Apple's new iPad Pro freezes up after charging, requires hard reset

Apple has just launched its new premium 12.9-inch iPad Pro out into the wild, and the Apple forums are already bustling with user complaints and performance issues.

Apple's new iPad Pro freezes up after charging, requires hard reset

According to a sizable forum post, many users have noticed that the $799 iPad Pro freezes up and becomes totally unusable while it's charging. Although users can hard reset the device to restore functionality, just about everyone is pretty upset about a huge oversight affecting such an expensive tablet. After all, Apple seriously touted the iPad Pro by saying the tablet is capable of "PC-grade performance", among other surprising claims.

Apple has yet to issue an official statement on the problem, and there doesn't appear to be an actual fix just yet. Users who contacted Apple Support were advised to send the device in for repairs or exchange it for a new device, however one iPad Pro owner says the same thing happened to their new device. Whether or not the glitch is a hardware or firmware fault remains undetermined.

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'It wouldn't be right to continue creating Dark Souls,' says Miyazaki

Derek Strickland | Gaming | Nov 20, 2015 8:09 AM CST

Hidetaka Miyazaki is responsible for creating one of the most dedicated cults in video game history. The Souls universe has given way to a tremendous following that transgresses the normal bounds of fandom; in a way, it's a kind of religion. But like all great things, the Souls franchise has to come to an end, and Miyazaki affirms that Dark Souls III will indeed be the blood-soaked elegy of the harrowed universe.

'It wouldn't be right to continue creating Dark Souls,' says Miyazaki

"I'm considering Dark Souls 3 to be the big closure on the series," Souls creator and macabre master Hidetaka Miyazaki said in a recent interview with Gamespot. "I don't think it'd be the right choice to continue indefinitely creating Souls and Bloodborne games. Dark Souls 3 will mark the last game where the development project began before I became president. "

The devs at From Software made their mark with a number of games, facilitating their medieval style with the King's Field games, but became most famous for the Souls series. Thanks to Dark Souls--and Demons Souls--From Software has become revered, but the team is eager to try something new and fresh. That's not to say that their next project won't have mythical and phantasmal aspects to it.

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The SAPPHIRE Nitro AMD R9 380X is a mid-range gateway for 1440p gaming

Derek Strickland | Video Cards & GPUs | Nov 20, 2015 6:33 AM CST

Today SAPPHIRE welcomed AMD's new mid-ranged R9 380X GPU to its PC gaming Nitro family. SAPPHIRE has outfitted the R9 380X with its noteworthy Dual-X cooling array, which consists of easily-removable 10cm fans optimized with Intelligence Fan Control (IFC-II), a 10mm heat pipe with a diecast heat sink for improved heat dissipation, and Black Diamond chokes that boost power efficiency and heat mitigation.

The SAPPHIRE Nitro AMD R9 380X is a mid-range gateway for 1440p gaming

The SAPPHIRE Nitro R9 380X features 4GB of GDDR5 VRAM with a 256-bit bus clocked at 1500mHz, with 32 compute units and 2048 stream processors running at 1040mHz. The card can hit high 1080p 80FPS performance in today's demanding games like GTA V, and even delivers 50+ FPS in Star Wars: Battlefront running at 2560x1440p resolution on high settings. The card consumes only 225W of power and needs a minimum power supply of 500W, and hooks up via 2x 6x6 AUX pins.

SAPPHIRE's Nitro R9 380X is priced at just $229, making it a great mid-range GPU that serves as a gateway to 1440p gaming while hitting great performance at 1080p. AMD contends that the R9 380X is a great step up for users looking to upgrade from an NVIDIA GTX 950 or GTX 960, and the new card fleshes out Team Red's R9 300 lineup with another 1440p option.

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Fallout 4 patches will reach the PC first, Xbox One and PS4 to follow

Anthony Garreffa | Gaming | Nov 20, 2015 5:29 AM CST

Bethesda has announced through a new blog post that the PC version of Fallout 4 will be patched first, with the Xbox One and PS4 patches to follow after. It feels like we're living in a Bizarro world right now.

The developer says that Fallout 4 is its "most robust and solid release ever", but knows that the game is far from polished. In a blog post, Bethesda said: "It's true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once. Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we're happy that Fallout 4 is our most robust and solid release ever, and we'd like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development".

Bethesda added: "Our process for updating the game will include releasing a beta patch on Steam, followed by full release on PC, then release on the consoles. This process has worked well for us in the past and allows us to get more fixes out faster". Bethesda also added that we should "[e]xpect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge".

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Overwatch beta requires GTX 650 or HD 7950 to hit 60FPS on medium

Anthony Garreffa | Gaming | Nov 20, 2015 2:48 AM CST

Blizzard kicked off a closed beta of Overwatch a few weeks ago, but there'll be an open beta for select players between November 20 at 9AM PST and November 23 at 9AM PST.

The Overwatch beta is an invitation-only event, with Blizzard saying it would invite "a lot more players in North America and Europe". The developer has also published the minimum and recommended requirements for the Overwatch beta, with some strong GPU requirements at 60FPS on medium details.

Minimum (targeting 30fps):

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Sony successfully emulates PS2 games on PlayStation 4

Derek Strickland | Gaming | Nov 20, 2015 12:08 AM CST

Update: Sony has delivered the following statement to Wired, but hasn't officially confirmed disc-based PS2 support on the PS4: "We are working on utilizing PS2 emulation technology to bring PS2 games forward to the current generation. We have nothing further to comment at this point in time."

Sony successfully emulates PS2 games on PlayStation 4

With Microsoft opening up its next-gen console to new heights with the oft-requested backward compatibility feature, Sony has been left out in the cold with its paltry and unpopular PS Now rental service. Now it looks like Sony could be reversing this with a major effort to make PlayStation 2 era games backward compatible on the PS4--a move that could hit Microsoft pretty hard.

The PS4 release of EA's new Star Wars: Battlefront brought something even more exciting that galactic conquest. Certain bundles of DICE's new shooter comes packed with a download code for PS1 and PS2 classics like Star Wars: Bounty Hunter, Star Wars: Jedi Starfighter, and Super Star Wars, which are all playable on the PS4. If Sony can do it with these games, what's stopping it from unleashing fully disc-based PS2 support?

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Intel's leaked roadmap confirms 10-core, 20-thread Broadwell-E CPUs

Anthony Garreffa | CPU, APU & Chipsets | Nov 19, 2015 9:46 PM CST

We knew they were coming, but the 10-core/20-thread Broadwell-E CPUs have been confirmed through a leaked roadmap from Intel. We should expect the chipmaker to launch an entire family of Broadwell-E processors throughout 2016.

Intel is expected to launch 6-, 8-, and 10-core offerings - with the assistance of Hyper-Threading boosting those up to 12-, 16-, and 20-threaded processors. Not only that, but we should expect new Broadwell, Skylake-S, and Skylake-U processors throughout 2016, where in Q4 2016 it looks like we should see Skylake-S 4+4e and Kaby Lake-S offerings unveiled.

The Broadwell-E offerings from Intel will arrive as the Core i7-6950X, with this CPU being the flagship 20-threaded beast. Under that, we have the Core i7-6900K, Core i7-6850K, and Core i7-6800K.

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YouTube will pay legal fees for some facing unfair takedown demands

Sean Ridgeley | Business, Financial & Legal | Nov 19, 2015 6:19 PM CST

YouTube stated today it will be paying legal fees for some of its video creators facing what they believe to be unfair takedown demands. While many demands are legitimate, YouTube's feeling is fair use laws -- which protect reuse of content for commentary, criticism, news, and parody -- aren't getting enough respect.

The aim is to fight for fair use, but also to strengthen the relationship between itself and its content creators. As of now, it's backing four of them (one runs "UFO Theater", another is abortion rights group Naral Pro-Choice Ohio), but has said it may expand.

"We want, when we can, to have our users' backs," says YouTube's legal director for copyright Fred von Lohmann. "We believe even the small number of videos we are able to protect will make a positive impact on the entire YouTube ecosystem."

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Multi-GPU support axed for Batman: Arkham Knight

Sean Ridgeley | Gaming | Nov 19, 2015 4:28 PM CST

The recent major patch for Batman: Arkham Knight improved the performance among other things, but multi-GPU support was still nowhere to be seen, leaving some to wonder if it would ever arrive. Well, developer Rocksteady has confirmed on the Steam forums that it's been axed.

"We've been working with our development and graphics driver partners over the last few months to investigate utilizing multi-GPU support within Batman: Arkham Knight," they write. "The result was that even the best case estimates for performance improvements turned out to be relatively small given the high risk of creating new issues for all players. As a result we've had to make the difficult decision to stop work on further multi-GPU support. We are disappointed that this was not practical and apologize to those who have been waiting for this feature."

It's a pity, but also expected given even single-GPU performance is still a source of grief for some.

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Fallout 4 player builds massive working Rubik's Cube

Derek Strickland | Gaming | Nov 19, 2015 2:18 PM CST

For all of its time-absorbing tinkering, Fallout 4 has been aptly described as "Settlement Simulator 2015". Many gamers have spent thousands upon thousands of hours perfecting their digital homesteads and massive cities (myself included), pushing the limit as far as possible while giving birth to amazing feats of ingenuity.

Fallout 4 player builds massive working Rubik's Cube

This latest creation is a prime example of simulation mastery. Reddit user Theowest has created a gigantic working Rubik's Cube with Fallout 4's workshop system, putting a good portion of workshop creations to shame. The Rubik's Cube creation took over 25 hours to build and is powered by an absurd power matrix consisting of some 180 generators and thousands upon thousands of power cords. The sheer scope of the project is awe-inspiring, especially since most people can't keep track of a single power grid...not to mention hundreds of them.

This Rubik's Cube is absolutely amazing, and I'm beyond impressed with this creation. Fallout 4 lets you push your creative skills to the next level, but I have to say that this kind of thing is much easier on PC as you can simply use console commands to add infinite materials. Let's hope Theowest contemplates a job in structural design--he's a pure natural.

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