Gaming News - Page 120
Assassin's Creed Valhalla will release on November 17, 2020, Ubisoft's Italian Instagram account accidentally revealed.
The Ubisoft leaks just won't stop coming. First Sony accidentally announced Far Cry 6 starring Breaking Bad's Giancarlo Esposito, and now an Instagram post confirms the launch date for the new Viking-themed Assassin's Creed. The now-deleted post says Assassin's Creed Valhalla releases in mid-November, just two days before Cyberpunk 2077's launch.
We're not 100% sure if this is the final launch date or not because Ubisoft has yet to confirm anything. They're saving the announcement for tomorrow's Ubisoft Forward livestream. Here's another interesting parallel--Valhalla is said to launch alongside the Xbox Series X, so Microsoft's next-gen console could also release on November 17.
Carrion, the bloody and super-weird indie where you play as a writhing mass of disgusting otherworldly tentacles and gobble up humans, releases on July 23 on Nintendo Switch, PC, and Xbox One.
Today's Devolver Directwas filled with mayhem, hilarity, and weird indies. Games like Carrion really caught my eye. It's the type of experience that'd make horror mavens like David Cronenberg and John Carpenter proud. The basic premise is you control a horrifying alien monstrosity and find creative ways to negotiate platformer-style levels and chew on people in the process. You can use your blood-soaked tentacles to slide through narrow passageways and even take control over NPCs to do your bidding (you can also control mechs, which is pretty awesome).
It looks like an interesting puzzle type of game with a strong emphasis on gore and sci-horror. I daresay there's nothing like it on the market today.
Flying Wild Hog just dropped the first in-game footage for Shadow Warrior 3, and it looks damn good.
During the insane fever dream that was today's Devolvercast we got to see fresh gameplay footage of Lo Wang's triumphant return. The trailer shows off some brutal FPS combat with a new dragon shotgun, a badass magnum revolver complete with Clint Eastwood style quick rapid-fire, and a bunch of cybernetic yokai that get transformed into buckets of blood. There's also a weird mini-gun thing that looks like it shoots Chinese fireworks.
Oh and glory kills are confirmed, too, alongside a new double-handed hammer. The hookshot grappling hook can also be used to pull things towards you or pull switches and activate devastating traps across levels.
Sony's ambitious plans for the PlayStation 5 don't just include higher-end hardware, but also new innovations in its services framework. One of the most interesting advancements is a new feature that will allow gamers to create, edit, and share "gameplay slices" on the PS Network through its cloud infrastructure.
A new Sony patent has been making the rounds and lots of publications are reporting on it. You've probably seen headlines like "new patent will allow PS1, PS2, and PS3 games to play on PS5." The reality is that this original patent is rather old--it was filed in December 2013, a year before PlayStation Now launched, and claimed in 2012--and explicitly describes game streaming on PS Now. It's always been obvious PS Now would be supported on PS5 and that's always been a method for backward compatibility on the next-gen system. But it's the new updated portion of the patent that's most interesting, and it's the part that most websites simply didn't notice.
The update was published on June 10 and basically describes how legacy PS1, PS2, and PS3 games could support a revolutionary new gameplay sharing functionality that lets you create, edit, and share slices of your game as interactive and playable demos. We've been covering this topic for a while, but we didn't know the extent of Sony's support. I originally thought only PS5 games would support this feature, or it would be created using the cloud. But now it looks gamers can cut up and share slices of old-school games on PlayStation Now as well.
Seven years ago, Valve had a handful of interesting projects in the works including their very own spin on The Elder Scrolls.
Back in 2013, Valve was working on an experimental RPG built with its Source 2 engine. The project was internally codenamed "RPG" and took direct inspiration from role-playing greats like Monster Hunter, Dark Souls, and Elder Scrolls. From the sound of it, the RPG would've have a grand fantasy scope with emphasis on action RPG combat. The details come from Geoff Keighley's new Valve documentary on Steam that spilled the beans on early Half-Life 3 concepts and the cancelled Left 4 Dead 3 project set in Morocco.
"People wanted to make an RPG game modularly in public, like shipping smaller parts of an experience over time and add features," Valve dev Tejeev Kohli said in the documentary.
Back in 2013, Valve was working on Left 4 Dead 3 alongside a myriad of other projects--including a unique Half-Life 3 idea. But the game ultimately fizzled out due to a fledgling Source 2 engine that simply wasn't ready. Now Valve opens up on what Left 4 Dead 3 looked like back then, and discusses why the game wasn't ever released.
We know Valve was making Left 4 Dead 3 at some point--the leaked concept art and environments prove as much--but we don't actually know much about the project except it was set in Morocco and had new 8 heroes total, including four new ones.Until now, that is.
Geoff Keighley's new Half-Life: Alyx the Final Hours documentary delves into some of Valve's cancelled projects, including Left 4 Dead 3. The zombie shooter would've been quite ambitious and had an open-world focus set in the sandy environs of Morocco. Back in January, Valve said it wasn't working on Left 4 Dead 3, which was technically true at the time. "We are absolutely not working on anything L4D related now, and haven't for years," Valve told IGN at the time. "We did briefly explore some Left 4 Dead next gen opportunities a few years ago."
Crytek has pulled the bigger bait and switch on Crysis fans, after teasing that Crysis Remastered was right around the corner -- and then going Maximum Stealth, and pulling the release.
It all happened because the gaming and tech media as well as gamers themselves, were not happy with what was shown off in the early leaked footage of Crysis Remastered. The developer pulled the release within an hour of revealing it (not a good move by Crytek) yet... the Nintendo Switch version is still launching on July 23.
The official Crysis Twitter account tweeted out: "Crysis Fans, You may have seen our last update about the Crysis Remastered release, and we have good news for you: We can confirm that Crysis will still be coming to Nintendo Switch on July 23rd! Watch this space for further updates".
In a recent interview with GamesIndustry.biz, Xbox boss Phil Spencer says next-gen exclusives basically go against the spirit of modern choice-driven gaming. But in reality next-gen exclusives just go against the Xbox business model.
Once again Microsoft and Sony are kicking off a new console gen by doing very different things. Sony plans to release next-gen PlayStation 5 exclusives that're built from the ground up specifically for the console. Microsoft, on the other hand, won't have Xbox Series X exclusives, and its first-party teams have to make their games playable on four separate SKUs at launch. The reasoning is quite simple: Microsoft's business model is very different than Sony's.
"Sorry, I am a bit soap boxy with this one. Gaming is about entertainment and community and diversion and learning new stories and new perspectives, and I find it completely counter to what gaming is about to say that part of that is to lock people away from being able to experience those games. Or to force someone to buy my specific device on the day that I want them to go buy it, in order to partake in what gaming is about," Spencer said.
"Gaming is bigger than any one device, and that is something as an industry that we've embraced all up as we bring more and more players in. I think it's vital to the role that gaming can play on the planet."
Rocket League is a gigantic game still, a huge 5 years on -- with developer Psyonix celebrating the 5-year milestone with some big milestones of its own.
In the last 5 years the game has racked up a huge 75 million players who have played Rocket League since its debut in 2015, with 5 million matches taking place and 29 billion goals across those years. Not just that, but the developer adds that 479 million Premium Tiers have been unlocked on the Rocket Pass.
Psyonix says that the most popular rocket pass item/car is the Ronin GXT, while the most popular limited time mode is Heatseeker.
NVIDIA has just announced that it is bundling Hideo Kojima's masterpiece Death Stranding, with any of its GeForce RTX 20 series graphics cards.
This includes desktop graphics cards and GeForce RTX-powered gaming laptops and desktops as well, with Death Stranding launching on the PC on both Steam and the Epic Games Store on July 14. Remember that Death Stranding packs NVIDIA's kick ass DLSS 2.0 technology.
To coincide with the announcement of the Death Stranding RTX bundle, NVIDIA released a new GeForce Game Ready 451.67 driver that has optimizations and support not just for Death Stranding, but Horizon Zero Dawn and F1 2020.