Newsletter IconFacebook IconX IconThreads IconInstagram IconYouTube IconPinterest Icon

Latest News - Page 2699

Learn about how TweakTown tests and reviews hardware. As an Amazon Associate, we earn from qualifying purchases. TweakTown may also earn commissions from other affiliate partners at no extra cost to you.

Stay Updated

Follow TweakTown for breaking tech news, reviews, and daily updates.

Add TweakTown as a preferred source on GoogleFind TweakTown on Apple News

Killzone: Shadow Fall lawsuit over 1080p marketing dismissed in court

Anthony Garreffa | Business, Financial & Legal | May 6, 2015 12:37 AM CDT

We reported back in August last year that Sony was being sued for falsely advertising its PlayStation 4 exclusive Killzone: Shadow Fall at 1080p, but Judge Edward M. Chen of the US District Court for the Northern District of California, while in agreement with both parties, dismissed the lawsuit "with prejudice".

This means that the plaintiff cannot file another legal action on this matter at anytime in the future. The terms of the dismissal were filed under seal, with each side of the argument needing to settle their own legal fees. Last year, Douglas Ladore from California filed a lawsuit against Sony for Killzone: Shadow Fall. Ladore was suing over the marketing that Sony deployed for the PS4 launch title, as it said the game would be running at 1080p, and it did not.

Killzone: Shadow Fall's multiplayer had "a technological shortcut that was supposed to provide 'subjectively similar' results" to the native resolution of 1920x1080, said Ladore. Guerilla Games had used a "temporal reprojection" technique for the multiplayer side of Shadow Fall, which according to the studio, produces an image that is indistinguishable from a 1080p version "most of the time".

Continue reading: Killzone: Shadow Fall lawsuit over 1080p marketing dismissed in court (full post)

The new Moto X should feature QHD display, 4GB RAM, Snapdragon 808

Anthony Garreffa | Mobile Devices | May 5, 2015 11:24 PM CDT

The third-generation Moto X smartphone is the latest handset to have the rumor mill start up for it, with Motorola's purported new smartphone said to rock Qualcomm's Snapdragon 808 processor.

Not only that, but the third-gen Moto X should feature a 5.2-inch QHD (2560x1440) display, 4GB of RAM, Android 5.1.1 Lollipop and more. We're being told to expect a 16-megapixel "Clear Pixel Technology" rear-facing camera, a 5-megapixel snapper up front, 32GB or 64GB of storage, and a 3280mAh battery.

This new smartphone should compete directly against LG's just-announced G4 smartphone, as well as the new Galaxy S6 from Samsung. We've reviewed the Samsung's new Galaxy S6 edge, right here.

Continue reading: The new Moto X should feature QHD display, 4GB RAM, Snapdragon 808 (full post)

'Star Wars' characters join Disney Infinity 3.0

Ben Gourlay | Gaming | May 5, 2015 10:39 PM CDT

Parents of school-aged children might very well be aware of the increasingly popular 'Disney Infinity' gaming franchise, which merges collectible figurines with a gaming environment - but the latest version might even interest a few parents! Disney have announced the third iteration of the series will include characters from the 'Star Wars' franchise, along with 'Avengers: Age of Ultron', the upcoming Pixar animation 'Inside Out' and 'Tron Legacy'.

Accompanying the release will be collectible figures, including Obi-Wan Kenobi, Yoda, Darth Maul, Darth Vader, Han Solo and Chewbacca, which will be backwards compatible with previous versions of the series.

Disney Infinity 3.0 will hit stores in the fourth quarter, ahead of the December release of the latest 'Star Wars' film, 'The Force Awakens'.

Continue reading: 'Star Wars' characters join Disney Infinity 3.0 (full post)

Killing Floor 2 developer says Sony is 'far easier to work with'

Anthony Garreffa | Gaming | May 5, 2015 10:10 PM CDT

PC gamers are being prepared for Killing Floor 2 with its minimum and recommended requirements for your PC, where you'll need a dual-core processor from Intel or AMD to play.

On top of that, VGA requirements aren't too bad with Tripwire requiring an NVIDIA GeForce GTS 250 or AMD Radeon HD 4350, 3GB of RAM and a 64-bit version of Windows 7 or higher to play Killing Floor 2. They do recommend an Intel Core 2 Quad Q9550 or AMD Phenom II 450 processor, an NVIDIA GeForce GTX 560 or AMD Radeon HD 6950, 4GB of RAM and a 64-bit version of Windows 7 or higher.

As for the PlayStation 4 version of Killing Floor, the team are targeting 1080p 60FPS, with the studio explaining that they already have it running at 1080p 60FPS on the PC on a wide variety of hardware. Alan Wilson, VP of Tripwire Interactive, said: "Its a TARGET. Will we achieve it? Don't know - but we've already got the game running on a pretty broad spectrum of hardware on the PC".

Continue reading: Killing Floor 2 developer says Sony is 'far easier to work with' (full post)

Intel launches its new Xeon processors, supporting up to 12TB of RAM

Anthony Garreffa | Processors | May 5, 2015 9:37 PM CDT

Intel has just launched its new line of Haswell-EX Xeon CPUs, which include up to 36 threads (with the 18-core model), with up to 45MB of L3 cache, depending on the model.

The flagship Xeon E7-8890 V4 processor has 18 cores (36 threads), 45MB of L3 cache (LLC) and clock speeds that float between 2.5GHz and 3.3GHz in AVX workloads, and between 2.1GHz and 3.3GHz normally. This Haswell-EX powered Xeon CPU has a massive 165W TDP, packing some 5.6 billion transistors. All of this results in a wallet-busting price of $7175 or so.

The new Haswell-EX powered Xeon platform can handle up to 24 DIMMs per socket of either DDR3 or DDR4, with a full 8S server rack capable of consuming up to 12TB of DDR4 RAM. These new systems can handle up to 32 sockets, with 8-socket systems capable of taking 12TB of RAM, too.

Continue reading: Intel launches its new Xeon processors, supporting up to 12TB of RAM (full post)

Titanfall 2 launching sometime between April 2016 and March 2017

Anthony Garreffa | Gaming | May 5, 2015 8:17 PM CDT

The sequel to Titanfall is coming, thanks to EA's latest earnings call revealing some information on Titanfall 2. EA said that Titanfall 2 wouldn't be coming until at least 2H 2016, or closer to 2017.

Blake Jorgensen, EA's Chief Financial Officer, said in a response to a question about Titanfall 2: "You should assume that's not in fiscal '16; it's more likely in fiscal '17". With EA's fiscal 2017 running from April 1, 2016 to March 31, 2017. Respawn Entertainment, the studio behind Titanfall 2, has said that the sequel to the mech-based first-person shooter would be "multiplatform" teasing that it would arrive on the PS4.

The original Titanfall was released onto the Xbox 360, Xbox One and PC, but never made it to Sony's consoles. Titanfall 2, when it's released, should reach the Xbox One, PS4 and PC.

Continue reading: Titanfall 2 launching sometime between April 2016 and March 2017 (full post)

DICE and EA tease Mirror's Edge 2 for early 2016

Anthony Garreffa | Gaming | May 5, 2015 7:21 PM CDT

EA and DICE have been teasing a sequel to Mirror's Edge since mid-2013, but fast forward to now and we finally get a release window of early 2016 for the parkour-style title.

Electronic Arts has said that Mirror's Edge 2 will be out in Q1 2016, with EA saying that Mirror's Edge 2 "reboots the franchise for the next generation". Last year, Senior Producer on Mirror's Edge 2, Sara Jansson, said: "I wanted to let you know that the game is progressing nicely and I think you're going to love it. I know many of you probably wish we would show more of the game, but we're still pretty early in development and our passionate core Mirror's Edge team is working full on to make the best game possible".

Mirror's Edge 2 launches for the Xbox One, PS4 and PC in early-2016.

Continue reading: DICE and EA tease Mirror's Edge 2 for early 2016 (full post)

Fox renews 'The Simpsons' for another two years

Ben Gourlay | Celebrities & Entertainment | May 5, 2015 6:37 PM CDT

It's already the longest running scripted TV show of all time, but 'The Simpsons' is about to get a little longer. According to The Hollywood Reporter, the Fox network has greenlit a further two seasons of the Matt Groening animated show.

Starting life in 1987 as short animated stories on the variety 'Tracy Ullman Show' before debuting with the full length episode 'Simpsons Roasting on an Open Fire' on December 17 1989, 'The Simpsons' has gone on to enjoy 26 seasons. Now, the show has been confirmed to run through to at least 28 seasons, which will take it up until 2018 - and a staggering 230 hours of animation!

Continue reading: Fox renews 'The Simpsons' for another two years (full post)

Samsung launches PRO Plus and EVO Plus memory cards with 4K in mind

Chris Smith | Storage | May 5, 2015 6:27 PM CDT

Today Samsung has pushed its new range of SD and microSD memory cards to the public, in total what is on offer includes the PRO Plus, PRO, EVO Plus and EVO families, explained in their latest press release as necessary "to address the rapidly growing consumer need for advanced multimedia memory solutions."

The new PRO Plus model is capable of working with 4K UHD video applications and is created for use in DSLR cameras, smartphones and tablets alike. Boasting read speeds of up to 95MB/s and write speeds of 90MB/s, these models come backed with UHS-I Speed Class 3 (U3) and Class 10 performance levels.

The PRO Plus series has seen a debut in 32GB and 64GB capacities, touching on their ability to record around 110 minutes of 4K UHD video or 490 minutes of full HD.

Continue reading: Samsung launches PRO Plus and EVO Plus memory cards with 4K in mind (full post)

NVIDIA offers GTX 900 series "Two Times the Adventure" game bundle

Chris Smith | Gaming | May 5, 2015 5:28 PM CDT

In a bid to increase sales and show off some features, NVIDIA is offering The Witcher 3: Wild Hunt and Batman: Arkham Knight as a bundle with their GeForce GTX 970 and 980 model cards from participating retailers. If you're looking into the GTX 960 or a notebook containing the GTX 980M or 970M you'll receive a code for The Witcher 3: Wild Hunt only.

The codes for these games can be activated through Steam and are counted as pre-orders, meaning you can download and install the game before the official launch date.

These titles have been chosen due to them allowing NVIDIA's GameWorks technology, enabling new features such as HairWorks in The Witcher 3, PhysX-accellerated cloth effects and destruction plus HBAO+ in both available games.

Continue reading: NVIDIA offers GTX 900 series "Two Times the Adventure" game bundle (full post)

Microsoft: 'Google ships a big pile of... code' for Android updates

Michael Hatamoto | Mobile Devices | May 5, 2015 11:50 AM CDT

Google provides an open ecosystem with its Android mobile operating system, but that has led to fragmentation due to multiple versions of the OS running on such a large number of different products. Android is trying to close the gap, however, it's something that rivals such as Microsoft have picked up on while criticizing the OS.

"Google ships a big pile of... code, with no commitment to update your device," said Terry Myerson, Executive Vice President of Operating Systems, when speaking during the Microsoft Ignite conference keynote. "Google takes no responsibility to update customer devices and refuses to take responsibility to update their devices, leaving end users and businesses increasingly exposed every day they use an Android device."

Microsoft has had a rather dismal showing in the mobile space, but hopes Windows 10 will power a growing number of smartphones and tablets. The company also didn't disclose how it will deliver its updates to Windows 10 phones as needed in the future.

Continue reading: Microsoft: 'Google ships a big pile of... code' for Android updates (full post)

Report: Mobile gaming to surpass rivals, becoming $45B market by 2018

Michael Hatamoto | Gaming | May 5, 2015 8:30 AM CDT

Mobile gaming is an absolutely huge business, as smartphones and tablets continue to reach new phone owners across the world. Game software revenue is expected to generate $88 billion revenue in 2015, and surpass $110 billion in 2018, according to the Digi-Capital intelligence firm.

The mobile market is expected to draw more interest than console games, but Steam PC titles and free-to-play game titles weren't included in the research.

"Where mobile games will take $3 of every $10 spent by gamers on software in 2015, that figure will go up to $4 out of every $10 by 2018," said Tim Merel, founder and managing director of Digi-Capital, in a report. "Mobile games revenue will grow from $29 billion in 2015 to $45 billion by 2018 at 15 percent annual growth."

Continue reading: Report: Mobile gaming to surpass rivals, becoming $45B market by 2018 (full post)

UCLA neurosurgeons using virtual reality for brain analysis

Michael Hatamoto | Extended Reality (XR) | May 5, 2015 6:40 AM CDT

Neurosurgeons at the University of California at Los Angeles are using virtual reality to get a unique viewpoint of patients' brains. There is long-term hope that VR will help neurosurgeons shorten surgeries, while also making them easier to conduct.

"It's just amazing to see every little opening in the skull where a nerve goes through," said Dr. Neil Martin, chairman of the UCLA's department of neurosurgery, in a statement to CBS News. "I'm virtually inside the skull of the patient walking around, floating around."

During the American Association of Neurological Surgeons Annual Scientific Meeting, Dr. Martin said he believes virtual reality can have a "tremendous impact" on neuroscience research. A custom program is being developed with Moty Avisar, CEO of Surgical Theater and creator of F-16 flight simulators for the Israeli air force - using his expertise and blending brain scans with the flight simulation software.

Continue reading: UCLA neurosurgeons using virtual reality for brain analysis (full post)

Sega won't have E3 booth, focusing more on restructuring instead

Michael Hatamoto | Gaming | May 5, 2015 2:50 AM CDT

Sega won't have a large presence at the E3 gaming conference in Los Angeles next month, choosing not to have a booth.

Earlier in the year, Sega announced it was going to restructure, which includes moving its San Francisco office down to southern California - and any Sega games at the show will be hosted by its industry partners.

"Over the next months, Sega of America will be focusing on the restructure and relocation to southern California, and we have decided to not attend E3 with our own booth this year," a Sega spokesman told Game Informer.

Continue reading: Sega won't have E3 booth, focusing more on restructuring instead (full post)

Microsoft Office 2016 public preview released

Chris Smith | Software & Apps | May 5, 2015 2:03 AM CDT

A preview has been pushed live by Microsoft pending its release of the Office 2016 desktop productivity suite, with no Office 365 subscription necessary for download.

The technical preview of this edition was reportedly released back in February 2015 surrounded by strict non-disclosure agreements for all involved.

Now Microsoft is ready to open it up to the masses with their general manage of Office marketing, Jared Spataro, commenting that he's looking forward to feedback from a large public audience before full release later in 2015. Reportedly similar to Office 2013 in the looks department, Office 2016 pledges to offer better cloud storage options, collaboration opportunities and more.

Continue reading: Microsoft Office 2016 public preview released (full post)

The last details on Project Cars released ahead of its launch on May 7

Anthony Garreffa | Gaming | May 4, 2015 9:29 PM CDT

After years of development and heartbreaking delays lately, Project Cars is set for release on May 7. Slightly Mad Studios and Bandai Namco have released the launch trailer for Project Cars, which you can watch below.

At the same time, they have come out with many more details on the game, with Project Cars having the "largest track roster of any racing game with 110+ unique locations". Not only that, but there's dynamic weather, dynamic time of day, "world-class graphics running at 60FPS with up to 45 drivers on-screen" and "next-gen physics running at 600FPS and deep telemetry & tuning features".

With support for over 30 steering wheels, the Oculus Rift and even Project Morpheus for the PS4, Project Cars is one of the most technologically equipped games of the last decade.

Continue reading: The last details on Project Cars released ahead of its launch on May 7 (full post)

Apple expected to relaunch its music streaming service at WWDC in June

Anthony Garreffa | Business, Financial & Legal | May 4, 2015 8:06 PM CDT

It looks like Apple could be in some trouble, with the Department of Justice looking into their business practices as the launch of Apple's upcoming music streaming service.

Apple's music streaming service is said to cost $7.99 per month, but with Spotify enjoying a large chunk of the music streaming user base with its 60 million plus users. Out of these 60 million users, only 15 million of them subscribe for the ad-free version of Spotify. So while Apple is trying to get its new music service off the ground, the company has reportedly been approaching the music industry to make labels "force streaming services like Spotify to abandon their free tiers".

This is Apple's tactic: attacking their competition from behind the scenes, in a move drastic enough to involve the Department of Justice. This means Apple is very scared of Spotify, and so it should be. The Verge reports: "Getting the music labels to kill the freemium tiers from Spotify and others could put Apple in prime position to grab a large swath of new users when it launches its own streaming service, which is widely expected to feature a considerable amount of exclusive content. "All the way up to Tim Cook, these guys are cutthroat," one music industry source said".

Continue reading: Apple expected to relaunch its music streaming service at WWDC in June (full post)

Final 'San Andreas' trailer now with more large-scale destruction

Ben Gourlay | Celebrities & Entertainment | May 4, 2015 6:49 PM CDT

We might have already seen 'Furious 7' and 'Age of Ultron' destroy box office records this summer blockbuster season, but with May traditionally delivering the biggest films of the year, studios are not wanting to disappoint, with 'Tomorrowland' and 'Mad Max Fury Road' and 'San Andreas' all crowding for attention. Warner Bros, the studio distributing the latter has now released a final theatrical trailer to prime audiences for the disaster epic.

Set during a gigantic Californian earthquake, that levels the landscape and brings a tidal wave of destruction, the film stars Dwayne Johnson, Carla Gugino, Alexandra Daddario and Ioan Gruffudd. Brad Peyton is behind the lens of the $100 million production.

'San Andreas' hits theaters in Australia on May 28 and in the U.S. on May 29.

Continue reading: Final 'San Andreas' trailer now with more large-scale destruction (full post)

Quake developer says modders should be compensated for their efforts

Michael Hatamoto | Gaming | May 4, 2015 5:20 PM CDT

John Romero, Doom and Quake game designer at id Software in the 1990s, believes modders should be allowed to receive payment for their efforts. The recent discussion has come back to life following news that Valve included, and then removed Steam paid mods - gamers seem more inclined to be able to donate to modders, but don't want to be forced to pay.

"I've always believed that mod makers should be able to make money from their creations," said Romero, when speaking to GamesIndustry International. Remember, Quake was the stepping stone for the Team Fortress mod, which eventually led to the Team Fortress 2 sequel.

Romero's team came up with an idea that was later abandoned leading up to the original Quake launch: "In 1995, while we were making Quake, we had the idea to start a company called id Net. This company would be the portal that players would connect to and play other mod maker's creations. It was to be a curated site, levels and mods chosen by us at id, and if we put your content on our network we would pay you an amount equal to the traffic that your content drove to the site."

Continue reading: Quake developer says modders should be compensated for their efforts (full post)

Mushkin teams up with Ubisoft to expand REACTOR SSD lineup

Michael Hatamoto | Storage | May 4, 2015 4:20 PM CDT

Mushkin has expanded its REACTOR series of solid-state drives, pushing storage capacities to include 256GB, 512GB, and 1TB capacities. Gamers and PC enthusiasts will be able to purchase the new drives starting on Monday, May 11.

The Mushkin REACTOR SSDs have data transfer speeds of 560MB/s read and 460MB/s write, with random 4K performance up to 74K/76K read/write IOPS, according to Mushkin.

"To celebrate the expansion of our very popular REACTOR SSD starting May 1, 2015, gaming fans can enter our Ghost Recon Phantoms Sweepstakes for a chance to win a custom built Mushkin Extreme Gaming PC and much more," said Nicolas Villalobos, director of global market at Mushkin. The contest also includes products from EVGA, BitFenix, Razer, DXRacer, and SiliconMotion - click here to enter.

Continue reading: Mushkin teams up with Ubisoft to expand REACTOR SSD lineup (full post)

Join Our Newsletter

Join the TweakTown Newsletter for daily tech updates delivered to your inbox.

See previous giveaways.

Newsletter Subscription