Gaming News - Page 120
Both the PlayStation 5 and Project Scarlett next-gen systems may hit over 10TFLOPs of power thanks to new custom super-charged Zen 2 and Navi GPU-powered 7nm SoCs from AMD.
According to ResetEra user Kleegamefan, who cites a game developer as the source of next-gen console info, both the PlayStation 5 and Project Scarlett consoles will hit double-digit TFLOP performance. If true, the PS5 would effectively deliver 138% more compute TFLOPs power over the PS4 Pro, and Project Scarlett would hit see roughly a 67% increase from the Xbox One X's 6TFLOPs (the latter seems to be a stark contrast to Microsoft's assertions that Scarlett can deliver 4x power of the Xbox One X).
A lot of the info we already knew about, or suspected. We knew PlayStation 5 will use AMD's new RDNA core architecture in its 8-core, 16-thread Zen 2 CPU- and Navi GPU-powered SoC. Some rumors even claim the PS5's devkit sits at 13TFLOPs.
Hideo Kojima is already on an adventure to make source new inspiration for his next title, this time though he is forcing himself to watch horror movies.
Before Kojima left Konami and formed his own game development studio, Kojima Productions, he was in the middle of developing a brand new Silent Hills game. This new Silent Hills game had a demo called PT, and while Kojima can't continue development on Silent Hills, he can make his own horror game, and it won't be a breeze either.
According to Kojima's official Twitter account, he will be forcing himself to watch all the scariest horror movies in order to "awaken my horror soul". Kojima mentions a Thai horror movie called THE EYE, which is the movie he rented and tried to watch while he was making PT. Unfortunately, Kojima didn't have the guts to finish it but will be giving it another go for another hopeful dosage of inspiration. Does this mean Kojima's next title will fall into the horror genre? Perhaps, but plans do change quite quickly in early development.
Valve surprised all gamers with the super-surprise announcement and mind blowing trailer to Half-Life: Alyx just a few days ago, but what will you need to run the latest adventure in the Half-Life universe?
First off you're going to need a VR headset as there is no non-VR version of Half-Life: Alyx planned, with Valve building the game for the virtual world of VR. As for the minimum requirements, Valve is asking for an Intel Core i5-7500 or AMD Ryzen 5 1600 processor, 12GB of RAM and either an NVIDIA GeForce GTX 1060 or AMD Radeon RX 580 with at least 6GB of VRAM.
Half-Life: Alyx is powered by the current Source 2 engine, and sees Valve adding an entire new level of physics that is unparalleled -- as well as including a physical player body. You can freaking pick up individual shot gun shelves off shelves as you rummage for ammo... we're talking next level Half-Life in VR gameplay here.
Back in 2016, CD Projekt RED announced an ambitious five-year strategy that called for two games to be shipped by 2021: Cyberpunk 2077, which is on track to release in 2020, and a new unannounced AAA RPG, which has remained quite nebulous. Now CDPR hints the new RPG could be delayed.
CD Projekt RED has been developing an RPG outside of Cyberpunk 2077 for years now, but we don't know how far along the project is. The company hasn't updated its five-year strategy for years now, making the outward appearance that the unannounced AAA RPG is progressing according to plan. We don't know what CDPR is working on, and the company hasn't talked about it too much, but there's reason to believe the unannounced game is set in The Witcher universe.
Now in a recent earnings call, CDPR says it could refresh its strategy sometime next year after Cyberpunk 2077 is shipped.
"Our strategy remains the same. We are here to develop AAA games. But then maybe we can describe a longer timeline 4-6 years from now, so a refresh to our plan may happen sometime next year. But it's not decided yet due to the fact that we want to finish the current stock option plan," said CDPR CEO and President Adam Kicinski.
Want to play The Witcher 3 or even Cyberpunk 2077 in VR? Sorry to be the bearer of bad news, but that probably won't happen.
CD Projekt RED is skeptical on the VR market, at least in terms of overall sales. With such a small install base of headsets, the VR market just isn't big enough to justify the development effort and spending--at least right now. Valve's new VR-exclusive Half-Life game could kick off a big HMD spending spree and expand the userbase. But as it stands right now, CDPR doesn't see much value in adapting its sprawling singleplayer epics like Cyberpunk 2077 or The Witcher 3 for virtual reality headsets.
In a recent Q3'19 earnings call, CD Projekt RED execs were asked two big VR questions: Are they threatened by Half-Life: Alyx's launch in March, just a month before Cyberpunk 2077, and will they adapt their games for VR headsets? The answer to both is no.
Project xCloud will be powered by Xbox One S server blades when it launches, but Microsoft may eventually beef up its racks with Project Scarlett hardware.
Microsoft's new next-gen Zen 2 CPU and Navi GPU-powered Project Scarlett console will power Project xCloud game streaming at some point in the future. Right now each of Project xCloud's server blades are powered by 8 Xbox One S systems, but that could change a few years after Scarlett's on the market.
"We designed Scarlett with the cloud in mind as well, and just as you're going to see our console product family evolve with that next generation, the cloud is going to evolve along with it," Microsoft cloud exec Kareem Choudhry said in a recent interview with Stevivor.
Back in 2018, Intel filed a patent for a video games controller that looks suspiciously like an OnLive controller. Now that patent has been published, giving some clues on the company's foray into cloud gaming.
Intel's controller patent isn't particularly exciting. The patent is maddeningly vague and doesn't give actual details on the device's functionality, which is strange: Most patents have pages and pages detailing how the devices might actually be used. The patent only shows reference designs of the controller's chassis and buttons, strongly indicating it's focused on multimedia as well as gaming. It has a DualShock 4-like touchpad at the top, as well as very OnLine-esque multimedia buttons on the bottom, and doesn't look particularly ergonomic, somewhat resembling the old NVIDIA Shield TV controllers.
Intel currently has no plans to actually make its own game-streaming service (the company is mostly focused on enterprise hardware, not gaming services), but instead will use its potent Xeon and Iris Pro processors to power Tencent's new game-streaming service called Start for the Chinese market.
Way back in 2017, we predicted Cyberpunk 2077 would have an online mode. We also guessed it'd have microtransactions or be monetized in some way. Now CD Projekt RED has confirmed both are true.
Cyberpunk 2077's new "seamless online multiplayer" mode is far from ready. It'll ship after the main game launches in 2020, long after post-release expansions and DLC are out. The project likely being developed with the help of the online gaming experts at DigitalScapes.
But what about monetization? Isn't that why any online game is made? CDPR isn't a stranger to microtransactions anymore--they made Gwent, a free-to-play card game with mTX--and we could see extra in-game purchases pop up in Cyberpunk 2077's online mode. CDPR didn't give any specifics on Cyberpunk 2077's multiplayer monetization, but they did say the system will be fair and balanced.
"You can expect that we won't change our general policy towards fair deals with gamers, so expect wise monetization and always value for money."CD Projekt RED CFO Piotr Nielubowicz said in a recent Q3'19 earnings call.
CD Projekt RED's games are typically future-proofed to embrace next-generation technologies, whether they be higher-end graphics cards or new beefy consoles. This trend should continue with Cyberpunk 2077, which should get optimized for PlayStation 5 and Project Scarlett.
We've already heard rumblings that CD Projekt RED wants to bring Cyberpunk 2077 to next-gen consoles, and now the company reinforces those claims. In a recent Q3'19 financial earnings call with investors, CD Projekt RED discusses next-gen and hints a new unannounced standalone game (likely that new AAA RPG) will release on PS5 and Project Scarlett, but it won't be Cyberpunk 2077 (which is obvious since it's coming to PS4 and Xbox One in 2020).
"When it comes to next-gen, our game is coming to the current-gen consoles. This is what we have announced. And of course we do have insight into what's around the corner, with what's happening with PlayStation and Xbox. We're watching it closely, and one may safely assuming that we're going to do something with the next-gen consoles. However, we can not really be very specific on what that might be, or when exactly that might be," CDPR joint CEO and president Adam Kicinski said.
Even as the project enters its final stage of development, CD Projekt RED is still spending big bucks on Cyberpunk 2077.
Cyberpunk 2077 is an immensely expensive game, and CDPR has sunk lots of money, manpower, and future-proofed tech development into the project over the last six years or so. Even though the game is almost finished, the company isn't taking any chances and has injected a ton of cash into Cyberpunk 2077's last phase of dev to ensure it lives up to our expectations.
In its recent Fiscal Q3'19 earnings report, CDPR confirmed it spent a record-breaking 43 million PLN (roughly $10.7 million) on games development, up a mighty 14% year-over-year. This likely doesn't include marketing and promotion costs for the game.