CDPR reveals how the Witcher 4 will be a truly 'next-gen experience'

CD Projekt Red has revealed how it will step up The Witcher 4 for a truly next-gen experience, and to do that, the studio is analyzing The Witcher 3.

CDPR reveals how the Witcher 4 will be a truly 'next-gen experience'
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Tech and Science Editor
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TL;DR: CD Projekt Red is leveraging next-gen hardware advancements to enhance The Witcher 4, focusing on increased NPC density and richer village environments. By analyzing The Witcher 3's limitations, the studio aims to deliver a more immersive, technologically advanced experience that meets modern player expectations.

In a recent interview, CD Projekt Red has claimed it's aware that fans are expecting big things from The Witcher 4, as there has been an entire generation of consoles between The Witcher 3 and The Witcher 4.

Jan Hermanowicz, the engineering production manager on The Witcher 4 tech demo that was recently showcased at Unreal Fest, explained to the publication that CDPR is adapting to the "generational shift when it comes to hardware, engines, and technology between The Witcher 3 and The Witcher 4." With new and much more powerful hardware at the disposal of the developer, Hermanowicz says CDPR intends to "take full advantage of it and really deliver the next-gen experience."

How is CDPR going to get there? Hermanowicz says that for the recent Witcher 4 tech demo, and specifically the part where the developer showcased how many NPCs can be in one small village at any given time, the team studied the inhabitants of Novigrad in The Witcher 3, with Hermanowicz saying that by looking at extensive footage of The Witcher 3's villages and cities they were able to determine what wasn't possible during the development of that game, and what they can now add to The Witcher 4.

"We actually looked at what we did in the past, what was cool about that, and what we couldn't do at the time," Hermanowicz explains

Density of villages is one of the ways CDPR will be "stepping up" to the generation shift in hardware, with Hermanowicz saying the studio is "not stepping into this blindly."

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News Source:gamesradar.com

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Jak joined TweakTown in 2017 and has since reviewed 100s of new tech products and kept us informed daily on the latest science, space, and artificial intelligence news. Jak's love for science, space, and technology, and, more specifically, PC gaming, began at 10 years old. It was the day his dad showed him how to play Age of Empires on an old Compaq PC. Ever since that day, Jak fell in love with games and the progression of the technology industry in all its forms.

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