iPhone 6S only costs Apple $245 to make

Apple managed to move more than 13 million iPhone 6S handsets over the launch weekend, smashing previous sales records in the process. Coupled with the projected profit of about $500 for every 64GB iPhone 6S that's sold, it's no wonder how Apple retains its status as a leading tech giant.

According from data gleaned from Teardown.com, Apple only spends an estimated $245 to make the A1688 64 GB iPhone 6s model. When we compare the $749 Apple charges for a new iPhone 6S to how much it spends, a bit of simple math shows the company makes roughly $504 in per-sale profits.

The new iPhone costs just $17 more to make than the previous iPhone 6 model, largely due to extra additions like the capacitive 3D Touch sensor and touch controller IC which accounts for about 17% or $42.50 of the total costs. The iPhone 6S' upgrade to 2GB LPDDR4 also bumped memory costs up to $16, which is a jump from the iPhone 6's 1GB LPDDR3 that costs just $4.50. The new 12MP iSight camera and accompanying front-facing 5MP camera clock in at $16.

Continue reading: iPhone 6S only costs Apple $245 to make (full post)

Konami: Metal Gear can definitely continue without Kojima

Derek Strickland | Gaming | Sep 28, 2015 4:24 PM CDT

While Konami continues to find itself between a rock and a hard place concerning its reputation in the gaming sphere, the overseas publisher has asserted that it's not giving up on AAA games. The Metal Gear brand will continue without Hideo Kojima, and console games won't be jeopardized in favor of freemium mobile schemes.

Konami: Metal Gear can definitely continue without Kojima

"We've said in the past that the Metal Gear brand will continue," said Konami's UK community manager Graham Day in an interview with GameOn Daily. When asked if Metal Gear can maintain its luster without Hideo Kojima at the helm, Graham responded in the affirmative: "Of course, Metal Gear can definitely continue without Hideo Kojima. Metal Gear is about the story, it's about the characters. We look at things like Metal Gear Rising and that was an example of the title being taken in a new direction by separate teams."

The Day also iterates that Konami wants to keep bringing games to the console realm, and a new mobile focus doesn't mean all other platforms will be shut out. "Yeah, we're still committed to console gaming. That's never changed. I think some things are being taken out of context. Just because [Konami] is embracing mobile gaming it doesn't mean everything else has to quit. Konami has a history of making the best games around, and that is something we'll continue and that won't change anything going forward."

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BlackBerry CEO fumbles during new Priv demonstration

BlackBerry has just announced the Priv, its first Android phone that features a slide-out keyboard and a curved display, and company CEO John Chen shows that Android might still be a strange new world for BlackBerry.

BlackBerry CEO fumbles during new Priv demonstration

Chen seemed to have been caught totally off-guard during an hands-on demonstration of the Priv handheld, saying things like "obviously it runs Google" and fumbling with the OS as if it were completely alien technology. After firing up Google Chrome, Chen faltered after realizing he wasn't signed in, and after a few failed attempts he finally closed the app. Aftwards the BlackBerry CEO was content just focusing on the hardware--the 5.5-inch screen and the signature slideable BlackBerry keyboard.

The whole ordeal is kind of painful to watch and shows that Chen wasn't really prepared for the demonstration. During one segment, Chen actually verbally explains how the keyboard features capacitive touch so it can be used as a mouse for web surfing or checking text messages rather than walking through the functions on the phone. That's not to say that spontaneous demos can't be pressure-inducing affairs, but the CEO should still be able to confidently maneuver the OS and have a working knowledge of the device he's marketing.

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No timed-exclusive DLC for Fallout 4, Bethesda says

Derek Strickland | Gaming | Sep 28, 2015 12:00 PM CDT

In the current age of console gaming, we've seen this outrageous trend of carving out a portion of a game and only making it available to a specific console. It's called timed exclusives, and it's a new way to make exclusive content without actually having to make an exclusive game. Activision has done it with Destiny, Square Enix has done it with Rise of the Tomb Raider--but Bethesda has affirmed it won't be participating in this ridiculous charade with Fallout 4.

No timed-exclusive DLC for Fallout 4, Bethesda says

In a recent Twitter exchange, Bethsoft's VP of Marketing and PR Pete Hines officially declared that Fallout 4's content won't be locked behind a console-gate, suggesting that the game will be the same across all platforms. "We aren't doing a DLC exclusive with anyone," Hines said poignantly.

Bear in mind that Fallout 4 does have a $30 Season Pass that unlocks all of the game's planned DLC. Bethsoft isn't about to pull an Evolve and shell out multiple passes either; this is a one-off purchase that grants "all DLC ever released for Fallout 4".

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Facebook has 'dramatically' increased VR spending, and it won't stop

After spending $2 billion acquiring Oculus early last year, Facebook has just announced it has "dramatically" increased its investment into virtual reality, where it will spend even more money on VR over the next decade.

Facebook CTO Mike Schroepfer spoke with the Financial Times during the Oculus Connect developer conference in LA last week, where he said: "We are investing more year over year... We've got a multiyear plan for this worked out over a fairly long time horizon". Schroepfer didn't state a specific number, but he did say that Facebook will spend hundreds of millions of dollars bringing the Rift to the market, and over the coming years, it will turn into billions of dollars.

Facebook founder and CEO Mark Zuckerberg said that he thinks VR will become a dominant communications and entertainment technology (something we totally agree with) and that the early Rift sales will increase "slowly" when it launches early next year. Schroepfer added: "When we started to get engaged in this, the big conversation we had was that this is going to take a long time and it will require a sustained commitment from us over many years, more like a decade, to really see this through and solve all the technical, content or artistic problems we need to solve. But if we can do this, it's going to be the most interesting thing we're ever going to work on".

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Apple sold 13 million new iPhones over launch weekend

Apple today announces that its new iPhone 6S and 6S Plus models have sold 13 million units within the first three-day period, breaking last year's 10 million sales of the iPhone 6 in the same period.

TechCrunch notes that the sales equate to roughly 3,000 iPhones sold every minute, and 50 iPhones sold every second. It's worth noting that this time around Apple opened up pre-orders for a full two weeks before launch, and also included China, a region that accounts for a vast number of iPhone users.

"Sales for iPhone 6s and iPhone 6s Plus have been phenomenal, blowing past any previous first weekend sales results in Apple's history," Apple's CEO Tim Cook said in the official press release. "Customers' feedback is incredible and they are loving 3D Touch and Live Photos, and we can't wait to bring iPhone 6s and iPhone 6s Plus to customers in even more countries on October 9."

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Audi confirms 2.1 million cars use emission cheating software

Derek Strickland | Business, Financial & Legal | Sep 28, 2015 8:01 AM CDT

The barrage of legal woes against Volkswagen continues as the auto company confirmed that approximately 2.1 million Audi vehicles across the globe are equipped with software that's specifically designed to cheat diesel emission tests. The auto titan was reportedly told some four years ago that the software posed a significant legal concern and would one day jeopardize the entire company, but VW ignored the warnings.

The software was specifically designed to recognize when emission tests were being conducted, then obfuscate actual diesel emissions by shifting into a low-emissions mode. Volkswagen clarified that over 1.42 million Audi vehicles in Western Europe had the software, with 13,000 cars in the United States and 577,000 in VW's native homeland of Germany.

The "Dieselgate" scandal has taken a serious toll on Volkswagen; shortly after the scandal broke VW shares fell by 30%, and the company has since suspended its heads of research and development. VW CEO Martin Winterkorn jumped ship after the guitly admission, and Porsche exec Matthias Mueller stepped in as acting CEO to take control over the company as it faces turbulent waters ahead.

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The Witcher 3 sold 1.8 million copies on PC, which is 30% of all sales

Anthony Garreffa | Gaming | Sep 28, 2015 4:37 AM CDT

Just how well did The Witcher 3: Wild Hunt do on the PC? Not too shabby; DSOGaming reports that from their calculations, "at least 30%".

In their recent article, GSOGaming said: "This means that The Witcher 3: Wild Hunt sold, at least, 1.8 million copies on the PC. This basically means that the minimum percentage of the PC sales - compared to the total sales - is 30%. Again, this is pure speculation as we don't have the full picture here".

Then we have Karolina Gates from CD Projekt Red, who said that as of June 30, 30% of the sales were on PC. This means that the PC version of the game has been doing quite well, even up against the Xbox One and PS4 versions of the game.

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Thanks to the iPhone 6S camera, 4K will now be 'mainstream'

Apple revealed its new iPhones a couple of weeks ago, with the new iPhone 6S and iPhone 6S Plus featuring 13-megapixel rear-facing cameras that are 4K-capable. This is a big jump from the 8-megapixel shooters on their predecessors, that were only capable of 1080p video capture.

But media outlets like CNET are saying that the new iPhones will usher in the start of 4K, making it mainstream. This is because tens of millions of customers will buy the new iPhone, and will make 4K go "mainstream" as right now, we have a "scarcity of content", which is true. CNET adds that you "don't have much reason to pay more for a 4K television, laptop or computer monitor when there isn't much stuff to watch that way", which is again, very true.

But the likes of Samsung and Sony have have smartphones with 4K-capable cameras for years now, with Beachfront Media CEO Frank Sinton adding that "4K cameras on popular smartphones like the iPhone will create a huge amount of content". He also said that "It's definitely going to be pushing Hollywood toward doing more".

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Tarantino hates Netflix, still uses VHS

Ben Gourlay | Celebrities & Entertainment | Sep 27, 2015 10:42 PM CDT

For a director who boasts his own in-home 35mm cinema and has led the campaign to keep film alive, along with crusading a 70mm release for his upcoming feature 'The Hateful Eight', you'd think Quentin Tarantino would insist on only experiencing films in the absolute best quality possible. So it's more than a bit of a surprise that he's still using ancient VHS technology.

In an excerpt from Tom Roston's upcoming book 'I Lost it at The Video Store: A Filmmakers' Oral History of a Vanished Era', explains his reasoning "I have the videos from Video Archives. They went out of business, and I bought their inventory. Probably close to eight thousand tapes and DVDs. I have a bunch of DVDs and a bunch of videos, and I still tape movies off of television on video so I can keep my collection going." Tarantino continues with the admission he also doesn't dig non-physical formats. "I am not excited about streaming at all. I like something hard and tangible in my hand. And I can't watch a movie on a laptop. I don't use Netflix at all. I don't have any sort of delivery system.

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