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Gaming - Page 1226

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Microsoft not interested in giving 360 3D support right now

| Jun 15, 2010 3:06 AM CDT

3D this, 3D that; as time goes by the push for 3DTV in the household looks to be cementing itself deeper and becoming a new standard. There are several early adopters already in the way of 3D-enabled displays and Blu-ray player updates. Even Sony is getting all serious about it with firmware updates for the PS3.

But how about Microsoft and its more beloved than ever Xbox 360 (thanks to a little known add-on called Kinect)? - Well, in Microsoft's opening press conference at E3 they made no mention of making 3D a standard feature on the 360 and were 100% focused on Kinect.

Continue reading: Microsoft not interested in giving 360 3D support right now (full post)

BitFenix bursts onto the scene, promises impressive gaming products

| Apr 11, 2010 11:24 PM CDT

We have held onto this news for a little while now, but today we can share news with you all that a new Taiwanese based tech company is bursting onto the scene called BitFenix. The company is making bold claims when it comes to the gaming hardware and peripherals products that it soon intends to bring onto the market.

Continue reading: BitFenix bursts onto the scene, promises impressive gaming products (full post)

Tegra 2 could debut at CES 2010

| Dec 16, 2009 8:37 AM CST

NVIDIA's CEO Jen-Hsun Huang recently made the statement that he wants Tegra to be 50% of the company's revenue in the coming years. It looks like not only does he want this to happen, but the engineers working on the Tegra project are also committed to this goal. With the release of the first Tegra and its inclusion in Microsoft's Zune HD we got a first glimpse at the power behind this idea.

But what is more for the first time NV actually released a road map for a product. They showed us just before the Zune HD where they planned on going. On this map was an entry labeled Tegra 2 2010. At the time my thoughts were that we would see this around the end of 2010 (Q3 at the earliest). It seems like might be way off the mark. Instead of waiting for Q3 NVIDIA could be showing off Tegra 2 as soon as January 2010. This introduction would be at CES with the tiny little computer being shown off working in Mobile Internet Devices (MIDs) smart phones, and Personal Media Players.

While the details on the Tegra 2 are short we do have NVIDIA's claim that it will be twice the power of the original Tegra (big surprise). As far as rumors go, well there are plenty of them. We hear there will be two Dual Core Arm Cortex (11) CPUs dual GT200 based GPUs (possibly for SLI or to enable Cuda acceleration or Physx) as well as s host of other features. All told the future of Tegra 2 looks exciting.

Continue reading: Tegra 2 could debut at CES 2010 (full post)

Batman Arkham Asylum scandal - NVIDIA & AMD have it out

| Nov 4, 2009 6:04 AM CST

There's a bit of a stir happening over at the Hexus forums at the moment between NVIDIA spokesperson Lars Weinand and AMD's Richard Huddy, responsible as Worldwide Developer Relations Manager for AMD's GPU Division.

The discussion relates to Eidos' game title Batman Arkham Asylum in which AA support using ATI based graphics cards is not possible. NVIDIA's Lars Weinand says :-

"Batman AA is not our property. It is owned by Eidos. It is up to Eidos to decide the fate of a feature that AMD refused to contribute too and QA for their customers, not NVIDIA.

If it is relatively trivial, Mr. Huddy should have done it himself. The Unreal engine does not support in game AA, so we added it and QAed it for our customers. As Eidos confirmed (Not allowed to post links here, but check PCper for Eidos' statement) AMD refused the same opportunity to support gamers with AA on AMD GPUs. I'm sure Mr. Huddy knows how important QA is for game developers. I recommend AMD starts working with developers to make their HW work in a proper way. That's not our job. We added functionality for NVIDIA GPUs into the game. We did not lock anything out. AMD just did not do their work."


Richard quickly responds :-

"NVIDIA has done the right thing in bowing to public pressure to renounce anti-competitive sponsorship practices and given Eidos a clear mandate to remove the vendor ID detect code that is unfairly preventing many of Eidos' customers from using in-game AA, as per Mr. Weinand's comments. I would encourage Mr. Singleton at Eidos to move quickly and decisively to remove NVIDIA's vendor ID detection.

It's also worth noting here that AMD have made efforts both pre-release and post-release to allow Eidos to enable the in-game antialiasing code - there was no refusal on AMD's part to enable in game AA IP in a timely manner.

I trust that you will also confirm that no similar activity will take place on any other games?


The entertainment continues at the source link below :-

Continue reading: Batman Arkham Asylum scandal - NVIDIA & AMD have it out (full post)

Futuremark Game Studios releases more video of Zero G Combat

| Nov 2, 2009 11:18 AM CST

Futuremark is known for its benchmarking software. If you were to ask the average computer user they have heard of Futuremark and can tell you about 3Dmark and PCMark. But what many do not know is that Futuremark has entered the game arena. They did this a while ago under the name Futuremark Game Studios (FGS).

With the formation of this independent company they embarked on an ambitious project. They wanted to create a game that took place almost entirely in zero gravity. The game was to take place in a future setting where the moon has exploded and sent millions of tons of debris into earth orbit. In this zone clans fight for resources. The challenge for FGS was to implement the complexities of Zero G compat while making sure players were not overwhelmed by the environment and controls.

Continue reading: Futuremark Game Studios releases more video of Zero G Combat (full post)

DiRT2 with DX11 hailed as best looking driving game ever

| Sep 24, 2009 12:07 PM CDT

Codemasters is a company that has a good reputation for coding graphically impressive games. Both DiRT and Racecar Driver Grid look simply stunning. So what should we expect from DiRT2 for PC now that it has DX11 support?

PC Games Hardware sat down with Bryan Marshall, Technical Director of the Codemasters Dev Team, and asked that very question.

According to Marshall, DiRT 2 takes advantage of three of the main features to produce some stunning visual effects. These are Hardware Tesselation, Direct Compute 11 (compute shaders) and multi-threading the command pipeline. Tesselation allows Codemasters to greater detail to the objects in the game (such as water surfaces, crowds and cloth) while Compute Shaders allow for better post processing of visual effects.

Multi-threading of the command pipeline means that the game engine can be optimized to improve performance and game response. Of course the major problem is that right now getting DX11 hardware is a little rough as many do not want to pay the cost of a new high end GPU (without seeing one from the competition) as well as a few supply issues with the 58xx series that are being reported.

Still the overall impression of the interview was an optimistic one and seemed to indicate that Codemasters will continue to work on their game offering to improve it for DX11, DX10 and even DX9 users.

Continue reading: DiRT2 with DX11 hailed as best looking driving game ever (full post)

DiRT 2 will not have Full DX11 Support

| Sep 22, 2009 7:37 AM CDT

DX11 is supposed to be the next big thing. At least that is what AMD and Microsoft would like you to think. On the surface (and in reality) it is a good step in the right direction for gaming. The problem lies in the way that it might be implemented by developers.

When we first heard that DiRT 2 and Racecar Driver Grid 2 were going DX11 we were very excited. Now we hear that the DX11 implementation will be a partial effort. Codemasters is not going to launch the game with full DX11 support.

Our sources tell us that there will be some of the more visible DX11 eye-candy enabled, but not all. This is a little disappointing to be honest, especially given the fact that AMD is offering coupons for a free copy of the game when it launches around the 23rd of October.

Speaking with other sources we see a pattern of developers half-heartedly implementing DX11 support. This is a shame as DX11 IS a much better gaming API than DX10. It should be easier to code for as well. To me this shows a sense of laziness on the part of game developers. If they would stop reusing code and engines far past their graphical usefulness then we might see some truly great games visually.

Then again considering the terrible plots and awful gameplay in most of today's games it is not surprising to see this happening. I mean, if they cannot be bothered to write a compelling story or side plots, why bother to write complete code for DX11 support.

Of course, there are and will always be bright spots. Word has gotten to us that while Modern Warfare II will not have DX11 support it will be as immersive as the first in the series. We also hear that the next Battle Field title will have full DX11 support.

Continue reading: DiRT 2 will not have Full DX11 Support (full post)

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