In a recent interview, CD Projekt Red has claimed it's aware that fans are expecting big things from The Witcher 4, as there has been an entire generation of consoles between The Witcher 3 and The Witcher 4.
Jan Hermanowicz, the engineering production manager on The Witcher 4 tech demo that was recently showcased at Unreal Fest, explained to the publication that CDPR is adapting to the "generational shift when it comes to hardware, engines, and technology between The Witcher 3 and The Witcher 4." With new and much more powerful hardware at the disposal of the developer, Hermanowicz says CDPR intends to "take full advantage of it and really deliver the next-gen experience."
How is CDPR going to get there? Hermanowicz says that for the recent Witcher 4 tech demo, and specifically the part where the developer showcased how many NPCs can be in one small village at any given time, the team studied the inhabitants of Novigrad in The Witcher 3, with Hermanowicz saying that by looking at extensive footage of The Witcher 3's villages and cities they were able to determine what wasn't possible during the development of that game, and what they can now add to The Witcher 4.
"We actually looked at what we did in the past, what was cool about that, and what we couldn't do at the time," Hermanowicz explains
Density of villages is one of the ways CDPR will be "stepping up" to the generation shift in hardware, with Hermanowicz saying the studio is "not stepping into this blindly."




