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PlayStation 5 is easier to make games for, devs having issues on Xbox

Derek Strickland | Gaming | Sat, Sep 19 2020 10:37 PM CDT

Developers are once again praising the PS5's development architecture, saying it's extremely easy to transition between generations.

PlayStation 5 is easier to make games for, devs having issues on Xbox 4 | TweakTown.com

Streamlining the transition from PS4 to PS5 is the most important thing Sony can do, and it actually solved that issue a while back. The PS5 has not only been built from the ground up to play, support, and boost PS4 games on a logical level, but it's x86 architecture is also extremely similar to the PS4's. This means devs can easily carry their PS4 games over to PS5 for cross-gen play and ramp up resolution and technical features accordingly. Cross-gen will remain extremely important until 2024, Sony says.

That's not it, though; devs who use engines built around the PS4 architecture can also scale those titles over to PS5 much more easily than before. This streamlining and efficiency is also made possible by upgrades in engine environments like Unreal Engine 5, which is being optimized specifically for next-gen consoles like the PS5.

Continue reading: PlayStation 5 is easier to make games for, devs having issues on Xbox (full post)

PlayStation 5's SSD shrinks some game sizes, but not all

Derek Strickland | Gaming | Sat, Sep 19 2020 9:58 PM CDT

The PS5's SSD can theoretically shrink file sizes by virtue of its data-streaming efficiency and elimination of seek times, but launch PS5 games will still be pretty big.

PlayStation 5's SSD shrinks some game sizes, but not all 13 | TweakTown.com

New product listings for Spider-Man Miles Morales and Demon's Souls confirms PS5's launch games will still be pretty sizable. The PS5's SSD clocks in at 825GB, which translates to roughly 768GB of usable space. That's less with the OS installed, and shrinks even more with the inclusion of Astro's Playroom, which comes pre-installed on every PS5.

Spider-Man Miles Morales Ultimate Edition, for example, clocks in at 105GB and takes up roughly 14% of the available 756GB of SSD space. This edition includes both Miles Morales and the original Spider-Man remastered. The next-gen Miles Morales spin-off clocks in at 50GB on its own, which is roughly 6.5% of the SSD space. It's also worth noting Miles Morales is coming to the PS4 as well, so it's not a true next-gen exclusive that's fully built from the ground up for the PS5's SSD.

Continue reading: PlayStation 5's SSD shrinks some game sizes, but not all (full post)

AMD's next-gen Ryzen 9 5900X CPU: 12-core, 24-thread Intel destroyer?!

Anthony Garreffa | CPU, APU & Chipsets | Sat, Sep 19 2020 7:44 PM CDT

AMD is hard at work on its next-gen Zen 3 architecture, something we're going to be hearing about real soon -- like, on October 8 soon. But for now, we have some leaks.

AMD's next-gen Ryzen 9 5900X CPU: 12-core, 24-thread Intel destroyer?! 01 | TweakTown.com

In a new tweet from software engineer Patrick Shur, we have some new information on AMD's new Zen 3-based CPU family which will reportedly be called the Ryzen 5000 series. Most were expecting the Ryzen 4000 series (which is already inside of laptops) but it seems AMD could leave the Ryzen 4000 nomenclature for its Renoir FP6 (mobile) and Renoir AM4 (desktop) series.

Shur tweeted that we are to expect the flagship Ryzen 9 5900X as a 12-core, 24-thread CPU while the Ryzen 7 5800X is an 8-core, 16-thread design. Better yet, these new samples are reportedly hitting a huge 4.9GHz which should give Intel a run for its money with its 10th gen Core CPUs.

Continue reading: AMD's next-gen Ryzen 9 5900X CPU: 12-core, 24-thread Intel destroyer?! (full post)

Unity market valuation now $18 billion, exceeds Epic Games

Derek Strickland | Gaming | Sat, Sep 19 2020 1:24 PM CDT

Unity's IPO is a smash success that closed at +32% on its first day of availability, boosting the company's market capitalization to roughly $17 billion.

Unity market valuation now $18 billion, exceeds Epic Games 34 | TweakTown.com

Unity Technologies' new initial public offering launched yesterday for $52, roughly $10 over its initial price point. Shares closed at $68.35 on Friday, representing a healthy +32% spike. Unity's market capitalization now sits at $18 billion, which exceeds rival Epic Games, who sits at $17.3 billion after recent funding rounds.

Although Unity is one of the most popular games engines on the market, the company itself isn't all that profitable. In its recent S-1 filings, Unity confirms it has lost money "every period since inception," and it's operating losses in 2018 amount to $105 million, and in 2019 it lost $94 million. The company currently has a $569 million deficit.

Continue reading: Unity market valuation now $18 billion, exceeds Epic Games (full post)

Here's some more leaked benchmarks on the NVIDIA GeForce RTX 3090

Anthony Garreffa | Video Cards | Sat, Sep 19 2020 1:22 AM CDT

It's nearly 4pm on a sunny Saturday afternoon and I am working yet again, but I absolutely love it -- on the bleeding edge of all of these GeForce RTX 3090 benchmark leaks.

Here's some more leaked benchmarks on the NVIDIA GeForce RTX 3090 10 | TweakTown.com

VideoCardz reported one only minutes ago, and right after I had that story out and then the story on GIGABYTE's new GeForce RTX 3090 TURBO with its interesting blower-style design, we have even more benchmark leaks on NVIDIA's new 8K gaming beast: the GeForce RTX 3090.

There's a bunch of 3DMark screenshots and benchmarks to scour over, but the most interesting part of this is a member of the Overclock.net forums 'vmanuelgm' and his post about modding the RTX 3090. He has a GIGABYTE GeForce RTX 3090 Gaming OC before launch, and reportedly successfully shunt modded the card.

Continue reading: Here's some more leaked benchmarks on the NVIDIA GeForce RTX 3090 (full post)

GIGABYTE's new GeForce RTX 3090 TURBO rocks blower-style fan

Anthony Garreffa | Video Cards | Sat, Sep 19 2020 1:04 AM CDT

GIGABYTE is the first to announce a blower-style design for NVIDIA's monstrous GeForce RTX 3090 graphics card, introducing the new GIGABYTE GeForce RTX 3090 TURBO graphics card. Check it out:

GIGABYTE's new GeForce RTX 3090 TURBO rocks blower-style fan 01 | TweakTown.com

We have a blower-style fan on the ridiculously high-end GeForce RTX 3090, with the blower design being a fully custom one. We have customized display connectivity, shifting away from the 3 x DP 1.4 and 1 x HDMI 2.1 that regular RTX 3090s come with to 2 x DP 1.4 and 2 x HDMI 2.1.

Here we have the design of the GIGABYTE GeForce RTX 3090 TURBO from the front, and the back. It's sleek, no RGB lighting from the looks of things -- nice and plain, and wicked fast.

Continue reading: GIGABYTE's new GeForce RTX 3090 TURBO rocks blower-style fan (full post)

Check out these leaked NVIDIA GeForce RTX 3090 benchmark scores

Anthony Garreffa | Video Cards | Sat, Sep 19 2020 12:18 AM CDT

NVIDIA's new beasty GeForce RTX 3090 is coming really soon, and will be an 8K gaming beast -- but now we have some leaked 3DMark benchmark scores to drool over.

Check out these leaked NVIDIA GeForce RTX 3090 benchmark scores 01 | TweakTown.com

The new GeForce RTX 3090 graphics card is based on the GA102-300 GPU, and when used in 3DMark TimeSpy Extreme (4K) the graphics score the RTX 3090 pumps out is 10328. Compare this to the 8596 of the RTX 3080 and the 6503 of the RTX 2080 Ti, and 5265 of the RTX 2080 SUPER.

NVIDIA's new GeForce RTX 3090 packs 24GB of ultra-fast GDDR6X memory, and priced at $1499 -- it launches on September 24. I have samples in the air and on the way, I can't wait.

Continue reading: Check out these leaked NVIDIA GeForce RTX 3090 benchmark scores (full post)

GALAX GeForce RTX 3080 SG pushed to 2340MHz, breaks OC world records

Anthony Garreffa | Video Cards | Fri, Sep 18 2020 10:09 PM CDT

NVIDIA's new GeForce RTX 3080 graphics card is here and while it might not have much overclocking headroom in stock -- and custom form -- that doesn't mean there's hard limits.

GALAX GeForce RTX 3080 SG pushed to 2340MHz, breaks OC world records 01 | TweakTown.com

You just need the right mods and cooling and it can be pushed pretty high, with the folks at TecLab smashing another OC world record with a modified GALAX GeForce RTX 3080 SG graphics card. The card itself was cooled to sub 0C temperatures with liquid nitrogen (LN2) cooling.

TecLab used an Intel Core i9-10900K which was also LN2 cooled, and overclocked up to a huge 6.1GHz -- alongside the LN2 cooled GALAX RTX 3080 SG graphics card at 1749/2019MHz (base, boost) with a stable 2310MHz during the 3DMark testing.

Continue reading: GALAX GeForce RTX 3080 SG pushed to 2340MHz, breaks OC world records (full post)

VividQ, ARM bringing holographic display technology to mobile devices

Kevin Carbotte | Virtual & Augmented Reality | Fri, Sep 18 2020 7:44 PM CDT

VividQ, a software company specializing in computer-generated holography (CGH), and ARM, the worlds leading mobile processor maker, announced a partnership that would enable holographic displays next-generation mobile phones and AR device.

VividQ, ARM bringing holographic display technology to mobile devices 01 | TweakTown.com

VividQ and ARM are working together to ensure that VividQ's computer-generated holography (CGH) software is compatible with ARM processors. VividQ works with a host of industries, including automotive, medical, and aerospace, and the company has now set its sights on the AR/VR industry. The partnership with ARM will ensure that VividQ's platform works on future mobile devices such as smartphones and AR smart glasses.

"Our hope is to jumpstart the expansion and adoption of AR, empowering it with a revolutionary new display technology," said Tom Durrant, Co-founder and Chief Development Officer at VividQ. "Our collaboration with Arm - an international player in high-performance integrated compute solutions - supports the ambitious roll-out of holographic display, powered by VividQ. The Arm Mali GPU is perfect for computationally intensive applications, such as Computer-Generated Holography. We are delighted to be working closely with Arm to bring truly realistic and immersive holographic experiences to life."

Continue reading: VividQ, ARM bringing holographic display technology to mobile devices (full post)

Empire Strikes Back returns to theaters for 40th anniversary

Derek Strickland | TV, Movies & Home Theatre | Fri, Sep 18 2020 6:45 PM CDT

The Empire Strikes Back is returning to the big screen next Friday to celebrate its 40th anniversary.

Empire Strikes Back returns to theaters for 40th anniversary 34 | TweakTown.com

In what could be an ill-timed event, Lucasfilm and Fandango are partnering to bring The Empire Strikes Back to theaters to commemorate the film's 40th birthday. The iconic film is regarded as the best in the series and was originally released in May 1980. Some theaters (like mine) are showing the film the entire week from Thursday, September 24 all the way to Thursday, October 1, so be sure to check your listings.

Fandango does a good job compiling everything here. Most theaters are requiring patrons to wear full facemask coverings while in the theaters, so keep that in mind too.

Continue reading: Empire Strikes Back returns to theaters for 40th anniversary (full post)

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