With action games and shooters typically reigning sales and earnings, RPGs are due for a comeback...and ex-BioWare boss wants to make it happen in a unique way.
Aaryn Flynn left BioWare in 2017 following a debilitating and crushing studio culture. Now Flynn is working on a new ambitious-sounding RPG at Improbable, the studio behind the SpatialOS engine tech. Like BioWare's current focus, Flynn plans to use live gaming as a means to explore how RPGs can evolve and deliver deeper, more meaningful experiences.
In a recent interview with PC Games Insider, Flynn affirmed his team's live RPG isn't about huge MMO numbers, but about helping rebirth the genre in a new way using online gaming as a delivery mechanism. "Roleplaying as a genre, I feel, is due for a renaissance. So many folks have maybe softened the edges of roleplaying a bit too much," Flynn said in the interview. "There are so many teams who are doing experiences, like Larian, and I look to them for inspiration. I'm asking myself: 'How can you do that in a multiplayer situation? What kinds of things can you do there?'."
It's no surprise Rockstar Games is making a new Grand Theft Auto. The franchise is a billion-dollar juggernaut and GTA V is the best-selling entertainment property in history. And sadly, it's not very surprising GTA 6 should be monetized with its very own Grand Theft Auto Online mode.
Current and past industry trends give us both short- and long-term visibility into the future of gaming. Coupled with successful business models like the billion-dollar microtransaction market and key investor incentive strategies, these trends arm gamers, analysts, and experts with foresight to predict how the industry will unfold. Monetization is a big part of this foresight, and we can use these tools to anticipate how big franchises like Grand Theft Auto will take shape.
According to a Rockstar Games artist's resume, Grand Theft Auto 6 is happening, but in pure Rockstar fashion, we don't know what, where, or when. We've heard buzz on it since 2015, and recent reports say it'll be a timed PlayStation 5 exclusive. We don't know much about GTA 6, but based on Take-Two's trajectory, Rockstar's push towards live services, and internal company incentives, it should have a monetized online mode similar to GTA Online and Red Dead Online.
PUBG Corp, the company made specifically to manage the wildly popular battle royale sensation PlayerUnknown's Battlegrounds, reports strong earnings for 2018 across Asia and the PC segment.
Although Fortnite is the latest billion-dollar hit, PUBG is still doing quite well and isn't about to knocked out any time soon (it's so addicting that countries are limiting playtime). The South Korean PUBG Corp earned $920 million in total revenues in 2018 across global PUBG sales and microtransactions, Niko Partners analyst Daniel Ahmad reports.
Unsurprisingly, Asia was the dominant force in the market with 53% of total revenues, or $487.6 million. PUBG's earnings mostly come from PC, which makes sense given the popularity of South Korean and Asian game cafes, as well as enthusiast BR gamers worldwide. PC made up 85% of total revenues, or $790 million, with console lagging way behind at $60 million or a measly 6.2%.
Take-Two Interactive gets lucrative monetary incentives to push microtransactions, subscriptions, and DLC into its biggest games.
A recent Take-Two SEC filing revealed some interesting info on why the company includes live services into marquee titles. Sure there's the obvious reason; live services in games like NBA 2K make hundreds of millions over time via microtransactions, which makes investors happy and raises the value of the company's stock. Take-Two earned roughly $300 million last quarter from recurrent consumer spending, or 24% of its total $1.249 billion net revenues. When handled right, live services are a boon for any publisher. But there's a ceiling, as EA and Activision-Blizzard are now learning.
But Take-Two's company is set up to directly award its biggest shareholder, ZelnickMedia (aka Zelnick Media Capital), for making a certain amount from microtransactions. ZelnickMedia is of course run by Take-Two CEO Strauss Zelnick. So the more money huge games like Grand Theft Auto Online and NBA 2K make from full sales and monetization, the more restricted shares Take-Two can issue ZelnickMedia. It's a big compensatory reward for doing well in the industry's most important metrics: short- and long-term earnings.
Gamers make PCs out of all kinds of things like toasters, tires, and even old liquor bottles...but what about food? Can you make, say, a pasta PC? Why yes, yes you can.
YouTuber Micah Laplante made a working pasta computer using lasagna as a makeshift chassis. The internals were from a stripped ASUS laptop, and with enough hot glue and layered carbs, the weird hybrid of food and fun was born. The pasta PC not only turned on and worked, but Laplante was able to play Rocket League for a bit.
This illustrious build began with a joke...which naturally turned into a challenge. "My wife said something one day joking about making a PC out of Pasta... Never joke with me on such things because I may just do it... and done it I have. Behold... The LASAGNA PC V.1," Laplante said. "Clickbait you say?! NAY! This is the real deal. The first ever crazy PC build on this Channel, and the first ever Pasta PC in the world. You're welcome."
Rumor has it that Halo 6, aka Halo: Infinite, would feature a battle royale mode to cash in on the billion-dollar Apex Legends and Fortnite craze, but 343i squashes the speculation.
343 Industries still has no plans to include a battle royale mode in Halo 6, studio dev Frank O'Connor said in a response on ResetERA. "We are NOT doing this as of now--and [have] no plans to--but Battle Royale could be made for any of the Halo games in MCC or Halo 5 with some content and scripting additions, because it is a mode," O'Connor said in the thread.
"The launch modes for MP are not 100% defined and are subject to change till quite late in the process - but Battle Rifle will still be there. So you can have BR. But are we interested in big social modes with loads of organic shenanigans? Yes. Specifically A blimp full of survivors heading to an Island after a (metaphorical) lecture from Beat Takeshi? No."
SEGA continues adding value to its upcoming Genesis Mini console, packing in 10 great new titles like Earthworm Jim and Sonic 2.
SEGA's new $80 Genesis Mini console will include 40 built-in retro classics, bringing some serious value over Nintendo's SNES and NES Classic Editions. The library is filling out quite nicely and SEGA has revealed half of the Genesis Mini's offering. New additions include Streets of Rage, Sonic 2, Earthworm Jim, Shinobi III and Contra: Hard Corps.
Nostalgia is the main selling point of course, but the Genesis Mini includes power cords and two controllers with the $80 price tag. SEGA promises the micro-console will deliver high-quality emulation and performance, ousting AtGames and selecting the well-respected M2 to handle the system.
Info on the cancelled Left 4 Dead 3 is quite a rare commodity. Valve is incredibly secretive about its projects, but thanks to clever internet sleuths like Valve News Network, we have an idea of what it could've been like.
If these leaked screenshots are anything to go by, Valve may have had ambitious plans for Left 4 Dead 3 that could've taken us around the world to fight the zombie infestation. The screenshots have a tenuous connection with Left 4 Dead 3, tying in with a complex map of file names, assets, and Source 2 test runs, and don't actually show any zombies or characters.
All we get is a potential look at an in-game environment. Part of the game would've mirrored infamous Counter Strike map remake Dust II in style and asset management, complete with an exotic Moroccan appearance. This matches early concept art for Left 4 Dead 3 that showed two playable Middle Eastern characters. Valve News Network says Left 4 Dead 3 would have 8 characters total--4 new ones and 4 returning--and these two classes may have been central to this part of the game.
The newest addition to the dungeon crawler library of games is Eko Software and Bigben Interactive's upcoming title Warhammer: Chaosbane. Dive into the blood soaked action in the currently available beta now.
A new beta launch trailer has been released onto the Warhammer: Chaosbane YouTube Channel, it gives us a quick look at what players will be enjoying while craving their way through hordes of enemies in Chaosbane. The beta will include access to four characters for players to try out, we have; a Dwarf slayer, Wood-Elf scout, High-Elf mage, and an Imperial soldier.
The beta will include will have support for up to four-player co-op and will grant access to the first three missions of the game. It should be noted that the beta access is only given after the player has pre-ordered the game. Within the entirety of this post I have included video links to both the Dwarf Slayer and Wood Elf, each of these videos will give a more in-depth description of both the characters. Warhammer: Chaosbane's 2nd beta access will be available from April 18th until April 24th. For more information, visit the official Warhammer: Chaosbane website here. The full release of Warhammer: Chaosbane is June 4th, 2019.
Some screenshots have revealed that Kid Goku (GT) will be making his way to Dragon Ball FighterZ sometime this May.
Above we can see screenshots from the Japanese magainze V-Jump, the screenshots reveal that Bandai will be debuting the sixth iteration of Goku to Dragon Ball FighterZ sometime this May. We first heard about Kid Goku (GT) being added to Dragon Ball FighterZ back at the end of March, that announcement showcased some of Kid Goku's moves, more on that here.
While Dragon Ball GT wasn't that well received by fans when compared to the other series', Kid Goku getting an addition in Dragon Ball FighterZ might be a bit more of a positive reaction. Kid Goku (GT) is apart of the FighterZ Pass 2 or can be purchased independently. Dragon Ball FighterZ is currently available for purchase on PC, PS4, Xbox One and Nintendo Switch.