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Gaming Posts - Page 134

Nintendo SHOULD add purchasable costumes to Super Smash Bros. Ultimate

By: Jak Connor | Gaming | Posted: 2 hours, 51 mins ago

Many Super Smash Bros. Ultimate fighters are held close to the heart by their players and so are their costume variations, but what if players could purchase extra cosmetic costumes?


Serious Super Smash Bros. Ultimate players that play the game competitively spend countless hours with their main fighter, this usually means that they either cycle through the eight costume variations or have chosen one that they like the best.

Take Mario for example, each of Mario's costumes are representative of the characters gaming legacy, but obviously these aren't all of the costumes Mario has ever worn. In Super Mario Odyssey, Mario has a plethora of outfits to choose from and for players to collect, some of which I really wished were in Ultimate. I'm sure this same principle can be said for a multitude of fighters.

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You can now play as Banjo-Kazooie in Super Smash Bros. Ultimate

By: Jak Connor | Gaming | Posted: 3 hours, 55 mins ago

Guh-huh! Banjo-Kazooie are now available to download in Super Smash Bros. Ultimate. The notoriously iconic duo have hit the live update servers and players can now delve into their unique and game representative move set.

Nintendo has released Banjo-Kazooie as one of the DLC fighters belonging to the Fighters Pass. Players can now download and enjoy the bear and breegull duo and judging from my personal experience with the fighters and a rough consensus of the communities response, Banjo-Kazooie has slotted extremely well into the games tier list.

The move set that Nintendo has equipped the character with is purely representative of the duo's iconic game back on the Nintendo 64. Much like the Nintendo 64 game, Banjo-Kazooie's jumps and mobility play a key factor in facing opponents. Not to mention he has a powerful side-B that can kill opponents at around 80%-90%. This move can also be combo'd with his down-B that drops a grenade behind the fighter.

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Goku & Iron Man won't join Super Smash Bros. Ultimate, says director

By: Jak Connor | Gaming | Posted: 4 hours, 54 mins ago

Since the first iteration of Super Smash Bros., crazed fans have been pleading with Nintendo to add their favourite characters into the franchise as fighters. Today we can confirm that two iconic fan favourites won't be getting in.


During the 2019 Tokyo Game Show, Super Smash Bros. Ultimate director Masahiro Sakurai discussed more DLC characters to be thrown into the mix. He directly mentioned Dragon Ball's poster boy Goku and Marvel's Iron Man, and before you get your hopes up he didn't mention them in a positive way.

"I get all these kinds of requests from abroad like 'Where is my [beloved] Iron Man?' or 'where is my beloved Goku?'However, basically (Smash) will only have content from video games in it." Since the characters that are introduced into Smash are chosen directly by Nintendo, Sakurai say that their main focus is to add more on characters from well-known game franchises, ruling out T.V shows or movies.

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Check out Norman Reedus' junk in Death Stranding and you'll get decked

By: Derek Strickland | Gaming | Posted: 5 hours, 48 mins ago

Death Stranding has lots of gimmicks, and one of them is too humorous not to mention: Sam will punch the camera if you zoom in on his crotch too often.


Hideo Kojima showcased a ton of new Death Stranding content at Tokyo Game Show 2019, revealing story details, game mechanics, and a lot of little extras that give his new IP some serious character. Primarily based around outdoor exploration and survival in a world haunted by terrifying phantoms, the game has a surprising amount of levity and humor. The fetus tank babies (aka Bridge Babies), for one, have a sprightly personality, and for two, you can equip hats and even sunglasses on Sam for extra flair.

But the real fun comes with Death Stranding's recreational home base. It's basically an extremely high-tech futuristic apartment where Sam goes to chill out after carrying 10,000 boxes across the country. In this space you're a floating camera that can zoom around and check stuff out, from inspecting weapons to looking at your little collectibles, making it feel like the Normandy out of Mass Effect. You can even zoom in on Sam's junk...but only if you want to get knocked out.

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Death Stranding's pack setup is like Resident Evil's inventory system

By: Derek Strickland | Gaming | Posted: 6 hours, 41 mins ago

Death Stranding has a very RPG-esque inventory management system, complete with a loadout framework similar to old Resident Evil games.


Thanks to a recent Tokyo Game Show 2019 info blowout, Death Stranding is getting a lot less mysterious. We've seen two extensive gameplay demos that showcase tons of content including exploration, third-person shooter combat, boss fights, hoverboards, and detailed story primers. Now we get a closer look at how Sam's inventory system works...and it's pretty familiar.

The latest TGS 2019 gameplay trailer shows off how this system works. Basically you have a finite amount of space in a grid-based plot to slap pouches and gear onto. Sam can store a number of things in specific pouches like grenade and ammo, and there's even blood packs to heal when low on health. There's a weight limit of course but this can be mitigated and raised with exo leg upgrades.

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Death Stranding's story is no longer a mystery, Kojima explains plot

By: Derek Strickland | Gaming | Posted: 12 hours, 35 mins ago

A new Death Stranding trailer clearly outlines the game's plot and story arc, complete with little tidbits on specific characters.

Before the latest Death Stranding trailer dropped, we didn't know much about the actual plot. Things seemed nebulous and just plain weird. They definitely still are, but there's a lot more understanding this time. Death Stranding is a story about trying to re-connect a world fractured in two: one on side is the living world, on the other is the beach where the dead are stranded. The black tide rolls over into our world, bringing with it terrible abyssal horrors and imbuing people like the Man in the Golden Mask with bizarre powers.

So the world has been broken and everyone's scattered. As Sam Porter Bridges, players take on the mantle of re-uniting America, and the game will take players in a cross-country trek from East to West. There's a plan for this called the BRIDGES initiative that aims to bind the country back together, hearkening to Kojima's emphasis on connection. Sam has to try to knit the country into one, but some cities are independent still. There's even some snippets about the Homodaemons, a group of terrorists that reign over Edge Knot City and are commanded by the Man in the Golden Mask. There's definitely factions and some are more dangerous than others.

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Next big Mega Man game in development at Capcom

By: Derek Strickland | Gaming | Posted: 13 hours, 29 mins ago

The next mainline Mega Man game is currently in development at Capcom, but we don't know which series it'll follow.


Capcom is working on a lot of things right now including next-gen titles. The company has been belting out hits left and right with games like Monster Hunter World, it's massively successful Iceborne expansion, Devil May Cry 5, and Resident Evil 2 Remake. Even with big sales of its golden hits, Capcom isn't giving up on franchises like Mega Man--far from it actually.

In a recent interview with 4Gamer, Mega Man producer Kazuhiro Tsuchyia confirmed a new blue bomber game is happening. It may not be Mega Man 12 though--the new game could follow any Mega Man series. Nothing's off the table, including older yesteryear games like the X and EXE series.

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Resident Evil Project Resistance lets you play as zombies

By: Derek Strickland | Gaming | Posted: 23 hours, 46 mins ago

New Resident Evil: Project Resistance gameplay footage reveals tons of new details about the thrilling 4v1 online survival game.


The new Resident Evil multiplayer game is like a reverse Night Trap. Instead of trying to save people, you're trying to kill them in all sorts of creative ways. It's a 4v1 online PVP game where four survivors team up to take on the evil Mastermind, picking up items, solving puzzles, and generally smashing undead along the way. As the Mastermind you have all kinds of nifty tricks up your sleeve like summoning monsters like lickers or shambling flesh-eaters, setting up traps, locking doors, spawning turrets, and generally causing lots of mischief. The Mastermind is basically a demented D&D Dungeon Master.

Before now we didn't know a lot about the Mastermind. Capcom's Tokyo Game Show 2019 footage shows some awesome highlights. As the Mastermind, you can strategically place baddies across the map, and once they're spawned, you actually control the monsters you summon. That means you can play as zombies (but you can't play as the lickers). There's a balance though and you can't just summon willy-nilly.

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Call of Duty: Modern Warfare may have lootboxes

By: Derek Strickland | Gaming | Posted: 1 day, 5 hours ago

Surprising absolutely no one, lootbox placeholders have been discovered in the new Modern Warfare beta test.


We all knew Call of Duty: Modern Warfare would be monetized. Activision makes billions ever year with the help of microtransactions (they made $7.5 billion in 2018, and $800 million from live services last quarter). Modern Warfare is the biggest game for Activison's brand this year, and they're banking hard on live services. And not surprising is the monetization avenue Activision will likely use: lootboxes.

Although the industry is taking a lot of heat from lootbox controversies right now, Activision still uses them to make money from randomized rewards in its biggest games. Now screenshots from the Modern Warfare beta show placeholders for lootboxes, but it's worth noting nothing's been 100% confirmed just yet. Infinity Ward has yet to announce anything and says they'll discuss monetization later down the line. Activision gave lots of clues for strong mTX in the past, though. The company says Modern Warfare will have the most post-launch DLC out of any game in the series' entire history.

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Final Fantasy 7 Remake classic mode isn't turn-based, it's auto battle

By: Derek Strickland | Gaming | Posted: 1 day, 10 hours ago

Final Fantasy 7 Remake has a neat little throwback to the 1997 RPG, but it's still an action game at the end of the day.


Square Enix showed off a bunch of new Final Fantasy 7 Remake footage at the Tokyo Game Show 2019, confirming new additions like the Classic Mode. Websites are treating the mode like it transforms the game into a turn-based RPG...but that's not entirely right. It's more like auto-battle than the original game's ATB system.

Classic Mode basically switches controlled characters over to AI autopilot. It's only half like 1997's Final Fantasy 7 and only lets gamers use commands when the ATB gauge is full. But combat is still in real-time and the AI-controlled party leader will block, dodge, and slash with combo attacks to fill up the ATB gauge. Players can jump in at any time to do special moves, use items, or summon monsters once the ATB gauge is full, but the automatic control won't be interrupted until it's turned off.

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