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World of Tanks update 9.14 is gonna be big, plenty of bang to it
World of Tanks is getting a pretty hefty update soon. Wargaming.net showed off the progress their making and what they're working on with version 9.14.
Like always they're hard at work meticulously recreating new tanks to bring into the fight. For this version they plan on introducing us to the mighty M41 from Germany (showed above) as well as some new Russian, French and British tanks. They slowly add in new tanks and replace others it keep things interesting and to add some flair. The level of detail is astonishing as well.
But this isn't just about adding new vehicles. They're improving the movement physics and improving sound-effects to make it sound and feel a bit more like you're actually driving a huge hulking piece of metal around. Module research will be simplified for the starting stages, to help make it easier for beginners to get into the game. And of course there's more.
Continue reading: World of Tanks update 9.14 is gonna be big, plenty of bang to it (full post)
Amazon's new games engine is powerful, flexible, and totally free
In an attempt to woo developers, Amazon has released a brand new cloud-connected games engine to go up against established suites like Unity and Unreal. And the best part is that it's totally free.
Amazon's new engine is called Lumberyard, it's completely free with full source code, and it's a fully-realized suite of tools that can power high-end AAA games. Lumberyard is partly based on the CryEngine so it's able to create games for a smattering of platforms including PS4, Xbox One, and PC. Amazon even promises that VR support is in the pipeline, along with mobile integration.
Unlike most game engines, Lumberyard has a secret weapon that gives it a distinct advantage: full cloud integration with Amazon Web Services. Devs can tap the power "the vast compute and storage of AWS Cloud" for an extra computational boost and to optimize server-side processes in a variety of games.
Continue reading: Amazon's new games engine is powerful, flexible, and totally free (full post)
The Division's open beta launches next week, coming first to Xbox One
In a move that surprises no one, Ubisoft has just announced The Division will get an open beta test.
According to the blog reveal post, The Division's open beta test will only be three days long and kick off next week on Friday, February 19 thru on PS4 and PC. Xbox One gamers will get priority once again, with a 24-hour headstart over other platforms. The open beta will include an extra singleplayer mission, and players will be able to pre-load the open beta starting Feb. 16 to ensure easy access.
The devs say that most of the cheating exploits have been nixed on PC, so the open beta's Dark Zone battles should be relatively painless. Well, they'll still be painful as there's tons of random baddies gunning you down, but at least this time you'll have a chance. All feedback garnered from the open beta will be closely monitored, and Ubisoft says that all of the cheating issues will be fixed for the final release.
Continue reading: The Division's open beta launches next week, coming first to Xbox One (full post)
Call of Duty: Black Ops 3 patch live on the PS4, Xbone and PC tomorrow
The latest update for Call of Duty: Black Ops 3 has arrived, though only for the PlayStation 4 today. The change-log focuses heavily on the multiplayer side of things, improving the quality of life and making a few small adjustments to weapons.
The big patch does a bit of a re-balancing act for the various specialists so that none of the different classes are necessarily too over-powered. The official notes seem to have increased the likelihood of actually hitting someone. And of course the obligatory weapon stat changes help you to be a better player at long and mid-ranges with a few weapons.
Zombies is also getting a few helpful bug fixes. If you did it just right, an anti-gravity trap wouldn't ever turn off. How convenient, though now it does.The full patch notes are below for you to peruse.
Continue reading: Call of Duty: Black Ops 3 patch live on the PS4, Xbone and PC tomorrow (full post)
H1Z1 splits into two games, neither of them are free-to-play
H1Z1 gamers aren't going to be happy with the latest development from the game, especially after developer Daybreak Games promised it as a free-to-play title.
H1Z1 is splitting into two separate games, with neither of them being free-to-play. Instead, we'll see H1Z1: Just Survive which will be an open-world zombie survival game while H1Z1: King of the Kill will be "a fight-to-the-death shooter spectacle", according to Daybreak Games.
The developer announced the news in the last 24 hours, saying that the decision to split H1Z1 into two games had been lead by the community. Daybreak explains: "The more we developed this game with you, our community, the more we realized that in order to fully support both aspects of H1Z1, and their respective players, we needed to make them their own stand-alone games supported by their own dedicated development teams. Many players in the community have been discussing splitting the game and we've heard you loud and clear. We want to make sure we give both titles the support they need and deserve to truly flourish".
Continue reading: H1Z1 splits into two games, neither of them are free-to-play (full post)
GameTrailers abruptly shuts down after 13 years of entertainment
Just as video killed the radio (star), YouTube and Twitch have killed GameTrailers: after 13 years of entertainment, reviews, and original content, the beloved site is going off the air for good.
"After 13 years, GameTrailers is closing down today. Thank you for your continued support over the years. It has been an adventure," reads an official Tweet from GT's Twitter account. GT's founder Brandon Jones echoed the bad news with his own Tweet announcement, saying: "Today is the last day of GameTrailers. I wish it wasn't so. I love all of our fans like family. Thank you for letting me do this job."
Continue reading: GameTrailers abruptly shuts down after 13 years of entertainment (full post)
Take a picture in Firewatch, have a real-world photo printed and sent
Firewatch seems to have caught the eye of many a gamer, garnering positive reviews from critics and gamers alike. And there happens to be a feature in the PC version that isn't available anywhere else, and it lets you memorialize the beautiful graphics forever.
A disposable camera that's found in the forest can be used to take photos in-game, but the surprise is that once you finish the game you'll actually be given a link to a store where you can buy prints of those photos that you took. TechnoBuffalo gave it a try and the prints are of very good quality and reflect the quality and care put into the games engine.
The photos themselves cost $15 and the service is available around the world with free shipping included. Oh, and all of the shots that were taken before you got the disposable camera are also developed for you. The whole idea is incredibly new and fascinating. Graphics are getting to the point where it's either very realistic, in certain lights, or representative of fantastic art. The scenery from Firewatch is no exception, and is stunning, to say the least. What a novel service!
Continue reading: Take a picture in Firewatch, have a real-world photo printed and sent (full post)
Denuvo DRM tech convinces leading games pirates to give up
The flow of free, pirated PC games may be significantly reduced as a leading games-cracking group 3DM is taking a break from piracy--possibly for good.
"We just had an internal meeting. Starting at the Chinese New Year, 3DM will not crack any single-player games," Bird Sister, the team's leader, said in a blog post. "Cracks by overseas warez groups will still get posted on the [3DM] forum, and we will actively deal with these."
Despite the popular consensus that 3DM's break is the result of Denuvo's Anti-Tamper DRM, the group says the time off will let them gauge the impact that piracy is having on the modern games industry. "We'll take a look at the situation in a year's time to see if genuine sales have grown," the leader stated.
Continue reading: Denuvo DRM tech convinces leading games pirates to give up (full post)
Instagram will finally support multiple accounts later this week
After what feels like forever, multi-account support will arrive to Instagram in an update this week. After some people received the feature recently, the rest of the world gets to join in very soon.
Instagram will make its server-side changes that will find their way into v7.15 of Instagram or higher, but with the Play Store version of Instagram already at v7.16, it can be confusing. This means that multi-account support isn't hitting everyone just yet, but it will be enabled very soon.
In order to get multiple accounts working within Instagram, you'll need to tap your username at the top of your profile, which will then let you change accounts. Your profile picture will be used throughout the app, which will let you keep tabs on which account you're signed into at that moment.
Continue reading: Instagram will finally support multiple accounts later this week (full post)
Interview with Boba Fett from ANHSE, an animation mastermind
The movie industry is rife with a tremendous amount of talent,both on-screen and off-screen. Actors and actresses are challenged with having to get fully into their roles to convince us of whatever might be happening on screen. And surely they're the stars of the big-screen, but what about the people behind the scenes that make things go smoothly? The individuals who work diligently to make the experience a the experience truly cinematic, engaging and, ultimately, enjoyable.
And we had the opportunity to interview one of the industries most talented animators, turned pre-visualization artists, Mark Anthony Austin. Throughout his career he's worked on 20 hit blockbuster movies that include Star Trek Beyond, Goosebumps, The Jungle Book (2016), Avengers, Oblivion, War Horse, X-Men Days of Future Past and even Star Wars - A New Hope - Special Edition, where he had the honor of playing the legendary Boba Fett. The one character in Star Wars that has had the least amount of on-screen time, yet has become one of the most popular characters of all time.
We were able to ask questions about what it was like to don the helmet of and turn-into the most feared bounty hunter in the galaxy. We also talk about life as an animator and pre-visualization artist and why pre-visualization is so important in the art of filmmaking. And of course, we ask the all too important questions about hardware too.
Continue reading: Interview with Boba Fett from ANHSE, an animation mastermind (full post)