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Project Scorpio has Vega GPU architecture in its design

There are 'performance optimizations' from the next-gen Vega GPU architecture in Microsoft's new Project Scorpio console

By Anthony Garreffa on Apr 16, 2017 06:48 am CDT - 0 mins, 44 secs reading time

I've just read the technical deep dive article that the amazing writers at Eurogamer tackled on Project Scorpio, and noticed some very interesting news: AMD's next-gen Vega GPU architecture is making an appearance in Project Scorpio.

Project Scorpio has Vega GPU architecture in its design | TweakTown.com

Project Scorpio rocks a mostly Polaris-based GPU, with technical features from the Polaris GPU architecture making up most of the soul of the new Xbox, but there are features like delta color compression that boosts bandwidth for 4K rendering and 4K textures. Microsoft took some of the improvements that AMD made in the Polaris architecture in Project Scorpio.

According to Andrew Goossen, Technical Fellow, Graphics told Eurogamer that performance optimizations from the next-gen Vega GPU architecture made it into the Scorpio Engine's design.

Anthony Garreffa

ABOUT THE AUTHOR - Anthony Garreffa

Anthony is a long time PC enthusiast with a passion of hate for games to be built around consoles. With FPS gaming since the pre-Quake days, where you were insulted if you used a mouse to aim, he has been addicted to gaming and hardware ever since. Working in IT retail for 10 years gave him great experience with high-end, custom-built PCs. His addiction to GPU technology is unwavering, and with next-gen NVIDIA GPUs about to launch alongside 4K 144Hz HDR G-Sync gaming monitors and BFGDs (65-inch 4K 120Hz HDR G-Sync TVs) there has never been a time to be more excited about technology.

NEWS SOURCE:eurogamer.net

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