Gaming News - Page 117
Sony confirms it won't force developers to make PS5 games run on older last-gen PS4 hardware.
Unlike Microsoft, who has mandated first-party studios can't make next-gen exclusives, Sony says some PS5 games won't be available on the PS4. Microsoft plans to merge the Xbox One and Xbox Series X generations together for a few years, but Sony wants to jump headlong into the new gen and make firm separations between the PS4 and PS5.
Sony will allow no-compromise next-gen performance. Devs can make PS5 exclusives that're built from the ground up for the 2.23GHz 10.3TFLOP Navi RDNA 2 GPU, 3.5GHz 8-core Zen 2 CPU, ultra-fast 5.5GB/sec PCIe 4.0 SSD, and 16GB of GDDR6 unified RAM. Developers will be free to push the hardware to its limits and hit native 4K (and even 8K gaming), 120FPS frame rates, ray traced visuals, and smooth performance that's all streamed at 100x the data speeds of the PS4. In short, developers who make PS5 games won't be held back by cross-gen optimizations and stone-age Jaguar CPUs and slow HDDs.
This is it, folks. Sony today announced a new PS5 showcase centered around next-gen games, and it's coming next week.
The new digital-only PlayStation 5 stream is dedicated to the next generation of games across first- and third-party studios that push the hardware to its limits with ultra-fast loading, 4K and even 8K gaming, high frame rates, and ray traced visuals.
The selection will focus on PS5 launch games that're releasing alongside the console in Holiday 2020. Don't expect to see titles like Battlefield 6 or Dragon Age 4 running on the machine.
Bloomberg writer Takashi Mochizuki just brought up a good point: Sony is likely to reveal the PS5 so it can curb any leaked pictures that surface from production plants.
Sony's next-gen PS5 has just entered mass production. Both Sony and Microsoft are ordering huge quantities of 7nm SoCs from AMD to ensure their next-gen consoles are ready for Holiday 2020. We already know what the Xbox Series X looks like, but Sony has been secretive about the PlayStation 5's final console design. That should change quite soon.
The idea is that Sony wants to be the one that reveals the PS5, not an overseas plant worker who leaks fuzzy picture or makes a drawing of a production line console. The company has put in lots of investment in the next-gen console, and rightly so as it's the future of the billion-dollar PlayStation brand. This time it's different, though. The PS5 represents a true generational leap beyond anything we've seen before thanks to its highly-customized SoC, RAM memory, and PCIe 4.0 SSD synergy.
Square Enix will reveal Final Fantasy 16 this summer, a new rumor claims. This seems unlikely, but the company's financials do indicate a ramp-up for new projects.
Right now Square Enix has a lot on its plate. There's Outriders, the new game from People Can Fly, Babylon's Fall, the mysterious RPG from Platinum Games, and its main bread-and-butter franchises like Dragon's Quest and Final Fantasy. The company is currently developing major titles like Final Fantasy 7 Remake chapter 2 and Crystal Dynamics' Avengers, the first game in its big multi-year deal with Marvel.
So where does Final Fantasy 16 fit in? In 2019, Square Enix confirmed Final Fantasy 14 game director Yoshi-P was taking the helm of a new project. The new unannounced game is a next-gen title, and has been in full production since April 2019. Many speculate Yoshi-P is working on the next mainline Final Fantasy game while Tetsuya Nomura and Yoshinori Kitase work on Final Fantasy 7 Remake.
PlayStation 5 news is finally coming and Sony has prepared its PS Blog with a special section for the next-gen system.
Sony has added a dedicated PS5 section to the PS Blog's categories list, allowing users to isolate stories and news on the upcoming 10TFLOP system. Right now the section is somewhat sparse and contains three games--Dirt 5, Outriders, and Godfall--alongside the handful of PS5 announcements Sony has made.
This comes days after Sony adjusted the PlayStation 5's official website with simplified buzzword descriptors like "lightning speed," "stunning games," and "breathtaking immersion."
Since Mark Cerny's in-depth tech talk in March, info on the PlayStation 5 has been pretty light. The last update was centered around the console's new DualSense controller. Sony unveiled lots of info on the system's 3.5GHz Zen 2 CPU, 2.23GHz Navi RDNA 2.0 GPU, and ultra-fast 12-channel 5.5GB/sec PCIe 4.0 SSD, but consumer-level news like pricing, exact release date, and final console form factor remain mysterious.
I can't believe the day is finally here, but the System Shock Remastered demo is finally here. You can download it from Steam and GOG right now.
Nightdive Studios first announced the news of System Shock Remastered back in 2016, where it hit Kickstarter on May 29, 2016. The game had its name changed from "System Shock Remastered" to "System Shock" as they considered the effort the team is putting into the game making it more of a reboot of the original game, versus just a remaster.
The developer has promised that there is "much more System Shock news coming in June", which is right around the corner.
The Xbox Series X will play thousands of backwards compatible games across three generations, and all of them will harness the full native power of the system's 12TFLOP GPU and 3.8GHz Zen 2 CPU.
The new next-gen Xbox Series X also has serious next-gen backwards compatibility boosts that can significantly improve in-game performance. The Xbox Series X will natively enhance all backwards compatible games to massive levels, doubling frame rates (if a game runs at 30FPS base, it'll run at 60FPS on XSX, and up to 120FPS for games that normally hit 60FPS), simulating HDR visuals, tapping the built-in 2.5GB/sec PCIe 4.0 SSD for ultra-fast load times, and raising fidelity up to native 4K.
Microsoft previously confirmed Gears of War 4 Ultimate hits native 4K on the XSX without any upgrades from developers.
I'd like to preface this comparison by saying it's not nearly as dynamic as I'd like it to have been. There's many other companies that make much more in microtransaction and monetization revenues than the ones listed here. And even the ones listed in the graph come with some caveats, which we'll go over below.
Live services are a billion-dollar business and the GaaS model won't go anywhere anytime soon. It's just too profitable. All of gaming's biggest publishers do it, from overseas titans like NetEase and Nexon to Western giants like Activision and EA. But how much do these games actually make every year? Quite a bit. We've compared some of the top earning companies that monetize both F2P and premium games.
NetEase leads the charge with over $6 billion generated from games in 2019, the bulk of which is from microtransactions, but this also includes full game sales. The company has stated in its filings that a "significant amount" of its games earnings come from monetized F2P titles, so we felt more comfortable including them on the list.
Microsoft is ramping right up into the launch of its next-gen Xbox Series X console, with Phil Spencer having a chat with the now ex-Nintendo America boss Reggie Fils-Aime on the Talking Games podcast. Check that out below:
In the chat, Spencer reiterates that Microsoft's supply chain is healthy and that they should be able to feed enough Xbox Series X consoles out to the world to all those hungry next-gen console gamers. Spencer said: "In our supply chain, we feel good about the hardware side. Feels like we'll be able to get enough units"
He continued: "And you know, we're pretty committed, as we've talked about to a worldwide launch, which regretfully, we didn't do with Xbox One. You remember watching that from Nintendo campus. It took us months and months to hit some of the incredibly important markets and worldwide launch is important to us".
Hello Games seems intent on not adding microtransactions to No Man's Sky, and is pulling some strategically-timed maneuvers to still make money from No Man's Sky.
Image credit: Madaxo
No Man's Sky is one of the most interesting live games in the industry. It's a premium game that doesn't bake monetization into its online multiplayer hooks. The game brazenly defies what I call the Engagement Cycle by releasing massive game-changing expansions for free--something that any other publisher would nickle and dime you for--and instead relies on full game sales. So how does No Man's Sky dodge monetization so easily? It's actually pretty tactical.
Soon No Man's Sky will be available on Game Pass on both Xbox One and PC. This is absolutely huge for any game, especially one with a live audience. Game Pass has 10 million subscribers who will all instantly get access to No Man's Sky across two platforms. Not only will Hello Games make money from Game Pass subs, but the service is proven to actually spark full game sales of the titles that're available. After playing on Game Pass, users are eager to permanently own the titles they like.