Technology content trusted in North America and globally since 1999
8,425 Reviews & Articles | 64,555 News Posts

TweakTown News Posts - Page 10

OnePlus 7T unveiling on September 26, rocks 90Hz display

By: Anthony Garreffa | Mobile Devices, Tablets & Phones | Posted: 4 days, 11 hours ago

OnePlus has teased that it will unveil its new OnePlus 7T smartphone on September 26, with a simultaneous India-based event and then off to Europe on October 10.

The new OnePlus 7T will have a 90Hz display, but other than that the event invitation is quiet. Inside, we should expect Qualcomm's new Snapdragon 855+ chip, out-of-the-box Android 10, faster charging, and more -- all gravy on that 90Hz display.

Around the back, the new OnePlus 7T is expected to catch up in the triple-camera department, a 3800mAh battery on the regular 7T while a larger 4085mAh battery is expected for the 7T Pro.

Continue reading 'OnePlus 7T unveiling on September 26, rocks 90Hz display' (full post)

AMD rumored to have Zen 2 inside next-gen Microsoft Surface devices

By: Anthony Garreffa | Mobile Devices, Tablets & Phones | Posted: 4 days, 11 hours ago

A super-hot new rumor -- if true, could change things in a big way. Microsoft is reportedly eyeing off custom AMD silicon for its next-gen Surface devices, after years of exclusively using Intel hardware in its Surface devices.

amd-rumored-zen-2-inside-next-gen-microsoft-surface-devices_09

The next-gen Surface Laptop 2 could have AMD hardware inside, and would mark a large change for both Microsoft (to shift away from Intel) and for AMD (to have its tech good enough that Microsoft wants to use it in their products). It makes sense given that AMD is providing hardware to Microsoft for its next-gen Xbox Scarlett, too.

All of AMD's products it will provide Microsoft, be it for the Xbox Scarlett or next-gen Surface products, will be 7nm and use the Zen 2 CPU architecture and Navi GPU architecture.

Continue reading 'AMD rumored to have Zen 2 inside next-gen Microsoft Surface devices' (full post)

Detroit: Become Human PC teaser trailer released

By: Anthony Garreffa | Gaming | Posted: 4 days, 11 hours ago

Quantic Dream is hopefully not far out from the release of Detroit: Become Human on the PC, which will be an exclusive (and is available for pre-order now) on the Epic Games Store.

The official PC teaser trailer has been teased, with Quantic Dream teasing at the end of the video to subscribe to the official YouTube channel for Detroit: Become Human to see the world premiere of the new PC trailer -- that we presume is coming real soon.

The PC version of Detroit: Become Human is expected to be the best version of the game, previous a PS4 exclusive. Quantic Dream is using the Vulkan API, will require 4 GB of RAM and a low-end GTX 660 with 2GB of VRAM minimum. Of course the game scales on your hardware depending on the resolution and detail level, something I can't wait to check out when it drops.

Continue reading 'Detroit: Become Human PC teaser trailer released' (full post)

Microsoft Flight Simulator technical alpha takes flight soon

By: Anthony Garreffa | Gaming | Posted: 4 days, 12 hours ago

Microsoft has just started the engines to the first public flight of its next-gen Flight Simulator game, with the developer announcing that the upcoming Tech Alpha release is now recruiting.

microsoft-flight-simulator-technical-alpha-takes-soon_03

There's not much details apart from registration now being open, something you can sign up for right here -- but the team has promised "more information" on the goals and release timeline of the Tech Alpha on September 19.

After that on September 26, we'll see the preview of the Feature Discovery Series. For now, Microsoft will select people who get into the Flight Simulator's upcoming Tech Alpha, but upcoming alphas and betas of the game will be released where the public will get their hands-on it much easier.

Continue reading 'Microsoft Flight Simulator technical alpha takes flight soon' (full post)

No, you can't have sex with Keanu Reeves in Cyberpunk 2077

By: Anthony Garreffa | Gaming | Posted: 4 days, 14 hours ago

We all know the world of Cyberpunk 2077 is going to be an interesting one, with developer CD Projekt RED removing genders from the game -- a move that has pushed the boundaries of character customization, but what about sex and romance?

sex-keanu-reeves-cyberpunk-2077_04

Cyberpunk 2077 won't be limited to hetereosexual romances, as V you can romance and sleep with whoever is willing -- but you won't get down and dirty with Keanu Reeves. During the Tokyo Game Show, Cyberpunk 2077 level designer Max Pears told VGC said: "Keanu plays a crucial role in the game, but as for the option to romance him, I don't believe you can".

Pears added: "One of the things we've done to make sure the game addresses things a certain way is a lot of the time NPCs are just going to refer to you as 'V', because you won't be able to choose your name".

Continue reading 'No, you can't have sex with Keanu Reeves in Cyberpunk 2077' (full post)

World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs

By: Anthony Garreffa | Gaming | Posted: 4 days, 15 hours ago

World of Tanks will be getting ray tracing technology for a tiny portion of its world, with developer Wargaming announcing it teamed with Intel to introduce ray tracing in World of Tanks.

Wargaming teamed with Intel on the ray tracing addition to World of Tanks, which won't require an NVIDIA GeForce RTX graphics card -- in fact, any DX11-capable GPU will work. The entire game isn't being re-pained with ray tracing, but instead the "main actors" in the game are in higher-quality so that they have much more detail when the sun hits them.

The developer explains: "With the introduction of our Ray Tracing (RT) technology-developed at Wargaming with close collaboration with Intel-we can recreate the "main actors" of our game in higher quality; their smallest details will give super-realistic shadows when the sun hits them".

Continue reading 'World of Tanks dev teams with Intel on ray tracing tech for DX11 GPUs' (full post)

Stadia won't support Android TVs at launch, coming instead in 2020

By: Derek Strickland | Gaming | Posted: 4 days, 16 hours ago

Google's new Stadia game-streaming service won't support native Android-powered TVs at launch, but functionality will be added in 2020.

stadia-support-android-tvs-launch-coming-instead-2020_3255

Although it's touted as a revolutionary service that brings gaming to devices you already own, Stadia will only support three platforms at launch: PC and laptops via Chrome browsers, Chromecast for TVs, and Pixel 3 phones and above. Android-enabled televisions won't get Stadia support until after 2020, and even then it could require Android 11 R in order to run. You'll have to buy a Chromecast Ultra in order to play Stadia on an HDTV in 2019.

The news was passed along via a closed XDA Developers event that confirmed Stadia is coming to Android TVs in 2020. The service aims to take on consoles with a digital online-only subscription that gives players access to a games market. It's not an all-you-can-play type service, though, and gamers will have to buy games a la carte unless they buy into the Stadia Pro subscription. Then you get a free game a month plus sweeping discounts on the store.

Continue reading 'Stadia won't support Android TVs at launch, coming instead in 2020' (full post)

You can go anywhere in Death Stranding, Hideo Kojima says

By: Derek Strickland | Gaming | Posted: 4 days, 18 hours ago

All of Death Stranding's in-game world will be fully explorable and traversable, from deep valleys to high snow-capped mountains.

go-anywhere-death-stranding-hideo-kojima_2

Death Stranding is a huge game. Players are on an expansive East-to-West trek across the continental United States, complete with rifts, valleys, mountains, rolling grassy fields, rivers, and even waterfalls. It's a world reclaimed by nature, a post-apocalyptic landscape with ruins mixed with high-tech futurism haunted by freaky phantom monsters--a veritable playground for interesting open-world antics.

But will it be condensed and limited? Or will we actually be able to go anywhere? Hideo Kojima says players can go anywhere they wish, whether it be zooming across the verdant grasslands on a high-speed motorbike, skimming along on a hoverboard, or taking a lazy day meandering and floating in a river.

"You can go anywhere in the world. It's open-world. In the past, even if games are open-world, there are limitations where you can't go further. They created valleys where you can't go. But in this game you can go anywhere. You set routes, and you want to know what goes on beyond. In this game, I think you will not understand if I just say this, but once you start playing the game, just walking in that world is really fun," Kojima said in a recent interview with GameInformer.

Continue reading 'You can go anywhere in Death Stranding, Hideo Kojima says' (full post)

Death Stranding's multiplayer is rather unconventional

By: Derek Strickland | Gaming | Posted: 4 days, 19 hours ago

Death Stranding's multiplayer takes place in a shared online world that lets players interact with--but not directly play with--one another.

death-strandings-multiplayer-unconventional_5553

Hideo Kojima's new game is all about connections. It's online multiplayer binds players together via the Chiral Network, but it's not a live service game with tons of engagement-driven goals. Instead Death Stranding uses an indirect way of player interaction with a shared world that melds directly with the narrative-driven storyline.

Death Stranding's multiplayer won't let you team up with people across the world and go gallivanting across the deep sci-fi futurescapes. There's an indirect communal focus to multiplayer called the Social Strand System that allows players to share items and pepper gifts all throughout the world. Once someone picks up your gift, you get a kind of in-game karma. It's kind of like paying it forward or being generous to help someone out that you've never met. But you'll never actually see any of the other players. You'll only see what they left behind, creating a presence of connectivity without actually interacting with them directly.

Continue reading 'Death Stranding's multiplayer is rather unconventional' (full post)

Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X

By: Derek Strickland | Gaming | Posted: 4 days, 21 hours ago

Borderlands 3 won't hit a fluid and consistent locked 60FPS on PS4 Pro and Xbox One X even when put in the 1080p resolution Performance Mode.

A new breakdown from Digital Foundry shows Borderlands 3 won't always hit a smooth 60FPS on today's higher-end consoles, even on the Xbox One X. Borderlands 3 includes two flexible modes on PS4 Pro and Xbox One X: a Performance Mode, which targets 60FPS and at a locked 1920x1080, and Resolution Mode, which amps the resolution to 3200x1800 and caps perf at 30FPS. Apparently there's no dynamic resolution scaling and each mode is hard-locked at their respective resolutions.

Borderlands 3 won't ever deliver 60FPS in the Resolution Mode, but gamers don't always get a steady frame rate in Performance Mode either. Most combat sequences drop around the 55FPS mark (sometimes in the low 50s) on the Xbox One X, which is notably more powerful than the PS4 Pro. The biggest frame rate drops happen during vehicular traversal and combat with about mid-40 FPS performance.

Continue reading 'Borderlands 3 can't hit consistent 1080p 60FPS on PS4 Pro, Xbox One X' (full post)