Gaming News - Page 134
Warner Bros. Interactive Entertainment opens a new studio in San Diego that'll focus exclusively on free-to-play mobile games.
On the heels of its strong monetization in games like MK11 and Shadow of War, WB is eager to tap the billion dollar free-to-play mobile market. It's a bustling segment that made 80% of 2018's total yearly revenues (per SuperData). Everyone wants a piece of that $87 billion dollar pie, including WB.
WB Games already has some big mobile successes including the Game of Thrones: Conquest title and Harry Potter Wizards Unite. The idea here is to get steady recurring revenues from mobile games to help big-budget projects like the new rumored live service Justice League game from Rocksteady, WB Games Montreal's new project (maybe Batman Court of Owls), and the upcoming Harry Potter RPG from Avalanche.
NBA 2K20's newest trailer is filled with lottery-style gambling-esque mechanics, including random card packs straight out of Magic: The Gathering, spin wheels, and even slot machines.
NBA 2K games are huge cash crops for Take-Two. Last quarter, NBA 2K19 became its best-selling sports franchise of all time and helped rake in $313 million from microtransactions. NBA 2K's MyTeam mode, which is a lot like FIFA Ultimate Team, is the main driver for this success.
Today 2K dropped a new trailer for NBA 2K20's MyTeam that perfectly illustrates its lootbox-style monetization. It exposes very luck-based mechanics that're reminiscent of a casino, with star NBA players to illustrate just how big you can win from its Triple Threat slot machines, card packs, and a new spin wheel straight out of a game show. The game's engagement hinges on allowing users to build a fantasy dream team of players, but it comes at a cost: either grinding for in-game currency to unlock and then upgrade the players via card packs, or paying money directly for the Virtual Currency itself. There's apparently lots more opportunities to win and earn VC this time around, though.
Ubisoft thinks Steam's 70-30 revenue split is archaic and fully embraces the Epic Games Store's more attractive 88-12 split.
Ubisoft loves digital dollars, and to make as many as possible it's baked in live services, engagement hooks, and microtransactions into all its games. But there's one fly in the billion-dollar ointment: the revenue share platform-holders like Valve get to keep. For every game sold on Steam, developers and publishers keep 70% and Valve keeps 30% of the earnings (the devs' rate boosts to 75% if you make $10 million, and 80% for $50 million). Despite Steam being more actively used to buy games, Ubisoft finds the store's model unsustainable and moved to a better earnings alternative: the Epic Games Store, which lets them keep 88% of all revenues.
In a recent interview with The New York Times, Ubisoft VP of partnerships and revenue Chris Early made things pretty clear. We shouldn't expect Ubisoft to go back to Steam unless Valve changes the revenue share. "It's unrealistic, the current business model that they have. It doesn't reflect where the world is today in terms of game distribution."
If you didn't know already, Microsoft recently acquired Brutal Legend and Psychonauts studio 'Double Fine', and through this acquisition Microsoft formed a new studio who's role is to purely oversee production on the Age of Empires franchise.
The new studio - which has yet to be named - will be controlled by veteran producer and former Xbox Game Studios general manager, Shannon Loftis. Microsoft's Creative Director, Adam Isgreen confirmed this news with PCGamesInsider.biz, saying "We do have an internal team but we're really providing oversight to our wonderful development partners--our team at Forgotten Empires that made Age of Empires: Definitive Edition and is working on Age of Empires II: Definitive Edition, but we also have a group in Australia--Tantalus Media--that's working on Age of Empires III."
He continued and said "We have Relic up in Vancouver. But they're also helping each other out with all the games, too. Our role at Microsoft is to enable these great developers to make Age products and to be the overseers and the ones making sure that we're on-message and on-brand for delivering what we believe to be great Age of Empires experiences. They're accessible, for all ages and you may learn something about history whether you want to or not."
Hideo Kojima himself has confirmed that PlayStation 4 exclusive Death Stranding will have a first-person view, but let's hope it's not for when you're taking a leak.
Kojima explained in a tweet: "Since I get this question alot, DEATH STRANDING is different from stealth game. You can enjoy First Person View but not a First Person Shooter game. It's brand new game genre that adapted the concept of strand that we call Action Game, Strand Game (Social Strand System)".
It's interesting that Kojima is making sure we all know that it is a "brand new game genre" that has "adapted the concept of strand" that he calls Action Game, Strand Game (Social Strand System). Maybe Kojima has been drinking (hopefully not pee-infused) kool-aid, but Death Stranding looks interesting nonetheless.
Streaming mega star Tyler "Ninja" Blevins has announced he has teamed with Adidas for a multi-year deal that will see Ninja selling apparel of some kind -- although right now, it's under wraps.
Ninja explained on his Mixer stream: "I can't say specifically what is in the works with Adidas, but use your imagination". Ninja continues on the official Adidas/Ninja page: "It's the hunger. The fire. The burning desire to perform. It's the late nights. It's the grind. It's the never-quit, grit-your-teeth-and-keep-going attitude".
He adds: "It's paying homage to the creators, the innovators and the artists whose work spans the creative gamut and lays the foundation for all those who follow. It's the intangible debt that all creators pay to reach the top of their game. It's the time you put in. There's never been a better time to blur the lines between the cultures of gaming and fashion. Whatever your craft is, we invite you to clock in and stay tuned for big things to come".
Ghost Recon Breakpoint is going to be a tour de force on the PC when it comes to graphics and technology, with Ubisoft supporting 4K and UltraWide monitors, uncapped framerates, and AMD FidelityFX.
You'll need a pretty beefy rig if you want to run the game maxed out at 4K, with Ubisoft releasing the PC requirements for the game and its breakdown into Minimum, Recommended, Ultra, Ultra 2K, and Elite 4K.
Ghost Recon Breakpoint will enjoy a closed beta on September 5, but you'll have needed to pre-order and/or sign up to Uplay+ to get service. The full game launches on October 4 for the PC, Xbox One, and PS4.
If there was one thing gamers have been waiting for, it is a mobile version of Mario Kart -- known as Mario Kart Tour, which will be sliding onto both iOS and Android on September 25.
Nintendo has unveiled pre-registrations for Mario Kart Tour, and while the game is a free-to-play title, Nintendo won't be missing out on any of that microtransaction craziness.
Mario Kart Tour will feature City Courses, which are inspired by real life locations like Tokyo and Paris. There will be special in-game events that will kick off in Mario Kart Tour, with a bunch of customization options to tune your perfect kart to battle your enemies with.
Cyberpunk 2077 won't feature a lot of the open spaces enjoyed in The Witcher 3, making it technically smaller map-wise. But it's a lot more vertical and jam-packed than Geralt's swan song.
Cyberpunk 2077 is shaping to be CD Projekt RED's best game yet. It'll have insane real-time AI, dynamic weather systems with acid rain, next-gen visuals with ray tracing and RTX support, intense FPS combat with deep RPG customization, and a robust living, breathing world full of choice and consequence. But will it be as big as The Witcher 3? Yes and no.
The game's Night City is a high-tech metropolis where crime and mayhem run rampant, and it's not as open-ended as The Witcher 3's sprawling fields and forests. Technically The Witcher 3's in-game map is bigger, but Cyberpunk 2077 takes all that space and bottles it up in a more engaging, vivid, and influential package. Night City reacts and changes as you make decisions and might have the same explorability as, say, Grand Theft Auto.
Capcom brings six handheld Mega Man games to PS4, Xbox One, Switch and PC in 2020, including all four Mega Man Zero titles, Mega Man ZX, and Mega Man ZX: Advent.
Like every Japanese publisher, Capcom loves re-releasing its classic games in collections. We've already seen 10 old-school Mega Man games bundled in the Legacy Collection and now we're getting the Zero and ZX games in a $30 SKU. The new Mega Man Zero/ZX Collection sports six games and will launch both physically and digitally on all platforms, complete with save states, original graphics and HD smoothing options, a global easy mode to soften up the platforming chaos, and a new Z Chaser challenge mode that could allow gamers to share high scores online.
This collection will be a major part of Capcom's rather thin FY2019 games slate. Capcom's only AAA project this fiscal year is the huge Monster Hunter World: Iceborne expansion. The rest should be smaller titles and re-releases like this new Mega Man one as Capcom ramps up its new projects for next-generation consoles.