AMD confirms new Krackan APU for early 2025: Zen 5 CPU + RDNA 3.5 GPU, ready for new handhelds
AMD has confirmed it will have its new "Krackan" APU launching in early 2025, aiming at the $799 notebook market ready for Copilot+ in 2025.
The big difference between the just-launched Ryzen AI 300 series "Strix Point" APUs and the new "Krackan" (also rumored as "Kraken Point") is that it will drop down to 8 cores of Zen 5 (4 x Zen 5 + 4 x Zen 5c) and a heavily cut-down 8 CUs of RDNA 3.5 GPU (compared to 16 CUs of RDNA 3.5 on Strix Point, and 40 CUs of RDNA 3.5 on Strix Halo).
AMD's upcoming Krackan APU will feature the same Zen 5 CPU + RDNA 3.5 + XDNA 2 NPU, so we have Copilot+ ready for 2025, with enough TOPS (45-50 TOPS) for AI workloads of the future (and to compete against Intel Lunar Lake and Qualcomm Snapdragon X).
PS5 Pro journey was only 19 months from prototype to release, no missed deadline says insider
Sony reportedly took just 19 months from prototyping the upgraded PlayStation 5 Pro console to its release, according to insider Tom Henderson.
In a new post on X, Henderson posted: "from prototyping to release, Mark Cerny and the PlayStation hardware team took 19 months in total, and they never missed a single deadline. Impressive stuff". Cerny is about to take the stage a few hours from now for the PlayStation 5 Technical Presentation, where we should be introduced to the new PS5 Pro console.
I wouldn't expect a huge deep dive as Sony isn't into that at its announcement of consoles, but we know to expect around 45% more performance from the PS5 Pro over the standard PS5. Not only that, but wicked new AI-powered PSSR technology (PlayStation Spectral Super Resolution) and AMD's new RDNA 4-based GPU tricks that provide 2-3x the RT (ray tracing) performance.
Rambus unveils industry-first HBM4 controller IP, ready to super-speed next-gen AI workloads
Rambus has just unveiled the industry-first HBM4 controller IP that will accelerate next-generation AI workloads.
The new Rambus HBM4 controller enables a new generation of HBM memory deployments for cutting-edge AI accelerators, graphics, and HPC applications. Rambus' new HBM4 controller supports the JEDEC spec of 6.4Gbps, supporting operations of up to 10Gbps with a throughput of 2.56TB/sec to each memory device. The new Rambus HBM4 controller IP can be paired with third-party of customer PHY solutions to instantiate a HBM4 memory subsystem.
Neeraj Paliwal, SVP and general manager of Silicon IP, at Rambus, said: "With Large Language Models (LLMs) now exceeding a trillion parameters and continuing to grow, overcoming bottlenecks in memory bandwidth and capacity is mission-critical to meeting the real-time performance requirements of AI training and inference. As the leading silicon IP provider for AI 2.0, we are bringing the industry's first HBM4 Controller IP solution to the market to help our customers unlock breakthrough performance in their state-of-the-art processors and accelerators".
TSMC expecting its first state-of-the-art High-NA EUV lithography machine from ASML this month
TSMC will get its very first High-NA EUV lithography machine from ASML later this month, after saying it didn't want or need ASML machines to make future chips, the Taiwan semiconductor giant will now get its first High-NA EUV machine and have installation begin by the end of September 2024.
According to Taiwanese media, TSMC will get its first High-NA EUV lithography machine later this month, so it can continue its dominance over South Korean semiconductor rival, Samsung. Intel has been receiving and setting up -- as well as paying billions of dollars with ASML -- its new High-NA EUV lithography machines, and now TSMC is joining the High-NA EUV fray.
ASML's new TwinScan EXE:5000 High-NA EUV lithography machines cost approximately $380 million USD per machine, but TSMC will have no problems ponying up the cash as it is swimming in it with its semiconductor dominance worldwide.
Here's how and where to watch Sony's unveiling event for the PlayStation 5 Pro
Sony has officially announced an exciting new "PlayStation 5 Technical Presentation" hosted by the PS5 architect himself, Mark Cerny... so expect the beefed-up PS5 Pro unveiling in just a few hours time, and here's how to tune in when it happens:
Sony posted to its official PlayStation account on X to tune into their PlayStation 5 Technical Presentation hosted by Mark Cerny, which will be a 9-minute stream that begins on September 10 at 8AM PST / 4PM BST. We've got some more time zones for you to tune in wherever you live across the world, as I'm sure there will be some gamers who want to stay up late -- or get up early -- for the PS5 Pro announcement.
As for where to watch it, you can tune into the PS5 Pro reveal event aka "PlayStation 5 Technical Presentation" on the official PlayStation YouTube account below:
iPhone 16 Pro Max vs iPhone 16 Pro vs iPhone 16 - What are the big differences?
Apple has just wrapped up its Glowtime event, where it unveiled its newest generation of iPhone devices, along with a bunch of other Apple products such as the Apple Watch Series 10, AirPods 2, and AirPods Max.
The star of the show was definitely the three new iPhone models that will be available for pre-order this Friday. But what are the differences you should know about? This year Apple has closed the specification gap between the iPhone 16 Pro and Pro Max, with the only major differences in the devices being in the following categories: battery, screen size, and starting storage capacity. That is it.
Last year, Apple introduced the 5x Telephoto lens that sported Tetraprism technology to the iPhone 15 Pro Max, while the iPhone 15 Pro was limited to 3x. This year, the iPhone 16 Pro and iPhone 16 Pro Max have the exact same camera array. The screen size on the iPhone 16 Pro comes in at 6.3 inches, while the iPhone 16 Pro Max has a 6.9-inch display. Battery life is slightly more severe in terms of a difference between the two devices, as the iPhone 16 Pro will last up to 27 hours when playing a video compared to 33 hours on the iPhone 16 Pro Max.
AI mysteriously starts crying out loud like a human confusing a user
AI music generators have become all the rage since the explosion in popularity of AI-generation tools, but now we are starting to hear the oddities that can come out of AI generation.
A Reddit user has posted a short clip that was created using the music generation software known as Suno. The user wrote that with the 24-second clip, the AI sounded like it was crying at the end of the video and that this crying wasn't part of the prompt that created the clip. The user wasn't alone, as another commented that an AI-generated song that has since been posted on Spotify features an outburst at the end where users can audibly hear "No!".
So, what could be causing these strange and seemingly emotional outbursts? Well, these AI systems are designed to create music based on the keywords provided in the user's prompt. It appears that Suno is attempting to create a human-esc outro, which can often feature fading pieces of audio and sometimes single words or sounds.
Continue reading: AI mysteriously starts crying out loud like a human confusing a user (full post)
Apple's new A18 Pro chip inside of the iPhone 16 Pro, Pro Max: TSMC 3nm, CPU, GPU, NPU faster
Apple has unveiled its new iPhone 16 family of smartphones, with the flagship A18 Pro chip powering the iPhone 16 Pro and iPhone 16 Pro Max handsets with some impressive features and abilities.
Inside, the new Apple A18 Pro chip has been designed with industry-leaving compute power that will super-boost Apple Intelligence, with a second-generation 3nm technology from TSMC, featuring a new architecture that's smaller, with faster transistors, and increased efficiency.
Apple's new A18 Pro chip features a new 16-core Neural Engine that is faster and more efficient than previous generations, with remarkable on-device performance for Apple Intelligence. We have a 17% increase in total system memory bandwidth -- the highest ever for an iPhone -- and a new 6-core GPU that's 20% faster than the previous-generation, as well as hardware-accelerated ray tracing that is up to 2x faster on the new A18 Pro.
AMD announces unified UDNA GPU architecture: combines RDNA and CDNA to compete against CUDA
Back in 2020, AMD announced it was splitting its post-GCN architecture into RDNA for gaming, with CDNA for its data center GPUs, with CDNA later being the architecture of its Radeon Instinct AI accelerators... and now, they're merging into UDNA.
In a chat with Tom's Hardware, senior vice president and general manager of the Computing and Graphics Business Group of AMD, Jack Huynh, said: "So, part of a big change at AMD is today we have a CDNA architecture for our Instinct data center GPUs and RDNA for the consumer stuff. It's forked. Going forward, we will call it UDNA. There'll be one unified architecture, both Instinct and client (consumer). We'll unify it so that it will be so much easier for developers versus today, where they have to choose and value is not improving".
AMD simplifying into the UDNA architecture means we'll see a future where developers only need to focus on a single system, no matter if they're building next-gen AI GPU architectures, or next-gen GPU architectures for Radeon in the form of RDNA 5 in the future.
Sony expected to unveil beefed-up PlayStation 5 Pro console TOMORROW at technical presentation
Sony has announced its PlayStation 5 Technical Presentation for tomorrow, hosted by PS5 system architect Mark Cerny, which should be the reveal event for the new beefed-up PS5 Pro console.
I don't know why we'd need a technical presentation on a console that's been on the market for multiple years with tens of millions of PS5 consoles so far, so expect the big PS5 Pro reveal and technical presentation on the beefed-up hardware inside of Sony's new console.
We have been hearing leaks and rumors of the PS5 Pro for months and months now, with a recent PS5 Pro dev kit spotted with 2TB of Gen4 SSD storage and using around 200W of power (while being 45% faster in gaming, and 2-3x faster in RT games through PSSR, the PS5 Pro's AI-powered upscaling technology called PlayStation Spectral Super Resolution).