Machine Games working on new Wolfenstein: New Colossus sequel

Derek Strickland | Gaming | Jun 18, 2016 6:37 PM CDT

E3 2016 - Bethesda teased a new Wolfenstein game at their E3 2016 showcase.

Machine Games working on new Wolfenstein: New Colossus sequel

Renowned Swedish FPS developer Machine Games, who's responsible for such amazing games as Wolfenstein: The New Order and The Old Blood expansion, is likely developing another Wolfenstein game. A mysterious title called "The New Colossus" was shown on a fake command prompt on Bethesda's E3 showcase, pretty much confirming that the sequel is in development.

Keep in mind we don't know for sure that Wolfenstein: The New Colossus is a brand new sequel, but given how much time has passed since the original game and its expansion, I'm betting on it. We originally reported that Bethesda would reveal the new Wolfenstein game at E3 alongside Prey 2 and The Evil Within 2, but those plans ultimately fell apart. Prey 2 as we know it is dead, and the game is instead getting a reboot, and there was absolutely no mention of The Evil Within 2.

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No Man's Sky developer finally resolves 'secret, stupid' legal battle

Anthony Garreffa | Gaming | Jun 18, 2016 5:55 AM CDT

Hello Games, the developer behind the ambitious No Man's Sky, has just announced it has been involved in a large legal battle with British telecom company, Sky, over the name of its game. But, now the two parties have resolved their differences, and the issues are over.

Hello Games' founder Sean Murray took to Twitter with glee, saying: "Yay! We finally settled with Sky (they own the word 'Sky'). We can call our game No Man's Sky. 3 years of secret stupid legal nonsense over". Murray added that the legal situation "was pretty serious", adding: "On the plus side perhaps this is the real reason Skynet never happened".

With No Man's Sky being delayed recently, from its June release to an August release, Murray addressed the delay saying: "some key moments needed extra polish to bring them up to our standards".

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Bluetooth 5.0 has twice the speed, 4x the range, and more

Bluetooth is everywhere... absolutely everywhere, but it's about to get a heck load faster. The Bluetooth Special Interest Group (Bluetooth SIG) have announced the latest in Bluetooth technology, with Bluetooth 5.0 having twice the speed, 4x the range, and 800% more capacity.

The updated Bluetooth 5.0 standard won't hit until late 2016 or early 2017, but it does promise some huge leaps in bandwidth, speed and range. Bluetooth 5.0 will allow many more devices to have better communication indoors, outdoors, through walls, and more - taking in more connections, and having improved efficiency, with less wait times.

What does this mean for you? Well, Bluetooth 5.0 will allow you to connect to your devices more reliably, with them disconnecting less, and you'll be able to enjoy higher speeds, and a much higher range (4x).

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ASUS and MSI reportedly sending GPUs with higher OCs to the press

Anthony Garreffa | Video Cards & GPUs | Jun 18, 2016 2:38 AM CDT

An interesting tidbit has hit the internet, with Hardware.fr's Damien Triolet claiming that ASUS and MSI are sending GTX 1080s to the press with modified BIOSes. The modified BIOS is enabling more power on the review samples, which are provided boosted performance - and thus, better reviews.

The report claims that the optimized BIOSes are common in the industry, with manufacturers encouraging GPU reviewers to enable special overclocking presets before reviewing the cards, reports VideoCardz. Now, I've been reviewing GPUs for nearly two years with TweakTown, and I've never been approached once by a company asking to do this - so I don't know where that part of the claim is coming from.

Hardware.fr's Damien Triolet adds that he asks manufacturers to provide retail BIOSes for his testing, with manufacturers not being too happy about having to provide the software. The two cards on the table in the middle of this debacle are the new MSI GeForce GTX 1080 Gaming X 8G (with our review on that card here) and the ASUS GTX 1070 Strix. We tested the MSI card and our sample was being overclocked past a certain speed, but I underclocked it to its advertised Boost clocks for my testing. I presumed it was the EVGA Precision X software playing around with the clocks, but maybe MSI has sent an overclocked card - so I thought I'd do some digging on my own.

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GIGABYTE's GeForce GTX 1080 Xtreme Gaming teases 2.3GHz manual OC

Anthony Garreffa | Video Cards & GPUs | Jun 18, 2016 12:57 AM CDT

We've had a few of the custom GeForce GTX 1080 cards come through our labs so far, with our first review being the MSI GeForce GTX 1080 Gaming X 8G, and it being a totally silent GTX 1080 experience. Well, GIGABYTE is now teasing their upcoming GTX 1080 Xtreme Gaming video card, which will be one of the fastest GTX 1080s released yet. GIGABYTE's new beast is teasing a huge GPU overclock, right up to 2.3GHz on the GPU... which is simply amazing.

GIGABYTE's GeForce GTX 1080 Xtreme Gaming teases 2.3GHz manual OC

GIGABYTE has used a totally custom PCB with Titan X style chokes and capacitors, with a dust/moisture/corrosion resistant PCB coating. The company has also used a 12+2 phase VRM that makes great use of GIGABYTE's Ultra Durable class components so that the card doesn't buckle under the pressure of the extreme overclocking. But we're not even at the best part yet.

GIGABYTE's new GeForce GTX 1080 Xtreme Gaming has an AIO liquid cooler, which allows the GP104-powered GPU and its 2560 CUDA cores to be cranked all the way up to 1936MHz on Boost, out of the box. The 8GB of GDDR5X is cranked up from 10GHz to 10.4GHz, providing 333.4GB/sec of memory bandwidth over the GTX 1080 Founders Edition memory bandwidth of 320GB/sec.

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Overwatch ranked rewards will include golden guns

Sean Ridgeley | Gaming | Jun 17, 2016 5:43 PM CDT

In the latest Overwatch developer update, game director Jeff Kaplan details the rewards for the upcoming Competitive Play mode. Among what you can expect: golden weapons.

"Not only will there be some sprays and player icons that you can only get by playing each season, there is a very cool customized golden gun system," he says. "Once you see things like Reinhardt's golden hammer, you're going to be pretty blown away."

Kaplan goes on to explain such rewards are unlocked much faster if you're much more skilled. As well, if you're toward the top end of the competition, you can unlock some as of yet unspecified cosmetic items (we'll guess skins and maybe more).

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HTC: We've seen 'amazing things' with open-world traversal in VR

E3 2016 -- During an interview with TweakTown at E3, HTC's VP of VR Content, Joel Breton, talked to us at length about the state of the Vive and virtual reality. While we're busy transcribing that awesome conversation, we wanted to highlight something that jumped out at us and got us more than a little excited: the suggestion that playing games like Grand Theft Auto in VR is less a pipe dream and much closer to reality.

One of virtual reality's big challenges is locomotion. Right now we can't move through an open virtual world without physically moving ourselves. If we do, a large amount of the population is prone to "VR sickness" or discomfort caused by a mismatch between your inner ear system and what your eyes are relaying to your brain. That's why so many VR games right now invoke the "blink" system that allows us to teleport around. That's understandably not as immersive.

During my interview with HTC's Joel Breton, I asked him if he's seen anything in development that gets us closer to being able to play something like a Grand Theft Auto realistically, or any sprawling open world title in VR. A mechanic that lets us move through the environment fluidly. His response was encouraging.

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SteamVR is ready for Oculus Touch, compatible with HTC Vive games

From the beginning, Valve has insisted on building SteamVR with openness in mind, with the goal of supporting any virtual reality hardware and not just the HTC Vive. To that end, they've already updated SteamVR with support for the Oculus Touch controllers which launch before the end of 2016.

The news comes via Swedish game developer Daniel Nyberg, who included a screenshot of SteamVR's Status window, showing two Oculus Touch controllers and two Oculus sensors (the second one will release alongside the Touch controllers to provide 360 tracking and negate occlusion). Replies to the tweet from other VR developers indicate that they can do roomscale with Oculus motion controller hardware right out of the box, even for games designed with the HTC Vive in mind.

Things are definitely heating up in this space. As fantastic as Oculus Touch is (I played several new experiences at E3 and look forward to writing about them ASAP), the VR community is quickly sending a message to the company that their closed ecosystem is unwanted.

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E3 Hands-on: Harmonix Music VR is a trippy showcase for PlayStation VR

E3 2016 -- I'm kind of old school. When someone drops the phrase "music visualizer" I'm reminded of pulling up Winamp on my Windows XP machine, firing up some Crystal Method, and unleashing those full screen trippy visuals. Well, VR is going to change the game for people who like to trip out or just relax with their music, and Harmonix seems a good choice for the company to execute it.

E3 Hands-on: Harmonix Music VR is a trippy showcase for PlayStation VR

The motivation for Harmonix Music VR was the company's desire to help people better appreciate music through virtual reality. Some of what's waiting for you is passive, and some is interactive.

I had about 30 minutes with Harmonix Music VR during E3 this week, and here are my quick impressions of 4 of the experiences on offer when it releases alongside PlayStation VR on October 13th.

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Steam Controller update enables different types of button presses

Sean Ridgeley | Peripherals | Jun 17, 2016 9:45 AM CDT

Steam Beta Client users can now grab a special update for Steam Controllers that allows you to bind different types of button presses to different functions, which Valve is calling Activators.

For example, you can bind jump to long press A and grenade to double press X, or even bind both to the same button but different types of presses, as there's no limit on how many functions you can bind to a given button beyond the amount of press types available. You can also do things like set a single press to single fire and a long press to Turbo fire, enable the Start button to switch between button customization profiles on-the-fly, and more.

Boot Steam now to grab the update. If you're not in the beta, navigate to Settings > Account > Beta participation.

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