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New Starfield expansion and interplanetary travel officially confirmed by Bethesda
Bethesda officially confirms a new Starfield expansion is in development, but there are no details on story or release timing just yet.
In a somewhat unusual move, Bethesda announced some Starfield news in a recent developer spotlight video. The studio published a new video interview with Starfield lead creative producer Tim Lamb that confirms two recent rumors are actually true: Starfield is getting another expansion, and space traversal is getting overhauled.
"When it comes to Starfield, I can't wait for players to see what the team has been working on. We have some cool stuff coming, including free updates and features that players have been asking for, as well as a new DLC story," Starfield producer Tim Lamb said in the interview.
New Dino Crisis games were in development at Capcom, but the projects went extinct
Fans of the 90s survival series Dino Crisis have always wondered why Capcom never brought the series back...but it wasn't for lack of effort. New reports say that Capcom tried to make new modernized Dino Crisis games but the productions ultimately fizzled out.
Cult hit Dino Crisis was almost resurrected for the modern generation, and new reports from highly trustworthy insider DuskGolem indicate that Capcom made multiple efforts to bring the series back.
The games didn't make it past the early prototyping phases, however, and the publisher's overall commitment to developing a potentially high-cost AAA title in a semi-obscure franchise remains in question. Dino Crisis has sold 4.5 million copies across four games--for reference, classic franchise Ghosts'n Goblins has 4.7 million sales.
Wraith Prism's RGB lights have dimmed and Wraith Spire is slain, as AMD drops stock CPU coolers
AMD's Wraith Prism and Wraith Spire coolers are heading for the great tech graveyard in the sky, as AMD has announced that they will no longer be bundled with select Ryzen processors.
VideoCardz reports that leaker @momomo_us noticed the official announcement from Team Red and flagged it on X.
AMD said:
Clair Obscur: Expedition 33 DLC could be 'cooking' as biggest hint yet is dropped by Sandfall
Clair Obscur: Expedition 33 is again in the spotlight as another suggestion that there's going to be DLC for the hit game has been aired.
This follows another couple of teasers to this effect, and the latest hint comes from Creative Director of Sandfall, Guillaume Broche, in an interview on YouTube with MrMattyPlays spotted by PC Gamer (see above at just after the 38-minute mark).
When questioned about whether there will be DLC emerging for Clair Obscur, Broche says "there may be" before quickly clarifying that it's a "bit too early to say". However, Broche adds "we may be cooking" with a pretty big grin on his face, which is a fairly clear indication that something's on the boil, at least in my books.
Battlefield 6's Technical Director tells us why Frostbite is the perfect engine for the game
Battlefield 6's recent Open Beta not only helped cement the latest entry as a return to form for the long-running series, but it also introduced a level of destruction that brought a new level of intensity to Battlefield. With buildings that can crumble and terrain that changes after some all-out tank warfare, you might think that this focus on visceral warfare might lead to performance and optimization issues.
That wasn't the case, and with the game's release still several weeks away (it's launching on October 10, 2025, for PC and console), the Open Beta showcased that Battlefield 6 was already running at 60 FPS on everything from a GeForce RTX 3060 to an Xbox Series S console. Part of this is because Battlefield Studios (comprising Criterion, DICE, Motive, and Ripple Effect) has been conducting hands-on Battlefield Labs playtests with the community for months.
This is enough time to resolve issues related to crashes, performance, and other bugs. However, another key reason is that the game runs on DICE's Frostbite engine, which was initially designed to power the first Battlefield games. Recently, we had the opportunity to sit down with Christian Buhl, Technical Director for Battlefield 6, so we asked him about Frostbite and what makes it the perfect fit for Battlefield 6's all-out warfare.
Battlefield 6 will be able to support more players at launch than its record-breaking Open Beta
If you're a competitive gamer who enjoys playing shooters casually or seriously, odds are you jumped into the recent record-breaking Battlefield 6 Open Beta. With the hype surrounding the game growing steadily in recent months, by the time the Open Beta rolled around, the sheer number of players trying to join the action at once led to long queues and some matchmaking issues.
Granted, the team at Battlefield Studios (Criterion, DICE, Motive, and Ripple Effect) deserves a lot of credit for getting on top of things early and ensuring that, as the first and second weekend of the Battlefield 6 Open Beta continued, trying to get into a match wasn't a case of watching a five-digit number slowly count down.
Recently, we had the opportunity to sit down with Christian Buhl, Technical Director for Battlefield 6, to discuss the game, its upcoming launch, and the PC version. We also wanted to know, with millions of players jumping into the Open Beta, whether the game will be able to handle even more when it launches on October 10, 2025.
Battlefield 6 is launching with 600+ customization options on PC
EA's Battlefield series has always felt like its home was on PC, partly because it wasn't until more recent entries that consoles were actually able to handle the franchise's iconic, large open maps with a vast number of players running around capturing points. With the upcoming October 10, 2025, launch of Battlefield 6, it definitely feels like the PC version is set to be the lead platform and remain the home of the Battlefield franchise.
With the recent success of the record-breaking Battlefield 6 Open Beta that saw over 420 million matches played out with over 92 million hours of gameplay, it was clear to many who jumped in early on PC that the state of the game from a polish, features, and performance perspective is already in a very good place. With the game able to hit a solid 60 FPS with recommended visual settings on the GeForce RTX 3060 Ti 8GB GPU, featuring insane levels of destruction, it might just become one of the most polished releases of 2025.
This is also excellent news for those who jumped into its predecessor, Battlefield 2042, on day one. Ahead of the launch of Battlefield 6, EA and Battlefield Studios (comprising Criterion, DICE, Motive, and Ripple Effect) have confirmed additional details about the PC release, including the minimum and recommended specs, as well as confirming that it will feature over 600 customization options.
Continue reading: Battlefield 6 is launching with 600+ customization options on PC (full post)
Worried about AMD Ryzen X3D CPU burnout? ASRock has a new BIOS that you'll want to grab
ASRock has released a new BIOS for its AM5 800 series motherboards, and the hope is that this could be an end to Ryzen 9000 X3D processor burnouts with these boards.
VideoCardz noticed that Uniko's Hardware flagged up the new BIOS in a post on X which you can see above.
ASRock's new BIOS is version 3.40 and it comes with two items in the release notes, saying that it improves "memory compatibility and system stability" and also enhances "CPU operating stability".
GeForce RTX 5060 is NVIDIA's 'fastest-ramping x60-class GPU ever'
NVIDIA posted its latest financial results for fiscal Q2 2026, with $46.7 billion in revenue, a 56% year-over-year increase in Data Center revenue driven by Blackwell hardware. However, it's also good news for NVIDIA's Gaming and AI PC segment that includes the company's latest RTX Blackwell generation of GeForce RTX hardware.
According to the report, fiscal Q2 2026 Gaming revenue reached $4.3 billion, representing a 14% increase from Q1 2026 and a 49% rise from the same period last year. During this time, NVIDIA launched the mainstream-focused GeForce RTX 5060 GPU on May 19, which NVIDIA says has become the "fastest-ramping x60-class GPU ever" for the company.
Although we're not sure if "fastest-ramping" translates to "fastest-selling," it's clear that the GeForce RTX 5060 has been a massive success in recent months. This also means that we wouldn't be surprised if it starts to make big moves up the Steam Hardware & Software Survey results for August 2025.
Continue reading: GeForce RTX 5060 is NVIDIA's 'fastest-ramping x60-class GPU ever' (full post)
Roblox just recorded more concurrent players at once than all of Steam
It appears that Roblox is bigger than Steam, with the platform recording a whopping 47.4 million concurrent users, surpassing Steam's record of 41.2 million. And yes, that's the entirety of Steam, a platform that encompasses nearly every PC game release over the past decade or so.
The 47.4 million figure is also impressive for Roblox, which held a record peak concurrent player count of around a quarter of this heading into 2025. The reason for the explosion in Roblox's popularity can be attributed to two user-created games: Grow a Garden and Steal a Brainrot. Now, if these are games you haven't heard of, that's probably because Roblox's player base is mainly comprised of gamers under the age of 13.
Of course, this news arrives in light of recent and alarming reports surrounding Roblox's security, privacy, and protection of its underage players.
Continue reading: Roblox just recorded more concurrent players at once than all of Steam (full post)
Epic CEO Tim Sweeney blames game developers for poor Unreal Engine 5 performance
When Epic first showcased the power of its latest Unreal Engine 5 technology, many were left impressed by how detailed and cinematic games were about to look. From the groundbreaking Lumen and Nanite technology to advanced ray tracing and other innovations, Unreal Engine 5 quickly became the go-to platform for both small and large developers as the PlayStation 5, Xbox Series X|S, and modern DLSS and neural rendering GeForce RTX-powered generation of gaming began.
Fast forward to 2025, and as we've seen several high-profile Unreal Engine 5-powered games make their way to PC and consoles, there has been a lot of criticism surrounding poor performance and optimization in a range of UE5 games, with issues like stuttering and low frame rate, no matter the GPU it's paired with.
Just to name a few examples, there's STALKER 2, Silent Hill 2 Remake, Black Myth: Wukong, Lords of the Fallen, Wuchang: Fallen Feathers, Oblivion Remastered, and, more recently, Mafia: The Old Country and the Metal Gear Solid 3 Snake Eater remake, with all titles releasing with notable and game-altering performance issues. And with all of the bad press, Epic Games CEO Tim Sweeney has chimed in to point the finger at game developers.
NVIDIA posts $46.7 billion revenue for Q2 2025, up 56% from 2024 thanks to Blackwell AI GPUs
NVIDIA has just posted its Q2 2025 financial report, with $46.7 billion in revenue over the three-month period, breaking its previous sales record from Q1 2025 with $44.1 billion.
The company posted a press release on its website noting that its quarterly earnings are up 56% from a year ago, as well as no H20 AI GPUs sold to China-based customers in Q2 2025. NVIDIA benefited from a $180 million release of previously reserved H20 chips sitting in inventory, from around $650 million in unrestricted H20 sales to customers outside of China.
NVIDIA expects the next quarter to be even bigger again, once again breaking (even the new Q2 record) in Q3 2025, with the AI GPU leader projecting $54 billion in revenue. That would mean $44B for Q1, $46.7B for Q2, and a big step up to $54B in Q3... GB200 is mass-produced now, and the new Blackwell Ultra GB300 AI servers are now hitting the market... Q3 is going to be massive for NVIDIA.
Forget melting cables, a GeForce RTX 5090 capacitor exploded while someone was editing a video
There have been numerous cases of GPU cables melting on high-end and flagship GeForce RTX Series GPUs, making it somewhat normalized in 2025. And that's in the sense that we've seen enough cases now that it's surprising, and not in the sense that it's a widespread or standard issue. This has led to a shift from the 16-pin 12VHPWR connector that was introduced alongside the GeForce RTX 40 Series to the newer 12V-2x6 connector for the RTX 50 and Radeon RX 9000 Series.
Today's report of a GeForce RTX 5090 failing, a PNY ARGC OC model, wasn't due to an improperly inserted cable or an overheated and melted connector. Instead, one of the GPU's capacitors exploded, and the noise was so loud that it caused the PC user to jump out of their chair.
This report, accompanied by the photos you see, originates from Reddit and the pcmasterrace Subreddit, with RoboDogRush reporting that their GeForce RTX 5090 "exploded" while they were editing a video, not while gaming. This indicates that the GeForce RTX 5090 wasn't being stressed in the same way it would be running DOOM: The Dark Ages in 4K with Path Tracing and an uncapped frame rate.
PS6 handheld full specs leaks here: Zen 6 CPU, RDNA 5 GPU, faster than a PS5, docked mode too
We've got some full specs leaked on the purported PlayStation 6 handheld from a known leaker, confirming Zen 6 and RDNA 5 cores, PS5 + PS4 backwards compatibility, the tease of a docked mode, and more.
In his latest video leaker Moore's Law is Dead provides a FULL specs leak on the PlayStation "Canis" which is the new PS6 handheld. We can expect around a 135mm2 die fabbed on TSMC's new 3nm process node, 4 x Zen 6c cores and 2 x Zen 6LP cores with 4MB of L3 cache for the Zen 6c CCX.
AMD's new semi-custom Canis APU will feature a 192-bit LPDDR5X-8533 memory interface with support for up to 48GB of RAM, 16 CUs of RDNA 5 integrated GPU clocked at around 1.20GHz in handheld mode, and around 1.65GHz in docked mode. MLID says we can expect to see the PS6 handheld offering both PS5 and PS4 backwards compatibility, noting that there's "no mention of PS3".
FADU unveils next-gen PCIe Gen6 SSD controller: up to 28.5GB/sec, 512GB capacity, under 9W
FADU has just announced its new Gen6 SSD controller at FMS 2025, offering up to huge 28.5GB/sec read speeds, 6.9 million IOPS, and up to 512GB capacities at less than 9W of power.
Silicon Motion announced the world's first PCIe Gen6 SSD controller with the introduction of its new SM8466 SSD controller last week, a new enterprise Gen6 SSD controller with up to 28GB/sec speeds and 512GB capacities. But now, South Korean manufacturer, FADU, has unveiled its new enterprise-grade Sierra FC6161, a next-gen PCIe Gen6 SSD controller that's capable of 28.5GB/sec speeds and up to 512GB capacities on Gen6 SSDs.
FADU's new Sierra FC6161 Gen6 SSD controller has read and write speeds of up to 28.5GB/sec, which is 500MB/sec more (28GB/sec versus 28.5GB/sec) than the SM8466 Gen6 controller from Silicon Motion, also in up to 512GB capacity. We've got 6.9 million IOPS for random read, and 1 million IOPS for random write, with power consumption at less than 9W.
AMD's next-gen RDNA 5 flagship gaming GPU pictured, 96 Compute Units, 512-bit memory bus
If you're like us and obsessed with PC hardware, gaming, and what's on the horizon, you probably know the name Kepler_L2. As one of the most trusted and respected leakers of GPU information, if they're posting anything related to specs or hardware, it's worth taking note of. The latest Kepler_L2 drop over on the Anandtech Forums (via Wccftech) offers images of GPU die configurations or block diagrams for AMD's upcoming RDNA 5 or UDNA generation of Radeon graphics.
According to the image, the top RDNA 5 GPU will be a beast, featuring eight shader arrays and 16 shader engines, which deliver a total of 96 Compute Units. This would be AMD's flagship, a GeForce RTX 5090-like alternative, something it has chosen not to offer with its current RDNA 4-powered Radeon RX 9000 Series. There, the flagship Radeon RX 9070 XT features only 64 Compute Units.
The image also offers some insight into the memory configuration for AMD's next-gen flagship RDNA 5 or UDNA GPU, with 16 Unified Memory Controllers delivering a maximum bus or interface size of 512-bit. Now, will all of this hardware make its way into a commercial flagship Radeon RX 10090 XT desktop graphics card built for PC gaming? Or will it be limited to the workstation and AI space?
Windows 11 SSD scare - Phison finds No Fault after 4,500 hours of testing
A pair of Windows 11 security updates rolled out earlier this month (KB5063878 and KB5062660), and they quickly sparked controversy due to reports that they were causing issues with SSDs, leading to outright failure in some cases. With the sources for these claims coming from individuals posting their first-hand accounts of encountering problems online, the reports were alarming and a cause for concern, but also anecdotal.
As we reported last week, a significant number of alleged SSD failures were attributed to Phison controllers. The first case of the issue was reported by an X user who was attempting to update Cyberpunk 2077, which subsequently caused their SSD to disappear from their Windows 11 system. Microsoft's initial response and statement on the issue was that it was investigating the reports, with Phison also responding in kind, adding that it was conducting a thorough review.
And thorough it was, with Phison's Chris Ramseyer confirming in a statement provided to TweakTown that the company "dedicated over 4,500 cumulative testing hours" and "conducted more than 2,200 test cycles" with the reported SSDs and Phison controllers. And after all that, Phison was "unable to reproduce" the reported issues.
Nintendo Stars subsidiary formed to handle video game movie adaptations
Nintendo has formed a new subsidiary to act as a middleman between film studios and the Japanese games company.
Nintendo today announced the formation of Nintendo Stars, a new subsidiary that will oversee licensing of films and movies based on key Nintendo franchises. Big-budget adaptations such as the upcoming Super Mario Bros sequel and The Legend of Zelda movie will be under the purview of Nintendo Stars.
This branch is actually a former company, WarpStar Inc, which previously only handled the licensing of the Kirby IP. WarpStar will still handle Kirby alongside the new film business responsibilities. In fact, it's precisely because of WarpStar's experience in licensing out Kirby for decades that Nintendo assigned this role to the new subsidiary.
Judas will go deeper than BioShock with meaningful villains that react to how you play
Ken Levine and Ghost Story Games today revealed some surprising new tidbits about their new game Judas, and how the sci-fi shooter will go deeper than the BioShock trilogy.
BioShock had some pretty deep moments, especially the second game where you played as a Big Daddy. With his next game Judas, original BioShock series creator Ken Levine wants to amp up the meaningful character interactions and make the experiences more resonant, interesting, and impactful.
In a recent update, Levine briefly outlined Judas' villainy system and gave a bunch of new info about the protagonist and antagonists. The game has three principal characters that players can either make their friends or enemies. The Big 3, as it's called, is made up of a trio of characters with their own interests and motivations.
US gamers spend big on Game Pass and PlayStation Plus, subscriptions made $3.6 billion in 2025
Gamers in the US are spending more on subscriptions in 2025 than last year, new data from Circana has revealed.
Now that games cost $70 or more, the value proposition of subscriptions like Game Pass and PlayStation Plus start to make more sense. Consumers are spending more on subscriptions, at least in the United States, where these services have generated $3.6 billion in 2025 so far.
According to the latest figures from Circana analyst Mat Piscatella, this year's cumulative subscription revenues are up 19% year-over-year.






















