Gaming Posts - Page 118
Despite grilling EA and Epic Games at a recent gaming addiction meeting, the UK Gambling Commission says lootboxes aren't gambling.
While undeniably psychological, lootboxes technically aren't gambling, the United Kingdom's Gambling Commission reiterated in a statement to the BBC. For a bit there it looked like the UK would pass regulations on lootboxes in the country. MPs and key government officials put immense pressure on billion-dollar devs like EA and Fortnite during a Digital, Culture, Media and Sport Committee meeting, strongly criticizing the companies over their addictive online games.
While lootboxes will likely stay under scrutiny in the UK, they won't be classified as gambling. Nor will they be illegalized. It comes down to the official definition of gambling, which states there must be direct winning of money or the items themselves must have monetary value outside of the game itself. The latter part is true thanks to black market skin trading, which swaps real money for digital goods--something that companies like Valve have cracked down on.
Even though Techland is right in the middle of their development for Dying Light 2, the studio isn't going to leave its first Dying Light game in the dust.
According to an interview with GamesIndustry.biz, Tymon Smektala, the Lead Designer at Techland spoke about the studio still being in creation for a DLC to come to the original Dying Light.
Smektala gave some reasoning behind the decision to still support Dying Light, here is what he had to say: "We supported the game for two reasons. The first is that we believe in our community, and we really believe they will be the most essential part for us getting the word out about Dying Light 2. The other thing is that supporting a game like Dying Light for such a long time allows us to be slightly more crazy, and slightly more creative with some things, and also test some ideas and gameplay elements that we're not sure about."
The battle royale genre has amassed that much popularity, that games that you would never think of adopting the game mode are considering the thought. Should Gears of War 5 follow the hot-game trend?
According to multiplayer director Ryan Cleven, Gears of War 5 will not have a battle royale mode when it launches, even though The Coalition are 'big' fans of the battle royale genre. "Gears 5 does not include a battle royale mode. We're big fans of the battle royale genre, but we would want to ensure we bring a battle royale mode to Gears in a meaningful way. We're actively listening to our Gears community and will look to further evolve our game modes based on player feedback post-launch."
Even though Gears of War 5 won't have a battle royale at launch, the developers haven't ruled out the possibility of it coming at a later date. According to Cleven who told IGN, "As a fan of the genre I would love to see it, but bringing the intimate combat of Gears to the open kind of organic encounters of a battle royale is difficult. They're two very different modes of combat. It's not that it's impossible. It's just to do it right would require really focusing on it." Gears of War 5 launches in September.
If you played Dying Light you are most likely keen for the sequel that is coming out of Techland. The game looks incredible, and with the new decision system that has been implemented gamers will be running a muck.
According to an interview with Techland's Lead Designer, Tymon Smektala, that the complexity that you see in Dying Light 2 wasn't always planned and that it started "simpler". The inspiration for the decision system came from "analysing Dying Light, we realised we had created this game that was quite sandboxy. It gives you a lot of options on how to solve the gameplay problems. However, the narrative was very linear. Also with the narrative, which was not so cool, the main protagonist [Kyle Crane] was making a lot of decisions that were quite controversial."
He continued and says: "There were a lot of times in Dying Light where you wanted Kyle to choose something but the scriptwriters had decided something different. So the dream with this game is that we could give you the same amount of freedom in the narrative as we have in the gameplay."
The PC version of Wolfenstein: Youngblood is coming 24 hours early, dropping on July 25 for the PC versus July 26 on the consoles. Bethesda confirmed the news over Twitter.
QuakeCon 2019 begins on July 25 so it makes sense to hype gamers up with an early PC release of Wolfenstein: Youngblood, with QuakeCon itself concentrating around DOOM and the impending release of DOOM Eternal, with DOOM-inspired custom gaming PCs, a panel dedicated to 25 years of DOOM and its influence on the world, and world exclusive Battlemode gameplay from DOOM Eternal.
We'll be grabbing Wolfenstein: Youngblood and testing it in all sorts of manner when it drops, which now isn't far away for us PC gamers.
We will be finding much more about DOOM Eternal at QuakeCon 2019, with its new multiplayer mode 'Battlemode' to be detailed on July 26.
Watch the @QuakeCon: Year of DOOM keynote live on July 26, 11am CT/12pm ET to see more DOOM Eternal, including a look at the game's new multiplayer, BATTLEMODE.https://t.co/j8jIEdovWr pic.twitter.com/pClPhiHas1— DOOM (@DOOM) July 22, 2019
DOOM Eternal's new Battlemode will see one player as the DOOM Slayer, while two other players deploy into the round as demons. The DOOM Slayer gets his full arsenal of weapons -- including the jetpacking Revenant, in a best-of-five fight. Each of the demons have their own "unique movement options, attacks and abilities" that will allow them to battle the DOOM Slayer, making the games nice and quick.
The DOOM Slayer might have weapons but the demons will be able to access the literal armies of Hell, as demon players can spawn hellish AI-controlled reinforcements to battle the DOOM Slayer. The DOOM Slayer can use this to his advantage as he has more enemies to kill, with Glory Kills gaining the DOOM Slayer health, so you don't want to spawn demons at the wrong time.
All of Remedy's projects affect one another in a unique way--even the ones that never got made like Alan Wake 2.
Games development is an intensely iterative industry. Developers constantly build on what they know and what they've made to make new games, and new projects are almost always tied to previous games, whether directly via physics engines and UI or indirectly via early concept ideas. In a recent interview with IGN, Remedy writer Sam Lake gave some interesting insight into Alan Wake 2 and how the unreleased sequel led to new IPs like Quantum Break and Control.
According to Lake, the studio made various concepts for Alan Wake 2 in between projects. Think of this as an incubation phase when games are on the drawing board, pulling from existing designs while simultaneously iterating on them. Remedy's an indie studio so it must constantly churn out new ideas for games on a regular basis and then sell them to stay afloat. Some, like Quantum Break, get funded, and others like Alan Wake 2 don't. Even though Alan Wake 2 never happened, many of these early concepts inspired future games like Quantum Break, American Nightmare, and even its big new supernatural IP Control.
"The funny thing is I kind of feel personally that ever since the first game I've been working on the sequel on and off," Sam Lake told IGN.
As is the case with most non-official Rockstar Games info, those Red Dead Redemption remaster rumors are 100% fake.
Red Dead Redemption isn't getting remastered. The anonymous Redditor behind the claims now admits the rumors are entirely fabricated; Red Dead Redemption 2 isn't getting aliens DLC (kind of preposterous) nor is John Marston's iconic gunslinging adventure coming to current-gen systems. The Redditor says the rumors were a social experiment.
"There is no DLC for Red Dead Redemption 2 or remake of the first game as far as I know," they said. "This was an experiment I have always wanted to do regarding the spreading of rumors in video game culture."
MachineGames' next big Wolfenstein game could follow Youngblood's example, complete with some sort of online play.
Wolfenstein: Youngblood is a big departure for MachineGames. Typically the newly revamped Wolfenstein series is singleplayer-only chaos, but Youngblood is a live game with microtransactions, online co-op, and a winding story-based campaign. Youngblood, which clocks in at 25-30 hours, is the latest example of Bethesda's newfound focus on engagement-driven live games (ESO, Blades, Fallout 76, and now Youngblood).
Now MachineGames studio head Jerk Gustafsson says Wolfenstein 3 could also have online modes...but not at the expense of singleplayer. Wolfenstein will always be a singleplayer game first and foremost.
"I'm pretty sure that whatever we do in the future it will have an online component," Gustafsson said in an interview with GamesBeat. "You'll be able to play with your friends. But with that said, what I feel is equally important--a very important thing for me personally--is that a Machine Games title will always let you play solo. That's an important thing for us. So I'm pretty sure it will be a combination."
Team Liquid is on top of the Counter-Strike: GO world right now, conquering every challenger and reigning victorious at this year's Intel Extreme Masters tournament.
Copyright: ESL | Helena Kristiansson
To a roaring audience, Team Liquid raised their sixth trophy in a row last weekend after vanquishing Finnish challengers ENCE 3-0 in the IEM 2019 grand finals. Liquid managed to steal the entire show with only a single map loss, but ENCE put up a good fight in the finals and won out two pistol matches in a row. At the end they lost 14-16 to Team Liquid in a thrilling 1v1 battle between Stewie2k and xseveN.
The team's $125,000 IEM win comes after a huge $1,000,000 victory at Intel's Grand Slam Season 2...but Liquid is just getting started. They still have their eye on that major league win. "I don't think we've peaked at all. We're just getting started, it's three months in," Twistzz said in a press conference.