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SEGA Genesis & Mega Drive Classics come to Nintendo Switch

By: Jak Connor | More News: Gaming | Posted: 1 day, 9 hours ago

So you are a fan of the classic SEGA Genesis & Mega Drive titles, well you are just in luck as SEGA has announced that plenty of those classic titles are making their way to the Nintendo Switch.



SEGA has taken to their Twitter and YouTube Channel to announce that Nintendo Switch gamers will soon be blessed with a slew of SEGA Genesis and Mega Drive titles. According to the announcement, Switch players can expect a massive 50 Genesis Classic titles coming to the Nintendo Switch, a full list has been provided below.


SEGA will be bringing some classic titles such as Golden Axe, Phantasy Star, Sonic the Hedgehog, Streets of Rage, Kid Chameleon and ToeJam & Earl. Unfortunately there has been no official release date announced for any of these titles debuting to the handheld console, from the trailer it is shown that they will be arriving sometime during "this winter." Since that is the case we will be sure to update you with any new information coming out about the ports and more importantly a specific release date when its announced.

Continue reading 'SEGA Genesis & Mega Drive Classics come to Nintendo Switch' (full post)

EK Water Blocks launches next-gen Velocity CPU water blocks

By: Anthony Garreffa | More News: CPU, APU & Chipsets | Posted: 1 day, 10 hours ago

EK Water Blocks has just announced its new high-performance water blocks for both AMD and Intel sockets, with the new Velocity CPU water block coming in 14 different versions. RGBs are in the mix, but EK is also offering minimalistic bare copper cold plates as well, so you won't need all that RGB bling if you want a slick, clean look.




EK chose the Velocity brand for its new coolers as it was inspired by the "necessity to be lean and agile in the world of liquid cooling. A high-performance CPU water block is no good if it is too restrictive on the flow and it is bottlenecking your entire cooling loop.




Efficient coolant flow and performance should go hand in hand, and neither of the two should be sacrificed for one another".




EK-Velocity is the new high-performance flagship premium quality CPU water block that features the 5th iteration of their EK cooling engine. EK has put some serious hours and engineering into each of its water blocks with the new Velocity being a culmination of "countless hours of simulations, research and marketing-leading engineering".

Continue reading 'EK Water Blocks launches next-gen Velocity CPU water blocks' (full post)

Bethesda boss talks next-gen Xbox and PS5 consoles

By: Anthony Garreffa | More News: Gaming Consoles | Posted: 1 day, 11 hours ago

We know that AMD is working with Sony on the development of its Navi GPU architecture for the next-gen PlayStation 5 console, and while AMD has teased it's working on the 'secret sauce' for both Microsoft and Sony's new consoles, game developers have been pretty quiet.




Bethesda boss Pete Hines has come out acknowledging the new consoles in an interview with The Telegraph, where he talked about how big of a shift we can expect between the current-gen consoles and the new ones, as well as the shifts between Xbox/PS2, Xbox 360/PS3, and Xbox One/PS4.


Hines said: "I am curious to see what it looks like and how it's different. I'm privy to some stuff which obviously I can't really talk about, but there is also a lot that I'm not sure on what it's going to look like. And more importantly how big a shift we can expect. I feel like there was a shift from Xbox and PS2 to Xbox 360 and PS3 that was pretty demonstrable. Because we went from the old way to HD and the HD thing was so dramatic. It was night and day".


He continues: "Then you went to Xbox One and PS4 and it wasn't like 'woah'. The graphics folks that are super into it can certainly tell, but to the average consumer they were like ok it still looks good. How much of that will change, I don't know. The rest of it doesn't matter to me because I'm not drawing art or coding or designing. What really matters is what the developers think. What do they need and what are the kind of power and features they are looking for".

Continue reading 'Bethesda boss talks next-gen Xbox and PS5 consoles' (full post)

MSI Afterburner v4.6.0 beta 9 supports NVIDIA Turing GPUs

By: Anthony Garreffa | More News: Video Cards | Posted: 1 day, 12 hours ago

NVIDIA's new GeForce RTX 20 series graphics cards are nearly here, with MSI updating its OC software with the release of Afterburner v4.6.0 beta 9 (built 13319) that adds support for Turing GPUs. It also features MSI Overclocking Scanner, which is powered by the new NVIDIA Scanner that auto overclocks your GeForce RTX series graphics card.




The changelog for the new version of Afterburner includes:


  • Added voltage control for reference design NVIDIA GeForce RTX 20x0 series graphics cards
  • Advanced GPU Boost control for NVIDIA GeForce RTX 20x0 series graphics cards. Extended voltage/frequency curve editor on GeForce RTX 20x0 family graphics cards allows you to tune additional piecewise power/frequency floor and temperature/frequency floor curves. Control points on those new curves allow you to control GPU Boost power and thermal throttling algorithms more precisely than traditional power limit and thermal limit sliders
  • Hardware abstraction layer has been revamped to provide support for multiple independent fans per GPU due to introducing dual fan design on reference design NVIDIA GeForce RTX 20x0 series graphics cards and due to introducing native dual fan control in NVAPI. Both fans of NVIDIA GeForce RTX 20x0 can be monitored independently in hardware monitoring module now and can be controlled synchronically in manual mode
  • Added NVIDIA Scanner technology support


The new Afterburner v4.6.0 beta 9 sees a bundled MSI Overclocking Scanner application which works on RTX 20 series graphics cards on 64-bit OS only. MSI says that the "MSI Overclocking Scanner is powered by NVIDIA Scanner technology, which is using proprietary algorithms to quickly and reliably test manually overclocked GPU stability or find the maximum stable GPU overclocking in automatic mode with a single click. The scanner is using embedded NVIDIA test load to stress GPU. The scanner provides you two functional modes".

Continue reading 'MSI Afterburner v4.6.0 beta 9 supports NVIDIA Turing GPUs' (full post)

SpaceX plans first private customer for Moon trip in 2023

By: Anthony Garreffa | More News: Science, Space & Robotics | Posted: 1 day, 13 hours ago

SpaceX CEO and Tesla founder Elon Musk has announced that the first private customer to ride around the Moon on SpaceX's new futuristic rocket: the Big Falcon Rocket (BFR). The person in question is Japanese billionaire and founder of Zozotown, Japan's largest online clothing retailer, Yusaku Maezawa.



Maezawa will be jetting off to the Moon inside of SpaceX's new BFR sometime in 2023 in an art project called #dearMoon, where he will take artists on the trip with him, and then ask them to create pieces of art that will inspire the human race once they get back. Maezawa said: "Finally, I can tell you that I choose to go to the Moon! I choose to go to the moon with artists!"


Maezawa "bought all the seats" on the BFR and will be looking for 6-8 artists from a round the world to take the week-lone trip to the Moon and back. He explains: "I would like to invite six to eight artists from around the world to join me on this mission to the Moon. These artists will be asked to create something after they return to Earth, and these masterpieces will inspire the dreamer within all of us".

Continue reading 'SpaceX plans first private customer for Moon trip in 2023' (full post)

Metro Exodus new GeForce RTX real-time ray traced GI video

By: Anthony Garreffa | More News: Gaming | Posted: 1 day, 13 hours ago

In the home stretch of NVIDIA's next-gen GeForce RTX graphics card launch, 4A Games and NVIDIA have teamed up for a new video of Metro Exodus running with NVIDIA RTX real-time ray traced global illumination, and it looks REALLY good.



Metro Exodus is running on a single GeForce RTX 2080 Ti graphics card and presumably running at 1080p which you can see that it sometimes, but not always, hits 60FPS. I'm sure that with improved drivers and optimization over the next few months leading up to Metro Exodus' launch, we'll see improved performance on all graphics cards, but a larger jump on the GeForce RTX cards, hopefully.


You can see that it looks absolutely amazing when it's turned on and running, a huge leap to the way lighting is handled with RTX off. The realism of the entire game increases as soon as it's turned on, changing the entire look and feel of the game. But it seems that the FPS drops to somewhere between 25-30FPS when RTX is enabled, and that's not going to be a good experience for those dropping $799-$1199 on a new graphics card.


What this video does however, is perfectly display why we need to be pushed into the warm, welcoming arms of real-time ray tracing.

YouTube moves gaming front and center

By: Derek Strickland | More News: Gaming | Posted: 1 day, 15 hours ago

The YouTube Gaming app will soon be retired as the company makes key changes to its video game streams and content offering.




In a bid to re-capture fans and viewers, YouTube has re-vamped its gaming section on the homesite and will now show the most popular games and streams. The YouTube Gaming app will also be killed off next year, but its content will instead be folded into the main dedicated YouTube app. Essentially you won't have to download another app to watch specific videos.


"In March 2019, we'll retire the YouTube Gaming app and focus all of our gaming efforts on YouTube where we can reach our entire gaming community," reads the announcement post.

Continue reading 'YouTube moves gaming front and center' (full post)

SCUM sells 1 million copies to date

By: Derek Strickland | More News: Gaming | Posted: 1 day, 16 hours ago

SCUM has now sold over 1 million copies on Steam, making it Devolver Digital's most popular game to date.




To celebrate SCUM's rise to fame, Gamepires is giving out a free gold Desert Eagle gun to all players. If you grabbed the support pack you'll also get the Nice Watch, which only tells the time right now but will have "more useful features" down the line.


"Hello prisoners, we are happy to announce that with your support SCUM has surpassed 1 million copies sold. As a thank you, everyone will get a golden DEagle .50! Players can get your gun through your prison wallet, the first time nature calls. The DEagle 50 will be available for all users until September 25," reads the announcement.


Described as a "super max survival sim," SCUM takes place in a warped television show where convicts must survive on an island. The game features a massive level of player customization and allows users to monitor and adjust tons of little details including metabolism, inertia, and lots more. Everything you choose at the beginning will have an effect on your character throughout the game, and complex, rich systems ensure a more unique survival experience.

Continue reading 'SCUM sells 1 million copies to date' (full post)

Next-gen PSVR may have eye-tracking, fight motion sickness

By: Derek Strickland | More News: Virtual & Augmented Reality | Posted: 1 day, 17 hours ago

Sony's new VR HMD patent is pretty weird. It features some interesting add-ons like eye-tracking tech, but it can also monitor the words you say--or words that are spoken to you--to help avoid "ill health effects". The aim here is to tackle different forms of virtual reality sickness and it may be a huge focus for Sony's next-gen PlayStation VR headset.




The patent, which was originally filed in 2017 and published this month, is largely focused on making VR safer and more healthy for users by tackling a huge accessibility barrier: discomfort. The HMD can be outfitted with various biometric sensors that monitor key signals and warn users if they're doing unhealthy things while in VR. It's also linked to an external remote device that processes data and can send it to a smartphone, or via on-screen HMD indicators. Eye-tracking cameras can adjust in-game images based on your eye movements or pupils, or flash a warning message on the HUD if your posture starts to slouch. There's even mention of the HMD being complimented with other sensors that monitor blood pressure, glucose levels, breathing, and even neural activity.


"The present invention generally concerns head-mounted display technologies. More particularly, the present invention concerns mitigation of ill health effects on users of head-mounted displays based on biometric sensor measurements and natural language processing," reads the patent.

Continue reading 'Next-gen PSVR may have eye-tracking, fight motion sickness' (full post)

Halo 6 sounds like it'll repeat Halo 5's mistakes

By: Derek Strickland | More News: Gaming | Posted: 1 day, 18 hours ago

Update: 343i confirms Halo 6 won't have real-money lootboxes.


Halo 5: Guardians is pretty much a bad Halo game. It might not be a bad game, but it's a bad Halo game that really does betray a lot of the series core tenants. But Microsoft and 343 Industries have to adapt to changes in the market--live services, microtransactions, engagement...bleh--in an effort to make money, which pretty much means Halo 6 should be a lot like Halo 5. Here's some of the things we've learned about Master Chief's upcoming adventure.




Yesterday we reported on a troubling job listing at 343 Industries. The listing strongly hinted Halo 6 (aka Halo: Infinite) will be monetized with microtransactions, which shouldn't be surprising. Microsoft made quite a bit of cash from Halo 5's randomized-gambling-lootbox REQ packs, and I long thought this would roll over to Halo 6.


I knew the company's trend of infusing all of its first-party games with engagement monetization would further worm its greedy way into the Halo franchise. The trade-off here is that maps and content is added for "free" (not actually free when someone's paying for it even if you're not) and the game's online multiplayer gets enhanced over time. But with this stronger focus on multiplayer, aka the real way most live games actually make money, the game's campaign suffers. And Halo 5 suffered a lot in this regard.


This brings us to our current topic: esports. Halo 5 was built around the feedback of pro FPS gamers in a bid to both attract esports players as well as refine FPS combat. The latter worked quite well, but the former...well...Halo hasn't had a lot of luck with esports. But this might change with Halo 6. Now that Microsoft owns Mixer it's pushing esports and lets-play style streaming harder with specific incentives like unlockables and freebies for watching streams. But it's less about entertainment and more about capitalizing on another form of engagement via advertising and subscriptions. In short, Microsoft has a strong vested interest in tuning Halo 6 towards epsorts (and you better believe it has a vested interest in microtransactions too).

Continue reading 'Halo 6 sounds like it'll repeat Halo 5's mistakes' (full post)