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Project Scorpio has 'no real technical limit on games'

12GB of GDDR5 inside of Project Scorpio will take 2 years to fully utilize.

Published Apr 23, 2017 8:03 PM CDT   |   Updated Tue, Nov 3 2020 11:55 AM CST
4 minute read time

Microsoft has crafted quite the technical wizardry for Project Scorpio, with a semi-custom chip made by AMD which includes 12GB of GDDR5 RAM that, according to Stardock CEO Brad Wardell has "no real technical limit on games".

Project Scorpio has 'no real technical limit on games' | TweakTown.com

Wardell was fielding questions on Twitter, where he said: "It'll take a couple years to make AAA level core-neutral game to fully utilize the power like Scorpio and APIs like DX12/Vulkan". He added that with Stardock's Ashes of the Singularity was their "first real test of Nitrous (our multicore engine). We love it but it's not AAA".

He added that "one big feature of DirectX12 and VulkanAPI that ppl don't hear much is that I can load gfx assets to the GPU from multiple threads", following this up a minute later on Twitter with "most of your loading screen time today is caused from processing textures and meshes. In DX12/Vulkan, this can easily be done in parallel".

Check below for a huge content index on everything we know about Project Scorpio so far.

Project Scorpio confirmed specs

  • SoC: Highly customized 360mm² AMD System-on-Chip built on 16nm FinFET
  • GPU: Polaris-derived GPU with 40 Compute Units at 1172MHz, 6TFLOPs of Compute Performance
  • CPU: Custom x86 "Jaguar Evolved" 8-core CPU at 2.73GHz, 4MB L2 cache
  • Memory: 12GB GDDR5 memory with 326GB/s bandwidth (12x 6.8GHz modules on a 384-bit bus)
  • Storage: 1TB 2.5-inch HDD
  • Media: 4K UHD Blu-ray player

Project Scorpio coverage index

Anthony joined the TweakTown team in 2010 and has since reviewed 100s of graphics cards. Anthony is a long time PC enthusiast with a passion of hate for games built around consoles. FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with custom-built PCs. His addiction to GPU tech is unwavering.

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