Rocket League's v1.16 update to fine-tune those hitboxes
The latest patch that's expected to hit this week for Rocket League is all about refinement of some of the in-game mechanisms. Specifically, it's concentrating on making those hitboxes a bit more realistic and actually shaped like the vehicles they're attached to, instead of being generic in size.
The changes that are coming soon are all designed to help level the playing field and ensure that the game is a bit more fair. No sense in having a massive vehicle with suitably tiny hitboxes that mirror the size of it's smaller, brethren. The changes are minor, though they should have a larger impact on the game, especially the competitive sphere, than the version number implies. Another minor change has been made to the physics of the ball so that it can behave a bit more realistically in the Wasteland area. This is in part thanks to both reworking of physics and collision improvements.
Below are the specific fixes to the hitboxes for the curious:
Continue reading: Rocket League's v1.16 update to fine-tune those hitboxes (full post)
Counter-Strike 1.6 found playable on Android, which surprises no-one
It was only a matter of time before some astute developer started doing the prudent thing, which is bringing older games to the Android platform. Counter-Strike, though a game that requires quick reflexes and a keen sense of your surroundings, has been made available in a fan-made port to the platform, and it seems to run very well.
The creator, Alibek Omarev, recently posted a video of him playing the port on YouTube. He captured the screen so you can see him launching the application from the launcher of his Android-based tablet. He went so far as to include fully working touch controls into the port, though they may not be your best bet if you're looking to get a high enough K/D ratio. You can customize those to your liking, however, should you decide to install it yourself. You can do that by visiting the Github page for the project.
The actual hardware requirements of the game are low, and the current GPU and CPU are more than capable of running it, so it speaks to the tenacity of the developer, Omarev, in going through the original with a fine-toothed comb in order to ensure it works properly. For al intents and purposes, this is CS 1.6, and it's been ported very well. The next logical step would be in allowing cross-platform play between Android and Windows. Oh, and of course letting Bluetooth keyboards and mice be usable in the game as well. Android just might become the next great competitive platform. Regardless, it's very impressive to look at, and ingenious. Just get in on it and download it before Valve shuts that door closed.
Continue reading: Counter-Strike 1.6 found playable on Android, which surprises no-one (full post)
PSA: Two hours of maintenance on the PSN scheduled for next week
Sony will be conducting some maintenance on their dedicated PSN servers that should last around two hours starting on Monday, April 18th at 9:30PM PST/
During this maintenance period, you won't have access to account management, your PSN profile, PlayStation Video or even the PlayStation Store. All is not lost, however, because some basic, which means gaming, functionality will still be available. "Anyone who already has an account can still sign in to their PlayStation Network profile, play games, and use most applications while this maintenance is carried out," Sony explained on their maintenance site.
Such deliberate and invasive maintenance is necessary when upgrading their servers or applying larger, more sophisticated software patches that can't be done in the usual stages that wouldn't otherwise disrupt availability of services. This period is short, though it could go on longer than the projected 2 hours. It's certainly nice, for a change, to see maintenance scheduled and on purpose.
Continue reading: PSA: Two hours of maintenance on the PSN scheduled for next week (full post)
Gears of War 4 runs at 30FPS in the campaign, 60FPS for multiplayer
Surprise surprise: Gears of War 4 will be running at 30FPS during the single-player campaign, and at 60FPS during the multiplayer battles. Both will be running at 1080p, but I'm sure it's going to be a dynamic resolution, scaling up to 1080p when it can.
The reason? The Coalition, the developer behind the Xbox One exclusive, wanted Gears of War 4 to be a "graphical showcase" on the Xbox One, just like the original Gears of War was for the Xbox 360. The single-player campaign is thus locked at 30FPS, while the multiplayer side of the game will be a much smoother 60FPS experience.
During the recent IGN Podcast, The Coalition boss Rod Fergusson explained: "It's a notion of wanting to make, to push, the visuals as hard as possible in the campaign, and there are also other aspects. When you look at your framerate, there are of the number of elements that go into it, part of it is rendered".
Continue reading: Gears of War 4 runs at 30FPS in the campaign, 60FPS for multiplayer (full post)
China's new Jia Jia robot can hold conversations with real humans
We all know the future is filled with robots, so it should come as no surprise that the University of Science and Technology of China is showing off its impressively realistic robot, Jia Jia.
Jia Jia looks more human than previous robots, and is capable of interacting with real humans, and can make realistic facial impressions. Jia Jia can tell you if she senses that you're taking unflattering pictures of her, where she'll say: "Don't come too close to me when you are taking a picture. It will make my face look fat".
The researchers spent three years designing Jia Jia to make sure that her mouth moves when she speaks, and that her eyes glance around the room naturally. Jia Jia can't laugh or cry just yet, and her hands still don't look super realistic, yet. The next version of Jia Jia will look better, with the researchers continuing to work on the robot without any plans of mass production. Team leader Chen Xiaoping said they hope to give her deep learning and facial recognition in the near future.
Continue reading: China's new Jia Jia robot can hold conversations with real humans (full post)
Apple aunctions one-of-a-kind iPad Pro to London's Design museum
Apple is feeling generous, auctioning off a one-of-the-kind iPad Pro, Smart Cover, and Apple Pencil to London's Design museum to raise money.
The Apple products were donated by Jony Ive and the Apple design team, with the iPad Pro, Smart Cover and Apple Pencil produced for a once off in these colors. The three products are all made from the same materials the normal versions are made from, but the color scheme is custom.
The 12.9-inch iPad Pro is a greenish yellow color, while the Smart Cover is blue leather, and the Apple Pencil looks like it arrives in a slick leather case, in orange. There's a nice gold band around the top of the Apple Pencil, too, which makes it even more unique.
Continue reading: Apple aunctions one-of-a-kind iPad Pro to London's Design museum (full post)
These early Destiny user interface prototypes are amazing
Even with the new updates, I have a love-hate relationship with Bungie's MMOFPS Destiny, but one thing I've always admired is the game's visual flair. Destiny has always spun that critical illusion of sci-fi futurism, which is in no small way due to the game's impressive user interface. Now we get to see how the UI looked in the game's early stages, and it's quite amazing.
At GDC 2016, Bungie's UI Design Lead David Candland gave a talk entitled Tenacious Design and The Interface of Destiny. In it Candland revealed how Destiny would have looked if Bungie followed their early prototypes--colorful, unique, eye-catching. Totally unlike the casual-friendly design we see today. Everything was different--character panes, inventory screens, reputation lists, the Director scheme, and vendors all had their stylish look.
Hopefully Bungie will revert to their past styles at some point for Destiny. Maybe with Destiny 2 will get a neat visual overhaul. It's really interesting to see all the intersecting points and possible shapes the game could have taken, especially given how drab--yet clean--the current UI looks. While we're on the subject of what could have been, when will Destiny get those awesome huge frogs as depicted in early concept art?
Continue reading: These early Destiny user interface prototypes are amazing (full post)
Counter-Strike 1.6 playable on Android phones
Technology really is awesome, isn't it? Homebrewers and hackers have done all sorts of amazing things like getting DOOM to run on an ATM. Now that same spirit has brought Counter-Strike 1.6 to Android phones.
That's right, you can now play one of the most coveted and beloved shooters in existence, Counter-Strike 1.6, on your Android phone. It's a straight port over to Android, so you'll be playing the authentic flavor of CS 1.6 on your mobile.
Sure the screen is pretty much filled with touchscreen icons, and we can only imagine how janky it is to play a frenetic shooter on a phone, but you can also pop in an OTG cable for controller support. Given the flexibility of Android, you could probably even get mouse and keyboard action in as well for an extra nerd bonus.
Continue reading: Counter-Strike 1.6 playable on Android phones (full post)
New Xbox One components revealed ahead of FCC embargo
FCC filings posted earlier this week outed the existence of a Xbox One refresh, possibly the rumored Xbox One Slim. Now Anatel (Brazil's version of the FCC) has published pictures of the new console's wireless card, giving even more inference on the upcoming console refresh.
Although the FCC has locked specific details of the new tech behind an NDA, Brazil's Anatel posted the pictures online. The new wireless card's 1683 model number matches those found in the FCC filings and identifies the device as the new Xbox One's 802.11a/b/g/n/ac 2T2R dual-band wireless LAN radio. We've included a side-by-side slide so you can compare the new chip with the current Xbox One model.
Since the FCC's embargo lifts on June 25, Microsoft is expected to formally unveil the new Xbox One console at E3 2016 in June. Rumblings in the industry speculate that the new revised console could be an Xbox One Slim--a thin, digital-only set-top box for game streaming. As far as console upgrades go, Microsoft doesn't believe in mid-cycle upgrades: they don't want to take half-steps, but instead full-steps with dramatically improved hardware.
Continue reading: New Xbox One components revealed ahead of FCC embargo (full post)
Hasselblad shoots for the moon with its new 100-megapixel camera
Most people have probably not heard of the name Hasselblad, and for those who do know the company, it has been a while since they've been in the headlines. Hasselblad is an iconic company, making cameras since 1941 and have been involved in some of the most iconic photos of all time.
The Beatles' Abbey Road cover, the black and white portrait of Steve Jobs, and the first photos taken on the moon from the 1969 moon landing were all shot on Hasselblad cameras. Well, the company is back with the new H6D camera, available in two forms. The first is a huge 50-megapixel offering, while the second is an insane 100-megapixel camera.
Both of them rock a new autofocus system that is capable of locking onto specific points, such as a subject's eye, so that the photographer can track it and adjust composition. The H6D also rocks features that we have on smartphones and compact cameras, like a touchscreen and 4K video recording. As for price, the 50-megapixel version costs $27,000 while the 100-megapixel camera rocks a huge $33,00 price - and for these prices, you won't get a lens - they're extra.
Continue reading: Hasselblad shoots for the moon with its new 100-megapixel camera (full post)