The long wait for Age of Empires II: Definitive Edition is almost over, and ahead of the title's launch, we have been given the option to pre-load the game.
For those that don't know about the Age of Empires II: Definitive Edition, Microsoft has decided to remaster the classic Age of Empires games. The first Age of Empires: Definitive Edition has already been released, and now we are up to the second game with the third possibly being in the pipeline. The AoE: Definitive Edition features three brand new civilizations, 4K textures, three new campaigns, revamped building destruction, adjustable zoom controls, and more.
The release of Age of Empires II: Definitive Edition is November 15th, but ahead of the game's launch, gamers can pre-load the game via Steam and the Microsoft Store. Not only can gamers pre-load the game, but we also have the launch times for each and every region. I have provided an image in the entirety of this article detailing each of the times for the different locations across the world. It should be noted that the game will be launching at the exact same time everywhere, so there will be no specific region ahead of another. A link to the Steam Store listing can be found here.
It was only a couple of days ago that we caught wind of a new update planned to arrive for Super Smash Bros. Ultimate. That update is now live, bringing the game up to version 6.1.0.
The patch has hit the live servers prompting every to download the update if they want to play Super Smash Bros. Ultimate online. So what is included in the patch? According to SSBUBot, the new update is directly targeting the new fighter Terry Bogard.
According to the SSBUBot, Terry Bogard is receiving a fix for his special move "Buster Wolf" and how it connects with opposing fighters. The update details say that when players used the move sometimes a rare issue would occur that caused both Terry and the opposing fighter to become unable to move from their positions. Just like every Smash Bros. Ultimate update, replays from the previous version of the game are not compatible on the new one. If you want to keep your replays make sure to have converted them into a video format before updating.
The day is almost upon us. Age of Empires fans can now finally rejoice as we have an official teaser revealing that Age of Empires IV will be shown off at XO19.
The official teaser was released onto Microsoft's General Manager's Twitter account, Aaron Greenberg's. The tweet features a gif that shows off an eagle soaring over a new land. While it might only be brief, we can see trees and a mountain to the far right.
Greenberg captioned the tweet with the following message: "A new Age is upon us at #XO19", confirming that Age of Empires IV will be shown off at the coming Microsoft event in November. Diving into the Twitter thread, a fan asked what time fans should tune in for the livestream and then the official Age of Empires Twitter account replied, saying "Inside Xbox is at Noon PT / 3pm ET / 8pm UK." In other news about Age of Empires IV, here's everything we know about the game so far.
Google's new Stadia service will require a mobile app for basic features like buying games, changing stream resolution caps, and adjusting settings.
Today in a recent Reddit AMA, Google execs revealed some new info around Stadia, namely with the essential mobile app. The streaming service apparently won't have an actual dashboard or control center. Basic settings are instead moved to an external mobile app. Not only is the app required for first-time setup, it's required for game purchases (likely for authentication/verification), changing stream quality settings, and even family options. And of course the Stadia app is required for mobile game streaming...but we really don't advise that.
"First, the Stadia mobile app is your central hub to manage Settings across all screens. Use the app to set stream quality for your TV and other supported devices," Stadia Director of Product Andrey Doronichev said in a recent Reddit AMA.
Stadia subscribers won't actually be able to stream games in 4K 60FPS with HDR on PC at launch, Google today confirmed.
A bit ago, Google touted that Stadia will deliver 4K 60FPS performance in all of its games. Turns out this is only true for a portion of Stadia's platforms. Google won't stream Stadia games in 4K onto PC Chrome browsers until 2020.
"On day 1, PC Chrome gameplay won't support 4K, HDR, or 5.1 Surround Sound. But in the spirit of gradual rollout, we'll be adding support for 4K/HDR/5.1 on PCs in 2020," Stadia Director of Product Andrey Doronichev said in a recent Reddit AMA.
All MMORPGs have one thing in common: Teaming up with a bunch of other players to take down a huge, hulking boss. Diablo IV will embrace this across its persistent shared world environments, merging ARPG and MMO worlds.
Diablo has always been about teaming up to slay big demon bosses for epic loot--the original Diablo had it, Diablo II's 8-player epic battles had it, and of course Diablo III had it to a lesser extent with its 4-player co-op. Diablo IV isn't an innovator on that front. But Diablo IV dramatically increases the scale of these battles thanks in part to its new world boss mechanic, which essentially summons a huge raid-level boss across the map.
While watching new gameplay footage from GameInformer, I got a sense of this MMO focus. 8 players teamed up to take on a massive world boss, culminating in an epic 4-minute battle (4 minutes is a long time for any single boss battle in Diablo) with high stakes. The more players there are, the higher the difficulty, and the sweeter the rewards.
Amid financial woes, Starbreeze is surviving off of lifelines right now. Things could get much worse if its big new Payday game somehow fails.
Starbreeze Studios, the company behind the huge Payday franchise, is awash with debt. The company has been forced to shut down various business ventures like StarVR to eliminate spending, all while significantly halting games development. But how bad off is Starbreeze really? According to new documents filed in a Stockholm court, Starbreeze owes a total of $40.8 million, but the good news is its assets are worth nearly four times that amount, or $164.9 million. The bad news? Most of that worth comes from the Payday franchise.
The company's new five-year debt payback plan hinges on one thing: Payday 3. Starbreeze is betting big on the sequel. The plan sees Starbreeze securing a big publishing contract to fund Payday 3's development for a release by 2023, giving the company roughly a year to absorb cash from sales after launch before it has to pay back its debts.
Diablo IV's missing classes are a mystery, but an older, incredibly accurate leak may have spilled the beans on what's to come.
Four months ago a Reddit user leaked out tons of Diablo IV info, detailing classes, skills and abilities, a new darker medieval tone akin to Diablo II, and a huge open-ended world. Most of everything in the leak turned out to be 100% true. What if all if it is true and Blizzard just hasn't confirmed everything yet?
Some unconfirmed details include Diablo IV's character classes. Blizzard only announced three classes were returning--the Sorceress, the Druid, and the Barbarian--but they also confirmed the game should ship with 5 classes total. Who are the missing heroes? The Paladin and Amazon, according to the leak. There's even more characters coming post-launch as paid expansions too.
Human Head Studios, the devs behind the original Prey game, today closed their doors. But Bethesda hired them to form a brand new studio.
Today Bethesda Softworks grew tremendously with a surge of fresh talent. Although the actual Human Head Studios is no more, every single one of its developers was offered a job by Bethesda (an amazing move by the publisher). Bethesda didn't buy Human Head Studios, but they did acquire the full dev team and opened up a brand new studio: Roundhouse Studios.
At the Roundhouse headquarters in Madison, Wisconsin, the team is already working on several unannounced projects for Bethesda. One of those games could be a sequel to 2017's excellent Prey reboot. The irony isn't lost here: Human Head was originally supposed to make Prey 2, but stopped development in 2011. For years the sequel went through development hell until being rebooted by Arkane in 2017.
Remember when Nintendo refused to implement DLC's into their games? Well, now that the company has jumped on the bandwagon with the rest of the gaming industry, I can guarantee that they don't regret it.
Even though Nintendo initially didn't want to bring DLC's to their games, they gritted their deal and did it anyway, even at some fans' disapproval. To win over those fans that weren't happy with the decision, Nintendo has made the DLC's worthwhile for buyers, and a prime example of this is Super Smash Bros. Ultimate's Fighters Pass.
During the Q&A summary regarding Nintendo's financials, Nintendo president Shuntaro Furukawa explains that the company is growing in buyers of "download-only software" and that this was a huge contributor to the companies financial success. The Q&A specifically points out that the "Fighters Pass for Super Smash Bros. Ultimate has made a huge contribution". Since the Fighters Pass was such a huge success for Nintendo, it can be assumed that this is the reason they green-lit more characters to come to Smash Ultimate.