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SteamVR is ready for Oculus Touch, compatible with HTC Vive games

SteamVR now supports Oculus Touch motion controllers, even with games designed with the HTC Vive in mind

Jason Evangelho | Jun 17, 2016 at 3:08 pm CDT (0 mins, 54 secs time to read)

From the beginning, Valve has insisted on building SteamVR with openness in mind, with the goal of supporting any virtual reality hardware and not just the HTC Vive. To that end, they've already updated SteamVR with support for the Oculus Touch controllers which launch before the end of 2016.

SteamVR is ready for Oculus Touch, compatible with HTC Vive games | TweakTown.com

The news comes via Swedish game developer Daniel Nyberg, who included a screenshot of SteamVR's Status window, showing two Oculus Touch controllers and two Oculus sensors (the second one will release alongside the Touch controllers to provide 360 tracking and negate occlusion). Replies to the tweet from other VR developers indicate that they can do roomscale with Oculus motion controller hardware right out of the box, even for games designed with the HTC Vive in mind.

Things are definitely heating up in this space. As fantastic as Oculus Touch is (I played several new experiences at E3 and look forward to writing about them ASAP), the VR community is quickly sending a message to the company that their closed ecosystem is unwanted.

We'll keep you posted on further developments in this space.

Last updated: Apr 6, 2020 at 04:49 pm CDT

Jason Evangelho

ABOUT THE AUTHOR - Jason Evangelho

Jason has been creating compelling content for the internet since 2004, beginning with the award-winning Insomnia Radio Network. More recently, his writing has graced the virtual pages of Forbes and PCWorld. Jason has built up his community by approaching tech coverage from a fun and conversational vantage point, with the goal of making it both educational and entertaining. In 2014 the magical, transformative power of modern virtual reality captivated him, and he's been hopelessly in love with the platform ever since. As TweakTown's resident VR Editor and evangelist, Jason brings his unique voice and experience to the table to add another exciting dimension to an already robust destination.

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