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Lionsgate exec teases new AAA games based on owned IP, mentions Saw and John Wick

| Jan 1, 2026 7:37 PM CST

New video game projects set in the Saw and/or John Wick franchises could be in development at Lionsgate, and it's possible that the games are of the higher AAA caliber and not smaller-scale indie titles.

Lionsgate exec teases new AAA games based on owned IP, mentions Saw and John Wick

Lionsgate may have licensed out big franchises like John Wick, Saw, and others for new video games. During a recent Q2'26 earnings call, Lionsgate movie division boss Adam Fogelson mentions that there is 'increased interest and opportunity' to make new AAA games based on hit Lionsgate IP.

Fogelson directly mentions John Wick and Saw, possibly indicating that both of these will receive some sort of game adaptation in the future. John Wick has appeared in games like Fortnite, and technically already has two games with the tactical strategy game John Wick Hex as well as a VR game, but no dedicated AAA shooter exists for this franchise. As for Saw, rumor has it that there was a horror game called Project Gideon that had been in development at some point, and Gideon was said to be a singleplayer survival experience with a brand new story.

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Continue reading: Lionsgate exec teases new AAA games based on owned IP, mentions Saw and John Wick (full post)

Final Fantasy 14 on Switch 2? Yoshi-P says: 'Please wait while looking forward to it'

| Jan 1, 2026 6:36 PM CST

Yoshi-P may have once again teased that Final Fantasy 14 is coming to the Nintendo Switch, likely the Switch 2 due to the significant power boost that the newer system offers.

Final Fantasy 14 on Switch 2? Yoshi-P says: 'Please wait while looking forward to it'

Square Enix wants to bring FF14 to as many platforms that can support it--especially mobile. Back in August 2024, we reported that the publisher eventually wanted to offer the paid subscription MMORPG to all gaming platforms. At the time, game director Yoshi-P said that "the concept that we have for Final Fantasy XIV is to release our game on as many devices as possible."

Now that the Nintendo Switch 2 is out and filling out its installed base with multi-million sales, Square Enix could start mobilizing a Switch version of Final Fantasy 14 at some point. During a New Year's Q&A chat, which Yoshi-P holds on an annual basis, the director seems to have reiterated his previous point about a Switch port. When asked about Final Fantasy 14 on Nintendo platforms, the creator said: "Please wait while looking forward to it."

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Continue reading: Final Fantasy 14 on Switch 2? Yoshi-P says: 'Please wait while looking forward to it' (full post)

Brandon Sanderson 'talking to some AAA developers' to make a Mistborn game

| Dec 31, 2025 7:37 PM CST

Brandon Sanderson wants to make a video game based on his Mistborn fantasy series, and is reaching out to developers to try to make it happen.

Brandon Sanderson 'talking to some AAA developers' to make a Mistborn game

Ever since George R.R. Martin worked with FromSoftware to make Elden Ring's lore, we always wondered why Brandon Sanderson hasn't done the same. It turns out that Sanderson actually consulted on a game called Moonbreaker, a strategy game with miniatures. But what about a big AAA game? Maybe, say, an RPG based on one of Sanderson's franchises?

In a recent blog post, Sanderson says that he's getting the attention of figures in the video games industry, but exact specifics remain unknown. Sanderson hasn't secured a contract deal for a product, and a game has yet to be greenlit.

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Continue reading: Brandon Sanderson 'talking to some AAA developers' to make a Mistborn game (full post)

Hideo Kojima outlines his plans for 2026 as KojiPro continues its 'Second Phase'

| Dec 31, 2025 6:36 PM CST

Kojima Productions will have a busy 2026, and it could be the year that the experimental new horror game OD releases.

Hideo Kojima outlines his plans for 2026 as KojiPro continues its 'Second Phase'

Although he just launched Death Stranding 2 this year--a game he refers to as his masterpiece--Hideo Kojima is gearing up for a packed 2026. In a recent Twitter post, Kojima outlines what's next, touching upon multimedia plans as well as two new games.

We've been following Kojima's work closely so none of these projects are a surprise. His studio is currently working on two projects (that we know of), including a new mysterious horror game for Xbox Game Studios called OD, which might be a Tales From the Crypt-like anthology series where different horror directors come together to make their own chapters. Then there's PHYSINT, a new tactical stealth espionage game that aims at capturing that same Metal Gear Solid magic that Kojima spun for Konami. PHYSINT is in production with Sony Interactive Entertainment, showing just how diverse Kojima's business has become--he's playing the field with two projects being funded by competing companies.

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Continue reading: Hideo Kojima outlines his plans for 2026 as KojiPro continues its 'Second Phase' (full post)

Sony patents 'AI ghosts' that can help players with in-game hints

| Dec 31, 2025 5:21 PM CST

Sony has filed a patent for AI 'ghosts'that can be trained to learn how to beat levels and complete missions, all based on recorded player footage.

Sony patents 'AI ghosts' that can help players with in-game hints

Sony has outlined a potential use case for systems-level artificial intelligence, perhaps on the next-gen PlayStation 6. We already know that Sony is working closely with AMD to make major advancements in the field of chip-level AI features, including the advanced PlayStation Spectral Super Resolution upscaling technology. However, these patents could give us an idea of what to expect from something like the PS6 on an end-user basis.

The AI ghost patent doesn't just outline one scenario, but a variety of them, all with the same basis: What if players could summon on-screen 'ghost' to help them when they get stuck in a game? Sony's patent explains how this would work, with the patent depending on an 'AI assistance engine' that would be 'trained' based on player footage. Microsoft is doing something similar to train its MUSE AI generator tech.

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Continue reading: Sony patents 'AI ghosts' that can help players with in-game hints (full post)

Fallout is the franchise Bethesda is doing 'the most work in,' Todd Howard says

| Dec 30, 2025 6:36 PM CST

Technically speaking, Bethesda is working on more Fallout-related projects than any other franchise...yet the bulk of the core internal team is crafting Elder Scrolls 6.

Fallout is the franchise Bethesda is doing 'the most work in,' Todd Howard says

Fallout season 2 just premiered, and Bethesda is wrapping up its press junket tour for the new series. Studio executive producer Todd Howard has shared a number of tidbits with the press, teasing new Fallout games and projects along the way while also making quick remarks on the state of Elder Scrolls 6. The latest interview with GameInformer drops a few more clues on what's next for the studio.

In the interview, Howard says that Fallout is the series that the studio is currently doing most of its work on. This makes sense, considering Fallout has a TV show with two seasons (and a third on the way), whereas Elder Scrolls doesn't have this kind of adaptation. On a game level, though, reports indicate that Bethesda is also working on a Fallout 3 remaster, possibly to coincide with the game's 20th anniversary in 2027.

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Continue reading: Fallout is the franchise Bethesda is doing 'the most work in,' Todd Howard says (full post)

Original id Software dev shares what it was like porting Doom to the Atari Jaguar

| Dec 30, 2025 5:35 PM CST

OG id Software dev Sandy Petersen shares a rare glimpse at what it was like making Doom on Atari's ill-fated Jaguar console.

Original id Software dev shares what it was like porting Doom to the Atari Jaguar

Back in 1994, Atari released the world's first 64-bit video games console. It was called the Jaguar, and it would end up being the last home system that Atari ever produced. Before its demise, though, the jungle-cat console ushered in some pretty potent game experiences for the age. One of these games was a fully-fledged port of id's Doom, which was the hottest PC game at the time.

The Atari Jaguar port of Doom is regarded as one of the best console adaptations of the classic FPS, and a lot of that comes down to the work that level designer Sandy Petersen did in this particular port. In a recent post on Twitter, Petersen chronicles the experience in a rare look at past of obscure and offshoot video game consoles. In the thread, Petersen notes that it was John Carmack's decision that id would make Doom for the Jaguar--according to Petersen, Carmack was utterly infatuated with Atari's new 64-bit system on an architectural and systems level. The idea of making millions of dollars in sales never really fazed Carmack, and his interest was mainly with the technology itself.

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Continue reading: Original id Software dev shares what it was like porting Doom to the Atari Jaguar (full post)

Report: Halo 2 and Halo 3 remakes also planned in Unreal Engine 5

| Dec 30, 2025 4:34 PM CST

Halo Studios may be planning to remake the full Bungie-made Halo trilogy in Unreal Engine 5.

Report: Halo 2 and Halo 3 remakes also planned in Unreal Engine 5

Halo: Campaign Evolved may just be the beginning of a series of multi-platform remakes. New reports indicate that Halo Studios is also planning to remake Halo 2 and Halo 3 within UE5. The news comes by way of Rebs Gaming, who has investigated recent rumors of a Halo remake trilogy, with his own sources sharing enough information to lead to the conclusion that the reports are likely true.

While Halo Studios has yet to confirm any future remakes outside of the already-announced Halo: Campaign Evolved, re-releasing the full trilogy does make a lot of sense on a business level. The key to this news is that only the campaigns will be remade, not multiplayer, which leaves the runway clear for a fully-engaged and -aligned user base for the next Halo MP experience.

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Continue reading: Report: Halo 2 and Halo 3 remakes also planned in Unreal Engine 5 (full post)

GTA 6 won't cost $100 but it could be made with AI, former Rockstar dev says

| Dec 30, 2025 3:33 PM CST

Another former Rockstar Games developer says that the studio won't charge $100 for Grand Theft Auto 6...but the big-budget sequel could be crafted using AI.

GTA 6 won't cost $100 but it could be made with AI, former Rockstar dev says

Speculation says that GTA 6 could end up being the world's first $100 video game. While it's possible that Rockstar could release a $100 version of GTA 6, such as a deluxe edition, multiple industry figures don't believe GTA 6 will cost $100 by default. Instead, the popular belief is that GTA 6 will be priced at the new $70 industry standard and that Rockstar will instead rely on GTA Online's microtransaction revenues to augment post-launch sales. This seems like the more likely path, seeing as GTA Online typically earns $100 million every quarter, per our Grand Theft Auto franchise earnings analysis.

Now we have another former Rockstar developer weighing in to discuss GTA 6's price, with previous technical director Obbe Vermeij sharing that he doesn't believe Rockstar will charge $100 for the new game. That being said, GTA 6 is seen as one of the most expensive video games to produce in history with an estimated budget of $2 billion, and Vermeij believes Rockstar will heavily use AI in the production of the game in a bid to reduce costs and automate some of the more tedious tasks.

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Continue reading: GTA 6 won't cost $100 but it could be made with AI, former Rockstar dev says (full post)

Avatar: Frontiers of Pandora playerbase spikes by 553% following new Avatar: Fire and Ash movie

| Dec 30, 2025 2:32 PM CST

The new Avatar movie has helped reinvigorate sales of Ubisoft's adventure game set in James Cameron's franchise.

Avatar: Frontiers of Pandora playerbase spikes by 553% following new Avatar: Fire and Ash movie

James Cameron's new Avatar: Fire and Ash film is a mega-hit across the globe, and viewers are looking to experiences like video games to further their engagement with the franchise. Data from SteamDB indicates that concurrent players in Ubisoft's Avatar: Frontiers of Pandora game are up an astronomical 553% thanks to the film's tremendous acclaim.

According to the data, Avatar: Frontiers of Pandora had just 1,911 players a day before the new Avatar film was released, and the game ultimately jumped to an all-time high of 12,496 users just two days ago. It's also worth mentioning that Frontiers of Pandora is on sale for just $20 on Steam, and the spike of users does reflect new buyers, as the Avatar game is currently #11 on Steam's best sellers charts.

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Continue reading: Avatar: Frontiers of Pandora playerbase spikes by 553% following new Avatar: Fire and Ash movie (full post)

PlayStation emulator ePSXe gets updated for the first time in 10 years

| Dec 30, 2025 1:31 PM CST

How's this for a blast from the past: Remember ePSXe? It's now received its first major update in nearly 10 years.

PlayStation emulator ePSXe gets updated for the first time in 10 years

Two days before Christmas, the creators behind the original PS1 emulator ePSXe issued a new version update that adds an important new feature. ePSXe v 2.0.18 introduces native support for CHD-based image files, with the emulator now being able to better open and run .CHD files alongside the more traditional .ISOs. The advantage of supporting .CHD is that the files are often much smaller and the format itself is lossless, which can lead to better quality experiences.

The release has garnered attention within the emulation community; however, some note that not all that much has changed in between the releases.

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Continue reading: PlayStation emulator ePSXe gets updated for the first time in 10 years (full post)

CD Projekt sells GOG storefront for $25 million shortly after launching subscription service

| Dec 30, 2025 12:29 PM CST

CD Projekt has officially parted ways with its proprietary storefront GOG.com, selling the business to company co-founder Michal Kicinski.

CD Projekt sells GOG storefront for $25 million shortly after launching subscription service

GOG, aka Good Old Games, is changing hands. CD Projekt has sold its GOG digital games storefront to Michal Kicinski for roughly $25 million in a full-circle business deal; Kicinski was one of the original co-founders of CD Projekt, which started out as a software distributor in Poland, and he also was a co-founder of the GOG store. Launched in 2007, GOG was aimed at preserving classic PC games--a mission statement that hasn't changed today, and won't change now that GOG is technically under new ownership.

CD Projekt is adamant that nothing will actually change for the end user. GOG will still preserve old games, and everything sold and made available on the store will still be DRM-free. Plus, CD Projekt's upcoming games like The Witcher 4 and Cyberpunk 2 will still release on GOG.

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Continue reading: CD Projekt sells GOG storefront for $25 million shortly after launching subscription service (full post)

Helldivers 2 might follow in Destiny 2's footsteps with 'sequel-level' features via new updates

| Dec 30, 2025 9:55 AM CST

Instead of releasing Helldivers 3, the devs at Arrowhead aim to just keep updating Helldivers 2 with a bunch of new content--kind of like what Bungie has done with Destiny 2. Now we have an idea of what kinds of things could show up in the game in the coming years.

Helldivers 2 might follow in Destiny 2's footsteps with 'sequel-level' features via new updates

If Arrowhead has their way, Helldivers 2 could become the next Destiny 2 (but in a good way?). The idea is to add so-called sequel-level features into Helldivers 2 without having to actually launch a brand new separate product. Johan Pilestedt, Arrowhead's previous CEO who moved to Chief Creative Officer so he could have more control over how Helldivers 2 evolves, outlines some of the content that could show up in lieu of a sequel.

In a recent video interview, Pilestedt says he'd like to see additions like 8-player missions and more organic social play set in a massive open-ended map--areas so big that players could run into other squads while exploring.

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Continue reading: Helldivers 2 might follow in Destiny 2's footsteps with 'sequel-level' features via new updates (full post)

PlayStation 6 and Xbox Next could be delayed: 'industry as a whole' concerned over RAM supply

| Dec 29, 2025 5:39 PM CST

The out-of-control DRAM crisis will have some major flow-on effects in the years to come, with reports that the next-gen PlayStation 6 and Xbox Next consoles might not release in their expected 2027-2028 timeline, with major issues in DRAM supply and skyrocketing prices.

PlayStation 6 and Xbox Next could be delayed: 'industry as a whole' concerned over RAM supply

In a new report published by Insider Gaming's Tom Henderson, console manufacturers Sony and Microsoft are in quite the pickle regarding their respective next-gen consoles because of mammoth RAM price increases. Tom reports that the situation has Sony and Microsoft debating their PlayStation 6 and Xbox Next console releases past their 2027-2028 release window.

Tom writes: "RAM manufacturers will be able to build out their infrastructure to produce more RAM" that would see prices dropping". Tom explains: "While consoles have traditionally been subsidized to a certain extent in the past, it seems like RAM availability and price increases will mean that the next generation of consoles, which were already believed to be much higher in price than previous generations, could be extortionate".

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Continue reading: PlayStation 6 and Xbox Next could be delayed: 'industry as a whole' concerned over RAM supply (full post)

Halo Studios' new chief of staff also runs her own AI consulting firm

| Dec 28, 2025 3:33 PM CST

Halo Studios has hired a new chief of staff who also has an AI consulting business--a development that could indicate wider usage of AI (generative or otherwise) at the Halo developer.

Halo Studios' new chief of staff also runs her own AI consulting firm

The latest report from Rebs Gaming indicates that Halo Studios is indeed gearing up to use AI in the development of new Halo games--if it isn't already. The video notes that Halo Studios has also hired a new chief of staff, Angela Hession, an 11-year veteran at Microsoft who has a robust background in trust and safety (she also was a principal product lead on HoloLens). What's interesting about this hire is that she also runs her own AI consulting firm, Hession Consulting AI, whose landing page reads: "We help technology, gaming, and commerce leaders integrate trust, operational transformation, and future-ready strategy so they can grow fast without triggering tomorrow's crises."

There's also some interesting stats on Hession's previous experiences, with the AI consulting firm's site mentioning Hession's previous experience as a strategy and operations director (or a chief operating officer) at Microsoft, in which she managed a "$500 million business unit" related to Xbox services. The site notes that Hession managed to find cost savings for this Xbox-related business.

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Continue reading: Halo Studios' new chief of staff also runs her own AI consulting firm (full post)

GTA Tokyo 'almost happened,' Rockstar had ideas for Rio de Janeiro, Moscow, Istanbul

| Dec 28, 2025 1:31 PM CST

Back in the mid-2000s, Rockstar Games almost took Grand Theft Auto globetrotting with multiple worldwide locations and settings for the series.

GTA Tokyo 'almost happened,' Rockstar had ideas for Rio de Janeiro, Moscow, Istanbul

It's been decided for years now that GTA will stay in the United States--after all, there are so many opportunities for deep satirization with locales like Liberty City (New York), Los Santos (L.A.) and Vice City (Miami). But this wasn't always the case, and in the mid-2000s, Rockstar floated the idea of a mainline game set in other countries.

In a new interview with GamesHub, former Rockstar Games technical director Obbe Vermeij laid out some of the other cities that could've shown up in a GTA game. According to Vermeij, GTA Tokyo almost happened.

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Continue reading: GTA Tokyo 'almost happened,' Rockstar had ideas for Rio de Janeiro, Moscow, Istanbul (full post)

Witcher 3 will get a new paid expansion that leads up to events of Witcher 4, analyst predicts

| Dec 28, 2025 9:14 AM CST

CD Projekt RED could release a new Witcher 3 expansion to spark sales and drum up excitement for The Witcher 4.

Witcher 3 will get a new paid expansion that leads up to events of Witcher 4, analyst predicts

The Witcher 4 is in full production, and will kick off a new saga for the medieval fantasy franchise. CD Projekt's new arc will be a multi-game trilogy centered around Ciri, but there's still a lot of questions about story and theme. One way to solve this problem could be a surprise new paid expansion for The Witcher 3.

According to reports from Polish news site Strefa Inwesterow, Pekao analyst Emil Poplawski believes CD Projekt could release a new Witcher 3 expansion that essentially sets the stage up for Ciri's new adventures. The new expansion could be $30, which is quite the premium--other expansions like Hearts of Stone and Blood and Wine were $10 and $20, respectively.

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Continue reading: Witcher 3 will get a new paid expansion that leads up to events of Witcher 4, analyst predicts (full post)

Call of Duty may head to Nintendo Switch sooner than expected

| Dec 27, 2025 3:33 PM CST

Activision could release Call of Duty on Nintendo Switch sooner than expected, but it remains unclear which platform the game will drop onto--the Switch 1, Switch 2, or both?

Call of Duty may head to Nintendo Switch sooner than expected

Back in 2023, Microsoft signed a legally-binding 10-year deal to release new Call of Duty games onto Nintendo platforms. The landmark deal was part of Microsoft's efforts to assuage regulators' worries that the $35 billion Call of Duty franchise wouldn't be made exclusive to Xbox--Microsoft made similar arrangements with NVIDIA and Sony.

Since then, three Call of Duty games have released, and none of them have appeared on the Switch. Apparently, that's going to change soon. According to Windows Central's Jez Corden, the first COD game planned for Switch is almost finished and could release in just a few months. This is an extremely interesting development that could hint at multiple Call of Duty games coming to the Switch in 2026.

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Continue reading: Call of Duty may head to Nintendo Switch sooner than expected (full post)

Cyberpunk 2 has a $400 million budget and will release in 2030, Polish analyst firm predicts

| Dec 27, 2025 10:29 AM CST

Cyberpunk 2 could be out in 2030, right in time to celebrate the 10th anniversary of Cyberpunk 2077.

Cyberpunk 2 has a $400 million budget and will release in 2030, Polish analyst firm predicts

Polish analyst firm Noble Securities has made predictions on CD Projekt's upcoming Cyberpunk sequel. The group believes Cyberpunk 2 will be out by 2030 with multiplayer in tow, and based on what we know about the game, this feels like a valid prediction. Back in 2017, we reported that CD Projekt had received a multi-million dollar grant from the Polish government to add online multiplayer elements to Cyberpunk 2077. That didn't happen, and the online components had instead been moved to Cyberpunk 2.

Another prediction: CD Projekt will spend 1.5 billion PLN on Cyberpunk 2's development, which is about $419 million. This is a huge sum for any video game, but bear in mind that CD Projekt positions its games to sell for years--in The Witcher 3's case, for over a decade.

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Continue reading: Cyberpunk 2 has a $400 million budget and will release in 2030, Polish analyst firm predicts (full post)

99% of EA shareholders vote in favor of $55 billion leveraged buyout

| Dec 27, 2025 7:37 AM CST

Over 201 million of EA's total ~203 million investors have voted in favor of selling all outstanding shares to a group of buyers led by Saudi Arabia's Public Investment Fund.

99% of EA shareholders vote in favor of $55 billion leveraged buyout

It's official: Electronic Arts, one of the last big AAA publishers in the video game industry, is going private. EA shareholders approved the megaton $55 billion buyout with a vote on December 22. According to the SEC filing, 99% of shareholders voted yes on the deal, with 1.9 million voting no.

The buyout is being financed by a trio of big investors, but the principal funding will come from Saudi Arabia's PIF. As a result, it's estimated that the Saudis will receive a staggering 93% stake in EA. As part of the proposal, EA's management will remain intact and CEO Andrew Wilson will still lead the company.

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Continue reading: 99% of EA shareholders vote in favor of $55 billion leveraged buyout (full post)

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