I had a meeting on the morning after the AMD Next Horizon Gaming event at E3 2019 to go to an exclusive viewing of Cyberpunk 2077, something I could never deny. We were escorted to a private room where developer CD Projekt RED had rigged, dipped in the world of Cyberpunk 2077. It looked amazing. I've got some photos below of it. I'm going to write a more detailed article with more photos of my visit, and a look at the exclusive jacket they gave as a VIP present.
The footage I saw was absolutely amazing and something I wish CDPR had shown off to the world during or after E3 2019, but it seems the developer is holding the 50-minute gameplay video of Cyberpunk 2077 close to its chest.
According to notorious industry leaker shinobi602, the extended gameplay footage of Cyberpunk 2077 from E3 2019 "won't be made public until after Gamescom 2019" which takes place August 20-24, so we can expect PAX West which kicks off August 30 and runs through to September 2. Maybe we might see a slightly extended look of Cyberpunk 2077 at Gamescom, but it seems the full clip will be shown off just after.
Just as I finished watching HBO's hit show Chernobyl, which was fan-effing-fantastic by the way, we're finding out some new info on STALKER 2 finally, with developer GSC GameWorld talking details about the game during an interview with YouTuber 'Antiscnaps'.
In the video GSC GameWorld says that they will not include a battle royale mode, which I think is a good idea, and that the team is using the latest and greatest technology to build the game so that it looks "really modern". The original STALKER was one of the most-hyped games of its generation and was considered like Crysis when it came to pushing the graphical envelope on the PC.
STALKER 2 takes in the steps of its predecessor and its trilogy of games in Shadow of Chernobyl, Clear Sky, and Call of Pripyat. The developer hasn't confirmed whether STALKER 2 will support ray tracing in any form, but if the original is anything to go by not including ray tracing would be a mistake.
Google Stadia will benefit multiplayer-driven games the most, especially live service games like Destiny 2 with persistent worlds.
Google's new Stadia game-streaming service could revolutionize gaming forever. It beams higher-end games directly to your TV, phone, laptop or PC for a $10 a month subscription, and alleviates the need to buy expensive gaming hardware. It has some issues too, namely latency and connection requirements, plus you don't get to actually play games if the service ever goes offline. At E3 2019, Google talked up Stadia quite a bit and promised it'll open incredible new horizons for the games industry.
Stadia's flexibility and server power will arm devs with new ways to build multiplayer games, and offer ultra-low latency when specific games are hosted on Google servers.
"One benefit of Stadia that'll become more and more clear over time is when you're running an online multiplayer game in a datacenter, those game instances are within a particular metropolitan area that's a sub-millisecond connection between those game instances. So running multiplayer games on Stadia is a game-changer. I like to say we're building the world's largest LAN party," said Jack Buser, director of games at Google told Giant Bomb.
Doom Slayer, the infamous rage-fueled, demon-smashing, one-man army who leaves utter obliteration in his wake, has his moments of humanity. But you have to squint and look past all the blood and guts to find them...and they're not always obvious.
Doom: Eternal is a video game first and a sprawling cinematic experience second. id wants to make sure you get your money's worth and have a good time more than it wants to immerse you in a faraway world. Part of that fun comes from not delving too far into Doom Slayer's personality. Sure we have a lot of lore and history behind the mythical Slayer, but who's behind the helmet? We never know why Slayer does what he does. Is he saving mankind, or does he just want to massacre demons?
id wants to keep you guessing, but if the devs had to pick, Slayer isn't a total unfeeling metal machine of death but more akin to a murderous rampager who has a few slivers of humanity. Doomguy is more like Michael Myers than Terminator, if you will.
Doom: Eternal was created to keep you entertained all the way through. From the first level to the endgame where you slay interstellar archangels from another dimension, id wants you to be engaged--but not in the online multiplayer sense.
id isn't creating an immersive, cinematic experience with Doom Eternal. It's not meant to be some grand sprawling affair into a dramatic, narrative story arc. As id says, it's a video game with a capital V, soaked in blood and violence. The next Doom puts fun and gameplay over immersion and it's all the better for it: it looks like a video game, walks like a video game, and talks like a video game, complete with insane action and thrilling chaos. All of these things are wrapped up in one focus: to keep you engaged in a singleplayer world that's there for your amusement.
"Engagement is a key word for us. No matter what you're doing, we really do try to make everything worth your time. The whole game is about being worth your money, worth your time, and worth your thought and your engagement," said executive producer Marty Stratton.
E3 2019 - Goole's new Stadia platform aims to squeeze consoles out by giving gamers a more accessible platform, but Microsoft's Project xCloud will sit firmly alongside Xbox consoles for the forseeable future.
Microsoft doesn't currently envision a path where streaming conquers consoles. Project xCloud, it's new cloud-streaming service that beams games to phones, laptops, PCs, and even consoles via the power of cloud server banks, doesn't spell doom for Xbox hardware. Microsoft's Phil Spencer is adamant that streaming won't be the best way to play games for a long time. It's more of an alternative or an extension to dedicated play.
"I'm not trying to tell people to stop playing console games, or stop playing PC games, or even to buy a second copy of a game so you can play it somewhere else. What I'm saying is that I like playing on Xbox LIVE, and when I'm away from my console or my PC, I want to continue playing my games. This is a convenience feature, a choice feature for you,"Xbox VP of gaming Phil Spencer said in a recent interview with Giant Bomb.
E3 2019 - No Man's Sky players are pooling their cash together to send a very special thank you to Hello Games.
No Man's Sky remains a prime example of how to save a game. A disaster at launch, Hello Games dug their heels in and transformed their space sim into a sprawling, epic jaunt with a bustling and thriving community. Since launch Hello Games has rolled out six huge free expansions to dramatically re-shape the game, and the seventh, the game's massive new Beyond update, is on the way. Fans are grateful for the content and are now paying respects to the developer with a heartfelt banner.
A bunch of No Man's Sky fans have raised over $4,200 to buy advertising space right outside the studio's UK offices. The message is simple: thank you, Hello Games.
To celebrate the home entertainment release of 'Captain Marvel', we have five Blu-ray copies of the film to give away thanks to our friends at Disney Home Entertainment!
Captain Marvel is an extra-terrestrial Kree warrior who finds herself caught in the middle of an intergalactic battle between her people and the Skrulls. Living on Earth in 1995, she keeps having recurring memories of another life as U.S. Air Force pilot Carol Danvers. With help from Nick Fury, Captain Marvel tries to uncover the secrets of her past while harnessing her special superpowers to end the war with the evil Skrulls.
To go into the running to win a prize, post this article to your social media profiles, send your postal address to ben at TweakTown dot com and correctly answer the following question before the competition closes on 21 June.
In what year was the current female iteration of Captain Marvel introduced?
'Captain Marvel' is out on 4K UHD, Blu-ray, DVD and Digital from 19 June.
E3 2019 - Fallout 76 is getting a chaotic 52-player battle royale mode designed to re-engage the flagging community, and it could work.
With its new free Nuclear Winter expansion, Fallout 76 will soon turn into a post-apocalyptic battle royale deathmatch frenzy. The mode is actually creatively tied to gameplay lore, pitting 52-players in a free-for-all slaughterfest where the winner sits as the Overseer of Vault 51. Nuclear Winter throws you into an isolated map that's constantly shrinking as a nuclear firestorm edges closer and closer (similar to Battlefield V's Firestorm battle royale).
It's not all PVP though. There's a distinct PVE element to gameplay and you can even heal people around you with stimpaks. Monsters roam Nuclear Winter's map and range from small mole rats to hulking Scorch Beast bosses, basically transforming it into a kind of Warzone match. The mode stays true to the scavenger hunt mechanics of battle royale and gamers will have to scramble the wastes in search of resources, guns, ammo, and other goodies peppered throughout the map.
It looks like most of the AAA game world is shifting into the beautiful arms of real-time ray tracing, with E3 2019 being a centerpoint for game developers announcing their games would feature ray tracing.
One of the big ones announced at E3 2019 was from id Software in the form of DOOM Eternal, with id Software's Marty Stratton confirming during the show DOOM Eternal will feature ray tracing technology. More so, the team at id Software tease that they'll "do it better than everybody".
DOOM Eternal is powered by the id Tech 7 engine, which will have built-in support for ray tracing. The game is coming to the PC, Xbox One, PS4, Nintendo Switch, and Google Stadia. The PC version, as always, will be the definitive edition -- more so when we are talking about ray tracing.