post)

AMD shows off their 64-bit ARM Opteron A1100 series SoC

Jeff Williams | CPU, APU & Chipsets | Jan 14, 2016 1:03 PM CST

A new family of Opterons from AMD has arrived, and they fill a growing niche of low-power, dense and highly available devices in datacenters. The Opteron A1100 SoC combines 64-bit ARM Cortex-A57 cores with 10GbE networking solutions for their first entry into the ARM datacenter market.

The Opteron A1100 SoC has been in the news in the past when we first heard about the revival of the Opteron brand and a new direction that AMD wanted to head in the server market. A1100 is part of a plan to saturate all aspects of the market from the bottom on up to the high-performance.

This new A1100 SoC starts off with an off the shelf ARM Cortex-A57 that hasn't been modified and has 4MB of shared L2 cache and 8MB of L3 cache. For memory it has two channels of either DDR3 or DDR4 and can support up to 128GB of ECC memory as fast as 1866MHz. The most exciting feature is the dual 10GbE network connections and 14 SATA III ports, making it a natural choice for web servers and even databases of a certain size. There are also 8 lanes of PCIe gen 3., but this isn't intended as a GPU compute platform.

Continue reading: AMD shows off their 64-bit ARM Opteron A1100 series SoC (full post)

The most agonizing game of all time, Desert Bus, is coming to VR

Desert Bus was never meant to be an actual game. It's more of a huge practical joke...but the kind of cruel joke that only the twisted minds of legerdemain artists Penn and Teller could think up. And that's exactly what it is...but now the low-fi torture is crossing over to high-definition virtual reality, and we're all invited to catch a ride.

The most agonizing game of all time, Desert Bus, is coming to VR

Did you know that Penn and Teller actually had a game? It was a Sega CD game called Penn And Teller's Smoke and Mirrors, and it was so godawful that it was cancelled before it was ever released. The game was made up of a number of "non-game" spoofs, and one of the most notorious, mind-meltingly bad mini-games was Desert Bus. The "game" is more like an exercise in monotonous hell--all you do is drive a bus from Tucson, Arizona, and Las Vegas, Nevada in real-time, across a blank empty road that's totally devoid of life. As AVGN put it: "You drive, drive, and drive. There's nothing out there but road, and sand. There's no passengers to interact with, no music on the radio...the road never turns, and there's no other vehicles."

Now Desert Bus is making its way into the virtual reality realm to spread torment and misery to Oculus Rift and PlayStation VR owners. Oddly enough, Penn Jillette is working with Borderlands boss Randy Pitchford to make Desert Bus VR. "[Pitchford] is calling it Desert Bus 2.0. I'm calling it Desert Bus 1.0003. It'll be a period piece, it'll be set in 1992, like the original Desert Bus, just high-fidelity. We're doing a couple other games. It'll be a bundle of things. We're talking to a bunch of people. It'll probably be agnostic in terms of platform. It'll probably be for the [Oculus] Rift and for the PlayStatin VR," Penn Jillette said on his podcast.

Continue reading: The most agonizing game of all time, Desert Bus, is coming to VR (full post)

Xbox One getting background music in the summer, maybe

Jeff Williams | Gaming | Jan 14, 2016 12:02 PM CST

One of the most requested features, and long awaited ones, is that of being able to play your own music in the background of a game on the Xbox One. But it looks like that feature won't be making it to the console until at least this coming Summer, says Phil Spencer.

That doesn't mean that it's impossible to interject your own music into the game, just that it's a bit more inconvenient. You're still able to use the Xbox music app, Groove, to play your favorite personalized tunes, though you'll have to do it with the Snap feature, having a slim line on the side with the app. It also doesn't replace the game music, either.

There's certainly a very large demand for being able to have personal soundtracks in their games with over 22,000 people having requested it on the Xbox Feedback site. So it's a natural progression, and having it play seamlessly would be just one more advantage over the competition.

Continue reading: Xbox One getting background music in the summer, maybe (full post)

Mic controls, more capture modes come to GeForce Experience beta

Sean Ridgeley | Software & Apps | Jan 14, 2016 11:02 AM CST

NVIDIA's latest beta update for its GeForce Experience software adds yet more juicy new features.

First up are desktop and windowed mode capture and streaming. Pretty self-explanatory: if you want to capture or stream non-game activities happening on your PC, you can now do that. As well, if you prefer to play your games in windowed mode, you can now do that while not being prohibited from recording or streaming. To access this unified mode, navigate to Preferences > Share and check "Turn on desktop capture for Instant Replay, Record, and Broadcast". Good to know: you can switch back and forth between fullscreen and desktop modes without interrupting recording or streaming, and you can capture screenshots while in this mode, too.

Next is new mic controls which allow you to change your recording device, adjust recording volume, and utilize mic boost. The new controls are in addition to the previously added ability to mute your mic and switch between Push-to-talk and Always on modes.

Continue reading: Mic controls, more capture modes come to GeForce Experience beta (full post)

Elite: Dangerous sells over 1.4 million across Xbone and PC

Jeff Williams | Gaming | Jan 14, 2016 10:03 AM CST

Elite: Dangerous has just surpassed selling 1.4 million copies across both the Xbox One and the PC, and incredible and well deserved accolade.

Elite: Dangerous was among the first batch of space-sim revival kickstarter's, having easily surpassed their goal of 1.25 million. Over 25 thousand backers gave what they could to make the dream a reality, which was a revitalization of a genre that has been largely ignored in recent times.

The game finally released in December of 2014 and then officially on Steam in April of 2015 to a fairly great reception. A total of over 84 million hours have been played by its player base (and I've got only a paltry 81 currently). But it hasn't been smooth sailing completely, with the initial launch having been of a fantastic yet somewhat shallow game.

Continue reading: Elite: Dangerous sells over 1.4 million across Xbone and PC (full post)

In Win H Tower is mind-blowing and your own personal transformer

Jeff Williams | Cases, Cooling & PSU | Jan 14, 2016 9:07 AM CST

In Win is fast becoming an innovator in the world of PC chassis', making some some very nice looking and gorgeous cases that spare no expense. And at CES they showed off the second iteration of the H Tower, which is one of their halo products that takes consumer cases to a whole new level.

In Win's H Tower is a tasteful homage to the custom case market, except that it's not "custom" by the normal definition. It's manufactured, though in a limited quantity, and with exceptional The case is tasteful and not too flashy, with just the right amount of flair. When static, it's actually a testament to good industrial design, evoking an imposing presence.

And when it's in motion it's a fantastic site to behold, and I couldn't help but make the transformer sound (poorly I might add) with my mouth. The lasers that shoot out are a nice visual touch, but they're also practical as they measure the space just to make sure it can open all the way. It wouldn't do to mash up your beautiful H Tower accidentally. But check out the video, brilliantly put together by our very own Brian.

Continue reading: In Win H Tower is mind-blowing and your own personal transformer (full post)

Newsletter Subscription