NVIDIA: GeForce RTX 2080 is faster than PlayStation 5 & Xbox Series X

Anthony Garreffa | Video Cards & GPUs | Dec 24, 2019 10:21 PM CST

NVIDIA has some fighting words towards its competitor in AMD (and in the process, Microsoft and Sony) during GTC China 2019 with the GPU giant saying its current-gen Turing-based GeForce RTX series graphics cards are more powerful than the next-gen Sony PlayStation 5 and Microsoft Xbox Series X consoles.

During GTC China 2019, NVIDIA founder and CEO Jensen Huang showed off some Max-Q gaming laptops with discrete GPUs powered by GeForce RTX series parts. One of NVIDIA's slides included a comparison between the Lenovo Y900 Gaming laptop which is powered by a previous-gen GeForce GTX 980M to the new Lenovo Y740 Gaming laptop that packs a new GeForce RTX 2080 Max-Q graphics card.

NVIDIA said that the GeForce RTX 2080 Max-Q gaming notebook is superior to the unreleased, and RDNA 2-based Xbox Series X and PlayStation 5 consoles that will drop this time next year. Right now, NVIDIA's GeForce RTX 2080 Max-Q is the best mobile graphics card in a notebook, period.

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Xbox Series X GPU is better than any Navi GPU released so far

Anthony Garreffa | Gaming | Dec 24, 2019 9:30 PM CST

AMD launched its Navi GPU architecture this year with the release of the Radeon RX 5700 XT and Radeon RX 5700 this year, cutting them down into Navi 14 parts for the new Radeon RX 5500 XT -- but the new RDNA 2 architecture will be powering the next-gen PlayStation 5 and Xbox Series X consoles.

Xbox Series X GPU is better than any Navi GPU released so far

The fine folks at Digital Foundry have done an Xbox Series X deep dive, where they think the GPU frequency on the custom Navi-based design in the Xbox Series X console will be higher than any of the Navi-based Radeon graphics cards in the PC.

Digital Foundry said: "It would also suggest frequencies that are appreciably higher than those seen in AMD's Navi-based GPUs - which reverses the situation with the current-gen machines, which are typically underclocked compared to equivalent PC parts. Increasing both area and frequency inevitably pushes up power consumption way beyond anything we've seen in a home console".

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Hideo Kojima is already working on his new game, teases new concept

Anthony Garreffa | Gaming | Dec 24, 2019 8:29 PM CST

It feels like Death Stranding only just launched, and its legendary creator Hideo Kojima doesn't seem to have stopped and is already hard at work on his new game -- at least in its concept stage.

Kojima took to his personal Twitter teasing the world that he's "working on the next concept while no one is in the office", with a clear shot of a massive sand dune in the background surrounded by a gorgeous blue sky. We also get to scope out his desk, which is littered with stuff.

If we're to take inspiration from his desk, we have a cast of Norman Reedus' face (the star of Death Stranding and The Walking Dead), a Rotten Tomatoes stress ball, a copy of Wired Magzine, a MacBook, a Sony Walkman, and much more. Maybe the sand dune is his background on his personal PC... but we all know the legendary Hideo Kojima works in mysterious ways.

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SEGA to merge pachinko and game dev branches together

Derek Strickland | Gaming | Dec 24, 2019 6:31 PM CST

SEGA plans to merge its successful pachinko and dedicated gaming businesses together to solidify its business.

SEGA to merge pachinko and game dev branches together

Like Konami, SEGA is in an interesting company that doesn't just make video games. It has multiple branches in various fields like resorts, pachinko machines, and of course its mainstay, gaming. Now the company will merge two of these together to form one unit in an effort to consolidate its cross-synergy focus.

SEGA today announced that it will merge SEGA Interactive Co., the division behind its pachinko and arcade machines, with SEGA Games Co., the division that makes digital games like Yakuza and Sonic. Technically SEGA Games Co. will absorb the interactive branch, and as of April 1, 2020, SEGA Interactive Co. will be no more.

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Game Pass is sustainable for developers, Xbox boss says

Derek Strickland | Gaming | Dec 24, 2019 5:35 PM CST

With over 100 all-you-can-play downloadable games including some of the best titles in the industry, Xbox Game Pass is such a good deal that people feel bad about it. Is this model actually sustainable? Yes, and it has been for some time.

Game Pass is sustainable for developers, Xbox boss says

Microsoft's wildly popular Game Pass subscription has transformed gaming. Major publishers like Ubisoft are trying to get in on it, and Sony even added offline downloads to PlayStation Now as a result. It's a viable solution that's pushing two forms of valuable earnings: Recurring digital subscriptions and full game purchases.

Game Pass is the ultimate value in gaming right now, giving access to a bunch of classics and every new first-party Xbox game as they release. So how does it make money? Why would anyone want to kind of give their game away for free? The service does something I call the Game Pass Effect: Game Pass subscribers are actually buying more games after having used the service.

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Xbox Series X will boost performance of previous gen Xbox games

Derek Strickland | Gaming | Dec 24, 2019 4:02 PM CST

Xbox boss Phil Spencer confirms that older-generation Xbox games will harness the power of the Xbox Series X's new Zen 2 CPU and Navi GPU hardware in creative ways, leading to boosted performance on the new console.

Xbox Series X will boost performance of previous gen Xbox games

Microsoft's Phil Spencer says the Xbox SX will play four generations' worth of Xbox games: OG Xbox games, Xbox 360 titles, current-gen Xbox One games, and new projects designed specifically for the higher-end hardware.

The goal, Spencer says, is to make any game that's playable on Xbox One play better on Xbox Series X than they would on any other console, hinting that the Xbox SX could offer an even greater level of performance enhancement patches and granular hardware fine-tuning than the Xbox One X. We could see a new era of enhancement patches that essentially remaster games by baking in new features like ray tracing and variable rate shading to massively transform the experience.

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64GB Switch carts won't use 3D NAND, Game Cards use Macronix's XtraROM

Derek Strickland | Gaming | Dec 24, 2019 10:29 AM CST

A new report from Anandtech suggests Macronix's upcoming 3D NAND chips could be used to finally make Nintendo Switch 64GB game cartridges. But this isn't likely simply because the carts don't use flash memory.

64GB Switch carts won't use 3D NAND, Game Cards use Macronix's XtraROM

Macronix plans to ship its new 3D NAND chips in 2020, but contrary to recent coverage, they won't be used for Switch cartridges. The handheld-console hybrid's GameCards actually use Macronix's XtraROM technology instead of flash, a long-lasting customized read-only memory that doesn't compromise speed. The carts don't use flash storage, which requires a cache, controller, and performs both read/writes with increased degradation, and they certainly don't use the more expensive 3D NAND flash memory.

It's true that Nintendo is buying up tons of Macronix chips--in fact Macronix calls Nintendo's demand for the Taipei-manufactured chips is "highly unusual."

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New P.T. hack shows the haunting town of Silent Hills

Derek Strickland | Gaming | Dec 24, 2019 7:25 AM CST

A new hack exposes new outside town of Silent Hills as it appeared (or as it didn't appear) in the terrifying P.T. demo.

New P.T. hack shows the haunting town of Silent Hills

Gamers have spent the past five years obsessed with P.T., a macabre demo for Hideo Kojima's cancelled Silent Hills game. It's utterly fascinating thanks to its cryptic secrets that provide various outcomes to how you solve its mysteries. But one thing always remains the same: It only takes place inside a kind of haunted house stuck in a purgatorial hell. You don't actually get to explore the ghost town of Silent Hill.

Until now, that is. YouTuber Lance McDonald created a floating camera hack that let him break outside of the house and take a stroll in the town as it appears in the cinematic ending scene. The result is ultra-creepy and sets the stage for what could've been one of the most cerebral horror games ever made.

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Here's a pixel-art Rick and Morty skit that's unexpectedly wholesome

Jak Connor | TV, Movies & Home Theatre | Dec 24, 2019 3:19 AM CST

I can't think of a Rick and Morty episode where everything just goes smoothly, in fact, I don't think there's even one. So when everything does go smoothly, it feels really strange and weird.

Here's a pixel-art Rick and Morty skit that's unexpectedly wholesome

Above we have an example of just that. Created by Paul Robertson and Tom Walker for Adult Swim, we have Mr. Poopybutthole's Beautiful Day. The title of the one minute video spoils the clip, as the creators aren't lying when they tell you that Mr. Poopybutthole does have a beautiful day.

We see Mr. Poopybutthole and his family taking a nice road trip to a secluded ranch near a lake. They walk on in and start enjoying themselves by playing some cards and sitting by the fire. Mr. Poopybutthole puts his kid to sleep over a nice bedtime story and then goes and sits with his wife. Hearts start to race when Rick pokes his head out of a portal, but he doesn't do anything to mess with Mr. Poopybutthole. Instead, he watches and nods in approval as if he is checking on him to make sure he's alright.

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Marty, the self-driving DeLorean engineered to dominate test courses

Jak Connor | Electric Vehicles & Cars | Dec 24, 2019 1:48 AM CST

Imagine if Marty McFly never actually had to drive the DeLorean in Back to the Future, imagine if the DeLorean just drove itself at 88mph.

Marty, the self-driving DeLorean engineered to dominate test courses

Standford Unversity engineers perhaps thought of the same thing and decided to make a 1981 DMC DeLorean be independent of its human driver. In the above video released onto the Stanford YouTube Channel, engineers took the new and improved DeLorean to "Martykhana", an autocross speed test track that includes many obstacles.

The DeLorean had no driver but did have two passengers. One behind the wheel enjoying the ride and another person in the passenger seat holding onto the laptop that set the DeLorean on the programmed route. The car drifted, twisted, and fish-tailed it around corners with what seems to be like extreme ease. I wonder if Marty McFly and Doc would be impressed? Maybe not, as it's not going fast enough to travel Back to the Future.

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