This morning Samsung officially announced the existence of its rumored Galaxy Tab 3 Lite after the device's user manual leaked late last night. The Galaxy Tab 3 Lite is aimed at the low-end side of the market and hopes to attract more customers to the small tablet realm in hopes that they will upgrade to a high-end model in the future.
The Galaxy Tab 3 Lite features a 7-inch screen with a 1024x600 resolution screen, while a 1.2GHz dual-core processor handles computational duties. 1GB of RAM should barely keep things running smooth while 8GB of on-board storage is on hand to store all of your files. A micro SD slot allows for more storage while a 2MP rear camera handles imaging duties. Battery life will be questionable with only a 3600mAh battery being featured, but with the slimmed down specifications, this may turn out not to be an issue.
The Wi-Fi version is expected to retail for around $165 while a 3G compatible version will cost consumers about $100 more putting the price tag at $265. With prices like this, Samsung has to face some stiff competition in Google's Nexus 7, Amazon's Kindle Fire HDX, and even offerings from Acer and ASUS.
Diablo and SanDisk received Storage Visions 2014 Visionary Product Award, in the Enabling Professional Storage Technology category, for the ULLtraDIMM. The ULLtraDIMM adds NAND onto a DIMM-type module, leveraging Diablo IP for translation and SanDisk's Guardian Technology for NAND management.
The Diablo MCS (Memory Channel System) technology creates the pathway that allows NAND to be used as either in-memory compute space or block-level storage. This allows for two different usage models that present unprecedented speed and density from flash storage. We were lucky enough to speak with the CEO and co-founder of Diablo, Riccardo Badalone, at this year's Storage Visions conference.
This new technology is very disruptive, and SanDisk and Diablo aren't the only companies eyeing this type of product. They currently are in the lead, with working silicon and hardware already in the validation stages. We expect this technology to be a game-changer of enormous magnitude, and will help to enable the emergence of the all-flash datacenter. We spoke with Jon Scaramuzzo, the SVP and GM of the Enterprise Storage Solutions group at SanDisk, in this interview where he outlines the penetration of flash into every storage tier of the datacenter.
Some parents' kids racked up some massive in-app purchases through iOS-based game, which ended up in a Federal Trade Commission complaint. This complaint has ended with Apple having to hand over $32.5 million.
The FTC's complaint alleges that Apple failed to tell parents that by entering a password, they were allowing single in-app purchases, as well as additional purchases that their children could make without the parent intervening again. FTC chair Edith Ramirez said: "This settlement is a victory for consumers harmed by Apple's unfair billing, and a signal to the business community: whether you're doing business in the mobile arena or the mall down the street, fundamental consumer protections apply. You cannot charge consumers for purchases they did not authorize."
The FTC had received tens of thousands of complaints about unauthorized purchases by parents of children who used their iOS devices. One consumer saw a massive $2,600 bill from a game called Tap Pet Hotel.
Steam Dev Days has kicked off, with announcements flowing - we just heard that Alienware will launch its Steam Machine in September - but now we're hearing about some massive growth on Steam.
Over the past three months, Valve has seen an additional 10 million users join Steam, which has seen its total user base climb from 65 million to 75 million users. Breaking this down into geographical locations, 41% of sales come from the US, and 40% from Europe. Russia and Brazil's markets grew the most year-over-year, with Russia's market increasing 128%, and Brazil's market 75%.
What about the Steam mobile app? Well, that has a total of 7 million people using it, and a split of 55% and 45% for Android, and iOS, respectively.
Tonight Adobe announced an exciting new feature for its Photoshop Creative Cloud software. The new 3D Printing feature allows users to create, color, and texture their 3D models and then button them up for 3D printing. Photoshop will also build support structure into the model to ensure everything prints exactly as planned.
As a heavy Photoshop user and avid 3D printing guru, this will definitely be something I try out in the coming weeks. While I think I may still prefer the tested methods of modeling an object and then prepping it for printing using a service such as NetFab, but who knows, Adobe could have just changed the game for experienced Photoshop users who are into 3D printing.
CES 2014 - 3D Printing was arguably the hottest category at this years Consumer Electronics Show, and we got the chance to stop by their booth on the show floor where XYZ Printing was showing off its sub $500 da Vinci 3D Printer. XYZ Printing is owned by the New Kinpo Group, a company that has been making normal printers for decades.
Pooling from its years of experience, XYZ Printing developed what can only be considered as one of the most refined consumer level 3D printers on the market today. The da Vinci's exterior is something that would look at home in anyone's workroom or office and would fit in alongside any other office machine. Furthermore, the da Vinci is fully enclosed which lends for a better build environment as well as acting as a safety barrier when the machine is running.
The da Vinci is a FDM-based printer and utilizes proprietary filament cartridges, which enable the company to provide consistent printing results and negates the issues with consumer supplied filament which might be of lower quality and cause issues. A build area of 7.8-inches cubed allow for large model creation, and is large enough for almost anything you need to print. XYZ has also built a "Cloud Database" which contains thousands of printable models, so users get a truly plug and play experience.
CES 2014 - Between scheduled meetings I had about an hour to walk the CES floor in one of the many ballrooms that were set up to house the thousands of vendors who were showcasing their products for media, buyers, and analyst. I happened to stumble across the PAPAGO booth and got to check out their newly released line of video camera devices that have just launched in the US.
Being an avid Airsoft player, their small cylindrical 1080p GoLife Extreme Action Camera instantly caught my eye. The GOLife Extreme is a lightweight and rugged small action camera that features a rechargeable battery and allows for full 1080p capture during even the most extreme sporting outings. Having recently researched action cameras for my Airsoft outings, the GoLife Extreme is definitely the lightest and smallest of the models I have looked at, and would be perfect for anything where a lightweight camera is desired to capture all of the action.
Action cameras are awesome, but PAPAGO is most famous for its line of Dash Cameras, and the company was showing of its latest P3 dashcam at CES. The P3 records your commuting trips in full HD and features a built-in G-Sensor that automatically backed up all recorded footage in the event of a collision. Additionally the P3 features an integrated GPS navigation system, and the device can wan you when you exceed the speed limit.
CES 2014 - Intel's Thunderbolt 2 is widely considered the data connection of the future, and rightfully so as nothing else comes close to its transfer speeds. The protocol is so fast that companies can connect GPUs externally to devices such as laptops to give them a boost when needed.
Silverstone was showing off its XG2 Station, a Thunderbolt 2 External GPU housing designed in partnership with ASUS at the 2014 CES. The XG2 housed a AMD Radeon 7970 and small form factor power supply along with an ASUS designed main board that provided the Thunderbolt to PCIe connectivity. Unfortunately we did not get to demo the device, and no word was given on if or when we might see the XG2 Station hit the retail market.
CES 2014 - The buzzword at this years Consumer Electronics Show was definitely "Steam Machine," and with 12 official models being unveiled everyone was buzzing about Valve and its partners. The PC and Gaming enthusiast world in general do not like to purchase their rig pre-built though and Silverstone has a DIY Steam Machine Solution for that market.
Silverstone's new Raven Z RVZ01 Mini-ITX case is designed with small form factor builds in mind that need to lay horizontal for inclusion into a living room setup. Measuring in at just 15-inches wide by 13.5-inches deep, this case will fit into any space with clearance of about 4.5-inches, which makes it the perfect size for home theater use or to build that custom Steam Machine. The Raven Z RVZ01 has enough room inside for a decent sized GPU, ample storage, and even an AIO Liquid Cooling Solution.
Silverstone has removed the full 5.25-inch bay and replaced it with a space sized perfectly for a slot-load dvd drive, while enough room for a small PSU still exist. Magnetic dust filters cover the intake ports which makes for very easy cleaning. The fans pictured are part of Silverstone's new chassis fan lineup and are less than half the thickness of a regular 120mm fan. Finishing things off are vibration isolating rubber feet which ensure a quiet living room gaming experience
Less than 0.01 percent of consumer mobile apps will make money and be considered a hit by developers by the end of 2018, according to research firm Gartner. Almost 90 percent of paid apps are downloaded less than 500 times every day, earning less than $1,250 per day.
"The vast number of mobile apps may imply that mobile is a new revenue stream that will bring riches to many," said Ken Dulaney, Gartner VP and analyst, in a statement. "However, our analysis shows that most mobile applications are not generating profits and that many mobile apps are not designed to generate revenue, but rather are used to build brand recognition and product awareness or are just fun."
Mobile app use grew 115 percent year-over-year from 2012 to 2013, though 94.5 percent of all mobile apps downloaded by 2016 will be free apps, Gartner predicts.