Microsoft has been embracing PC in a big way, complete with Xbox Game Pass integration and simultaneous game launches on the platform. But Project xCloud is coming to PC too, and aims to essentially do what Stadia does for Chome browsers.
In 2020, Project xCloud will stream games to PCs, solidifying Microsoft's strong synergy of hardware and services. "We've heard your feedback loud and clear. You want more ways to play. We are delighted to announce that in 2020 we will bring Project xCloud to Windows 10 PCs," said Catherine Gluckstein, GM of product engineering and strategy at Project xCloud.
And there's a potential tease for Project xCloud coming to competing devices, too. Maybe Nintendo Switch? "And of course we won't stop there. We're working with lots of partners to bring Project xCloud to every device you want to play."
The reports were right on the money, and Halo: Reach will release on December 3, 2019 on PC, including the Windows Store and Steam.
Today Microsoft confirmed Halo: Reach will arrive on PC as a full package this December, complete with Firefight, campaign, multiplayer, and huge PC optimizations like uncapped frame rates, 4K 60FPS support, and full mouse and keyboard support. We'll see playlists borrowed from the original 2010 launch including Firefight's online Score Attack mode as well as the classics like Team Slayer. It'll also have online co-op campaign too.
Reach is included with the $40 Master Chief Collection, but you can buy it separately on Steam for $10. The full Master Chief Collection obviously won't be available if you pre-order the complete package--only Reach will drop in December.
Obsidian's first game under Microsoft's leadership isn't a big new RPG. It's an online-oriented social survival simulator inspired by Honey I Shrunk the Kids.
Today at XO19 in London, England, Obsidian revealed a brand new IP. It's called Grounded, and it's basically a wacky mashup with platforming aspects, exploration mechanics, and first-person survival elements. There's even some Minecraft thrown in there too.
You play as a kid who's been shrunk down to the size of an ant who's trapped in a backyard, and to survive you have to team up with friends to hunt insects like ferocious ants, build communities, and scavenge the land--all while crafting your own settlements and weapons. It's kind of like the Sea of Thieves set in the Honey I Shrunk the Kids universe.
Rare showcased a brand new IP at the Inside Xbox festival in London.
Rare's new IP is called Everwild, and it looks a lot like Journey's enchanting art style set in a 3D open world. It's nature-based and may feature four-player co-op, but exact details have yet to be announced. The game may be focused on connecting with animals around you while surviving in an alien wilderness, and definitely has an indie look and feel to it.
"We are passionate about creating something special and truly original. I'm excited to share with you a glimpse of the new IP from RARE," said Louise O'Connor, executive producer at Rare.
"The visuals are just amazing. It's really just a magical window into something new that's being created at Rare, a whole new world and universe to explore. Rare, like a lot of our studios, has more than one team under the same roof. It's great to see a new team with a new IP with new leadership come out, and that will exist side-by-side with the team that's working on Sea of Thieves," said Xbox's Mat Booty.
The long wait for Age of Empires II: Definitive Edition is almost over, and ahead of the title's launch, we have been given the option to pre-load the game.
For those that don't know about the Age of Empires II: Definitive Edition, Microsoft has decided to remaster the classic Age of Empires games. The first Age of Empires: Definitive Edition has already been released, and now we are up to the second game with the third possibly being in the pipeline. The AoE: Definitive Edition features three brand new civilizations, 4K textures, three new campaigns, revamped building destruction, adjustable zoom controls, and more.
The release of Age of Empires II: Definitive Edition is November 15th, but ahead of the game's launch, gamers can pre-load the game via Steam and the Microsoft Store. Not only can gamers pre-load the game, but we also have the launch times for each and every region. I have provided an image in the entirety of this article detailing each of the times for the different locations across the world. It should be noted that the game will be launching at the exact same time everywhere, so there will be no specific region ahead of another. A link to the Steam Store listing can be found here.
It was only a couple of days ago that we caught wind of a new update planned to arrive for Super Smash Bros. Ultimate. That update is now live, bringing the game up to version 6.1.0.
The patch has hit the live servers prompting every to download the update if they want to play Super Smash Bros. Ultimate online. So what is included in the patch? According to SSBUBot, the new update is directly targeting the new fighter Terry Bogard.
According to the SSBUBot, Terry Bogard is receiving a fix for his special move "Buster Wolf" and how it connects with opposing fighters. The update details say that when players used the move sometimes a rare issue would occur that caused both Terry and the opposing fighter to become unable to move from their positions. Just like every Smash Bros. Ultimate update, replays from the previous version of the game are not compatible on the new one. If you want to keep your replays make sure to have converted them into a video format before updating.
The day is almost upon us. Age of Empires fans can now finally rejoice as we have an official teaser revealing that Age of Empires IV will be shown off at XO19.
The official teaser was released onto Microsoft's General Manager's Twitter account, Aaron Greenberg's. The tweet features a gif that shows off an eagle soaring over a new land. While it might only be brief, we can see trees and a mountain to the far right.
Greenberg captioned the tweet with the following message: "A new Age is upon us at #XO19", confirming that Age of Empires IV will be shown off at the coming Microsoft event in November. Diving into the Twitter thread, a fan asked what time fans should tune in for the livestream and then the official Age of Empires Twitter account replied, saying "Inside Xbox is at Noon PT / 3pm ET / 8pm UK." In other news about Age of Empires IV, here's everything we know about the game so far.
Google's new Stadia service will require a mobile app for basic features like buying games, changing stream resolution caps, and adjusting settings.
Today in a recent Reddit AMA, Google execs revealed some new info around Stadia, namely with the essential mobile app. The streaming service apparently won't have an actual dashboard or control center. Basic settings are instead moved to an external mobile app. Not only is the app required for first-time setup, it's required for game purchases (likely for authentication/verification), changing stream quality settings, and even family options. And of course the Stadia app is required for mobile game streaming...but we really don't advise that.
"First, the Stadia mobile app is your central hub to manage Settings across all screens. Use the app to set stream quality for your TV and other supported devices," Stadia Director of Product Andrey Doronichev said in a recent Reddit AMA.
Stadia subscribers won't actually be able to stream games in 4K 60FPS with HDR on PC at launch, Google today confirmed.
A bit ago, Google touted that Stadia will deliver 4K 60FPS performance in all of its games. Turns out this is only true for a portion of Stadia's platforms. Google won't stream Stadia games in 4K onto PC Chrome browsers until 2020.
"On day 1, PC Chrome gameplay won't support 4K, HDR, or 5.1 Surround Sound. But in the spirit of gradual rollout, we'll be adding support for 4K/HDR/5.1 on PCs in 2020," Stadia Director of Product Andrey Doronichev said in a recent Reddit AMA.
All MMORPGs have one thing in common: Teaming up with a bunch of other players to take down a huge, hulking boss. Diablo IV will embrace this across its persistent shared world environments, merging ARPG and MMO worlds.
Diablo has always been about teaming up to slay big demon bosses for epic loot--the original Diablo had it, Diablo II's 8-player epic battles had it, and of course Diablo III had it to a lesser extent with its 4-player co-op. Diablo IV isn't an innovator on that front. But Diablo IV dramatically increases the scale of these battles thanks in part to its new world boss mechanic, which essentially summons a huge raid-level boss across the map.
While watching new gameplay footage from GameInformer, I got a sense of this MMO focus. 8 players teamed up to take on a massive world boss, culminating in an epic 4-minute battle (4 minutes is a long time for any single boss battle in Diablo) with high stakes. The more players there are, the higher the difficulty, and the sweeter the rewards.