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LG unveils the world's thinnest True Wireless OLED TV at CES 2026
LG is kicking off CES 2026 with something undeniably impressive, the Wallpaper TV, a paper-thin OLED TV that was first released in 2017, but is now back six years later with the new and improved W6.
LG fired off a press release that explained the company has reengineered the internal architecture of the Wallpaper TV, beginning with the lengthy process of reducing the size of components down to miniature levels. By successfully shrinking internal components, LG was able to reduce the width of the display to just 9mm, making the Wallpaper TV the world's thinnest True Wireless OLED TV.
LG explains the existence of the Wallpaper TV is to prove that thin silhouette design doesn't require a sacrifice in the viewing experience. Paired with its thin design is the integration of Brightness Booster Ultra, which LG writes is capable of achieving luminance levels up to 3.9 times brighter than typical OLED panels. Powering this impressive TV is the new Alpha 11 AI processor Gen 3, which features a new Neural Processing Unit (NPU) that is 5.6 times more powerful than LG evo TVs released last year.
Continue reading: LG unveils the world's thinnest True Wireless OLED TV at CES 2026 (full post)
Samsung unveils gigantic 130-inch Micro RGB TV at CES 2026: near IMAX feels, but at home
Samsung has just unveiled its 2026 family of Micro RGB, QLED, and OLED TVs, with a new gigantic flagship 130-inch Micro RGB TV. Check it out:
The new Samsung 130-inch Micro RGB TV (R95H) is the largest Micro RGB display ever released, features a Timeless Frame, and a handful of internal hardware innovations including Micro RGB AI Engine Pro, Micro RGB Color Booster Pro, and Micro RGB HDR Pro.
Samsung says that the new AI features will enhance dull tones and refine contrast, providing more vivid color and increased realistic detail for an even more immersive viewing experience. The huge 130-inch Micro RGB TV also includes Samsung's proprietary Glare Free technology, which minimizes reflections, further preserving clear color and contrast in a bunch of different lighting conditions for another leap in viewing experience.
ASUS unveils ROG XREAL R1 AR gaming glasses: projects huge 171-inch virtual screen at 240Hz
ASUS has just unveiled its new ROG XREAL R1 AR gaming glasses, that can project a massive 171-inch 1080p 240Hz Micro-OLED virtual screen at 171 inches.
ASUS has worked with XREAL on the new ROG XREAL R1 AR glasses -- if you didn't already get that from the name of the glasses -- and are the world's first gaming glasses that use a 240Hz Micro-OLED panel with a 1080p resolution, blasting a virtual monitor space of 171 inches at 4 meters away, with a 57-degree expanded view.
ASUS says that the AR glasses cover 95% of the focused viewing area and new features, using a high-end Bose sound system with a 3D soundstage. ASUS says its new ROG XREAL R1 AR gaming glasses feature electrochromic lens technology, making the lens adapt automatically to changing light conditions and adjusting lens transparency.
ASUS prepping ROG Crosshair X870E Glacial, Crosshair X870E DARK NEO mobos for AMD Ryzen CPUs
ASUS is cooking up two new flagship motherboards ready for AMD Ryzen CPUs, with the introduction of the new ROG Crosshair X870E Glacial and Crosshair X870E DARK NEO motherboards expected at CES 2026 this week.
It all started from ASUS with a teaser of its upcoming next-gen ROG Crosshair motherboard on the AM5 socket and AMD X870E chipset, with the two new motherboards designed as flagship boards for the ASUS AM5 motherboard family.
The new ASUS ROG Crosshair X870E Glacial is an E-ATX motherboard beast with a powerful 26+28 phase VRM delivery and an upgraded VRM heatsink design that has a huge 5-inch LCD on the I/O cover. It supports RAM speeds of over 8000 MT/s DDR5, and up to 256GB RAM total.
The new 2026 LG gram laptops debut with ultra-light Aerominum material: durable, premium design
LG has just unveiled its latest 2026 LG gram laptops, debuting with a new ultra-light Aerominum material, with the introduction of the new LG gram Pro 17 and LG gram Pro 16 laptops.
The new 2026 LG gram laptops evolution as an ultra-portable laptop is boosted with the use of Aerominum, a composition developed in-house by LG. This new innovative material reduces the laptop's weight while reinforcing its structural strength.
This results in a chassis built for life on the move, with LG promising its new 2026 LG gram laptops are scratch resistant, meeting military-grade standards and ensuring long-lasting resilience for everyday use. Aerominum's aeroplate structure and refined atelier brushing deliver a sleek metallic finish, increasing the aesthetics without adding additional weight.
Elder Scrolls Online studio founder confirms that he left because Microsoft cancelled his MMO
Former ZeniMax Online Studios head Matt Firor breaks his silence following his departure from the company, outlining the reason why he left the division that he helped create.
Back in July 2025, Microsoft made devastating cuts to its workforce, culminating in multiple Xbox projects being cancelled. One of these was Project Blackbird, a new MMORPG set in a fresh IP that had been in development at ZeniMax Online since 2018.
Shortly after Blackbird's cancellation, ZeniMax Online Studios founder Matt Firor resigned. Now as the new year turns, Firor shares his thoughts on Blackbird's cancellation, saying it was indeed why he departed. Blackbird was a dream project for Firor, and we had been reporting on the mysterious project for many years.
Limited Run Games CEO to step down, says company 'could benefit from new leadership'
Limited Run Games, the company that releases physical collections of digital games, is changing management as its founder chases new opportunities in the gaming world.
Love them or hate them, Limited Run Games (LRG) is one of the last bastions for physical media on the planet. Now, that ship is changing captains. Today, current LRG boss Josh Fairhurst announced he will be departing the group in a few months so that he can "help bring dream games to life," indicating that Fairhurst won't just be helping distribute games, but also make them.
The news also comes at a time when The Embracer Group continues to morph, spinning and selling off parts of itself to recoup investor cash. The Embracer Group bought Limited Run Games in 2022, and since then, the physical distributors have released a multitude of products. The current financial situation of LRG remains unclear.
As Katsuhiro Harada says goodbye to Tekken, Bandai promises 'more fights, more updates' in 2026
It's an end of an era at Bandai Namco as Tekken series veteran Katsuhiro Harada officially says goodbye to the franchise, however the publisher still promises new content for Tekken 8 and beyond.
It's official: After three decades of delivering iconic fighting games, legendary creator Katsuhiro Harada is done with the Tekken franchise. Under Harada's leadership, the series has amassed over 61 million sales across a multitude of platforms and releases. Harada shared a somber message on Twitter, saying: "I'm no longer a developer / creator of the TEKKEN series. Harada_TEKKEN is completely dead."
The show must go on, however; Tekken is just too big of a series to lay dormant at Bandai Namco, especially now that Tekken 8 has been turned into a kind of live service hybrid with its in-game storefront. For its part, the Tekken social team shared a bit of optimism, saying that fans can expect "more fights and more updates" throughout 2026.
Lionsgate exec teases new AAA games based on owned IP, mentions Saw and John Wick
New video game projects set in the Saw and/or John Wick franchises could be in development at Lionsgate, and it's possible that the games are of the higher AAA caliber and not smaller-scale indie titles.
Lionsgate may have licensed out big franchises like John Wick, Saw, and others for new video games. During a recent Q2'26 earnings call, Lionsgate movie division boss Adam Fogelson mentions that there is 'increased interest and opportunity' to make new AAA games based on hit Lionsgate IP.
Fogelson directly mentions John Wick and Saw, possibly indicating that both of these will receive some sort of game adaptation in the future. John Wick has appeared in games like Fortnite, and technically already has two games with the tactical strategy game John Wick Hex as well as a VR game, but no dedicated AAA shooter exists for this franchise. As for Saw, rumor has it that there was a horror game called Project Gideon that had been in development at some point, and Gideon was said to be a singleplayer survival experience with a brand new story.
Final Fantasy 14 on Switch 2? Yoshi-P says: 'Please wait while looking forward to it'
Yoshi-P may have once again teased that Final Fantasy 14 is coming to the Nintendo Switch, likely the Switch 2 due to the significant power boost that the newer system offers.
Square Enix wants to bring FF14 to as many platforms that can support it--especially mobile. Back in August 2024, we reported that the publisher eventually wanted to offer the paid subscription MMORPG to all gaming platforms. At the time, game director Yoshi-P said that "the concept that we have for Final Fantasy XIV is to release our game on as many devices as possible."
Now that the Nintendo Switch 2 is out and filling out its installed base with multi-million sales, Square Enix could start mobilizing a Switch version of Final Fantasy 14 at some point. During a New Year's Q&A chat, which Yoshi-P holds on an annual basis, the director seems to have reiterated his previous point about a Switch port. When asked about Final Fantasy 14 on Nintendo platforms, the creator said: "Please wait while looking forward to it."
Brandon Sanderson 'talking to some AAA developers' to make a Mistborn game
Brandon Sanderson wants to make a video game based on his Mistborn fantasy series, and is reaching out to developers to try to make it happen.
Ever since George R.R. Martin worked with FromSoftware to make Elden Ring's lore, we always wondered why Brandon Sanderson hasn't done the same. It turns out that Sanderson actually consulted on a game called Moonbreaker, a strategy game with miniatures. But what about a big AAA game? Maybe, say, an RPG based on one of Sanderson's franchises?
In a recent blog post, Sanderson says that he's getting the attention of figures in the video games industry, but exact specifics remain unknown. Sanderson hasn't secured a contract deal for a product, and a game has yet to be greenlit.
Hideo Kojima outlines his plans for 2026 as KojiPro continues its 'Second Phase'
Kojima Productions will have a busy 2026, and it could be the year that the experimental new horror game OD releases.
Although he just launched Death Stranding 2 this year--a game he refers to as his masterpiece--Hideo Kojima is gearing up for a packed 2026. In a recent Twitter post, Kojima outlines what's next, touching upon multimedia plans as well as two new games.
We've been following Kojima's work closely so none of these projects are a surprise. His studio is currently working on two projects (that we know of), including a new mysterious horror game for Xbox Game Studios called OD, which might be a Tales From the Crypt-like anthology series where different horror directors come together to make their own chapters. Then there's PHYSINT, a new tactical stealth espionage game that aims at capturing that same Metal Gear Solid magic that Kojima spun for Konami. PHYSINT is in production with Sony Interactive Entertainment, showing just how diverse Kojima's business has become--he's playing the field with two projects being funded by competing companies.
Sony patents 'AI ghosts' that can help players with in-game hints
Sony has filed a patent for AI 'ghosts'that can be trained to learn how to beat levels and complete missions, all based on recorded player footage.
Sony has outlined a potential use case for systems-level artificial intelligence, perhaps on the next-gen PlayStation 6. We already know that Sony is working closely with AMD to make major advancements in the field of chip-level AI features, including the advanced PlayStation Spectral Super Resolution upscaling technology. However, these patents could give us an idea of what to expect from something like the PS6 on an end-user basis.
The AI ghost patent doesn't just outline one scenario, but a variety of them, all with the same basis: What if players could summon on-screen 'ghost' to help them when they get stuck in a game? Sony's patent explains how this would work, with the patent depending on an 'AI assistance engine' that would be 'trained' based on player footage. Microsoft is doing something similar to train its MUSE AI generator tech.
Continue reading: Sony patents 'AI ghosts' that can help players with in-game hints (full post)
Fallout is the franchise Bethesda is doing 'the most work in,' Todd Howard says
Technically speaking, Bethesda is working on more Fallout-related projects than any other franchise...yet the bulk of the core internal team is crafting Elder Scrolls 6.
Fallout season 2 just premiered, and Bethesda is wrapping up its press junket tour for the new series. Studio executive producer Todd Howard has shared a number of tidbits with the press, teasing new Fallout games and projects along the way while also making quick remarks on the state of Elder Scrolls 6. The latest interview with GameInformer drops a few more clues on what's next for the studio.
In the interview, Howard says that Fallout is the series that the studio is currently doing most of its work on. This makes sense, considering Fallout has a TV show with two seasons (and a third on the way), whereas Elder Scrolls doesn't have this kind of adaptation. On a game level, though, reports indicate that Bethesda is also working on a Fallout 3 remaster, possibly to coincide with the game's 20th anniversary in 2027.
Original id Software dev shares what it was like porting Doom to the Atari Jaguar
OG id Software dev Sandy Petersen shares a rare glimpse at what it was like making Doom on Atari's ill-fated Jaguar console.
Back in 1994, Atari released the world's first 64-bit video games console. It was called the Jaguar, and it would end up being the last home system that Atari ever produced. Before its demise, though, the jungle-cat console ushered in some pretty potent game experiences for the age. One of these games was a fully-fledged port of id's Doom, which was the hottest PC game at the time.
The Atari Jaguar port of Doom is regarded as one of the best console adaptations of the classic FPS, and a lot of that comes down to the work that level designer Sandy Petersen did in this particular port. In a recent post on Twitter, Petersen chronicles the experience in a rare look at past of obscure and offshoot video game consoles. In the thread, Petersen notes that it was John Carmack's decision that id would make Doom for the Jaguar--according to Petersen, Carmack was utterly infatuated with Atari's new 64-bit system on an architectural and systems level. The idea of making millions of dollars in sales never really fazed Carmack, and his interest was mainly with the technology itself.
Report: Halo 2 and Halo 3 remakes also planned in Unreal Engine 5
Halo Studios may be planning to remake the full Bungie-made Halo trilogy in Unreal Engine 5.
Halo: Campaign Evolved may just be the beginning of a series of multi-platform remakes. New reports indicate that Halo Studios is also planning to remake Halo 2 and Halo 3 within UE5. The news comes by way of Rebs Gaming, who has investigated recent rumors of a Halo remake trilogy, with his own sources sharing enough information to lead to the conclusion that the reports are likely true.
While Halo Studios has yet to confirm any future remakes outside of the already-announced Halo: Campaign Evolved, re-releasing the full trilogy does make a lot of sense on a business level. The key to this news is that only the campaigns will be remade, not multiplayer, which leaves the runway clear for a fully-engaged and -aligned user base for the next Halo MP experience.
Continue reading: Report: Halo 2 and Halo 3 remakes also planned in Unreal Engine 5 (full post)
GTA 6 won't cost $100 but it could be made with AI, former Rockstar dev says
Another former Rockstar Games developer says that the studio won't charge $100 for Grand Theft Auto 6...but the big-budget sequel could be crafted using AI.
Speculation says that GTA 6 could end up being the world's first $100 video game. While it's possible that Rockstar could release a $100 version of GTA 6, such as a deluxe edition, multiple industry figures don't believe GTA 6 will cost $100 by default. Instead, the popular belief is that GTA 6 will be priced at the new $70 industry standard and that Rockstar will instead rely on GTA Online's microtransaction revenues to augment post-launch sales. This seems like the more likely path, seeing as GTA Online typically earns $100 million every quarter, per our Grand Theft Auto franchise earnings analysis.
Now we have another former Rockstar developer weighing in to discuss GTA 6's price, with previous technical director Obbe Vermeij sharing that he doesn't believe Rockstar will charge $100 for the new game. That being said, GTA 6 is seen as one of the most expensive video games to produce in history with an estimated budget of $2 billion, and Vermeij believes Rockstar will heavily use AI in the production of the game in a bid to reduce costs and automate some of the more tedious tasks.
Avatar: Frontiers of Pandora playerbase spikes by 553% following new Avatar: Fire and Ash movie
The new Avatar movie has helped reinvigorate sales of Ubisoft's adventure game set in James Cameron's franchise.
James Cameron's new Avatar: Fire and Ash film is a mega-hit across the globe, and viewers are looking to experiences like video games to further their engagement with the franchise. Data from SteamDB indicates that concurrent players in Ubisoft's Avatar: Frontiers of Pandora game are up an astronomical 553% thanks to the film's tremendous acclaim.
According to the data, Avatar: Frontiers of Pandora had just 1,911 players a day before the new Avatar film was released, and the game ultimately jumped to an all-time high of 12,496 users just two days ago. It's also worth mentioning that Frontiers of Pandora is on sale for just $20 on Steam, and the spike of users does reflect new buyers, as the Avatar game is currently #11 on Steam's best sellers charts.
PlayStation emulator ePSXe gets updated for the first time in 10 years
How's this for a blast from the past: Remember ePSXe? It's now received its first major update in nearly 10 years.
Two days before Christmas, the creators behind the original PS1 emulator ePSXe issued a new version update that adds an important new feature. ePSXe v 2.0.18 introduces native support for CHD-based image files, with the emulator now being able to better open and run .CHD files alongside the more traditional .ISOs. The advantage of supporting .CHD is that the files are often much smaller and the format itself is lossless, which can lead to better quality experiences.
The release has garnered attention within the emulation community; however, some note that not all that much has changed in between the releases.
Continue reading: PlayStation emulator ePSXe gets updated for the first time in 10 years (full post)
CD Projekt sells GOG storefront for $25 million shortly after launching subscription service
CD Projekt has officially parted ways with its proprietary storefront GOG.com, selling the business to company co-founder Michal Kicinski.
GOG, aka Good Old Games, is changing hands. CD Projekt has sold its GOG digital games storefront to Michal Kicinski for roughly $25 million in a full-circle business deal; Kicinski was one of the original co-founders of CD Projekt, which started out as a software distributor in Poland, and he also was a co-founder of the GOG store. Launched in 2007, GOG was aimed at preserving classic PC games--a mission statement that hasn't changed today, and won't change now that GOG is technically under new ownership.
CD Projekt is adamant that nothing will actually change for the end user. GOG will still preserve old games, and everything sold and made available on the store will still be DRM-free. Plus, CD Projekt's upcoming games like The Witcher 4 and Cyberpunk 2 will still release on GOG.






















