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Star Wars: Battlefront rumored for November on Xbox One, PS4, and PC
We heard previous rumblings about a November release window for Star Wars: Battlefront, to coincide with the cinema release of Star Wars: The Force Awakens, but it looks like November 17 might be the day.
According to Polygon's sources, we can expect Star Wars: Battlefront to be released on November 17, but we'll find out more information tomorrow at 1:30pm ET during the Star Wars Celebration that is still rocking along in Anaheim, California. EA has teased that gamers can expect more on Battlefront at that time, but someone has spotted the source code on the news page for the official site, which has gamers excited.
The source code teases: "The latest news and updates for Star WarsTM Battlefront . Available November 17, 2015 for PlayStation 4, Xbox One and PC".
Continue reading: Star Wars: Battlefront rumored for November on Xbox One, PS4, and PC (full post)
The end of a CS:GO season is here, player shuffling commences
What worked this season, what didn't work? Can we shed any dead weight and can we poach some of the best? All questions that many CS:GO teams ask within themselves at the end of a season in order to improve their performance.
With the end of the CyberGamer Premier league here and Team Streamline taking the title (securing $2670 into their back pockets), the team shuffling has commenced.
Now that Australian CS:GO has some financial backing, international appearances and company support, it is starting to become counted as a much more legitimate addition to the local and global gaming scene - previously being completely overshadowed by League of Legends and Starcraft II thanks to their developer and Australian Cyber League support.
Continue reading: The end of a CS:GO season is here, player shuffling commences (full post)
Forza Motorsport 6 will reportedly feature a DX12 capable engine
It looks like we should begin to get excited for Forza Motorsport 6, which according to the latest rumors, will feature support for DirectX 12. The news is coming from a new trademark application for the game, something GameSpot picked up.
Microsoft has told GameSpot that it has "filed a trademark application for ForzaTech, which is Turn 10 Studios' proprietary graphics and simulation engine for Forza". The company will be showing the game off in greater detail at E3 2015 in June, but Microsoft is going to have multiple new titles to show off at E3 2015, which is only going to help the Xbox One. These titles include Gears of War 4, and a few new titles from Rare.
Back to Forza Motorsport 6 and its new visual capabilities, Turn 10 Studios used a new game engine for Forza Motorsport 5 when they released it two years ago now, which was enhanced for Forza Horizon 2. But with increased competition in the graphics department from driving games like Driveclub and Project Cars, Microsoft needs all the help it can get for its Xbox One title.
Continue reading: Forza Motorsport 6 will reportedly feature a DX12 capable engine (full post)
Project Cars: 1080p on PS4, 900p on Xbox One and up to 12K on PC
Slightly Mad Studios is finally close to releasing Project Cars, which is one of the best looking games this year, and some would even say it's one of the best looking games this year.
We have found out the resolution that it will be rendered at on the current gerneation consoles, with the PS4 pushing it out at 1080p 60FPS, and the Xbox One at 900p 60FPS. The PC, can go magnitudes higher, all the way up to 12K and whatever framerate your PC can spit out at that resolution.
On the PC, you're going to need an Intel Core 2 Quad Q8400 or AMD Phenom II X4 940 at a minimum, with 4GB of RAM and an NVIDIA GeForce GTX 260 or ATI Radeon HD 5770 with 1GB of VRAM. The studio recommends Project Cars players to have a Core i7 3770 processor, or an AMD FX-8350. The recommended requirements also bump up the RAM requirement to 8GB, and the VGA card to a GeForce GTX 600 series, or Radeon HD 7000 series card with at least 2GB of VRAM.
Continue reading: Project Cars: 1080p on PS4, 900p on Xbox One and up to 12K on PC (full post)
Video games create great opportunities to help educate students
The US Department of Education hopes to bring teachers, gaming studios, researchers and students together in an effort to find ways to increase educational opportunities. As students rack up even more hours playing video games, the education community wants to find more innovative and proactive methods to teach students.
"If you look at the life of a student a lot of [them] play an average of about 10,000 hours of video games by the time they are graduating high school," said Erik Martin, head of the Department of Education's Games for Learning program, while speaking to Polygon. "That is almost the same amount of time they are spending in schools. You can imagine a lot of the time which of the two activities they might feel more engaged in or more relevant."
Understanding that students are playing games, whether mobile, PC or console gaming, it's something that educators can depend on.
Continue reading: Video games create great opportunities to help educate students (full post)
Mobile games are spending more on TV advertisements than console games
Mobile game publishers are breaking out their checkbooks to invest in expensive TV advertisements, outpacing console game publishers, according to the iSpot.tv advertising tracking firm. Companies such as Machine Zone, Supercell and King want to attract more mobile gamers to their products, and don't have the name recognition as larger, traditional game studios.
Thirty percent of the overall TV advertising revenue spent during Q1 was dedicated to King, Machine Zone and Supercell, with mobile game companies spending $130 million so far in 2015. Companies such as Sony, Nintendo, Microsoft, 2K Games, Electronic Arts and Ubisoft all trail the mobile gamers - and it looks like gamers are paying attention.
"These spending patterns may merely indicate that mobile games are taking advantage of the relative lull in major game console advertising," said Sean Muller, CEO of iSpot.tv, in a guest post on Venture Beat. "But so long as this TV ad push results in more app downloads, we may likely be seeing a new long-term competitor to the mix."
Continue reading: Mobile games are spending more on TV advertisements than console games (full post)
Star Citizen's first-person shooter combat explained in great detail
Roberts Space Industries has taken to its website to provide a very in-depth article on how the first-person side of Star Citizen will work, teasing that there will be three different stances, as well as having your breathing impact gameplay.
First, the three different stances will include: lowered stance, ready stance, and ads stance. RSI explains that having three different stances means "that the game will have a more realistic system of weapon handling, which will immediately impact gameplay. Star Citizen's three stances are Lowered, Ready and Aim Down Sights (ADS). The Lowered stance trades the ability to fire for maneuverability. The Ready stance slows a soldier's movement while making reactionary fire and aiming a lot faster and more accurate. The ADS stance is the most accurate, but has the slowest movement and most restricted visibility of the three stances".
Not only that, but breathing will have a big part to play in the Star Citizen first-person shooter mode, which is "simulated in order to make first person combat a much deeper and more tactical experience than many familiar FPS titles". A big part of this is stamina, which is "a resource you will need to manage" according to RSI. The developer continues: "Performing actions such as sprinting, vaulting, mounting, climbing and breath control (detailed below) will lower your stamina. Low stamina will have several temporary knock-on effects, such as drastically reduced sprint distance, diminished ability to aim properly, and even a reduced amount of time that breath can be held".
Continue reading: Star Citizen's first-person shooter combat explained in great detail (full post)
Deus Ex: Mankind Divided to be a 'real challenge' to hardcore players
Deus Ex: Mankind Divided was revealed last week, but now the full marketing campaign is beginning to ramp up, with Game Director Jean-François Dugas, teasing Deus Ex fans through his Twitter account.
Dugas was asked if Deus Ex: Mankind Divided would be ghostable, to which he replied that it would, and for the first time in a Deus Ex title, even during boss fights. Dugas said: "As always and even on boss side, finally!". Ghostable means you can play through the entire level, including boss fights, without being seen - providing the true stealth side of Deus Ex.
He continued, adding that the boss fights from Deus Ex: Human Revolution are coming back, which has fans excited. Dugas continued, when he was asked if Mankind Divided would be as hard as the original Deus Ex from 1999, where he said: "We'll have the 'Give me Deus Ex' again. Not exactly like the 1999 mode but you should expect a real challenge". When asked if the same team members from Human Revolution are working on Mankind Divided, Dugas replied with "For the most part, yes".
Continue reading: Deus Ex: Mankind Divided to be a 'real challenge' to hardcore players (full post)
Rockstar says 4K is a real 'eye opener' for Grand Theft Auto V on PC
Grand Theft Auto V unlocks for PC gamers across the world in a little under 24 hours now, so after multiple delays, it doesn't even feel like it's happening - but it is, and in a big way.
Rockstar Games sat down with PC Gamer recently to talk about the game and how it runs at 60FPS, 4K and more. PC Gamer asked if GTA V on the PC was "locked at 60FPS", to which Rockstar replied: "The target framerate for the PC build of the game is 60fps, when you start up GTA 5 for the first time it chooses settings to maximise the framerate and visual quality on your PC. These are simply recommendations though, and players can change these to whatever they want. We will never be able to guarantee the framerate when someone decides to push their texture, shader or post-fx quality to a level that their PC can't support. That said, if your monitor and PC support it you can choose to run at even higher framerates".
PC Gamer also talked about 4K, asking "GTA 5 supports 4K resolution on PC - how much of a big deal do you think 4K will be for players? Do you think it'll transform the way they experience that world?" Rockstar's reply is pretty exciting, with the developer saying: "4k is an eye opener when you see if for the first time, it really does make you look at the world differently and in greater detail as you would expect. That said, you could probably say the same thing about a lot of the other high-end graphical options and ultimately it will be personal preference which particular resolution and graphical settings that each player decides to settle on".
Continue reading: Rockstar says 4K is a real 'eye opener' for Grand Theft Auto V on PC (full post)
Creator of Bioshock says his next game is powered by Unreal Engine 4
The original Bioshock was created by Ken Levine, who teased that he was working on a new first-person shooter back in January, has just said that his upcoming project is using Epic Games' Unreal Engine 4 technology.
Levine has been quiet on his next project, with random tweets mentioning that his new protect will be "smaller, more entrepreneurial". The news came from Levine revealing that his titel would be using Unreal Engine 4 when a fan tweeted him asking which graphics engine he would be using for his new game.
Considering the entire Bioshock series was powered by Unreal Engine, Levine is most likely very familiar with it, and wants to continue to use Epic Games' proven technology. We should hear more about Levine's mystery project at E3 2015, hopefully.
Continue reading: Creator of Bioshock says his next game is powered by Unreal Engine 4 (full post)
Deus Ex: Mankind Divided will support DX12, and AMD's TressFX 3.0
Eidos-Montreal has shown off the official CGI trailer of Deus Ex: Mankind Divided, something you can watch below, but the studio has also teased that the sequel to Human Revolution will have some nice tricks up its sleeve in the graphics department.
Deus Ex: Mankind Divided uses the latest version of the impressive Dawn Engine, which was specificially built for Xbox One, PS4 and PC. AMD has been working closely with the studio under its Gaming Evolved program, which means we'll see full support for Windows 10 and DirectX 12, as well as TressFX 3.0.
Continue reading: Deus Ex: Mankind Divided will support DX12, and AMD's TressFX 3.0 (full post)
Frostbite Technical Director wants DX12 and Windows 10 for next-gen
The Technical Director on Frostbite, EA and DICE's incredible engine that powers Battlefield and Dragon's Age: Inquisition to name a few games, has taken to Twitter to tease the next-gen Frostbite engine.
Johan Andersson has said that he wants to see the minimum specification for Frostbite-powered games in 2016 to be Windows 10, DirectX 12 and WDDM 2.0. He said that this would "a bit aggressive" but we would see "major benefits". He said in a reply to EVGA's Product Manager, Jacob Freeman, "get rid of the Windows legacy and reap the benefits of a modern graphics API & memory management (WDDM 2.0)".
With Microsoft offering some users an upgrade to Windows 10 for free, next-gen gaming is going to be in for a big surprise on PC. But, the big question is: will EA see the install base significant enough to make DX12 and thus, Windows 10, the minimum spec for games? I would say definitely not, but we could see things shift as we move into 2016 with DX12, Windows 10, the big push into VR, and so much more.
Continue reading: Frostbite Technical Director wants DX12 and Windows 10 for next-gen (full post)
CD Projekt Red tease 30 hours of new content for The Witcher 3
We only reported on Sunday that CD Projekt Red were going to provide an insane 200 hours plus worth of content in The Witcher 3: Wild Hunt, but now we're hearing about some future DLC that will add over 30 hours of more adventures for gamers.
CD Projekt Red has started talking about two new expansions, with the first, Hearts of Stone, dropping in October. Hearts of Stone will see players traversing the wilds of No Man's Land, as well as the city of Oxenfurt in order to secure a contract from Man of Glass. The second expansion, Blood and Wine, will be released in Q1 2016. Blood and Wine will see a new in-game region for the game called Toussaint, which the developer explains as "a land untainted by war, where an atmosphere of carefree indulgence and knightly ritual masks an ancient, bloody secret".
The studio will be offering gamers an Expansion Pass for $24.99, which will include all DLC, but these two expansions can be purchased separately for $9.99 and $19.99 for the Hearts of Stone and Blood and Wine, respectively. If you were to buy The Witcher 3: Wild Hunt and the Expansion Pass together, it will cost $84.99 for the Xbox One and PS4, while PC gamers save $5, costing $79.99.
Continue reading: CD Projekt Red tease 30 hours of new content for The Witcher 3 (full post)
Deus Ex: Mankind Divided details leak, headed to Xbox One, PS4 and PC
Details on the sequel to Deus Ex: Human Revolution have been released, with Square Enix preparing Deus Ex: Mankind Divided for the Xbox One, PlayStation 4 and PC.
Russian website Kanobu is reporting on the new title, with the site reporting that Deus Ex: Mankind Divided will have Adam Jensen continue his path in the series, where he will have new augmentations and new technology to play with. Screenshots from the game are shaping up absolutely beautifully, so let's hope that we don't get a massively watered down version of the game once it gets closer to release.
Deus Ex: Mankind Divided reportedly takes place two years after the events of Human Revolution, where Jensen is now a part of an Interpol-backed team that hunts down augmented terrorists. We should expect a full reveal on April 8 at 9am PT.
Continue reading: Deus Ex: Mankind Divided details leak, headed to Xbox One, PS4 and PC (full post)
Angry Joe quits covering Nintendo over his flagged YouTube videos
One of the biggest YouTubers, Joe "Angry Joe" Vargas, has said he has stopped covering Nintendo games after the Japanese gaming giant started a dispute with him over his Mario Party 10 video.
Angry Joe's video on Mario Party 10 was flagged by YouTube, which led to him tweeting what you see below. After that, Angry Joe went on a tirade against Nintendo (and rightly so). His Twitter feed is a rage-filled rant against Nintendo and their policies, with most of the gaming community seeming to be behind him.
The bigger reason behidn this is that Nintendo seems to want revenues from videos shared by users - launching their own Creators Program earlier this year. This allowed YouTubers to release videos about Nintendo games, as long as Nintendo was given some of that sweet, sweet revenue. But, not every game is in this program, with Mario Party 10 being one of them.
Continue reading: Angry Joe quits covering Nintendo over his flagged YouTube videos (full post)
Red Dead Redemption 2 rumored to be unveiled at E3, headed to PC
We've heard rumors of Red Dead Redemption 2 hitting the Xbox One, PS4 and PC, but according to Reddit user 'AnonDN1978' - who claims to be an ex-Rockstar developer - the studio will unveil RDR 2 at E3 2015.
The game will reportedly be called Red Dead Redemption 2: Legends of the West, and will be a prequel to the original game. It will reach the Xbox One, PS4 and surprisingly, the PC - one month after release, so in Rockstar Games time, probably 12-18 months after the consoles get it. The game will supposedly take place in the same area as its predecessor, with three playable characters. Two of them will be from the first RDR title, with the third being a completely new character.
What will Red Dead Redemption 2 offer? You can expect that customization to be a big part of the game, where players can customize their clothes and horse. The third character, which you can name, can have all sorts of different Western themed clothes customized - tops, bottoms, hats, gloves and more.
Continue reading: Red Dead Redemption 2 rumored to be unveiled at E3, headed to PC (full post)
The Witcher 3 has over 200 hours of content
We're getting much closer to the new release date of The Witcher 3: Wild Hunt, with CD Projekt Red teasing that there will be over 200 hours of content.
Senior Game Designer on The Witcher 3: Wild Hunt, Damien Monnier, said on Twitter that this 200 hour length came from "everything" - which includes side quests, and everything in between. Comparing this to The Witcher 2, which had around 50 hours of content - inclusive of time playing around - this is a huge increase in content.
You're not going to want to get through 100 hours of gameplay and die with the new "Dark" gameplay mode, where death is permanent.
Continue reading: The Witcher 3 has over 200 hours of content (full post)
Titanfall 2 rumored to include traditional campaign, many more weapons
According to Respawn Entertainment's Community Manager, Abbie Heppe, Titanfall 2 could see a traditional campaign and many more weapons added to it over its predecessor.
Bella Ryse from The EXL Podcast asked Heppe about a campaign and more weapons for Titanfall 2, Heppe wasn't specific. But, she also didn't deny the possibility of these things, reiterating that Respawn knows what the fans want,t and that the developer has some ideas, too. Heppe teased: "When you work on a game for so long, there's always lots of things we - especially everyone here internally has all different sorts of things [they want to do]".
She continued: "We've definitely heard the feedback. Obviously, I can't comment on what we're doing in the next game, but the really nice thing about working on a sequel is that we've established the core of what Titanfall is. We have assets, we have an engine, we have all of these things that we laid the foundation for in the first game that now we can really build off of in the second". Heppe finished, by teasing: "So, I think there's going to be a lot of stuff that people are going to be excited about".
Continue reading: Titanfall 2 rumored to include traditional campaign, many more weapons (full post)
Xbox One exclusive Quantum Break delayed to 2016
Microsoft has just lost itself an Xbox One exclusive for this year, with the company coming out and announcing with Remedy Entertainment that Quantum Break won't be seeing the light of day until next year.
Head of Publishing for Microsoft, Shannon Loftis, said: "We've got the strongest games lineup in Xbox history right now, with 2015 blockbuster exclusives like Halo 5: Guardians, Rise of the Tomb Raider, Fable Legends, and Forza Motorsport 6, and more we'll announce in the coming months. With so many games launching this year, moving Quantum Break to 2016 extends our incredible portfolio into next year with a monster new IP".
Sam Lake, Remedy Entertainment's Creative Director and the face of Max Payne explained: "We're really proud to be part of the incredible Xbox One line-up. We thank our fans for their patience, and want them to know that the team is taking advantage of this opportunity to polish and fine tune the game to create the kind of standout entertainment experience they've come to expect from us".
Continue reading: Xbox One exclusive Quantum Break delayed to 2016 (full post)
Report: Mobile games for Nintendo could generate millions in sales
Nintendo's decision to fully support mobile gaming could have major financial results for game studios, as there are millions of dollars at stake. The first DeNA-Nintendo mobile title will be available before the end of the year, while Nintendo continues to outline its strategy into mobile gaming.
"We want to create games that will be played by hundreds of millions of people," said Isao Moriyasu, CEO of DeNA, in a statement to Reuters. "We haven't talked to Nintendo about targets, but at DeNA, our best-selling game brought in 3 billion yen ($25 million) a month, and we want to surpass that."
DeNA will diversify and focus on releasing a catalog of game titles it hopes will be popular among mobile gamers - and hopes DeNA will be able to generate massive revenue for itself and Nintendo in the future.
Continue reading: Report: Mobile games for Nintendo could generate millions in sales (full post)


